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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » What about TESO?

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87 posts found
  flizzer

Hard Core Member

Joined: 11/10/12
Posts: 1364

10/02/13 10:49:13 PM#21

I'm  not sure what to make of Elder Scrolls Online. I'm currently playing Skyrim and loving it and keep saying to myself "what if this type of game was an MMO?"   I still prefer MMOs and love Elder Scrolls because these games approach MMO size, but I don't know if they can successfully graft the single player Skyrim experience in to an MMO.  

 

Didn't Bioware try that with SWTOR and that didnt exactly work out well.  I'll remain cautiously optimistic I suppose.

 

  Siug

Hard Core Member

Joined: 5/02/12
Posts: 1139

10/03/13 12:48:39 AM#22
Originally posted by DavisFlight
Originally posted by Sovrath
Originally posted by DavisFlight
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

If they had kept it oldschool, DAoC style, which was the original vision before publishers shat all over it and got them to remove necessary RvR features and remove public dungeons and add instancing and phasing.... it might actually be worth playing.

Which necessary RvR features did they remove?

And as of this article there are public dungeons:

https://www.tentonhammer.com/elder-scrolls-online/previews/return-of-public-dungeons

 

Can you point to a more recent article saying they are removing them? That above article is only a few months old.

They've gutted them. The pressence of public dungeons means nothing if the game is phased and instanced, which it is.

The focus has been shifted towards quests and instances and scenarios, as seen by how little anyone mentions public dungeons since the initial release.

Not only that, but public dungeons only really work when they're the only dungeons. This stinks of adding in instances to please some Zenimax CEO.

In most of your posts you blame mystic CEOs for all the problems. Maybe you should just admit that you are getting nowhere instead of posting the same complaint (yet to be defined as it's very vague) over and over again.

  Iselin

The Listener

Joined: 3/04/08
Posts: 4127

10/03/13 1:15:05 AM#23
Originally posted by flizzer

I'm  not sure what to make of Elder Scrolls Online. I'm currently playing Skyrim and loving it and keep saying to myself "what if this type of game was an MMO?"   I still prefer MMOs and love Elder Scrolls because these games approach MMO size, but I don't know if they can successfully graft the single player Skyrim experience in to an MMO.  

 

Didn't Bioware try that with SWTOR and that didnt exactly work out well.  I'll remain cautiously optimistic I suppose.

 

They're totally different things. Skyrim works very well as a single player game - there is no one else to cater to so it's all about you. The world auto-levels around you to keep your fights interesting and to allow you to explore without needing to worry about zone-appropriate content.

Just how the heck would you duplicate that experience when there are hundreds or thousands of players of different levels? When you have PvP? When you have no mercenaries or followers?

ESO is not Skyrim online and it could never be. It has similarities to Skyrim where those things are possible in an MMO and it's different when it needs to be. The similarities to Skyrim are the lore, the world, the graphics, the menus... aside from that, it's an MMO with MMO stuff: trading, grouping, RvR.

And you can say SWTOR all you want but Skyrim was not a cut-scene crazed RPG/adventure hybrid like KOTOR was. SWTOR was just KOTOR + WOW. ESO has nothing WOWish about it and it's a real RPG MMO.

I also still play Skyrim... just finished the Dawnguard quest line with my sneaky archer tonight as a matter of fact.

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

10/03/13 1:24:30 AM#24
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Sovrath
Originally posted by DavisFlight
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

If they had kept it oldschool, DAoC style, which was the original vision before publishers shat all over it and got them to remove necessary RvR features and remove public dungeons and add instancing and phasing.... it might actually be worth playing.

Which necessary RvR features did they remove?

And as of this article there are public dungeons:

https://www.tentonhammer.com/elder-scrolls-online/previews/return-of-public-dungeons

 

Can you point to a more recent article saying they are removing them? That above article is only a few months old.

They've gutted them. The pressence of public dungeons means nothing if the game is phased and instanced, which it is.

The focus has been shifted towards quests and instances and scenarios, as seen by how little anyone mentions public dungeons since the initial release.

Not only that, but public dungeons only really work when they're the only dungeons. This stinks of adding in instances to please some Zenimax CEO.

In most of your posts you blame mystic CEOs for all the problems. Maybe you should just admit that you are getting nowhere instead of posting the same complaint (yet to be defined as it's very vague) over and over again.

Your post makes little to no sense.

 

And yes, publishers are the common denominator, what else would make a seasoned veteran MMO designer make awful decisions?

  BMBender

Novice Member

Joined: 9/14/07
Posts: 559

10/03/13 1:44:29 AM#25
Originally posted by Iselin
Originally posted by DavisFlight
 

If they had kept it oldschool, DAoC style, which was the original vision before publishers shat all over it and got them to remove necessary RvR features and remove public dungeons and add instancing and phasing.... it might actually be worth playing.

Which RVR features were removed?

none that I know about they are merely staying quiet about them in the hopes that the heavy ES push will mask it for the ES crowd. they are still pursuing both markets as far as I can see.

 

EDIT weather that's a good idea or not I remain unconvinced, Mythic and it's former personnel do have a track record in  both 3rd party IP's and mixed demographic play styles after all.

  Siug

Hard Core Member

Joined: 5/02/12
Posts: 1139

10/03/13 1:50:09 AM#26
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Sovrath
Originally posted by DavisFlight
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

If they had kept it oldschool, DAoC style, which was the original vision before publishers shat all over it and got them to remove necessary RvR features and remove public dungeons and add instancing and phasing.... it might actually be worth playing.

Which necessary RvR features did they remove?

And as of this article there are public dungeons:

https://www.tentonhammer.com/elder-scrolls-online/previews/return-of-public-dungeons

 

Can you point to a more recent article saying they are removing them? That above article is only a few months old.

They've gutted them. The pressence of public dungeons means nothing if the game is phased and instanced, which it is.

The focus has been shifted towards quests and instances and scenarios, as seen by how little anyone mentions public dungeons since the initial release.

Not only that, but public dungeons only really work when they're the only dungeons. This stinks of adding in instances to please some Zenimax CEO.

In most of your posts you blame mystic CEOs for all the problems. Maybe you should just admit that you are getting nowhere instead of posting the same complaint (yet to be defined as it's very vague) over and over again.

Your post makes little to no sense.

 

And yes, publishers are the common denominator, what else would make a seasoned veteran MMO designer make awful decisions?

Their first awful decision was to make Daoc clone in TES skin which caused an outrage in TES community. I've said it before and truly think that most problems ESO has are because of it's Daoc devs. Daoc may have some following but TES fanbase is hundreds of times bigger.

  User Deleted
10/03/13 5:48:36 AM#27
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

Quite contrary, i think they are in panic mode and try to make it more TES experience than "MMO" experieence due to every new AAA MMO lost players faster than one before and had to go F2P faster than one before.

"Old school" is dead and will remain dead for any MMO that aims at more than a few thousand players.

  BMBender

Novice Member

Joined: 9/14/07
Posts: 559

10/03/13 5:57:36 AM#28
Originally posted by didjerama
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

Quite contrary, i think they are in panic mode and try to make it more TES experience than "MMO" experieence due to every new AAA MMO lost players faster than one before and had to go F2P faster than one before.

"Old school" is dead and will remain dead for any MMO that aims at more than a few thousand players.

uhm "old school" mmo's stopped being made 10 yrs ago. it's kinda why they are called old school.  Taken with the rest of your post I have no idea what your talking about

  Aroukos

Advanced Member

Joined: 6/13/13
Posts: 584

10/03/13 6:21:58 AM#29

Just waiting to go f2p. Until then, RIFT, TERA, PoE, Hearthstone, EQ Next and ArcheAge (when HS, EQ and AA  launch ofc) will keep me busy.

And btw all are f2p.

So good luck TESO with your p2p model. I ll wait for you to be f2p too :)

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

10/03/13 8:26:22 AM#30
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

Yeah. Quiet-mode is never a good sign.

If you have a cool game, you want to show stuff. Fact is, much of what they did show was just "ok" and so-so. I read several game mags playtesting it on the recent few game fairs, and all said, it is good, but nothing to write home about. They just played way too safe, I daresay just as SWTOR did. They stuck too much to the known formula, as in more of the same. Which is ok, but I guess most of us are by now overfed of the same old.

Actually I would not be surprised if we hear of a huge delay.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17617

10/03/13 8:36:36 AM#31
Originally posted by DavisFlight
Originally posted by Sovrath
Originally posted by DavisFlight
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

If they had kept it oldschool, DAoC style, which was the original vision before publishers shat all over it and got them to remove necessary RvR features and remove public dungeons and add instancing and phasing.... it might actually be worth playing.

Which necessary RvR features did they remove?

And as of this article there are public dungeons:

https://www.tentonhammer.com/elder-scrolls-online/previews/return-of-public-dungeons

 

Can you point to a more recent article saying they are removing them? That above article is only a few months old.

They've gutted them. The pressence of public dungeons means nothing if the game is phased and instanced, which it is.

The focus has been shifted towards quests and instances and scenarios, as seen by how little anyone mentions public dungeons since the initial release.

Not only that, but public dungeons only really work when they're the only dungeons. This stinks of adding in instances to please some Zenimax CEO.

So which is it?

Have they removed public dungeons are are you giving your opinion as to why public dungeons alongside instances is bad?

There were always quests and instances and scenarios. The version I played at pax had quests and "public quests".

Granted, I did not see the same "plethora" of dungeons that say morrowind or skyrim had but since the game was announced they said how many dungeons they were going to have at release (this might have changed) and it was clear to me they weren't dotting the landscape with mines and forts and dungeons.

So, back to the public dungeons ...

Did they remove them or are they still there. If they have "gutted" them can you point me to any information indicating how they have gutted them? Before and after discussion, that type of thing?

Because it sounds to me like you are just complaining about instances.

  Fusion

Old School

Joined: 5/21/03
Posts: 1392

10/03/13 8:46:36 AM#32

Don't know anyone that likes instancing, what baffles me, is why the companies still insist on ramming them in their games, SWTOR, GW2, NWO, AOC, TSW.. to mention a few. Instancing dungeons/battlegrounds is fine, but instancing entire game worlds/zone into layers is just crap!

Get better hardware/software to get rid of instancing or get real.

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  DeniZg

Hard Core Member

Joined: 1/29/12
Posts: 586

10/03/13 9:34:04 AM#33
Originally posted by Fusion

Don't know anyone that likes instancing, what baffles me, is why the companies still insist on ramming them in their games, SWTOR, GW2, NWO, AOC, TSW.. to mention a few. Instancing dungeons/battlegrounds is fine, but instancing entire game worlds/zone into layers is just crap!

Get better hardware/software to get rid of instancing or get real.

Instancing is not about hardware/software, it's about player experience. I liked instanced Heroic quests in SWTOR (sort of mini dungeons). It was one of the rare things that Bioware got right.

Zoning on the other hand, is about hardware/software and I agree, is definitely an immersion killer.

About phasing, which will be heavily represented in TESO, I don't know what to say. It might turn out OK, because after all, ES series is about "you", so it's there to enhance single player story experience. But, it might prove tiresome and confusing in multiplayer situations.

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

10/03/13 9:57:01 AM#34
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Sovrath
Originally posted by DavisFlight
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

If they had kept it oldschool, DAoC style, which was the original vision before publishers shat all over it and got them to remove necessary RvR features and remove public dungeons and add instancing and phasing.... it might actually be worth playing.

Which necessary RvR features did they remove?

And as of this article there are public dungeons:

https://www.tentonhammer.com/elder-scrolls-online/previews/return-of-public-dungeons

 

Can you point to a more recent article saying they are removing them? That above article is only a few months old.

They've gutted them. The pressence of public dungeons means nothing if the game is phased and instanced, which it is.

The focus has been shifted towards quests and instances and scenarios, as seen by how little anyone mentions public dungeons since the initial release.

Not only that, but public dungeons only really work when they're the only dungeons. This stinks of adding in instances to please some Zenimax CEO.

In most of your posts you blame mystic CEOs for all the problems. Maybe you should just admit that you are getting nowhere instead of posting the same complaint (yet to be defined as it's very vague) over and over again.

Your post makes little to no sense.

 

And yes, publishers are the common denominator, what else would make a seasoned veteran MMO designer make awful decisions?

Their first awful decision was to make Daoc clone in TES skin which caused an outrage in TES community.

GASP, trying to clone one of the most critically acclaimed MMOs, which no longer exists? Trying to make an MMO and sell it to MMO gamers? Trying to use good game design and a new IP to make something exciting and unique?

WHAT AN AWFUL HORRIBLE MISTAKE! I'M SO GLAD THEY SOBERED UP AND TRIED TO MAKE A HALF ASSED SINGLEPLAYER GAME FOR PEOPLE WHO DON'T LIKE MMOS TO BEGIN WITH! THAT WORKED GREAT FOR SWTOR, RIGHT?!

  Siug

Hard Core Member

Joined: 5/02/12
Posts: 1139

10/03/13 10:08:50 AM#35
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Sovrath
Originally posted by DavisFlight
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

If they had kept it oldschool, DAoC style, which was the original vision before publishers shat all over it and got them to remove necessary RvR features and remove public dungeons and add instancing and phasing.... it might actually be worth playing.

Which necessary RvR features did they remove?

And as of this article there are public dungeons:

https://www.tentonhammer.com/elder-scrolls-online/previews/return-of-public-dungeons

 

Can you point to a more recent article saying they are removing them? That above article is only a few months old.

They've gutted them. The pressence of public dungeons means nothing if the game is phased and instanced, which it is.

The focus has been shifted towards quests and instances and scenarios, as seen by how little anyone mentions public dungeons since the initial release.

Not only that, but public dungeons only really work when they're the only dungeons. This stinks of adding in instances to please some Zenimax CEO.

In most of your posts you blame mystic CEOs for all the problems. Maybe you should just admit that you are getting nowhere instead of posting the same complaint (yet to be defined as it's very vague) over and over again.

Your post makes little to no sense.

 

And yes, publishers are the common denominator, what else would make a seasoned veteran MMO designer make awful decisions?

Their first awful decision was to make Daoc clone in TES skin which caused an outrage in TES community.

GASP, trying to clone one of the most critically acclaimed MMOs, which no longer exists? Trying to make an MMO and sell it to MMO gamers? Trying to use good game design and a new IP to make something exciting and unique?

WHAT AN AWFUL HORRIBLE MISTAKE! I'M SO GLAD THEY SOBERED UP AND TRIED TO MAKE A HALF ASSED SINGLEPLAYER GAME FOR PEOPLE WHO DON'T LIKE MMOS TO BEGIN WITH! THAT WORKED GREAT FOR SWTOR, RIGHT?!

As I've said my motto is less Daoc and more Elder Scrolls. I'm glad that they started to add TES to this game instead of bragging about their 3 faction war game like they did a year ago. 

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

10/03/13 10:12:09 AM#36
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Sovrath
Originally posted by DavisFlight
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

If they had kept it oldschool, DAoC style, which was the original vision before publishers shat all over it and got them to remove necessary RvR features and remove public dungeons and add instancing and phasing.... it might actually be worth playing.

Which necessary RvR features did they remove?

And as of this article there are public dungeons:

https://www.tentonhammer.com/elder-scrolls-online/previews/return-of-public-dungeons

 

Can you point to a more recent article saying they are removing them? That above article is only a few months old.

They've gutted them. The pressence of public dungeons means nothing if the game is phased and instanced, which it is.

The focus has been shifted towards quests and instances and scenarios, as seen by how little anyone mentions public dungeons since the initial release.

Not only that, but public dungeons only really work when they're the only dungeons. This stinks of adding in instances to please some Zenimax CEO.

In most of your posts you blame mystic CEOs for all the problems. Maybe you should just admit that you are getting nowhere instead of posting the same complaint (yet to be defined as it's very vague) over and over again.

Your post makes little to no sense.

 

And yes, publishers are the common denominator, what else would make a seasoned veteran MMO designer make awful decisions?

Their first awful decision was to make Daoc clone in TES skin which caused an outrage in TES community.

GASP, trying to clone one of the most critically acclaimed MMOs, which no longer exists? Trying to make an MMO and sell it to MMO gamers? Trying to use good game design and a new IP to make something exciting and unique?

WHAT AN AWFUL HORRIBLE MISTAKE! I'M SO GLAD THEY SOBERED UP AND TRIED TO MAKE A HALF ASSED SINGLEPLAYER GAME FOR PEOPLE WHO DON'T LIKE MMOS TO BEGIN WITH! THAT WORKED GREAT FOR SWTOR, RIGHT?!

As I've said my motto is less Daoc and more Elder Scrolls. I'm glad that they started to add TES to this game instead of bragging about their 3 faction war game like they did a year ago. 

You people will understand soon enough. There is no way to translate the Elderscrolls experience to an MMO. What you'll get is a watered down half assed singleplayer experience that is hamstrung by its requirement to be online with other people. It'll have Skyrim's UI and some of its art (but look way worse) but it won't be Elderscrolls. It could never be.

What this will do is create a game that Elderscrolls players won't like, and MMO players won't like. A la, SWTOR, but to a march worse degree.

This game, as of now, by stripping down the DAoC portions, offers nothing new or unique to the genre. A DAoC style MMO with Elderscrolls settings, lore, and look would have been amazing for MMO games.

Now everyone gets nothing.

  Siug

Hard Core Member

Joined: 5/02/12
Posts: 1139

10/03/13 10:34:08 AM#37
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Sovrath
Originally posted by DavisFlight
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

If they had kept it oldschool, DAoC style, which was the original vision before publishers shat all over it and got them to remove necessary RvR features and remove public dungeons and add instancing and phasing.... it might actually be worth playing.

Which necessary RvR features did they remove?

And as of this article there are public dungeons:

https://www.tentonhammer.com/elder-scrolls-online/previews/return-of-public-dungeons

 

Can you point to a more recent article saying they are removing them? That above article is only a few months old.

They've gutted them. The pressence of public dungeons means nothing if the game is phased and instanced, which it is.

The focus has been shifted towards quests and instances and scenarios, as seen by how little anyone mentions public dungeons since the initial release.

Not only that, but public dungeons only really work when they're the only dungeons. This stinks of adding in instances to please some Zenimax CEO.

In most of your posts you blame mystic CEOs for all the problems. Maybe you should just admit that you are getting nowhere instead of posting the same complaint (yet to be defined as it's very vague) over and over again.

Your post makes little to no sense.

 

And yes, publishers are the common denominator, what else would make a seasoned veteran MMO designer make awful decisions?

Their first awful decision was to make Daoc clone in TES skin which caused an outrage in TES community.

GASP, trying to clone one of the most critically acclaimed MMOs, which no longer exists? Trying to make an MMO and sell it to MMO gamers? Trying to use good game design and a new IP to make something exciting and unique?

WHAT AN AWFUL HORRIBLE MISTAKE! I'M SO GLAD THEY SOBERED UP AND TRIED TO MAKE A HALF ASSED SINGLEPLAYER GAME FOR PEOPLE WHO DON'T LIKE MMOS TO BEGIN WITH! THAT WORKED GREAT FOR SWTOR, RIGHT?!

As I've said my motto is less Daoc and more Elder Scrolls. I'm glad that they started to add TES to this game instead of bragging about their 3 faction war game like they did a year ago. 

You people will understand soon enough. There is no way to translate the Elderscrolls experience to an MMO. What you'll get is a watered down half assed singleplayer experience that is hamstrung by its requirement to be online with other people. It'll have Skyrim's UI and some of its art (but look way worse) but it won't be Elderscrolls. It could never be.

What this will do is create a game that Elderscrolls players won't like, and MMO players won't like. A la, SWTOR, but to a march worse degree.

This game, as of now, by stripping down the DAoC portions, offers nothing new or unique to the genre. A DAoC style MMO with Elderscrolls settings, lore, and look would have been amazing for MMO games.

Now everyone gets nothing.

Well, time will tell. We don't know how many would have liked Daoc vol2 in TES skin, maybe only a few Daoc die-hards. ESO may fail for many reasons - shitty crafting and weak economy, tiny shoe box world where you cannot really explore, 100% themepark with only thing to do between new content patches is brainless dailies grind etc etc.

 

 

  User Deleted
10/03/13 1:48:23 PM#38
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Sovrath
Originally posted by DavisFlight
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

If they had kept it oldschool, DAoC style, which was the original vision before publishers shat all over it and got them to remove necessary RvR features and remove public dungeons and add instancing and phasing.... it might actually be worth playing.

Which necessary RvR features did they remove?

And as of this article there are public dungeons:

https://www.tentonhammer.com/elder-scrolls-online/previews/return-of-public-dungeons

 

Can you point to a more recent article saying they are removing them? That above article is only a few months old.

They've gutted them. The pressence of public dungeons means nothing if the game is phased and instanced, which it is.

The focus has been shifted towards quests and instances and scenarios, as seen by how little anyone mentions public dungeons since the initial release.

Not only that, but public dungeons only really work when they're the only dungeons. This stinks of adding in instances to please some Zenimax CEO.

In most of your posts you blame mystic CEOs for all the problems. Maybe you should just admit that you are getting nowhere instead of posting the same complaint (yet to be defined as it's very vague) over and over again.

Your post makes little to no sense.

 

And yes, publishers are the common denominator, what else would make a seasoned veteran MMO designer make awful decisions?

Their first awful decision was to make Daoc clone in TES skin which caused an outrage in TES community.

GASP, trying to clone one of the most critically acclaimed MMOs, which no longer exists? Trying to make an MMO and sell it to MMO gamers? Trying to use good game design and a new IP to make something exciting and unique?

WHAT AN AWFUL HORRIBLE MISTAKE! I'M SO GLAD THEY SOBERED UP AND TRIED TO MAKE A HALF ASSED SINGLEPLAYER GAME FOR PEOPLE WHO DON'T LIKE MMOS TO BEGIN WITH! THAT WORKED GREAT FOR SWTOR, RIGHT?!

As I've said my motto is less Daoc and more Elder Scrolls. I'm glad that they started to add TES to this game instead of bragging about their 3 faction war game like they did a year ago. 

You people will understand soon enough. There is no way to translate the Elderscrolls experience to an MMO. What you'll get is a watered down half assed singleplayer experience that is hamstrung by its requirement to be online with other people. It'll have Skyrim's UI and some of its art (but look way worse) but it won't be Elderscrolls. It could never be.

What this will do is create a game that Elderscrolls players won't like, and MMO players won't like. A la, SWTOR, but to a march worse degree.

This game, as of now, by stripping down the DAoC portions, offers nothing new or unique to the genre. A DAoC style MMO with Elderscrolls settings, lore, and look would have been amazing for MMO games.

Now everyone gets nothing.

It can but by its nature the single players games are sandboxes. It would not have to be a full loot style game. But there are a lot of non combat options you can do in Elder scrolls which are not possible in over structured themeparks. Everyone will be specced for zerg warfare and any subtlety will be gone.  Crafting and non combat or partial combat specs such as alchemy and pure thievery should be possible, but are probably not. You should be able to have your entire career as either a dungeon hopping thief or a brutal murderer or some psychotic mage throwing fireballs off his personal tower. None of this is really possible in standard themeparks and obviously not in a DAOC clone. Which is sad since single server tech would more than allow a world large enough to do that, but they made the world too small and just put people on different channels which sounds like a rush job to me. 

Instead all classes will be just different forms of dps with a healing skill, crafting will be a joke and at best home ownership will be relegated to some instance in a inn room. 

It is not just the lack of world pvp, its the lack of any non combat option you had in ES games as well. DAOC is nothing like elder scrolls and its "greatness" is highly exaggerated by its devotees. Those of us who actually did play DAOC and hated it as well as its clones know full well we wont like DAOC dressed up in and ES dress. 

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 3039

10/03/13 4:18:40 PM#39
Originally posted by Sleepyfish
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Sovrath
Originally posted by DavisFlight
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

If they had kept it oldschool, DAoC style, which was the original vision before publishers shat all over it and got them to remove necessary RvR features and remove public dungeons and add instancing and phasing.... it might actually be worth playing.

Which necessary RvR features did they remove?

And as of this article there are public dungeons:

https://www.tentonhammer.com/elder-scrolls-online/previews/return-of-public-dungeons

 

Can you point to a more recent article saying they are removing them? That above article is only a few months old.

They've gutted them. The pressence of public dungeons means nothing if the game is phased and instanced, which it is.

The focus has been shifted towards quests and instances and scenarios, as seen by how little anyone mentions public dungeons since the initial release.

Not only that, but public dungeons only really work when they're the only dungeons. This stinks of adding in instances to please some Zenimax CEO.

In most of your posts you blame mystic CEOs for all the problems. Maybe you should just admit that you are getting nowhere instead of posting the same complaint (yet to be defined as it's very vague) over and over again.

Your post makes little to no sense.

 

And yes, publishers are the common denominator, what else would make a seasoned veteran MMO designer make awful decisions?

Their first awful decision was to make Daoc clone in TES skin which caused an outrage in TES community.

GASP, trying to clone one of the most critically acclaimed MMOs, which no longer exists? Trying to make an MMO and sell it to MMO gamers? Trying to use good game design and a new IP to make something exciting and unique?

WHAT AN AWFUL HORRIBLE MISTAKE! I'M SO GLAD THEY SOBERED UP AND TRIED TO MAKE A HALF ASSED SINGLEPLAYER GAME FOR PEOPLE WHO DON'T LIKE MMOS TO BEGIN WITH! THAT WORKED GREAT FOR SWTOR, RIGHT?!

As I've said my motto is less Daoc and more Elder Scrolls. I'm glad that they started to add TES to this game instead of bragging about their 3 faction war game like they did a year ago. 

You people will understand soon enough. There is no way to translate the Elderscrolls experience to an MMO. What you'll get is a watered down half assed singleplayer experience that is hamstrung by its requirement to be online with other people. It'll have Skyrim's UI and some of its art (but look way worse) but it won't be Elderscrolls. It could never be.

What this will do is create a game that Elderscrolls players won't like, and MMO players won't like. A la, SWTOR, but to a march worse degree.

This game, as of now, by stripping down the DAoC portions, offers nothing new or unique to the genre. A DAoC style MMO with Elderscrolls settings, lore, and look would have been amazing for MMO games.

Now everyone gets nothing.

It can but by its nature the single players games are sandboxes. It would not have to be a full loot style game. But there are a lot of non combat options you can do in Elder scrolls which are not possible in over structured themeparks. Everyone will be specced for zerg warfare and any subtlety will be gone.  Crafting and non combat or partial combat specs such as alchemy and pure thievery should be possible, but are probably not. You should be able to have your entire career as either a dungeon hopping thief or a brutal murderer or some psychotic mage throwing fireballs off his personal tower. None of this is really possible in standard themeparks and obviously not in a DAOC clone. Which is sad since single server tech would more than allow a world large enough to do that, but they made the world too small and just put people on different channels which sounds like a rush job to me. 

Instead all classes will be just different forms of dps with a healing skill, crafting will be a joke and at best home ownership will be relegated to some instance in a inn room. 

It is not just the lack of world pvp, its the lack of any non combat option you had in ES games as well. DAOC is nothing like elder scrolls and its "greatness" is highly exaggerated by its devotees. Those of us who actually did play DAOC and hated it as well as its clones know full well we wont like DAOC dressed up in and ES dress. 

This game will allow more skill diversity then just about any MMO that proceeded it. Everything you just wrote, especially around skills, is assumptions based on nothing.  I'm not even going to bother posting links disputing just about everything you wrote because you have already formed a factless opinion.  ..but alas, you are still entitled to your opinion, but its such a shame you refuse to arm yourself with the reality of what they are creating. As far as DAOC, I never played that game so I'll leave this to others to discuss...but as a primary PVEr who likes to dabble in PVP, I love the direction they are taking..especially because they are not focused on battlegrounds or mindless griefing and instead focusing on balance. I could care less if the world of PVP is instanced as long as it is huge (which it will be see I'm hearing reports that it would take 45 minutes to run from one side to the other) and that it can house what they are targeting which is 200+ on a screen and over 1000 in one instance which is a huge achievement if they do these minimum requirements. That way our computers will be able to handle the game.

There Is Always Hope!

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

10/03/13 4:52:30 PM#40
Originally posted by Sleepyfish
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Sovrath
Originally posted by DavisFlight
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

If they had kept it oldschool, DAoC style, which was the original vision before publishers shat all over it and got them to remove necessary RvR features and remove public dungeons and add instancing and phasing.... it might actually be worth playing.

Which necessary RvR features did they remove?

And as of this article there are public dungeons:

https://www.tentonhammer.com/elder-scrolls-online/previews/return-of-public-dungeons

 

Can you point to a more recent article saying they are removing them? That above article is only a few months old.

They've gutted them. The pressence of public dungeons means nothing if the game is phased and instanced, which it is.

The focus has been shifted towards quests and instances and scenarios, as seen by how little anyone mentions public dungeons since the initial release.

Not only that, but public dungeons only really work when they're the only dungeons. This stinks of adding in instances to please some Zenimax CEO.

In most of your posts you blame mystic CEOs for all the problems. Maybe you should just admit that you are getting nowhere instead of posting the same complaint (yet to be defined as it's very vague) over and over again.

Your post makes little to no sense.

 

And yes, publishers are the common denominator, what else would make a seasoned veteran MMO designer make awful decisions?

Their first awful decision was to make Daoc clone in TES skin which caused an outrage in TES community.

GASP, trying to clone one of the most critically acclaimed MMOs, which no longer exists? Trying to make an MMO and sell it to MMO gamers? Trying to use good game design and a new IP to make something exciting and unique?

WHAT AN AWFUL HORRIBLE MISTAKE! I'M SO GLAD THEY SOBERED UP AND TRIED TO MAKE A HALF ASSED SINGLEPLAYER GAME FOR PEOPLE WHO DON'T LIKE MMOS TO BEGIN WITH! THAT WORKED GREAT FOR SWTOR, RIGHT?!

As I've said my motto is less Daoc and more Elder Scrolls. I'm glad that they started to add TES to this game instead of bragging about their 3 faction war game like they did a year ago. 

You people will understand soon enough. There is no way to translate the Elderscrolls experience to an MMO. What you'll get is a watered down half assed singleplayer experience that is hamstrung by its requirement to be online with other people. It'll have Skyrim's UI and some of its art (but look way worse) but it won't be Elderscrolls. It could never be.

What this will do is create a game that Elderscrolls players won't like, and MMO players won't like. A la, SWTOR, but to a march worse degree.

This game, as of now, by stripping down the DAoC portions, offers nothing new or unique to the genre. A DAoC style MMO with Elderscrolls settings, lore, and look would have been amazing for MMO games.

Now everyone gets nothing.


It is not just the lack of world pvp, its the lack of any non combat option you had in ES games as well. DAOC is nothing like elder scrolls and its "greatness" is highly exaggerated by its devotees. Those of us who actually did play DAOC and hated it as well as its clones know full well we wont like DAOC dressed up in and ES dress. 

The elderscrolls, as a series, has been having less and less non combat activities over time, which is a shame.

As for your other moronic statement. DAoC is nothing like Elderscrolls, no kidding. The only MMO that comes close to it is Darkfall, and Zenimax would never have made Darkfall ES fusion. Never.

Those of you who played and hated DAoC are not a very large number of people. It was the second biggest MMO of its day. And DAoC never had any clones, that's part of why a bona fide DAoC clone would have been refreshing, not nauseating like EQ and WoW clones are.

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