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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » GUILD WARS 2 FREE TRIAL REVIEW

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122 posts found
  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 4843

I got so much trouble on my mind Refuse to lose.

10/06/13 12:57:50 AM#41

Even if the review was true (which its not)

For a 1 payment only game , that pumps new content every 2 weeks , and has everyone as his dog playing it.

I think its worth it

 

Actually I am suprised to see "TRIAL REVIEW" i thought that any serious MMO player allready has it.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5718

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

10/06/13 1:26:29 AM#42

OP, your entire negatively biased opinion lost every possible credibility when you said that Rift runs smoothly and GW2 is clunky.

 

Seriously, why fanatics try too hard to bash other games? You entire post is a fallacy

  Erindal

Apprentice Member

Joined: 4/28/06
Posts: 54

10/06/13 1:44:23 AM#43
Originally posted by Distopia
Originally posted by Meowhead
Originally posted by Homitu

Is this just one big, roundabout, unnecessarily dickish way of pointing out his obvious "centaur" typo?

It's more like it's just an easy shortcut to point out how he's pretty unobservant.  There are a lot of errors all over what was said. That was just an obvious one.  I'd agree that under normal circumstances it'd be a bit petty, but him saying minotaurs is just a reflection of the lack of accuracy that pervades the whole review.

This is a review of a trial experience, if the game didn't only offer a temporary trial, and instead offered it at all times, this would be a redundant thing. That aside, considering it is a trial (a few days) there's really little time to take notice of those finer details when you're really focusing on what the overall experience offers. That's what knowledge a normal person would seek to attain in that short period of time. Considering that you should expect some finer details being misrepresented based on personal experience and perception.

10 days trial. Man if you can't take a notice of centaurs burning the city in 10 days I feel sad for your family and neighbours.  They might be already dead while you're trying to figure our where the shop is to buy them some food. 

And the man who tries to advocate idiocy is who? 

  Papaprika

Novice Member

Joined: 5/17/13
Posts: 64

 
OP  10/06/13 5:15:24 AM#44

Thanks to the commenters that liked the article and understand the facts presented. 

 

Just to highlight on the general other negative comments: 

1) Majority of people touched on all the sub subjects, like: "Oh, there is only one Minotaur (actually there are mobs of them the second you log in the game. They are fighting the local towns folk in endless waves and you can test out combat for the first time there. I take it 90% of the comments left here have never played this game, and flaming). But not one person here against the article has argued the massive problem/issue/subject. The insta teleporting. The combat, the death, the easiness...They all picked the weak arguments and posted. I can roll with that. Let's say I made it up and there is only 1 Minotaur....That has nothing to do with the rest of the core game mechanics discussed in the game.

2) Because the main issues every one avoids and "trolls" the other weaker points are still there and glaring, this entire post is FACT and not Opinion. 

3) But I do not like to call it "problems", because as I concluded. Kids need to start somewhere, and some times it is not a progression. It is not "start here, end here". Maybe people want to stay in this title for all the ease, and shallowness it has to offer. Nothing wrong with that. Not once did I say there was  a problem with that. To each their own.

 The only thing this article should be taken with these facts is: "This is how it is, before you slap down that cash, is that what you want?" - And "I enjoy this kind of game: (RIFT, TERA, etc..) so will I find those game elements in this game?" and the answer is, yes, some familiar things in mmorpgs are here in GW2, and no, you will not like it if you currently enjoy the challenges of these other titles that seperate themselves from this kind of theme park. Last question "I loved GW1, Is this the immersive world of GW brought to life? No, it is as shallow as a plastic kiddy pool and has NO GUILD WARS, but yes, the graphics are pretty so if you want to see pretty places from the creators of GW 1....go ahead. 

 

GAME ON FOLKS! 

  Riversdale

Advanced Member

Joined: 10/03/13
Posts: 18

10/06/13 5:33:12 AM#45
Originally posted by Papaprika

ConclusionOn the scale, this game gets easily 2/5 - 1 point for the graphics and performance. Another point for features that I might be good end game that I did not have time to touch in this trial. But all in all. NOTHING ELSE. Again, it is the everything that killed WoW: the ease of showering all in theme parkness and killing the groups and guild activity only to do certain group and guild activity (see my article about community in my blog). This is kind of a "shoot self in the foot" design. You create a game that is themed out, easy, skill less practically, and then expect to have groups for some content with a heavy emphasis on PvP (that requires groups). It is like giving dessert before eating diner...it leaves it a little gross to take in and odd and to filling to fast. That said, the graphics and performance are AMAZING! I have decided I Will not throw cash down (EU asking for 31,99 for this game after Trial) right away. I was itching to go right back to the RIFT experience and continue my game I have been progressing in. Guild Wars 2 will be on my "After I finish RIFT and get where I want to be until I am bored. Then, when it goes on sale, I will get it assuming something better is not out at the time". I do recommend it for those not wanting anything demanding in an mmorpg (childs first mmorpg). I also advise to stay away if you are a fan of ANY of the original Guild Wars games (nothing in this game resembles it except the legal use to the names and locations etc.). To all the current players. Enjoy, and one day perhaps I will be there with you. Until then, this game made me appreciate my current game a little more.

 

Any one else try out the trial? What do you think?
 

 

 

 

Sorry Papaprika but your post was too long to quote it all so I've just cut to the end. You ask what I think?

I think there are some valid points hidden amongst your review but I really can't accept it as anything other than a biased review by someone who had already decided they didn't like the game. In order to give a proper review you need to leave all your prejudices at the door and look at the game with fresh eyes when playing it. 

I take it the pictures you posted were your own and not someone else's? The last one seems to suggest that you had already formed your opinion of this game, i.e. that it's poor and is for children, right at the very start - to quote "This game sucks, and is like putting on a pair of pampers." From the rest of the picture it seems this opinion was made when you were lvl 1, with only the 1st two skills of your starting weapon unlocked, and in the starting zone before you had even entered the game proper, and probably after only fighting 3 or 4 mobs to unlock the second weapon skill.

Such evidence of a preformed opinion makes it very difficult to take your review seriously.

  Erindal

Apprentice Member

Joined: 4/28/06
Posts: 54

10/06/13 5:43:49 AM#46
Originally posted by Papaprika

Oh, there is only one Minotaur (actually there are mobs of them the second you log in the game. They are fighting the local towns folk in endless waves and you can test out combat for the first time there.

Show me a single minotaur please. Also I find it hilarious asking you to show me how they burn the city. 

Just think... minotaur burns the city. 

  Erindal

Apprentice Member

Joined: 4/28/06
Posts: 54

10/06/13 6:00:19 AM#47
Actually I feel very sad for the OP. He's missing a very good game. And the reason for it is his own ignorance and inability to see things in the way they really are. 
  Myria

Apprentice Member

Joined: 5/07/09
Posts: 547

10/06/13 6:02:19 AM#48

I'm curious, has no one noticed from the OP's screen shots and iffy diction that they're clearly not a native English speaker?

 

Or would that just get in the way of trying to use an idiotic thing like mixing up 'centaur' and 'minotaur' to "prove" the OP wrong?

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5718

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

10/06/13 6:09:03 AM#49

I just noticed the last picture of the OP. THe OP conveniently typed the game sucks and blah blah blah and took the screenshot. Everything is in french, except that specific message. How convenient.

 

One of the longest troll posts, full of inaccurate opinions you wrongly state as facts. All that just to show everyone that you didnt like the game. Thats how you see why mmorpgs need to stop catering to young audiences. They have no idea how to share their opinions with others without pretending to be the most accurate reviewers after playing a free trial weekend.

  Erindal

Apprentice Member

Joined: 4/28/06
Posts: 54

10/06/13 6:12:04 AM#50
Originally posted by Myria

I'm curious, has no one noticed from the OP's screen shots and iffy diction that they're clearly not a native English speaker?

 

Or would that just get in the way of trying to use an idiotic thing like mixing up 'centaur' and 'minotaur' to "prove" the OP wrong?

minotaure and centaure in french. 

how often do you mix up apples with oranges?

  Dakeru

Elite Member

Joined: 9/21/09
Posts: 989

10/06/13 6:59:34 AM#51
Originally posted by rojo6934

I just noticed the last picture of the OP. THe OP conveniently typed the game sucks and blah blah blah and took the screenshot. Everything is in french, except that specific message. How convenient.

I hadn't even taken a closer look at the pictures.

He is really standing in the tutorial instance - being level 1 with 3% exp and exclaims that the game sucks.

Completely unbiased review.

  CoNk3r

Advanced Member

Joined: 8/13/09
Posts: 48

10/06/13 7:16:13 AM#52

There are no GUILD Wars in GUILD Wars 2....  /kiddo read some books. You spent so much time typing... kinda feel sorry for ´ya...

  Wroniec

Novice Member

Joined: 9/16/13
Posts: 10

10/06/13 7:39:23 AM#53

Originally posted by Papaprika

 (Look at the diamonds on the map...who needs mounts, roads, or anything when you have magical teleporters. Just pay the invisible man (god?) and you are teleported)

 

 

 

REALLY ?!?!?

Interesting you dont need roads ok....

 

you sir tried your best now ... go and never come back...

  Thomson

Novice Member

Joined: 9/17/06
Posts: 245

10/06/13 7:59:00 AM#54

Im usually not the one that answers to this kind of post but i can't resist the urge.
I'll comment on some of the statements you made during your review.



I was actually shocked at how little you could customize. For a game that was designed with other games as competitors in the F2P world, it was shocking to find so many limitations on a human body. You have very strict and solid hair styles to chose from. A few body profiles to work with. A few facial tweaks. Nothing that changes to much.
So you have the combination of a height slider, 7 base body types, 18 skin colors, 11 faces, 24 hair styles including accessories, 46 hair colors, 21 accessory colors, 12 facial features, 31 eye colors, 19 sliders to change all aspects of your face and that counts as being limited?
Not to count the insane amount (currently above 400) of dyes you can unlock and the wide variety of armor skins.
Here is a great subreddit that show how deeply customized GW2 characters are
http://www.reddit.com/r/GuildWarsDyeJob


I had to change the standard buttons to do things, like the open the MAP, I had to bind to "M". Character is "H" for some reason....small things like that all re-arranged for no logical reason.
The Worldmap is bound to M by default, M for Map and H for Hero. I don't see too much wrong with this, if you are accustomed to use another button you sure are free to change
that but don't put it like the standard binds are illogical.


My battle, due to that CRAP CAMERA, was a zoomed it blind click once, lack luster poo fest.
Yeah sure, in the screenshot you showed us you have to camera zoomed in to the minimum during a large boss fight. That doesn't strike anyone? How about you just zoom out.
GW2 also has a feature that allows you to zoom further out during boss fights.


Now, this is different, but at it's core, it means where you quest in the current may be up to you, but you are super railed in a very linear progression game, where the direction is dictated by zones. You can zoom out at see instantly, on the map, that your frontiers are dictated by levels.
Yes and that actually makes sense doesn't it? You are talking about the first few hours into the game. Players should be guided by the game to not get lost.
Other than that the map and locations greatly open up very early on as you can easily travel to any other starting zone and level there. You are never limited to one place to level and that especially becomes true with the fact that you can level at zones lower than your current level without any penalties.


The problem for me, is that it creates the most easy mmorpg, skill lacking, reward showering, theme park mmorpg I have ever played. EVER. I expected SOME kind of something to bite back. OR some kind of depth to something. There is none.
Again, you are talking about the first steps into the world, what do you expect.
You are saying that you enjoy RIFT and Tera, those games where exactly the same.
The starter island of Tera can be completed with auto attacking only.


THe mail system. Open it ANYWHERE. It is just a button to push to open to send and receive ANYWHERE. This feels odd in a game that has detail in every nook. Then the realization kicks in. Besides vendors, the world is just beautiful painted walls. It is shallow, and not in depth. It is the ultimate theme park. You can hear the sound of *click click click* of the wheels of the attraction turning as you are showered in happy images. *que the music ITS A SMALL WORLD AFTER ALL*. The question just begs, why all this illusion of DEPTH with giant towers, layers of city, etc etc, when the only thing it serves is paintings for the rails you will be glued too. Why not have post stations and all the other elements of other games? They went as far as interactive, like picking up bottles in a bar and throwing them...but it is USELESS. Ok, I picjed up a bottle...And I threw it...I threw it right through an NPCS beautiful face...nothing happened. It is just a detail of nothing! It is FLUFF. That is how I summarize this game in one word: FLUFF The hot bar and UI looks like my Lego set as a kid. Very yellow, red, green. It is stale, plastic looking and very out of place. The world is rich, why in the world do we have the most ugly looking UI? I have played games from 2008, 1995, that have better UI? What happened??? Is this another "use this add on" I should know about? I was shocked to say the least.
This part is just pure badmouthing all around. The game is not only fluff, the game is not small and shallow after all and the UI is fine.


The sort of sad part, is that they take out the EXPLORING work half the time by having INSTANT TELEPORTING. Like the MAIL, you just open the map, click on teleporter, and POOF you are moved to that spot on the map. No spell cast bar. No NPC talking. BUT YOU DO PAY A FEE. What world of logic did this game come from??? So...they did not design teleporting npc's but you reach in your bag. Grab coins...throw them in the air and POOF you magically teleport??? is that how it works???? Are coins magical???? Wha....who are you paying to teleport??? I regress on this point if I missed it (and I apologize)...but I felt so silly just POOF, avoiding walking (which is never very long compared to other games). I paid a fee, I insta ported. I actually LOL"ed in real life and thought to myself "wow...this is the most lazily odd game design I ever had. It does one thing: KILL THE INTEGRATION OF A FANTASY WORLD. It kills the depth!
First up your disregarded the point that you actually have to unlock all the waypoints before you are able to use them and on the other side, waypoints are not made to make
sense. This feature was just a gameplay choice made by the developers. If you actually
had played beyond one zone you would have experienced that at times you travel quite a lot in GW2. Imagining having to travel from Lions Arch to Citadel of Flames via mount
just to do some CoF runs makes me happy to have this feature.


Speaking of depth. That epic cinematic will always be cut off now by a puppet show style of dialog. Two characters talk in a sort of seperate puppet show window. No more cinematics, why? Also, RIFT has live action story telling, RIFT also. Where once you speak to some one, they tell you right there, in front of all the other players, what is going on, and an animation happens...Perhaps a monster summoned. Guild Wars relies on MASS INSTANCING to tell it's story followed by cheap cut puppet show. RARELY do you get a cinematic or live action play out. I found this very odd.
Because you only played a few hours. There are plenty of cinematics during dungeons, personal story and living world content and cinematic like encounters are also found
in the open world. You keep on blabbering about that everything is instanced but
on the other hand it seems that you didn't even finish up a third of the first open world map?


So, want to go from shielded mass swinging heal / support with 1 attack to a two handed mele damage spinning top???just slick on the sword...done. I changed INSTANTLY. Only 4-6 principle attacks = you need to brain work to find the best combos or what does what. Walk up. 1....2.....3...or 4. All there is too it. I know this gets more evolved later on. But honostly...It felt...not deep. My characters identity is nul. Who am I??? I am Conan the bat super super dude who does all is who I am....*click click click of the theme park wheels* The worst of this...One click wonder. I started out level 1-3 clicking every swing (Like in RIFT). I then realized you only need to do it once. If you cilck ATTACK once, go leave to make a sandwhich, the rest is automatic.
So you base your characters identity on the skills he can use. How about the back story you choose, the character customization and the choices you make through your story to define the identity of your character? No?
Plus again, you only played the first few hours, the game is supposed to be easy.


EVEN if the enemy runs away, then runs back, your character will whack away. I even un clicked and walked away, as soon as I got close, auto attacked. Dead. It is soooo effortless! It is very "sliding" and hit boxes super questionable. I was killing enemies at least 1 body length apart. Just spam the attach, stand back and poof. You are basically invincible. Nothing really poses a threat, combat slidy easy and effortless. The only reasons I EVER died was because they would mix in some one 3 times my level higher. Seriously. Early quests have you check out bandit caves etc. You kill level 2 and 3 enemies going along just fine. And since you'r brain is turned off, you do not realize right away that you just whacked a level 6 dude. He takes you out. You sit there like what...search to find his level...ohhh ok..he is 3 times (literally) higher than me..that makes sense. For moment I thought it was just a strategic battle to learn how to counter against etc...but no, it is just cheap design.
The first part is utter bull crap, your character will stop attacking once monsters run out of your range.
Also it's not the case that you get whacked by monsters magically being 3 levels higher than anything else. Even it was the case, you wanted a bigger challenge didn't you?
Killing monsters 3 levels above your level should be easy if you actually move and use your skills correctly.



Death is interesting. You die, you have a few moments to get revenge with some attacks or heal up...so if you die and your enemy has a little bit of HP left, you can kill him and get back on your feet. If you happen to die and the enemy is dead or runs away, you can heal up (bandage) your wounds and pop right back up. This game is so easily handed to you that you can cheat DEATH HIMSELF! or herself if it is a woman.
Thats because you didn't die, you got downed. You are dead when your downed bar is empty not when you get downed.


You'r survival skills are just equal as all other classes so what is so special about a support character (which is not as emphasized in this game). You are not really special based on SKILL to survive in this savage wold but just looks and status.
Plain lie or missinformation.



GUILD WARS 2, dodging was just fluff. If I used it, I ususally just ended up rolling off a mountain so meh, plus the counter of a dodge is less effective.
Misinformation again, dodge is very effective and heavily needed in later content.
Without it you won't survive many dungeons and regular PVE situation.


Guild Wars 2 likes to use area of combat physics. That is, almost all classes have an AOE to throw down to get the fighting grouped up close. They even went as far as making some NPC's RUN out of the AOE zone if you get to close. This sort of works, but not as cool as or smooth, or smart as in TERA. When TERA does it, it feels like a real reaction to the combat. In Guild wars, it just looks stupid. I have seen NPC's run of in odd directions. Fall off mountains, run up and over tent walls.
It seems like the second part of your review is just plain misinformation and lies.
No monsters in Tera or GW2 run out of your AOE


I can see how this is taunting and probably more fluid and logical in PvP...But I never touched PvP...1) Not enough players my level (and I was on a high pop server) and 2) I preferred to focus on PvE only this run around.
Sure... not enough players at your level... You know that sPVP is completely free of level unbalance and WvW scales you up to level 80?
Again like to many times already total bullshit lies.


There is, of course, no armor repairs.
Lie/Misinformation (This gets old...) and why would you care about armor repairs if
the game is so easy and railed that you can do it while being tabbed anyway?


Again, it is the everything that killed WoW
So how is WoW dead with 7m subscribers and how is RIFT (that you seem to like as you mentioned it quite often) in comparison to that?

In conclusion i would suggest you go back to the games you like and stop bothering others
with misinformation. Badmouthing is very common here on MMORPG.com but you are quite a case.


  Meowhead

Tipster

Joined: 1/31/09
Posts: 3728

10/06/13 8:01:03 AM#55

Because the reviewer seemed to think his position was unassailable, I thought I'd go through his points one by one, and explain all the problems with his review.

It's not that I =couldn't= do it, but it was just so full of inaccuracies that it seemed like an obviously huge waste of time. But I'm going to do it anyway because people seem to think the 'centaur/minotaur' thing is the only possible complaint.  I am basically reading through the review and ticking off points as I see errors, so this is vaguely linear to the review.  Not going to quote it all, because it was bad enough reading it without trying to figure out how to chop it all up.

1.  Can the reviewer run the game with his system.  Yes.  Will it run well?  No.  Let's just get that out of the way right now.  The screenshots alone show that that substandard laptop isn't doing so hot at handling the game.  This is important, because this ties into things later on in the review.

2.  Character creation:  You can change faces quite a bit if you play with the sliders more, and there's a bunch of facial presets.  It's not the game with the most changes possible, but it's better than average.  As somebody who keeps on quoting RIFT as his game of choice, at least it's not RIFT.  ;)

3.  He doesn't like the character models.  This is personal opinion, and a matter of taste.  Not much to say here other than 'you don't like the models' is your opinion so fine, but suggesting that it's purely tuned towards young boys is fairly ignorant and bordering on insulting.  But whatever.  Let's move on.

4.  The choices you make during biography affects the game starting from level 3.  He didn't notice this, which strongly suggests he wasn't paying much attention at all.  And/or didn't play very much at all.

5.  'Noob experience is a scripted experience and feels like a tutorial.'  Yes.  Yes it is both scripted and a tutorial.  Most MMORPGs start you off with some sort of tutorial.  RIFT does.  WoW does.  Tutorials are useful.  Not everybody has played an MMORPG before.  A little bit of a build up so you can walk straight before you get in a hardcore dungeon experience or something?  Not the worst idea. He phrased this as a complaint, which was a little strange.

6.  So far as camera turning speed, I think it's the reviewers subpar laptop.  A standard method of speed running with many classes is to =instantly= turn your camera 180 degrees, activate a skill that sends you backwards at high speed, then switch back 180 degrees, without breaking stride.  I can smoothly rotate my camera at ridiculously fast speeds.  This is necessary for some advanced techniques.  If you can't rotate your camera smoothly and quickly, you need a new computer (Or turn down the settings)

7.  The key 'm' opens map already.  Another example of an outright factual error.  Not 'a minor detail', but a fairly important mistake.  NOt sure why you'd have to rebind that. In fact, I'm looking at the keyboard/mouse controls pamphlet now, just to make sure I didn't rebind in my sleep.  'm'is world map.  Yes, it's true that 'h' opens up your [H]ero panel. :P  You can rebind that to C if it makes you happier.  I've usually found that in many MMOs I find some key or another I end up wanting to rebind.  I'm pretty used to 'h' already though.  This is hardly a valid complain either.  I've found WAY too many MMOs use some weird key way off to the side for auto run, when I prefer 'r'.  I just rebind it and move on.

8.  Not actually a RIFT in the tutorial, that's an earth/wind elemental, coming out of the ground...this is almost as bad as when people accuse games of ripping off Warcraft because they have orcs (Like LOTRO.  Stupid LOTRO, so unoriginal).

9.  For the reviewer:  if you're zoomed in too close, zoom out.  Your mouse wheel does that for you.  It's the thing between your left and right mouse buttons.  If you don't have one, there are camera key binds, but who the heck even uses those?

10.  It's an impressive looking boss, but no, it's not really the most epic battle in terms of strategy or something.  Of course, it's also about the 5th kill by this point in time.  Most MMOs don't expect you to have all of your combat abilities and knowledge by the 5th mob you run across.  Also, the reviewer is a very bad player (At GW2.  They might be great at other MMOs), so he should look at it as a mercy that they don't.  (More on this later)

11.  GW2 has 5 starter regions.  =5=.  Every single one of them is available from level 2.  You can do any area within about 3-5 levels upward of you and however many levels you want backwards.  Of course, he never got past level 4 (Check the screenshots), so he wouldn't know about backwards scaling.  Progression is only completely linear if you're bad at playing (Can't push past your current level), aren't aware you have options, and stop playing by level 4 (So you never experience walking to an earlier part.  Because there are no earlier parts).  GW2 does, in fact, start pushing you around to other regions if you follow the story a little.  Say, somewhere less than 5 gameplay hours.   Which he didn't, because didn't get past level 4 so far as I can tell.  He says he was hemmed in because at level 3 he'd run into a level 6 monster... but that gets back to the 'bad GW2 player' part.  Which I'm still getting to later.  Taking these points in order.

12.  In the review, he doesn't appear to have done any events.  He only talks about hearts, even though in one of the screenshots, it actually shows an event circle.  He doesn't MENTION it in his review though.  In fact the screenshot with the event circle talks about there not appearing to be anything else to do.  Another reason why there's no evidence he played even 5 hours of gametime.  This might partly be the fault of GW2's ability to explain what they have to offer, a lot of people seem to be confused by how events work or what they are, and focus unduly on hearts, which are a fraction of the actual content.

13.  While the occasional heart is really interesting, I can actually agree that many of them aren't really that great.  But, they're not actually required.  Nor are they the most efficient way to level up.  The reviewer is mistaken here.  They're a possible way, but they're more sort of filler background content to keep you busy between events.

14.  'Farting gives you EXP.  No joke.  Seriously'.  I just had to quote that line, because... well.  It's obviously a joke.  And then he claims it isn't.  TWice.  Not sure what's up with this.

15.  'You will not need to open windows to pull things out, use certain things, look at stats.  You have1 window MAX at almost all times'.  Yes.  That's pretty much true (Except for 'look at stats').  That's a good thing.  What confuses me is 'It creates the most easy MMORPG, skill lacking, reward showering, theme park mmorpg I have ever played'.  I have never ever found opening a window to click on some item to interact with a quest to be an example of skill, or intelligence, or difficulty.  It's just less elegant design.  If somebody wants a certain item, and you're holding it, having a single button give that person that certain item is an example of good, clean design.  It's not removing skill, because there's no skill involved in having a window open and dragging your item from one window to another, or whatever, unless you have some sort of severe motor control problem (In which case may I recommend Cookie Clicker.  Trying to keep your mouse on the giant cookie will tax your skills to the utmost).

16.  By level 4 (Possibly level 5.  I don't see a screenshot for anything past level 4, but he does have a screenshot with 4 hearts, and that could be as much as level 5), it's true there aren't really much in the way of skill or stat distribution or traits.  But what MMO has that by level 4?  Who is going to waste that much time?  You just equip whatever you pick up and wear armor like a hobo until you get to more serious, later game parts.  All the customization is way past the point he ever reached from everything said in the review and the screenshots.  He didn't say 'This is how GW2 does it and this is how RIFT does it, and RIFT's method is superior'  (Something that is a matter of opinion but at least excusable), but 'This is how RIFT does it, and GW2 doesn't have any customization at all (Pst:  Because he never got that far).  It's not a comparison of how the two have customization, it's his explanation of RIFT's customization next to... him having no idea about any of GW2's customization and not even mentioning its existence.  That's like me comparing 2 hours of demo play in RIFT with my level 80 GW2 character.  The difference in customization is huge!  Because... it's not a fair comparison, or one that makes any sense.

17.  Yes.  Mail can be opened and sent from anywhere.  NOtice the awesome carrier pigeons!  It's pretty sweet.  I love having the carrier pigeons fly in. :D  If you want a physical object to interact, the banks are physical.  The trading post is physical.  Many, many things are physical objects you need to interact with.  Mail is carrier pigeons.

18.  Yes you can pick up a bottle and throw it.  Yes, it won't kill or even hurt a friendly NPC.  But... uh.  In almost every MMORPG out there, you can't hurt friendly NPCs.  If 'can't hurt a friendly NPC with a bottle' qualifies it as useless fluff... then every single thing in RIFT is useless fluff.  Every single thing in WoW.  Barring a very small subset of hardcore 'kill anything' MMOs (There's surely one like this out here though I can't name them), you simply can't attack friendly NPCs.  You can take the bottle, walk out of the bar, and bash it in an enemies face though.  Some environmental weapons are incredibly deadly, in fact.

19.  Holy crap I see now why nobody bothered responding to this guy.  There's so many mistakes it's like slogging through a river of wrong, and it makes me feel like I'm picking on him.  Oh well.  Time to continue.  The hot bar/UI is a matter of taste.  A lot of people like it.  Some people don't.  This is opinion.  Oddly enough this is one thing that a lot of professional game reviewers praised it on though.  It's nice to me, but hey, reviewer doesn't like it, whatever.  Nobody's fault he has his own particular taste.  SOme people like Miley Cyrus.  Not going to judge.  Let's move on.

20.  Instant teleporting:  First of all, you have to find an instant teleport spot before you can use it.  So you still have to explore the first time around.  Second of all, many locations only have teleports vaguely near them.  During events, many teleporters don't even work.  This is, in fact, a convenience thing.  It's for people in a hurry who value their time more than money.  It does actually have an in game reason.  He missed the explanation for this, the same way he missed events, how combat works, and 4 other starting zones.

 

21.  There are many things that happen in the open world, rather than in cinematics.  The reviewer must be talking about the personal story when he talks about people talking to each other in the game in a cut scene where they're side by side. There were various design reasons for that method of storytelling, I'm not particularly fond of it, and thankfully they're moving past it.  BUT, it's a very small part of how characters interact.  He specifically complains about characters not doing things in certain ways, when they actually do. There are times when characters talk to you and other people can hear them.  People move around and do things out in the world.  Things explode, people run around and plant explosives, all sorts of things.  These sorts of things happen during events.  Every single one of them has the dialogue and movement in the open world.  The reviewer missed EVERY SINGLE ONE of them, or chose to ignore their existence.  Since there are =67= of them in the Queensdale starting zone alone (More than 3 times as many as there are hearts, in fact), this either speaks to an extremely biased review, or somebody who has a hard time noticing things, or somebody who didn't spend more than a couple hours.  (Or, most likely, a combination of all three).

 

22.  This reviewer really likes poop.  He mentions poop twice and farting another time.  There's no poop.  :(  This wouldn't annoy me so much if he didn't keep harping on it as if there was actually huge amounts of actual poop quests in the game, not to mention the time he mentioned it's not a joke and it's for real.  M... maybe there are in the French version.  Anybody out there speaks French who can check the dialogue?  Maybe all the heart text was replaced with 'poop' by a crazy translator. :(  (I notice responding to points in order makes me sound crazy.  This review is sort of disjointed, so I randomly respond to things that won't make much sense unless you reread the review.  No way in hell I'm quoting all that and making this twice as long)

 

23.  Evidence he never reached level 7 - no mention of the hot key that swaps between two weapon sets.  Talking about sticking in a new weapon to change.  Further proof that this review, for something so LONG, is based on nearly no gameplay at all (People can beat up to level 10 in story in less than an hour.  This is key grinding, so it's a bit faster than normal, but it's not THAT much faster).

 

24.  He talks about playing exclusively with auto attack and winning.  Then when he dies, complains that it's 'just cheap design'.  If your level 3 can't beat a level 6, they are bad. That's right.  This player is a bad player.  Beats up trash mobs at his level or less using auto attack, rather than experimenting with skills while it's safe... can't beat characters that provide any sort of challenge, blames it on the game being cheap.

 

It's not cheap until the level gets so high your damage is 'glancing'.  I have a problem where I plow through the game skipping hearts, and eventually I'll get up to enemies so high that I can't actually do any meaningful damage to them.  Now THAT is a problem.  Not being able to beat a level 6 at level 3?  Poor skills, compounded by him thinking that combat consists of hitting auto attack, making a sandwich, and winning.  He never ran into ettins, any halfway decent centaur, anything that kites him.... basically, anything past around the level 2-5 enemies.  Also, this is pretty much a staple of MMORPG combat.  FFXIV, WoW, RIFT, SWTOR, TSW.... yes, GW2, all these games, the combat for the first several levels can be laughably easy.  The game is basically assuming you're still trying to figure out how to walk straight, and throwing extremely deadly enemies at you would be rude.  Yes, as you play more MMORPGs, it can feel sort of insulting, but this is pretty much ALL MMORPGs (Including RIFT), because they're all hoping they'll bring in players that are new to the genre. The easiest way to fix this in most MMORPGs is just blunder forward at high speed until you start running into fights that kick your ass. Getting up to level 5 and complaining the combat system is shallow just suggests you are still dipping your toes in the pool and guessing.  I think it's silly when people do it about FFXIV, it's silly here too.  It's silly in general.  MMORPGs ramp up slow.  It's a genre thing.

 

25.  He thinks the solution to beating enemies he can't beat is to farm xp until he can auto attack.  =alternatively=, the solution to beating enemies you can't beat is.... stop playing like you are going to the kitchen and making a sandwich. :T

 

26.  You can cheat death if you do well.  Trust me, downed state is not going to save your ass when the game gets hard.  He shouldn't be proud that he 'cheated death' when he got out of downed state against a level 2 bandit.  You're allowed to be proud of your 'cheating death' skills when you're downed in a 3v1 pvp fight, and then KILL THEM ALL.  That's worth boasting about.  Don't look at downed state as 'you die and then you have more life and you can totally win easier than in other games', look at it as 'When you get down to 25% of your life, suddenly your combat skills are severely compromised'.  It's a mechanism that makes more sense in context of spvp, and advanced play.  Since he hasn't gotten past level 5 (I'm giving him the benefit of the doubt here by the way.  If he has gotten to level 10, and managed to miss basic game elements that he did, he's so horribly unobservant that it's like reviewing super Mario Bros and complaining about the lack of any powerups) he just isn't aware of how it's used, and complaining about it is just from an extremely insufficient knowledge base.

 

27. You are NOT dead when you are downed.  The game doesn't call you dead.  You are not a zombie on the ground.  You are downed.  There is a distinct difference between being downed and being dead.  Being dead does, in fact, cost money and damage armor.  In dungeons, you can't revive at all until your whole party gets out of combat.  Against world bosses, you have to pay for a teleport back, to repair your armor AND you have a pretty decent sized run ahead of you depending on the boss.  In level 2 tutorial land?  Yeah.  It's a slap on the wrist.  Pretty par for the course for MMORPGs, which don't bother to punish you hardcore while you're still figuring out how to rotate your camera.

 

28. Gear gets better.  Hardly anybody in the game has BiS items for everything. But hey.  Reviewer never made it past level 5, I'm sure his review on how gear works is perfectly reliable.

 

29. NPCs falling off a mountain in reaction to an AOE:  Factually wrong.  NPCs never fall off anything.  They're total jerks that way.  It's built in to avoid people exploiting maps by just leveling by flinging enemies off cliffs all day long.  There's places where you could level in minutes if you were allowed to use knockback abilities on enemies.  NPCs just do not, will not, have not, and can not fall off mountains.  This is annoying sometimes, but in the case of this review, just one more thing he got wrong.

 

30. PvP can be done from level 1.  You go straight to level 80.  Level of other players has nothing to do with it.  :/  (And considering this was a limited trial, the claim there wasn't anybody his level seems a little doubtful anyway)

 

31.  Last screenshot?  Person is talking about how much the game sucks with his level 1 character.  This is not a biased review at all.  ;)  I guess I take everything back, since journalistic ethics are strong here.  Surely any mistakes were minor and unintentional.

 

 

  Ender4

Novice Member

Joined: 5/18/08
Posts: 2096

10/06/13 8:03:10 AM#56

Just to reiterate what I said earlier. Anyone who wants an honest review of this game who is deciding whether or not to play it should completely ignore everything in this review. The game has its own share of problems and someone could write a very negative review that I could get behind most of, but this particular review is rubbish being posted by someone who obviously had an agenda.

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3728

10/06/13 8:16:54 AM#57
Originally posted by Thomson

First up your disregarded the point that you actually have to unlock all the waypoints before you are able to use them and on the other side, waypoints are not made to make

sense. This feature was just a gameplay choice made by the developers. If you actually
had played beyond one zone you would have experienced that at times you travel quite a lot in GW2. Imagining having to travel from Lions Arch to Citadel of Flames via mount
just to do some CoF runs makes me happy to have this feature.

 

Thank you for bothering to quote him.  I just couldn't be bothere, but we had almost the same idea at the same time.  Even ended up making similar points, though I appreciated some other things you did like point out all the customization chocies.  There's 3 freaking sliders for the nose ALONE.  Not to mention that you can wear any combination of armor in your armor class, thanks to being able to use the skin from one armor and the stats from another, so end game characdters can look like... whatever with their armor, rather than having a couple BiS looks that you see over and over.

But I did want to say that the teleporters do have a game excuse.  They're asura teleporters and people are using a portable teleporter system, with money charged by the rata sum council.

That's how waypoint discounts work, it's the council being convinced to charge you less.  :)

 

  MadDemon64

Hard Core Member

Joined: 4/19/08
Posts: 1089

Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars?

10/06/13 7:14:22 PM#58
Originally posted by Meowhead

22.  This reviewer really likes poop.  He mentions poop twice and farting another time.  There's no poop.  :(  This wouldn't annoy me so much if he didn't keep harping on it as if there was actually huge amounts of actual poop quests in the game, not to mention the time he mentioned it's not a joke and it's for real.  M... maybe there are in the French version.  Anybody out there speaks French who can check the dialogue?  Maybe all the heart text was replaced with 'poop' by a crazy translator. :(  (I notice responding to points in order makes me sound crazy.  This review is sort of disjointed, so I randomly respond to things that won't make much sense unless you reread the review.  No way in hell I'm quoting all that and making this twice as long)

Well, there are cowpies, and we all know what cowpies are, so...

Since when is Tuesday a direction?

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3728

10/06/13 7:56:06 PM#59
Originally posted by MadDemon64

Well, there are cowpies, and we all know what cowpies are, so...

There are no hearts, events, story quests or anything that requires the use of those cow pies.

My point still remains valid that he's adding poop where it isn't (Namely, the hearts, events and story quests).

Yes, it's useable as a weapon, but that isn't what he claimed.

  Papaprika

Novice Member

Joined: 5/17/13
Posts: 64

 
OP  10/07/13 5:44:20 AM#60
Originally posted by Meowhead

Because the reviewer seemed to think his position was unassailable, I thought I'd go through his points one by one, and explain all the problems with his review.

It's not that I =couldn't= do it, but it was just so full of inaccuracies that it seemed like an obviously huge waste of time. But I'm going to do it anyway because people seem to think the 'centaur/minotaur' thing is the only possible complaint.  I am basically reading through the review and ticking off points as I see errors, so this is vaguely linear to the review.  Not going to quote it all, because it was bad enough reading it without trying to figure out how to chop it all up.

1.  Can the reviewer run the game with his system.  Yes.  Will it run well?  No.  Let's just get that out of the way right now.  The screenshots alone show that that substandard laptop isn't doing so hot at handling the game.  This is important, because this ties into things later on in the review.

2.  Character creation:  You can change faces quite a bit if you play with the sliders more, and there's a bunch of facial presets.  It's not the game with the most changes possible, but it's better than average.  As somebody who keeps on quoting RIFT as his game of choice, at least it's not RIFT.  ;)

3.  He doesn't like the character models.  This is personal opinion, and a matter of taste.  Not much to say here other than 'you don't like the models' is your opinion so fine, but suggesting that it's purely tuned towards young boys is fairly ignorant and bordering on insulting.  But whatever.  Let's move on.

4.  The choices you make during biography affects the game starting from level 3.  He didn't notice this, which strongly suggests he wasn't paying much attention at all.  And/or didn't play very much at all.

5.  'Noob experience is a scripted experience and feels like a tutorial.'  Yes.  Yes it is both scripted and a tutorial.  Most MMORPGs start you off with some sort of tutorial.  RIFT does.  WoW does.  Tutorials are useful.  Not everybody has played an MMORPG before.  A little bit of a build up so you can walk straight before you get in a hardcore dungeon experience or something?  Not the worst idea. He phrased this as a complaint, which was a little strange.

6.  So far as camera turning speed, I think it's the reviewers subpar laptop.  A standard method of speed running with many classes is to =instantly= turn your camera 180 degrees, activate a skill that sends you backwards at high speed, then switch back 180 degrees, without breaking stride.  I can smoothly rotate my camera at ridiculously fast speeds.  This is necessary for some advanced techniques.  If you can't rotate your camera smoothly and quickly, you need a new computer (Or turn down the settings)

7.  The key 'm' opens map already.  Another example of an outright factual error.  Not 'a minor detail', but a fairly important mistake.  NOt sure why you'd have to rebind that. In fact, I'm looking at the keyboard/mouse controls pamphlet now, just to make sure I didn't rebind in my sleep.  'm'is world map.  Yes, it's true that 'h' opens up your [H]ero panel. :P  You can rebind that to C if it makes you happier.  I've usually found that in many MMOs I find some key or another I end up wanting to rebind.  I'm pretty used to 'h' already though.  This is hardly a valid complain either.  I've found WAY too many MMOs use some weird key way off to the side for auto run, when I prefer 'r'.  I just rebind it and move on.

8.  Not actually a RIFT in the tutorial, that's an earth/wind elemental, coming out of the ground...this is almost as bad as when people accuse games of ripping off Warcraft because they have orcs (Like LOTRO.  Stupid LOTRO, so unoriginal).

9.  For the reviewer:  if you're zoomed in too close, zoom out.  Your mouse wheel does that for you.  It's the thing between your left and right mouse buttons.  If you don't have one, there are camera key binds, but who the heck even uses those?

10.  It's an impressive looking boss, but no, it's not really the most epic battle in terms of strategy or something.  Of course, it's also about the 5th kill by this point in time.  Most MMOs don't expect you to have all of your combat abilities and knowledge by the 5th mob you run across.  Also, the reviewer is a very bad player (At GW2.  They might be great at other MMOs), so he should look at it as a mercy that they don't.  (More on this later)

11.  GW2 has 5 starter regions.  =5=.  Every single one of them is available from level 2.  You can do any area within about 3-5 levels upward of you and however many levels you want backwards.  Of course, he never got past level 4 (Check the screenshots), so he wouldn't know about backwards scaling.  Progression is only completely linear if you're bad at playing (Can't push past your current level), aren't aware you have options, and stop playing by level 4 (So you never experience walking to an earlier part.  Because there are no earlier parts).  GW2 does, in fact, start pushing you around to other regions if you follow the story a little.  Say, somewhere less than 5 gameplay hours.   Which he didn't, because didn't get past level 4 so far as I can tell.  He says he was hemmed in because at level 3 he'd run into a level 6 monster... but that gets back to the 'bad GW2 player' part.  Which I'm still getting to later.  Taking these points in order.

12.  In the review, he doesn't appear to have done any events.  He only talks about hearts, even though in one of the screenshots, it actually shows an event circle.  He doesn't MENTION it in his review though.  In fact the screenshot with the event circle talks about there not appearing to be anything else to do.  Another reason why there's no evidence he played even 5 hours of gametime.  This might partly be the fault of GW2's ability to explain what they have to offer, a lot of people seem to be confused by how events work or what they are, and focus unduly on hearts, which are a fraction of the actual content.

13.  While the occasional heart is really interesting, I can actually agree that many of them aren't really that great.  But, they're not actually required.  Nor are they the most efficient way to level up.  The reviewer is mistaken here.  They're a possible way, but they're more sort of filler background content to keep you busy between events.

14.  'Farting gives you EXP.  No joke.  Seriously'.  I just had to quote that line, because... well.  It's obviously a joke.  And then he claims it isn't.  TWice.  Not sure what's up with this.

15.  'You will not need to open windows to pull things out, use certain things, look at stats.  You have1 window MAX at almost all times'.  Yes.  That's pretty much true (Except for 'look at stats').  That's a good thing.  What confuses me is 'It creates the most easy MMORPG, skill lacking, reward showering, theme park mmorpg I have ever played'.  I have never ever found opening a window to click on some item to interact with a quest to be an example of skill, or intelligence, or difficulty.  It's just less elegant design.  If somebody wants a certain item, and you're holding it, having a single button give that person that certain item is an example of good, clean design.  It's not removing skill, because there's no skill involved in having a window open and dragging your item from one window to another, or whatever, unless you have some sort of severe motor control problem (In which case may I recommend Cookie Clicker.  Trying to keep your mouse on the giant cookie will tax your skills to the utmost).

16.  By level 4 (Possibly level 5.  I don't see a screenshot for anything past level 4, but he does have a screenshot with 4 hearts, and that could be as much as level 5), it's true there aren't really much in the way of skill or stat distribution or traits.  But what MMO has that by level 4?  Who is going to waste that much time?  You just equip whatever you pick up and wear armor like a hobo until you get to more serious, later game parts.  All the customization is way past the point he ever reached from everything said in the review and the screenshots.  He didn't say 'This is how GW2 does it and this is how RIFT does it, and RIFT's method is superior'  (Something that is a matter of opinion but at least excusable), but 'This is how RIFT does it, and GW2 doesn't have any customization at all (Pst:  Because he never got that far).  It's not a comparison of how the two have customization, it's his explanation of RIFT's customization next to... him having no idea about any of GW2's customization and not even mentioning its existence.  That's like me comparing 2 hours of demo play in RIFT with my level 80 GW2 character.  The difference in customization is huge!  Because... it's not a fair comparison, or one that makes any sense.

17.  Yes.  Mail can be opened and sent from anywhere.  NOtice the awesome carrier pigeons!  It's pretty sweet.  I love having the carrier pigeons fly in. :D  If you want a physical object to interact, the banks are physical.  The trading post is physical.  Many, many things are physical objects you need to interact with.  Mail is carrier pigeons.

18.  Yes you can pick up a bottle and throw it.  Yes, it won't kill or even hurt a friendly NPC.  But... uh.  In almost every MMORPG out there, you can't hurt friendly NPCs.  If 'can't hurt a friendly NPC with a bottle' qualifies it as useless fluff... then every single thing in RIFT is useless fluff.  Every single thing in WoW.  Barring a very small subset of hardcore 'kill anything' MMOs (There's surely one like this out here though I can't name them), you simply can't attack friendly NPCs.  You can take the bottle, walk out of the bar, and bash it in an enemies face though.  Some environmental weapons are incredibly deadly, in fact.

19.  Holy crap I see now why nobody bothered responding to this guy.  There's so many mistakes it's like slogging through a river of wrong, and it makes me feel like I'm picking on him.  Oh well.  Time to continue.  The hot bar/UI is a matter of taste.  A lot of people like it.  Some people don't.  This is opinion.  Oddly enough this is one thing that a lot of professional game reviewers praised it on though.  It's nice to me, but hey, reviewer doesn't like it, whatever.  Nobody's fault he has his own particular taste.  SOme people like Miley Cyrus.  Not going to judge.  Let's move on.

20.  Instant teleporting:  First of all, you have to find an instant teleport spot before you can use it.  So you still have to explore the first time around.  Second of all, many locations only have teleports vaguely near them.  During events, many teleporters don't even work.  This is, in fact, a convenience thing.  It's for people in a hurry who value their time more than money.  It does actually have an in game reason.  He missed the explanation for this, the same way he missed events, how combat works, and 4 other starting zones.

 

21.  There are many things that happen in the open world, rather than in cinematics.  The reviewer must be talking about the personal story when he talks about people talking to each other in the game in a cut scene where they're side by side. There were various design reasons for that method of storytelling, I'm not particularly fond of it, and thankfully they're moving past it.  BUT, it's a very small part of how characters interact.  He specifically complains about characters not doing things in certain ways, when they actually do. There are times when characters talk to you and other people can hear them.  People move around and do things out in the world.  Things explode, people run around and plant explosives, all sorts of things.  These sorts of things happen during events.  Every single one of them has the dialogue and movement in the open world.  The reviewer missed EVERY SINGLE ONE of them, or chose to ignore their existence.  Since there are =67= of them in the Queensdale starting zone alone (More than 3 times as many as there are hearts, in fact), this either speaks to an extremely biased review, or somebody who has a hard time noticing things, or somebody who didn't spend more than a couple hours.  (Or, most likely, a combination of all three).

 

22.  This reviewer really likes poop.  He mentions poop twice and farting another time.  There's no poop.  :(  This wouldn't annoy me so much if he didn't keep harping on it as if there was actually huge amounts of actual poop quests in the game, not to mention the time he mentioned it's not a joke and it's for real.  M... maybe there are in the French version.  Anybody out there speaks French who can check the dialogue?  Maybe all the heart text was replaced with 'poop' by a crazy translator. :(  (I notice responding to points in order makes me sound crazy.  This review is sort of disjointed, so I randomly respond to things that won't make much sense unless you reread the review.  No way in hell I'm quoting all that and making this twice as long)

 

23.  Evidence he never reached level 7 - no mention of the hot key that swaps between two weapon sets.  Talking about sticking in a new weapon to change.  Further proof that this review, for something so LONG, is based on nearly no gameplay at all (People can beat up to level 10 in story in less than an hour.  This is key grinding, so it's a bit faster than normal, but it's not THAT much faster).

 

24.  He talks about playing exclusively with auto attack and winning.  Then when he dies, complains that it's 'just cheap design'.  If your level 3 can't beat a level 6, they are bad. That's right.  This player is a bad player.  Beats up trash mobs at his level or less using auto attack, rather than experimenting with skills while it's safe... can't beat characters that provide any sort of challenge, blames it on the game being cheap.

 

It's not cheap until the level gets so high your damage is 'glancing'.  I have a problem where I plow through the game skipping hearts, and eventually I'll get up to enemies so high that I can't actually do any meaningful damage to them.  Now THAT is a problem.  Not being able to beat a level 6 at level 3?  Poor skills, compounded by him thinking that combat consists of hitting auto attack, making a sandwich, and winning.  He never ran into ettins, any halfway decent centaur, anything that kites him.... basically, anything past around the level 2-5 enemies.  Also, this is pretty much a staple of MMORPG combat.  FFXIV, WoW, RIFT, SWTOR, TSW.... yes, GW2, all these games, the combat for the first several levels can be laughably easy.  The game is basically assuming you're still trying to figure out how to walk straight, and throwing extremely deadly enemies at you would be rude.  Yes, as you play more MMORPGs, it can feel sort of insulting, but this is pretty much ALL MMORPGs (Including RIFT), because they're all hoping they'll bring in players that are new to the genre. The easiest way to fix this in most MMORPGs is just blunder forward at high speed until you start running into fights that kick your ass. Getting up to level 5 and complaining the combat system is shallow just suggests you are still dipping your toes in the pool and guessing.  I think it's silly when people do it about FFXIV, it's silly here too.  It's silly in general.  MMORPGs ramp up slow.  It's a genre thing.

 

25.  He thinks the solution to beating enemies he can't beat is to farm xp until he can auto attack.  =alternatively=, the solution to beating enemies you can't beat is.... stop playing like you are going to the kitchen and making a sandwich. :T

 

26.  You can cheat death if you do well.  Trust me, downed state is not going to save your ass when the game gets hard.  He shouldn't be proud that he 'cheated death' when he got out of downed state against a level 2 bandit.  You're allowed to be proud of your 'cheating death' skills when you're downed in a 3v1 pvp fight, and then KILL THEM ALL.  That's worth boasting about.  Don't look at downed state as 'you die and then you have more life and you can totally win easier than in other games', look at it as 'When you get down to 25% of your life, suddenly your combat skills are severely compromised'.  It's a mechanism that makes more sense in context of spvp, and advanced play.  Since he hasn't gotten past level 5 (I'm giving him the benefit of the doubt here by the way.  If he has gotten to level 10, and managed to miss basic game elements that he did, he's so horribly unobservant that it's like reviewing super Mario Bros and complaining about the lack of any powerups) he just isn't aware of how it's used, and complaining about it is just from an extremely insufficient knowledge base.

 

27. You are NOT dead when you are downed.  The game doesn't call you dead.  You are not a zombie on the ground.  You are downed.  There is a distinct difference between being downed and being dead.  Being dead does, in fact, cost money and damage armor.  In dungeons, you can't revive at all until your whole party gets out of combat.  Against world bosses, you have to pay for a teleport back, to repair your armor AND you have a pretty decent sized run ahead of you depending on the boss.  In level 2 tutorial land?  Yeah.  It's a slap on the wrist.  Pretty par for the course for MMORPGs, which don't bother to punish you hardcore while you're still figuring out how to rotate your camera.

 

28. Gear gets better.  Hardly anybody in the game has BiS items for everything. But hey.  Reviewer never made it past level 5, I'm sure his review on how gear works is perfectly reliable.

 

29. NPCs falling off a mountain in reaction to an AOE:  Factually wrong.  NPCs never fall off anything.  They're total jerks that way.  It's built in to avoid people exploiting maps by just leveling by flinging enemies off cliffs all day long.  There's places where you could level in minutes if you were allowed to use knockback abilities on enemies.  NPCs just do not, will not, have not, and can not fall off mountains.  This is annoying sometimes, but in the case of this review, just one more thing he got wrong.

 

30. PvP can be done from level 1.  You go straight to level 80.  Level of other players has nothing to do with it.  :/  (And considering this was a limited trial, the claim there wasn't anybody his level seems a little doubtful anyway)

 

31.  Last screenshot?  Person is talking about how much the game sucks with his level 1 character.  This is not a biased review at all.  ;)  I guess I take everything back, since journalistic ethics are strong here.  Surely any mistakes were minor and unintentional.

 

 

You are wrong on ALL POINTS. I can go into detail, but I already did in the article. No need for more wall of text. And just to pick one at random to prove it wrong...I will go with number 7. - It is not M by default. It was "," and Character was not C but "H".. I think you set the controls back at release and FORGOT that you did it. Another example of my facts still holding up and being facts, and you'r fan boisme getting the best of you.

  To all players on the fence. I think it is clear between facts in an article and the fan responses. Keep on the good path. And by the way, you will notice no one has taken on the core elements such as the teleporting mechanics, deep art, but shallow world. Instanced story telling, easy brainless hot bar management. etc. And of course, he wrote a wall of rubbish and outlash without reading my conclusion of the article: "Play it if you want, but be warned it is the childs like moorpg (hence the child young adult models)". And well, community response just supported that claim 100% 

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