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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » Quality of open world.....FF14 vs. Vanilla WoW

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85 posts found
  User Deleted
10/04/13 7:33:38 AM#41
Originally posted by MagikrorriM
Originally posted by Roxtarr
Quality is certainly a relative term, so it is hard to compare the two in some respects. However, since we're talking "open" world I can honestly say that I've yet to find an MMO that has a better overall open world than WoW. It has no invisible walls, small gates/passages, loading screens between zones. The mob density seems to be right on & the variety of environments is outstanding and each zone is so thematic that you could take a screenshot in some random area, and people could tell you what zone that pic was from. Don't get me wrong - FFXIV's zones are gorgeous and if it was a question of graphical quality, FFXIV would win hands down. However if we're comparing overall open world experience, WoW pretty much beats everything out there.

It's a quality vs quantity issue, based on current hardware performance, if you have depth, you have to sacrifice quantity. Do you want a huge open world where your fps is 15 or under? WoW's maps are stationary, and FFXIV are active, with day/night cycles and weather patterns.

WoW has both day/night cycles and weather.

  MagikrorriM

Advanced Member

Joined: 5/14/10
Posts: 159

10/04/13 7:36:23 AM#42
WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.
  Zalmon

Apprentice Member

Joined: 12/02/11
Posts: 323

10/04/13 7:38:35 AM#43
Originally posted by MagikrorriM
WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.

Yes..yes.moving shadows are the real reason behind the small shoe box zones. 

  MagikrorriM

Advanced Member

Joined: 5/14/10
Posts: 159

10/04/13 7:41:25 AM#44
Originally posted by Zalmon
Originally posted by MagikrorriM
WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.

Yes..yes.moving shadows are the real reason behind the small shoe box zones. 

An active sky box and weather is the reason behind the zones. If I go to a zone in WoW it ALWAYS looks the same.

  User Deleted
10/04/13 7:44:21 AM#45
Originally posted by MagikrorriM
Originally posted by Zalmon
Originally posted by MagikrorriM
WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.

Yes..yes.moving shadows are the real reason behind the small shoe box zones. 

An active sky box and weather is the reason behind the zones. If I go to a zone in WoW it ALWAYS looks the same.

Which is exactly why I stated that if you were judging by the quality of the graphics, FFXIV would win. However, since were judging the quality of "open world" I gave my nod to WoW since FFXIV isn't very open at all with all of the loading screens - heck, even in the cities I've seen tons of them.

  tommygunzII

Apprentice Member

Joined: 9/26/11
Posts: 314

10/04/13 7:47:49 AM#46
Originally posted by MagikrorriM
WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.

FFXI did all of this before WoW came out, and in my opinion blew away any feel WoW's world gave you. You could always tell when a storm was brewing up, the wind would pick up and leaves start blowing, the sky would become overcast and then it would rain or sometimes it would pass over and the sun would come back out.

When I jumped over to WoW from FFXI to check it out it felt like going from a craftsman's piece of work to a amateur's school project in comparison. FFXIV has the same DNA in it, it's really just missing that eerie sound the wind made in FFXI.

  MagikrorriM

Advanced Member

Joined: 5/14/10
Posts: 159

10/04/13 7:52:12 AM#47
Originally posted by Roxtarr
Originally posted by MagikrorriM
Originally posted by Zalmon
Originally posted by MagikrorriM
WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.

Yes..yes.moving shadows are the real reason behind the small shoe box zones. 

An active sky box and weather is the reason behind the zones. If I go to a zone in WoW it ALWAYS looks the same.

Which is exactly why I stated that if you were judging by the quality of the graphics, FFXIV would win. However, since were judging the quality of "open world" I gave my nod to WoW since FFXIV isn't very open at all with all of the loading screens - heck, even in the cities I've seen tons of them.

You're not getting it the reason behind the zones is due to an active skybox, You go stand in one zone in WoW, the time of day the weather, always remains the same, you stand in one zone in FFXIV it cycles through day night (sunup, sundown) and weather pattern changes.

Netherstorm will always be stormy, dark, and purple lightening. Nangrande will always be bright and sunny. The slybox itself is very stattionary in WoW, FFXIV is very active.

  Tsumoro

Elite Member

Joined: 6/30/12
Posts: 287

10/04/13 7:53:10 AM#48
Originally posted by page975

Few things before I start :

- Vanilla WoW was a 2003 mmo, FF14 is 2013.

- Sure, Vanilla WoW had a hard start in its first few months, but my comparisons have nothing to do with crashes, disconnects or ironing out coding problems.

- I'm still enjoying FF14, I will say the quality is not as good.

Ok, now that we have that cleared up.

 

The graphics of Vanilla WoW were cartooned compared to FF14, however WoW had more theme to their zones. Darkshore had no comparison to Westfall.  Dustwallow Marsh didn't look anything like Tanaris.  I'm sorry but I don't see very much difference between zones in FF14.  Sure The Black Shroud has more trees than the rocky ground of La Nosesa but I'm sorry I just don't really see much difference.  All three zones look 60% the same and may I add only three zones, but eventually you make to Coerthas at level 36 for a breath of fresh air.

Zoning and maps.  We all know FF14 has small zones that would be hard to dispute. This has a lot to do with the release of different platforms. But PLEASE at least make one zone different from the next. Telaporting is a pain in the but alt least for me, you have to memorize what town is for what zone or your playing around between pressing the M key vs. the telaport list. This makes things disjointed in my eyes.

Fighting, Well, Fighting in FF14 is no challenge. Very few multiple mob attacks unless you back into something else. You know your gonna win !  Lets face it it's a sure thing unless you have that lazy minute where your not paying attention.

Exploration. WoW hands down...No caves, no major enemy outpost, no enemy controlled cities in FF14, in fact no caves at all.  First time in a new zone and I already know whats over the hill " the same ".  Remember that little cave under the water fall in Darkshore to the north. I used to be afraid to go in there at level fifteen !...Remember Mo'Grosh Stronghold in Loch Moden, you wouldn't even attempt to play around unless you had a group.

Personal story line. COME ON....This is stopping me from playing with my friends. I have to do this by myself. They have to do this by them selfs or you don't un lock things. That sucks !.... I see players in there 30s running around without a mount because they are trying to play their way, instead of being told what they HAVE TO DO.  Personal story lines don't belong in an mmo.

Dungeons ..This may be an even trade off between FF14 and Vanilla WoW. FF14s are fun and hard but often short. I would devote an entire afternoon with a well oiled group, ON MY OWN SERVER from my friends list, doing Scarlet Ministry. The best days of my mmo experience was taking it slow and easy with friends on my server. Stop and chat, fight a little more. Hay, even make a new friend that lives in New York :)....This is the fun of having deep rich long dungeons without a dungeon finder.

F.a.t.e's  and hunters log......Make up for lack of quest and things to do.....Fillers !... Raucously easy stuff.

Crafting and end game....I don't know, I'm a casual player lv 37 doing what I'm told to do by developers to un lock my stuff.

 

Do I like FF14 ?....Yes, it's ok because I have a nice strong Guild, a few RL friends that we can que up with other strangers and have some group fun.

Okay some of this stuff you are saying is a preference thing, but I do think you are wrong on quite a few things that actually needs to be cleared up. I am also a current WoW player and have been since Vanilla. Although I have recently ended my sub to play Final Fantasy 14 ARR and I will go back to WoW and do the new xpac when it comes out. 

1) Graphics - firstly don't compare, two different themes from one another. The fact that WoW is a cartoon and FF is more realistic is neither here or there. Both have their merits for their respective game. The remark about the Zones however is completely incorrect. 

The way WoW does it that zones are effectively their own country and theme, so you had grasslands to stonelands, to marshlands to jungle lands etc etc. Real worlds are not made like this, but it's how Blizzard chose to do it to keep things fresh for the players. 

The way final fantasy does it is that it tries to think what would be the transformation of the land if you were to go from a rocky sea side port city to a desert city, or a forest city. It then slowly paints out the world so everything looks like a natural transition as you explore. There are many screenshots out there, heck I have hundreds of fantastic vistas and locations in the game. How are you missing them?

2) Teleporting aspect is your fault, read the freaking quests and stop skipping them! The idea of playing a game is that you "play it" this does not mean you pick up the quests like WoW as a quest harvester and then knock them out. The story in this game and interactions matter. They instruct you about the world, you begin to learn it. In fact by level 30 you should be completely adept in navigating yourself around without the map at all. 

If they say go to the scion base, you know that's Vesper Bay. Port to city, take a porter, or port to Horizon and walk. You are playing a roleplaying game, they expect you to play a Role. 

 

3) Fighting works like most MMO's. The journey is meant to be relaxing, same thing for single player games. Final fantasy 7 was very relaxing leveling, the difficulty came with the bosses. Same for this MMO and all MMO's the general mobs are not there to task you, they are there to help you enjoy the game. They keep you focused on the task so you don't fight something too low or fight something too high. 

I will be honest though, WoW as it exists now I simply do not die. Heck when I made a monk I went from 1-90 without dying. This I can say has not been the case in Final Fantasy for me. I've died a good few times. 

 

4) Exploration -sigh- this is perhaps the most sad thing you have said. You obviously care enough about exploration to mention it here but you simply haven't explored. Going from quest to quest around the map isn't exploring. That is following a route. WoW tends to have quests that lead you over nice vistas and locations. They want you to see that stuff. Final Fantasy puts interesting locations in place that it wants people to discover. Heck, some of the hunting logs take you to places you might miss as well. 

It is evident to me you do not explore, because yes, there are caves in Final Fantasy in fact there's a lot of them, there are no 'rival' factions in the game so there are no 'horde' outposts, but there are places for the beast tribes which which have outposts. How are you missing this stuff? 

In addition WoW also points out a cave on the map, FF14 does not. It tells you where you can go, but far out places do not have quests that take you there. It's down to you to be curious enough to see what's there. 

5) Dungeons in Final Fantasy are not shorter, nor longer than WoW dungeons they are pretty much the same length. You also can't paint FF14 in a negative light for duty finder as WoW has it also. Just how MMO's are now, they are there to help people spend more time playing than just waiting around. 

As for the social aspect, I would of thought you would be all over Final Fantasy as it's perhaps one of the very few MMO's I have played that encourages social activity. 

  • Linkshells, be a part of them. They are very social and buzzing with life. 
  • Pugging exists still and I have made some good friends doing so. No one pugs in WoW anymore, people do in Final Fantasy.
  • FATE groups are alive with conversation. Not all of them, but if you get it talking you will find that people have a lot to say.
  • Zone chatting, in WoW I used to be in Crossroads all the time, now, not so much talking goes on. In FF I find Dragonhead is very active. 
  • Crafting, very active community there, also it requires talking between players for melding. 
 
6) Story - you do not dictate the terms of an MMO, the game does and let's be honest. A personal story in this MMO was no secret. in addition, having a personal story is a very "final fantasy" thing to do. Fans of the franchise (like myself) have enjoyed the story a lot. I have also enjoyed how relevant the story has made my adventures. I LOVE that I am not handed a mount at level 20, that the reason I get one is relevant to the world. 
 
the problem here is you assign MMO to the game but forget the MOST important aspect of it, which is RPG. Therefore this is not an MMO but an MMORPG. Role playing is expected and appreciated. 
 
The fact you moan about the story quest based stuff is kinda sad, considering they take roughly 10 mins a piece to complete but it seems you like to play MMO's and perhaps even RPG's but this is how Square-Enix wish to do their MMO and they have not hidden it from anyone. If it's not for you, then, I guess you won't be staying long as they will be adding more and more story to the quest. 
 
The other aspect is that it is apparent you do not read quest dialog, I assume at the very least you read the story stuff. Would you rather an MMO with no quests? Or a game where you just was told "pick up 15 spider legs"? What is it you are looking for? I don't think it's this game in honest. 
 
7) FATES and Hunting logs make up for alternative progression. But, you also miss the point here. One character, all classes available to you. Entry level sub which is cheaper gives you the ability to do everything on one toon. As such monetary cost is saved and time becomes your currency in getting all the classes. 
 
Pay outside of the entry level sub you get to make a lot of characters, so, you can level each one up nice and easy by doing the quests with a new game. 
 
8) Not sure why you mention crafting, you didn't have much to say on it. I am not sure what you mean "told by the developer" either. Crafting is not a profession in the game like it is with WoW, it is not a side mission. It is a main focus. In MMO's there is a heavy crafting community, more than you would believe. I myself love to craft and I dedicate a lot of time to it and I am thankful I get an MMO that takes it a bit seriously. 
 
In addition crafting is very profitable and makes a lot of good gear, good enough gear double melded to get you entry level to the Coil Raid. 
 
This was such a mute point for you, you might as well said "Raiding, I am only level 37 I am doing what the developer tells me to do". Come on man, do better!
 
In closing, I am glad you are enjoying the game. But please play "this" game and not the game you want it to be, or the game you compare it to. Socialize more, outside of your company. Form friendships, do dungeons, help others out. Read the quests, they are funny and sad all the same time. Don't miss out on the experience, you owe it to yourself as a paying member to get the most out of the game as possible. 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 6970

10/04/13 8:00:35 AM#49
Originally posted by MagikrorriM
Originally posted by Roxtarr
Originally posted by MagikrorriM
Originally posted by Zalmon
Originally posted by MagikrorriM
WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.

Yes..yes.moving shadows are the real reason behind the small shoe box zones. 

An active sky box and weather is the reason behind the zones. If I go to a zone in WoW it ALWAYS looks the same.

Which is exactly why I stated that if you were judging by the quality of the graphics, FFXIV would win. However, since were judging the quality of "open world" I gave my nod to WoW since FFXIV isn't very open at all with all of the loading screens - heck, even in the cities I've seen tons of them.

You're not getting it the reason behind the zones is due to an active skybox, You go stand in one zone in WoW, the time of day the weather, always remains the same, you stand in one zone in FFXIV it cycles through day night (sunup, sundown) and weather pattern changes.

Netherstorm will always be stormy, dark, and purple lightening. Nangrande will always be bright and sunny. The slybox itself is very stattionary in WoW, FFXIV is very active.

Well they should of cut the "active skybox" so that they could make real buildings with interiors, and real mountains and real water. TSW also fell into this trap of pushing graphics too far at the cost of world design.

  silverreign

Hard Core Member

Joined: 6/09/08
Posts: 319

It is what it is

10/04/13 8:05:03 AM#50


Originally posted by page975
Few things before I start :

- Vanilla WoW was a 2003 mmo, FF14 is 2013.

- Sure, Vanilla WoW had a hard start in its first few months, but my comparisons have nothing to do with crashes, disconnects or ironing out coding problems.

- I'm still enjoying FF14, I will say the quality is not as good.

Ok, now that we have that cleared up.

 

The graphics of Vanilla WoW were cartooned compared to FF14, however WoW had more theme to their zones. Darkshore had no comparison to Westfall.  Dustwallow Marsh didn't look anything like Tanaris.  I'm sorry but I don't see very much difference between zones in FF14.  Sure The Black Shroud has more trees than the rocky ground of La Nosesa but I'm sorry I just don't really see much difference.  All three zones look 60% the same and may I add only three zones, but eventually you make to Coerthas at level 36 for a breath of fresh air.

Zoning and maps.  We all know FF14 has small zones that would be hard to dispute. This has a lot to do with the release of different platforms. But PLEASE at least make one zone different from the next. Telaporting is a pain in the but alt least for me, you have to memorize what town is for what zone or your playing around between pressing the M key vs. the telaport list. This makes things disjointed in my eyes.

Fighting, Well, Fighting in FF14 is no challenge. Very few multiple mob attacks unless you back into something else. You know your gonna win !  Lets face it it's a sure thing unless you have that lazy minute where your not paying attention.

Exploration. WoW hands down...No caves, no major enemy outpost, no enemy controlled cities in FF14, in fact no caves at all.  First time in a new zone and I already know whats over the hill " the same ".  Remember that little cave under the water fall in Darkshore to the north. I used to be afraid to go in there at level fifteen !...Remember Mo'Grosh Stronghold in Loch Moden, you wouldn't even attempt to play around unless you had a group.

Personal story line. COME ON....This is stopping me from playing with my friends. I have to do this by myself. They have to do this by them selfs or you don't un lock things. That sucks !.... I see players in there 30s running around without a mount because they are trying to play their way, instead of being told what they HAVE TO DO.  Personal story lines don't belong in an mmo.

Dungeons ..This may be an even trade off between FF14 and Vanilla WoW. FF14s are fun and hard but often short. I would devote an entire afternoon with a well oiled group, ON MY OWN SERVER from my friends list, doing Scarlet Ministry. The best days of my mmo experience was taking it slow and easy with friends on my server. Stop and chat, fight a little more. Hay, even make a new friend that lives in New York :)....This is the fun of having deep rich long dungeons without a dungeon finder.

F.a.t.e's  and hunters log......Make up for lack of quest and things to do.....Fillers !... Raucously easy stuff.

Crafting and end game....I don't know, I'm a casual player lv 37 doing what I'm told to do by developers to un lock my stuff.

 

Do I like FF14 ?....Yes, it's ok because I have a nice strong Guild, a few RL friends that we can que up with other strangers and have some group fun.



there is a theme for the zones in ff. if u have played other ff games u would c that. it follows the ff theme.
if i remember correctly, there was never a challenge in wow when fighting too.
while i agree that the zones r too small, it is a beautiful and well polished game. lets b honest here, ur comparing games from 2 different eras. u will never see a game like wow release now. people have changed. if vanilla wow was released next week it would fail because people expect too much now. they want maximun content that they cant blow through in a month yet expect it to b free. u just cant compare the games. mmo's were new then. no one had the expectations they do now.

  silverreign

Hard Core Member

Joined: 6/09/08
Posts: 319

It is what it is

10/04/13 8:07:59 AM#51


Originally posted by page975

Originally posted by MagikrorriM http://www.youtube.com/watch?v=uYBtZfWjP8A vs http://www.youtube.com/watch?v=KW6fL5X1fM4 (day, night and weather included)  Are you WoW people kidding? Really?
-Vanilla WoW, came out in 2003-FF14, came out in 2013

-Vanilla WoW, every zone looked absolutely different with its very own theme. Totally changed the look and feel of the game.-FF14, all zones in a continent look the same, in fact 50% looks the same from continent to continent.

-Vanilla WoW, Wayyy larger zones.-FF14, Wayyy smaller zones.

-Vanilla WoW, no zoning-FF14, Tons of zoning

 



go to houston to dallas to chicago to detroit. it all looks the same. well ok not detroit. but u get the point

  MagikrorriM

Advanced Member

Joined: 5/14/10
Posts: 159

10/04/13 8:15:46 AM#52
Originally posted by bcbully
Originally posted by MagikrorriM
Originally posted by Roxtarr
Originally posted by MagikrorriM
Originally posted by Zalmon
Originally posted by MagikrorriM
WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.

Yes..yes.moving shadows are the real reason behind the small shoe box zones. 

An active sky box and weather is the reason behind the zones. If I go to a zone in WoW it ALWAYS looks the same.

Which is exactly why I stated that if you were judging by the quality of the graphics, FFXIV would win. However, since were judging the quality of "open world" I gave my nod to WoW since FFXIV isn't very open at all with all of the loading screens - heck, even in the cities I've seen tons of them.

You're not getting it the reason behind the zones is due to an active skybox, You go stand in one zone in WoW, the time of day the weather, always remains the same, you stand in one zone in FFXIV it cycles through day night (sunup, sundown) and weather pattern changes.

Netherstorm will always be stormy, dark, and purple lightening. Nangrande will always be bright and sunny. The slybox itself is very stattionary in WoW, FFXIV is very active.

Well they should of cut the "active skybox" so that they could make real buildings with interiors, and real mountains and real water. TSW also fell into this trap of pushing graphics too far at the cost of world design.

No they shouldn't I prefer the depth, the world is living and breathing, why regress back to stationary unchanging zones? I like watching the sunrise and set. I also like hearing the cheers and jeers of the crowd in a fate zerg. Details it's all in the details.

  tommygunzII

Apprentice Member

Joined: 9/26/11
Posts: 314

10/04/13 8:46:33 AM#53
Originally posted by tommygunzII
Originally posted by MagikrorriM
WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.

FFXI did all of this before WoW came out, and in my opinion blew away any feel WoW's world gave you. You could always tell when a storm was brewing up, the wind would pick up and leaves start blowing, the sky would become overcast and then it would rain or sometimes it would pass over and the sun would come back out.

When I jumped over to WoW from FFXI to check it out it felt like going from a craftsman's piece of work to a amateur's school project in comparison. FFXIV has the same DNA in it, it's really just missing that eerie sound the wind made in FFXI.

Can't forget about the moon phases and astronomy this game had. Not bad for 2003.

  tommygunzII

Apprentice Member

Joined: 9/26/11
Posts: 314

10/04/13 9:00:30 AM#54
Another video of the beautiful scenery of FFXI. I couldn't find any scenery videos of FFXIV
  MagikrorriM

Advanced Member

Joined: 5/14/10
Posts: 159

10/04/13 9:17:49 AM#55
Originally posted by tommygunzII
Another video of the beautiful scenery of FFXI. When videos like this start popping up for FFXIV, those of you that haven't experienced these worlds will see how breathtaking they can be.

http://www.youtube.com/watch?v=IdZQu88OsgM I say they done better. http://www.youtube.com/watch?v=xQhS-l02GEI Part 1,

http://www.youtube.com/watch?v=Do9b7_8dpow Part 2 

  Ridelynn

Elite Member

Joined: 12/19/10
Posts: 3307

10/04/13 9:57:04 AM#56

Well, both have day/night cycles - ARR is fast (like 90min cycles), WoW is real-time based on server time (in Vanilla you could see which time zone your server was in)

ARR has weather. Lots of weather.

Both games have jumping, running, walking, mounts. WoW has swimming and some underwater content, which ARR does not.

WoW had a bigger world - 2 seamless continents with 6 major cities, compared to the various zones and 3 major cities of FFXIV

ARR world has much higher detail - part of this may be attributed to the fact that it's released later, and part of it due to the fact that because it's zoned you can have an engine that supports more detail

Themed zones - both have zones of various themes, and the themes work very well within the lore of the story. I can definitely tell the difference between La Noscea and Gridania and Mor Dhona, just like I can between Dustwallow and Barrens and Darkshore.

On the seamless vs zoned thing: keep in mind that seamless worlds always have those "entry barriers" where you have to just go around a long wall for absolutely no reason in the game, but it technically allows the game to load up the next zone without you seeing a zoning screen. To me, those are just as disruptive as a zoning screen would have been, because they are completely unrealistic. Really... who builds a wall right inside the front door, just so you have to walk around it. And it happens ~everywhere~ in a "seamless" world, you always have to run through some sort of corridor in order to give the engine time to load the assets for the next area.

Fast travel - ARR has porters you must link, mounts, instant-teleport crystals you must link, everyone has teleport, everyone has return. WoW had gryphons to link (some of which are ~very~ long flight paths), only certain classes had teleport, certain classes had Summon to Group

ARR has a duty finder initially. Vanilla WoW had... nothing at all, and it was very painful trying to find dungeon groups. You could probably chalk this one up to ARR being a 2010/2013 title and including the group finder aspect that WoW added much later in it's life; however, there were some simple mechanics that were available even in 2004 that WoW failed to implement initially (a LFG flag for player searches, cross-zone chat channels, etc)

FFXIV 1.0 had much higher quality textures than ARR, but the graphics engine was much more demanding (no one could run Ambient Occlusion with the Clip Plane at max). The models are all mostly the same, but the textures have been significantly "optimized' in ARR so it would be much less hardware dependant (or maybe so they could actually get it to run on the PS3). They are still miles better than WoW textures - although most of this gets chalked up to 2013 vs 2004.

Fighting: both are trinity based with tab targeting, nothing really dissimilar about the basics. The GCD is biggest difference between the two. WoW has it's 3 spec trees per class, whereas ARR has it's horizontal Armory system allowing you to play every class.

Lore - both games have a lot of lore, and in and of themselves do a lot to propogate that lore effectively via the quests and the world in general. ARR draws heavily from it's FF heritage (which 1.0 failed to do in large part), WoW draws from it's Warcraft roots. ARR has a main story line that it drives everyone down the same perspective story with only minor differences, WoW has 2 clear factions which see the story from very unique perspectives, but no main story thread in any race/class/faction - you must infer a lot of the lore from the world rather it being told to you like a story.

WoW had 6 semi-unique starting areas for each race (some races shared, like Orcs/Trolls, or Gnomes/Dwarves). ARR has 3 for various classes.

Polish - ARR had about 2 weeks of severe server problems, WoW had several months of various glitches and server availability. The infamous WoW Loot Lag bug was particularly bad initially. I consider that part of the polish as much as I do seeing little details on the character animations.

Quests - both have ! quests in level-grouped quest hubs, both do FedEx/KillXX type quests. ARR also has Hests, Leves, and FATEs - can probably chalk some of that up to 2013 vs 2004. WoW did pretty well invent the ! quest hub, 1.0 introduced Leves and Hests, but I don't know that I would really call that an innovation; I think they mostly just carried over into ARR for continuity and they don't add a whole lot to the experience right now.

ARR does a good job of reusing zones: One zone may have L1-10 content, a L30 dungeon, and L40 content. It keeps the population mixed up and keeps certain zones from becoming deadspots.

PvP - WoW had it (at least open world, there were no BGs or arenas or anything else). ARR didn't at all at launch.

All in all - I'd say they are two very different styles, and it's hard to compare one to the other. You can very obviously see the influence WoW had on ARR, but you could also very obviously see the influence that games like EQ had on WoW. ARR obviously has the benefit of releasing 9 years later. I would say that WoW was a bit more expansive - the world is a bit bigger, it had more starting cities, and 2 opposing factions each presenting a different take on a common world's story. But I'd also say bigger isn't necessarily better, and there are a lot of things that ARR does so well in spite of it's zoned approach (weather, mixing level content inside of the same zone, small animation details, etc).

ARR is a smaller game at launch, but I think it has a lot of things that WoW didn't have at the start either. I don't think that necessarily makes it "worse" or "better" in terms of quality. The real test is where it goes from here. WoW expansions, I hated the way they totally made the previous content obsolete; it was like they just completely killed the old game in favor of the new and it lead to huge dead spots in the game. I loved the EQ model, where previous content was still very relevent, and in many cases required in order to get into the new content. We will see what ARR does in this regard.

  page975

Apprentice Member

Joined: 6/02/13
Posts: 317

 
OP  10/04/13 10:24:25 AM#57

Vanilla WoW Vs. FF14 Open world challenge :

- If you play an Elf, at around level 9 your starting zone would be Teldrassil.  Here in the town of Dolanaar you would get a quest to go to Ban'Ethal Hollow, this is a deep group/solo non instance cave used to allow players get their feet wet with a group.  Sure it could be done alone but that's optional. This is small, but a rich piece of content.....

- Around level 15 and in Silverpine forest, players get a quest to swim out to Fenris Isle and here we have a nice little Keep that a small group or it can even be done solo if you play Rogue and do things smartart.  This is a rich piece of content.....

- Have you ever been to the Wetlands ?....To the north and if your exploring and paying attention you would come across a little side thingy called Ironbeads Tomb. If you could even find your way down the steps with fighting all the ozz mobs you would find a nice chest. This is a rich piece of content....

-18-30 Duskwood. This zone is very dark and erie, kind of scary right ? It's dark in this zone.  NPC's patrol the roads with lanterns and off the main road you could hear the wolfs howling. If you look hard you would find that wolf !

-Booty Bay, how can we forget !......Hord and Alliance together, not good !....Leave the outpost and their is a good chance your gonna die by a real person looking to kick your ass !


I COULD GO ON AND ON FOREVER WITH AT LEAST ONE HUNDRED EXAMPLES OF RICH CONTENT !

Could someone match this with FF14 ?..... Please do..... And if you noticed I left out around 15 Dungeon adventures, but that would take way more space than I could type here and about six hours !

2013 My Butt.....

  drivendawn

Elite Member

Joined: 4/17/11
Posts: 857

10/04/13 11:26:48 AM#58
Originally posted by page975

Vanilla WoW Vs. FF14 Open world challenge :

- If you play an Elf, at around level 9 your starting zone would be Teldrassil.  Here in the town of Dolanaar you would get a quest to go to Ban'Ethal Hollow, this is a deep group/solo non instance cave used to allow players get their feet wet with a group.  Sure it could be done alone but that's optional. This is small, but a rich piece of content.....

- Around level 15 and in Silverpine forest, players get a quest to swim out to Fenris Isle and here we have a nice little Keep that a small group or it can even be done solo if you play Rogue and do things smartart.  This is a rich piece of content.....

- Have you ever been to the Wetlands ?....To the north and if your exploring and paying attention you would come across a little side thingy called Ironbeads Tomb. If you could even find your way down the steps with fighting all the ozz mobs you would find a nice chest. This is a rich piece of content....

-18-30 Duskwood. This zone is very dark and erie, kind of scary right ? It's dark in this zone.  NPC's patrol the roads with lanterns and off the main road you could hear the wolfs howling. If you look hard you would find that wolf !

-Booty Bay, how can we forget !......Hord and Alliance together, not good !....Leave the outpost and their is a good chance your gonna die by a real person looking to kick your ass !


I COULD GO ON AND ON FOREVER WITH AT LEAST ONE HUNDRED EXAMPLES OF RICH CONTENT !

Could someone match this with FF14 ?..... Please do..... And if you noticed I left out around 15 Dungeon adventures, but that would take way more space than I could type here and about six hours !

2013 My Butt.....

I bet you could seeing how it is 10 years old. FFXIV just got remade and with the Grand company activities,guildhests,15 dungeons, the 5 tier raid and others I think it's off to a pretty good start. If they keep the content pouring in like this via patches who knows how much content will be in it a year from now.

  silverreign

Hard Core Member

Joined: 6/09/08
Posts: 319

It is what it is

10/04/13 12:29:10 PM#59


Originally posted by page975
Vanilla WoW Vs. FF14 Open world challenge :

- If you play an Elf, at around level 9 your starting zone would be Teldrassil.  Here in the town of Dolanaar you would get a quest to go to Ban'Ethal Hollow, this is a deep group/solo non instance cave used to allow players get their feet wet with a group.  Sure it could be done alone but that's optional. This is small, but a rich piece of content.....

- Around level 15 and in Silverpine forest, players get a quest to swim out to Fenris Isle and here we have a nice little Keep that a small group or it can even be done solo if you play Rogue and do things smartart.  This is a rich piece of content.....

- Have you ever been to the Wetlands ?....To the north and if your exploring and paying attention you would come across a little side thingy called Ironbeads Tomb. If you could even find your way down the steps with fighting all the ozz mobs you would find a nice chest. This is a rich piece of content....

-18-30 Duskwood. This zone is very dark and erie, kind of scary right ? It's dark in this zone.  NPC's patrol the roads with lanterns and off the main road you could hear the wolfs howling. If you look hard you would find that wolf !

-Booty Bay, how can we forget !......Hord and Alliance together, not good !....Leave the outpost and their is a good chance your gonna die by a real person looking to kick your ass !

I COULD GO ON AND ON FOREVER WITH AT LEAST ONE HUNDRED EXAMPLES OF RICH CONTENT !

Could someone match this with FF14 ?..... Please do..... And if you noticed I left out around 15 Dungeon adventures, but that would take way more space than I could type here and about six hours !

2013 My Butt.....



kinda just sounds like ur a WoW fanboi and nothing anyone says will make FFxiv even close in ur eyes. just stay with ur beloved WoW if thats what u really want.

  page975

Apprentice Member

Joined: 6/02/13
Posts: 317

 
OP  10/04/13 1:06:30 PM#60
Originally posted by silverreign

 


Originally posted by page975
Vanilla WoW Vs. FF14 Open world challenge :

 

- If you play an Elf, at around level 9 your starting zone would be Teldrassil.  Here in the town of Dolanaar you would get a quest to go to Ban'Ethal Hollow, this is a deep group/solo non instance cave used to allow players get their feet wet with a group.  Sure it could be done alone but that's optional. This is small, but a rich piece of content.....

- Around level 15 and in Silverpine forest, players get a quest to swim out to Fenris Isle and here we have a nice little Keep that a small group or it can even be done solo if you play Rogue and do things smartart.  This is a rich piece of content.....

- Have you ever been to the Wetlands ?....To the north and if your exploring and paying attention you would come across a little side thingy called Ironbeads Tomb. If you could even find your way down the steps with fighting all the ozz mobs you would find a nice chest. This is a rich piece of content....

-18-30 Duskwood. This zone is very dark and erie, kind of scary right ? It's dark in this zone.  NPC's patrol the roads with lanterns and off the main road you could hear the wolfs howling. If you look hard you would find that wolf !

-Booty Bay, how can we forget !......Hord and Alliance together, not good !....Leave the outpost and their is a good chance your gonna die by a real person looking to kick your ass !

I COULD GO ON AND ON FOREVER WITH AT LEAST ONE HUNDRED EXAMPLES OF RICH CONTENT !

Could someone match this with FF14 ?..... Please do..... And if you noticed I left out around 15 Dungeon adventures, but that would take way more space than I could type here and about six hours !

2013 My Butt.....

 



kinda just sounds like ur a WoW fanboi and nothing anyone says will make FFxiv even close in ur eyes. just stay with ur beloved WoW if thats what u really want.

 

Really, I can't stand the retail version. But the real point of all this is a comparison of content we get from mmos lately !

And by the way, you should not have to craft.  That's just an excuses of no content.

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