Trending Games | ArcheAge | Guild Wars 2 | Destiny | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,856,391 Users Online:0
Games:740  Posts:6,239,696
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » Quality of open world.....FF14 vs. Vanilla WoW

5 Pages 1 2 3 4 5 » Search
85 posts found
  page975

Apprentice Member

Joined: 6/02/13
Posts: 317

 
OP  9/28/13 7:04:13 AM#1

Few things before I start :

- Vanilla WoW was a 2003 mmo, FF14 is 2013.

- Sure, Vanilla WoW had a hard start in its first few months, but my comparisons have nothing to do with crashes, disconnects or ironing out coding problems.

- I'm still enjoying FF14, I will say the quality is not as good.

Ok, now that we have that cleared up.

 

The graphics of Vanilla WoW were cartooned compared to FF14, however WoW had more theme to their zones. Darkshore had no comparison to Westfall.  Dustwallow Marsh didn't look anything like Tanaris.  I'm sorry but I don't see very much difference between zones in FF14.  Sure The Black Shroud has more trees than the rocky ground of La Nosesa but I'm sorry I just don't really see much difference.  All three zones look 60% the same and may I add only three zones, but eventually you make to Coerthas at level 36 for a breath of fresh air.

Zoning and maps.  We all know FF14 has small zones that would be hard to dispute. This has a lot to do with the release of different platforms. But PLEASE at least make one zone different from the next. Telaporting is a pain in the but alt least for me, you have to memorize what town is for what zone or your playing around between pressing the M key vs. the telaport list. This makes things disjointed in my eyes.

Fighting, Well, Fighting in FF14 is no challenge. Very few multiple mob attacks unless you back into something else. You know your gonna win !  Lets face it it's a sure thing unless you have that lazy minute where your not paying attention.

Exploration. WoW hands down...No caves, no major enemy outpost, no enemy controlled cities in FF14, in fact no caves at all.  First time in a new zone and I already know whats over the hill " the same ".  Remember that little cave under the water fall in Darkshore to the north. I used to be afraid to go in there at level fifteen !...Remember Mo'Grosh Stronghold in Loch Moden, you wouldn't even attempt to play around unless you had a group.

Personal story line. COME ON....This is stopping me from playing with my friends. I have to do this by myself. They have to do this by them selfs or you don't un lock things. That sucks !.... I see players in there 30s running around without a mount because they are trying to play their way, instead of being told what they HAVE TO DO.  Personal story lines don't belong in an mmo.

Dungeons ..This may be an even trade off between FF14 and Vanilla WoW. FF14s are fun and hard but often short. I would devote an entire afternoon with a well oiled group, ON MY OWN SERVER from my friends list, doing Scarlet Ministry. The best days of my mmo experience was taking it slow and easy with friends on my server. Stop and chat, fight a little more. Hay, even make a new friend that lives in New York :)....This is the fun of having deep rich long dungeons without a dungeon finder.

F.a.t.e's  and hunters log......Make up for lack of quest and things to do.....Fillers !... Raucously easy stuff.

Crafting and end game....I don't know, I'm a casual player lv 37 doing what I'm told to do by developers to un lock my stuff.

 

Do I like FF14 ?....Yes, it's ok because I have a nice strong Guild, a few RL friends that we can que up with other strangers and have some group fun.

  Zalmon

Apprentice Member

Joined: 12/02/11
Posts: 323

9/28/13 7:07:57 AM#2

There is no such thing as open world in FFXIV. Game has small boxed in zones. Invisible walls, which won't even let you jump off a small rock formation or a ledge. No exploration no sense of adventure.

WOW was amazing back then with its zone design and size. Since then many MMOS have done quite impressive things with open world for example Vanguard and GW2.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5349

9/28/13 7:26:11 AM#3

Think about Vanguard open world or even better ArcheAge (not many have played it yet I guess) - those worlds feel vast and immersive because they are. In ArcheAge especially the vastness and "realness" really hits home - you can explore land, air and deep underwater areas - and it's all there, you can go everywhere seamlessly - no loading screens, you really get a sense of awe and a feeling of living in a huge world in that game.

In FFARR - you are locked in a tiny sections of the world, can't climb any tall peaks, can dive underwater (yet), can glide or fly.

Now FFARR's world is beautiful, I think that's the highlight of the game - but it is *tiny*, imo it feels I am playing in shoebox sized zones, that are not even boxes, but corridors that are connecting small areas together. It feels very claustrophobic at times.

Also dungeons - most of them are just a bunch of corridors with tiny rooms - and they are done very bland IMO and are still TINY.

Remember Guk from EQ1 - bunch of corridors with rooms - but remember how big and intricate in design they were? And that was 1999. Yeah. Think about that for a minute.

  kabitoshin

Hard Core Member

Joined: 3/16/12
Posts: 712

9/28/13 7:28:49 AM#4

Personal story doesn't bother me, cause it's really stupid to organize my RL friends to play. I really wish that CM and praetorium was a solo dungeon, cause people got real pissed at me for watching the cutscenes. I really did like the immensely different zones in WoW, but FFXIV makes up for that for being very eyepleasing to me. Even though WoW had caves there was hardly any incentive to go into them, maybe for a quest or just pure curiosity. I like FFXIV dungeons over WoW cause they are somewhat more challenging. The dungeons in vanilla WoW have been my favorite cause they weren't linear and had few puzzles to solve.

 

Crafting in this game is one of the games strongest features, it's more interactive than other crafting systems. F.A.T.Es are by far the weakest feature, their are 3 types boss, mob zerg, or kill and turn in, they need to do them like GW2 and actually change the world with them. I really wish there was no invisible walls, and lots of open world dungeons or castles to explore. The game does really well at being a themepark, and hope it improves on exploration.

  cybersurfr

Advanced Member

Joined: 10/13/04
Posts: 183

9/28/13 7:35:41 AM#5

It terms of open-world design, WoW is a beast. Those guys knew what they were doing in setting the theme for each zone. The transition between zones are also done elegantly and feel seamless in both the technical (no loading) and artistic sense. Comparing the two, FF14 is just average at best. There are nice views, but the loading screens and lack of transition between areas are glaring.

 

Outside the small zones and loading screens, I would say FF14 makes a good come-back in the feel of the world thanks to the personality behind the NPCs and the lore. I would say the characters in FF14 are well-developed and comparable to the lore and feel behind WoW. In comparison, GW2 and Rift's (especially, Rift) world felt empty with the generic cut-and-paste characters.

 

 

  Tissmogi

Apprentice Member

Joined: 4/03/11
Posts: 191

9/28/13 7:45:30 AM#6
Originally posted by page975

Few things before I start :

- Vanilla WoW was a 2003 mmo, FF14 is 2013.

- Sure, Vanilla WoW had a hard start in its first few months, but my comparisons have nothing to do with crashes, disconnects or ironing out coding problems.

- I'm still enjoying FF14, I will say the quality is not as good.

Ok, now that we have that cleared up.

 

The graphics of Vanilla WoW were cartooned compared to FF14, however WoW had more theme to their zones. Darkshore had no comparison to Westfall.  Dustwallow Marsh didn't look anything like Tanaris.  I'm sorry but I don't see very much difference between zones in FF14.  Sure The Black Shroud has more trees than the rocky ground of La Nosesa but I'm sorry I just don't really see much difference.  All three zones look 60% the same and may I add only three zones, but eventually you make to Coerthas at level 36 for a breath of fresh air.

Come back when you have explored all Zones, they are vastly different and do not look at all similar. Try for example, Bronze Lake, Camp Overlook, Fallground Flats and many more.

Zoning and maps.  We all know FF14 has small zones that would be hard to dispute. This has a lot to do with the release of different platforms. But PLEASE at least make one zone different from the next. Telaporting is a pain in the but alt least for me, you have to memorize what town is for what zone or your playing around between pressing the M key vs. the telaport list. This makes things disjointed in my eyes.

So, they put in super easy travel and you can not be bothered to learn where the teleport points go. Use your brain, it's not that hard to memorize.

Fighting, Well, Fighting in FF14 is no challenge. Very few multiple mob attacks unless you back into something else. You know your gonna win !  Lets face it it's a sure thing unless you have that lazy minute where your not paying attention.

It's hardly the games fault if you are not taking risks. Grow some balls and try harder mobs. Try to party up and it will increase the number of mobs that aggor. Yes, for solo you will be safe most of the time if you stay in areas at or below your level. If you want a challenge go and fight mobs 3-4 levels above you.

Exploration. WoW hands down...No caves, no major enemy outpost, no enemy controlled cities in FF14, in fact no caves at all.  First time in a new zone and I already know whats over the hill " the same ".  Remember that little cave under the water fall in Darkshore to the north. I used to be afraid to go in there at level fifteen !...Remember Mo'Grosh Stronghold in Loch Moden, you wouldn't even attempt to play around unless you had a group.

There are Beastmen outposts, i think 5 or 6 total. There are caves. You have obviously not explored all the small zones yet. Maybe you do that before you post next time.

Personal story line. COME ON....This is stopping me from playing with my friends. I have to do this by myself. They have to do this by them selfs or you don't un lock things. That sucks !.... I see players in there 30s running around without a mount because they are trying to play their way, instead of being told what they HAVE TO DO.  Personal story lines don't belong in an mmo.

Personal story is a tutorial that slowly teaches you the game with increasing difficulties and different roles you have to play during the solo instances. While this might seem very unusual to most people, it is a classic part of all FF games, they all had a very long introduction before you are allowed to "roam free".

Dungeons ..This may be an even trade off between FF14 and Vanilla WoW. FF14s are fun and hard but often short. I would devote an entire afternoon with a well oiled group, ON MY OWN SERVER from my friends list, doing Scarlet Ministry. The best days of my mmo experience was taking it slow and easy with friends on my server. Stop and chat, fight a little more. Hay, even make a new friend that lives in New York :)....This is the fun of having deep rich long dungeons without a dungeon finder.

F.a.t.e's  and hunters log......Make up for lack of quest and things to do.....Fillers !... Raucously easy stuff.

Crafting and end game....I don't know, I'm a casual player lv 37 doing what I'm told to do by developers to un lock my stuff.

Do I like FF14 ?....Yes, it's ok because I have a nice strong Guild, a few RL friends that we can que up with other strangers and have some group fun.

 

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5349

9/28/13 7:53:09 AM#7
Originally posted by cybersurfr

 

Outside the small zones and loading screens, I would say FF14 makes a good come-back in the feel of the world thanks to the personality beh I would say the characters in FF14 are well-developed and comparable to the lore and feel behind WoW. In comparison, GW2 and Rift's (especially, Rift) world felt empty with the generic cut-and-paste characters.

I actually enjoyed Rifts world - I could go off the beaten path and climb peaks and and there were no loading screens between areas. But yes Rifts NPCs felt dull.

Rift did a good job on zone design as far as Y axis, some zones had deep valleys and peaks and were not locked into corridors with invisible walls, also Rifts zones are much bigger than FFARR, and not all of it was populated, there were empty areas, but I liked that - if i wanted a break from the mob spawns and just wanted to run along ridge lines alone - away from the rest of the players.

In FFARR - I can't get away from the world and reflect - I feel like I am always in the trenches surrounded with NPCs or players, there is no remote corner I can run away to and just be alone if I want to.

  thunderC

Advanced Member

Joined: 5/17/12
Posts: 370

9/28/13 7:53:55 AM#8

Page I agree with everything you said and like you i still enjoy FFARR despite all its shortcomings. Listen, there is a reason WOW has been around as long as it has, Its one of the best if not the best MMO on the market despite the hate it draws.

 

 

  Hyanmen

Elite Member

Joined: 10/11/06
Posts: 4983

9/28/13 7:56:15 AM#9
Originally posted by page975

The graphics of Vanilla WoW were cartooned compared to FF14, however WoW had more theme to their zones. Darkshore had no comparison to Westfall.  Dustwallow Marsh didn't look anything like Tanaris.  I'm sorry but I don't see very much difference between zones in FF14.  Sure The Black Shroud has more trees than the rocky ground of La Nosesa but I'm sorry I just don't really see much difference.  All three zones look 60% the same and may I add only three zones, but eventually you make to Coerthas at level 36 for a breath of fresh air.

It's really hard to take you seriously when even the different zones in a region can look completely different.

I guess they just didn't go over-the-top extreme fantasy for you.

FF:ARR FATE grinding: People not having fun by doing something not actually intended to get to a point that doesn't really matter as fast as possible. Just so they can do the same thing over and over again to gain a piece of virtual loot.

  cybersurfr

Advanced Member

Joined: 10/13/04
Posts: 183

9/28/13 8:01:06 AM#10
Originally posted by DMKano
Originally posted by cybersurfr

 

Outside the small zones and loading screens, I would say FF14 makes a good come-back in the feel of the world thanks to the personality beh I would say the characters in FF14 are well-developed and comparable to the lore and feel behind WoW. In comparison, GW2 and Rift's (especially, Rift) world felt empty with the generic cut-and-paste characters.

I actually enjoyed Rifts world - I could go off the beaten path and climb peaks and and there were no loading screens between areas. But yes Rifts NPCs felt dull.

Rift did a good job on zone design as far as Y axis, some zones had deep valleys and peaks and were not locked into corridors with invisible walls, also Rifts zones are much bigger than FFARR, and not all of it was populated, there were empty areas, but I liked that - if i wanted a break from the mob spawns and just wanted to run along ridge lines alone - away from the rest of the players.

In FFARR - I can't get away from the world and reflect - I feel like I am always in the trenches surrounded with NPCs or players, there is no remote corner I can run away to and just be alone if I want to.

I get what you mean and do agree. To that point, FFARR's world does feel small and over-crowded. I was speaking more on the connection to the world in Rift and GW2 in comparison to FFARR in terms of lore. In Rift, I just didn't feel attached to the world they created. I do not even recall the heroes on each faction and why they were fightning. I hold much respect to Trion due to Rift, but the world they created just didn't click with me.

  TheSlither

Novice Member

Joined: 8/25/13
Posts: 59

10/01/13 12:46:09 PM#11
I just dont understand why dungeons in FF14 are so tiny and corridored, I remember also from WoW that there were huge rooms and areas in dungeons. Also 20-30 mins for dungeons, 3 bosses? Wtf? in my le old times there were 6-10 bosses in dungeos and it takes atleast 1-1.5hour to do full run. And raids in wow .. they last for 3-4 hours. And it was cool.
  DavisFlight

Hard Core Member

Joined: 9/25/12
Posts: 2571

10/01/13 12:55:39 PM#12

Since when do we call games with phases and instanced dungeons "Open world"?

The only two open world MMOs I can remember of recent history is Vanguard and Darkfall.

  Saoen

Novice Member

Joined: 4/20/11
Posts: 12

10/01/13 4:25:40 PM#13
Originally posted by Tissmogi
Originally posted by page975

Few things before I start :

- Vanilla WoW was a 2003 mmo, FF14 is 2013.

- Sure, Vanilla WoW had a hard start in its first few months, but my comparisons have nothing to do with crashes, disconnects or ironing out coding problems.

- I'm still enjoying FF14, I will say the quality is not as good.

Ok, now that we have that cleared up.

 

The graphics of Vanilla WoW were cartooned compared to FF14, however WoW had more theme to their zones. Darkshore had no comparison to Westfall.  Dustwallow Marsh didn't look anything like Tanaris.  I'm sorry but I don't see very much difference between zones in FF14.  Sure The Black Shroud has more trees than the rocky ground of La Nosesa but I'm sorry I just don't really see much difference.  All three zones look 60% the same and may I add only three zones, but eventually you make to Coerthas at level 36 for a breath of fresh air.

Come back when you have explored all Zones, they are vastly different and do not look at all similar. Try for example, Bronze Lake, Camp Overlook, Fallground Flats and many more.

Zoning and maps.  We all know FF14 has small zones that would be hard to dispute. This has a lot to do with the release of different platforms. But PLEASE at least make one zone different from the next. Telaporting is a pain in the but alt least for me, you have to memorize what town is for what zone or your playing around between pressing the M key vs. the telaport list. This makes things disjointed in my eyes.

So, they put in super easy travel and you can not be bothered to learn where the teleport points go. Use your brain, it's not that hard to memorize.

Fighting, Well, Fighting in FF14 is no challenge. Very few multiple mob attacks unless you back into something else. You know your gonna win !  Lets face it it's a sure thing unless you have that lazy minute where your not paying attention.

It's hardly the games fault if you are not taking risks. Grow some balls and try harder mobs. Try to party up and it will increase the number of mobs that aggor. Yes, for solo you will be safe most of the time if you stay in areas at or below your level. If you want a challenge go and fight mobs 3-4 levels above you.

Exploration. WoW hands down...No caves, no major enemy outpost, no enemy controlled cities in FF14, in fact no caves at all.  First time in a new zone and I already know whats over the hill " the same ".  Remember that little cave under the water fall in Darkshore to the north. I used to be afraid to go in there at level fifteen !...Remember Mo'Grosh Stronghold in Loch Moden, you wouldn't even attempt to play around unless you had a group.

There are Beastmen outposts, i think 5 or 6 total. There are caves. You have obviously not explored all the small zones yet. Maybe you do that before you post next time.

Personal story line. COME ON....This is stopping me from playing with my friends. I have to do this by myself. They have to do this by them selfs or you don't un lock things. That sucks !.... I see players in there 30s running around without a mount because they are trying to play their way, instead of being told what they HAVE TO DO.  Personal story lines don't belong in an mmo.

Personal story is a tutorial that slowly teaches you the game with increasing difficulties and different roles you have to play during the solo instances. While this might seem very unusual to most people, it is a classic part of all FF games, they all had a very long introduction before you are allowed to "roam free".

Dungeons ..This may be an even trade off between FF14 and Vanilla WoW. FF14s are fun and hard but often short. I would devote an entire afternoon with a well oiled group, ON MY OWN SERVER from my friends list, doing Scarlet Ministry. The best days of my mmo experience was taking it slow and easy with friends on my server. Stop and chat, fight a little more. Hay, even make a new friend that lives in New York :)....This is the fun of having deep rich long dungeons without a dungeon finder.

F.a.t.e's  and hunters log......Make up for lack of quest and things to do.....Fillers !... Raucously easy stuff.

Crafting and end game....I don't know, I'm a casual player lv 37 doing what I'm told to do by developers to un lock my stuff.

Do I like FF14 ?....Yes, it's ok because I have a nice strong Guild, a few RL friends that we can que up with other strangers and have some group fun.

 

I agree with this man right here. Played both personally

  tommygunzII

Novice Member

Joined: 9/26/11
Posts: 322

10/01/13 4:27:15 PM#14

This is like comparing FFXI to FFXIV, aside from graphics FFXI would kill FFXIV in every category. I only played WoW a couple of weeks. After playing FFXI at that time for a year or so WoW was a joke in comparison, I couldn't stay long enough to see all of the "good" things and went back to FFXI where you didn't have to kill 100 mobs in order for the game to be a challenge.

If FFXIV was open world it would look as bad as the other open world games, I'm glad it's not.

  laserit

Elite Member

Joined: 3/24/10
Posts: 1447

Confusius say: Man who go to bed with itchy bum wake up with stinky finger

10/01/13 4:31:43 PM#15
Originally posted by DMKano

Think about Vanguard open world or even better ArcheAge (not many have played it yet I guess) - those worlds feel vast and immersive because they are. In ArcheAge especially the vastness and "realness" really hits home - you can explore land, air and deep underwater areas - and it's all there, you can go everywhere seamlessly - no loading screens, you really get a sense of awe and a feeling of living in a huge world in that game.

In FFARR - you are locked in a tiny sections of the world, can't climb any tall peaks, can dive underwater (yet), can glide or fly.

Now FFARR's world is beautiful, I think that's the highlight of the game - but it is *tiny*, imo it feels I am playing in shoebox sized zones, that are not even boxes, but corridors that are connecting small areas together. It feels very claustrophobic at times.

Also dungeons - most of them are just a bunch of corridors with tiny rooms - and they are done very bland IMO and are still TINY.

Remember Guk from EQ1 - bunch of corridors with rooms - but remember how big and intricate in design they were? And that was 1999. Yeah. Think about that for a minute.

Pretty much my feelings also

Zenimax kicked my dog

  Panther2103

Hard Core Member

Joined: 1/09/08
Posts: 2073

10/01/13 4:32:50 PM#16
It was different back in Vanilla WoW. They strived to make it work with the engine to be completely open world other than dungeons. No loading unless you were travelling on a zepplin.  The engine of FFXIV wouldn't allow it to be completely open world as far as I know, it seems like it might cause lag issues seeing as they kind of already have some. The game is gorgeous as it is, and why does it matter that much if there's loading occasionally, sure it would be nice to have it completely open, but at the same time it works fine without it, if it allows the game to work better with the server structure as is.
  SmellyNanner

Apprentice Member

Joined: 6/02/13
Posts: 155

10/01/13 4:36:34 PM#17
Originally posted by DMKano

Think about Vanguard open world or even better ArcheAge (not many have played it yet I guess) - those worlds feel vast and immersive because they are. In ArcheAge especially the vastness and "realness" really hits home - you can explore land, air and deep underwater areas - and it's all there, you can go everywhere seamlessly - no loading screens, you really get a sense of awe and a feeling of living in a huge world in that game.

In FFARR - you are locked in a tiny sections of the world, can't climb any tall peaks, can dive underwater (yet), can glide or fly.

Now FFARR's world is beautiful, I think that's the highlight of the game - but it is *tiny*, imo it feels I am playing in shoebox sized zones, that are not even boxes, but corridors that are connecting small areas together. It feels very claustrophobic at times.

Also dungeons - most of them are just a bunch of corridors with tiny rooms - and they are done very bland IMO and are still TINY.

Remember Guk from EQ1 - bunch of corridors with rooms - but remember how big and intricate in design they were? And that was 1999. Yeah. Think about that for a minute.

Kind of off topic.. But as a player that's bored with MMORPG's... (Rift, Tera, WoW, FF:ARR you know.. run of the mill MMORPG's)

Should I give Vanguard a try? Is it worth it? Is it different? Maybe more in depth than these other MMORPG's. I want to play an MMORPG but none that I've listed. Should I try Vanguard?

  jazz.be

Novice Member

Joined: 8/26/06
Posts: 781

10/01/13 4:40:22 PM#18

I think there are little similarities between Vanilla WoW and FF xiv.

Obvously open world. The world felt huge, and still does even though they made travelling so much easier.

There was little hand holding progress. Sure there were quests all over the place but you either take them or don't. There was no "story quest" or "main quest". You take quests for xp and rewards, or you don't. And if you happen to enjoy the quest, well good for you.

The quests in Vanilla were so much better to. You really had to read the quest text to know where to go and what to look for. You actually were forced to pay attention.

 

More could be said on this matter, but these 3 points alone makes these two games so different from each other.

  laserit

Elite Member

Joined: 3/24/10
Posts: 1447

Confusius say: Man who go to bed with itchy bum wake up with stinky finger

10/01/13 4:48:45 PM#19
Originally posted by SmellyNanner
Originally posted by DMKano

Think about Vanguard open world or even better ArcheAge (not many have played it yet I guess) - those worlds feel vast and immersive because they are. In ArcheAge especially the vastness and "realness" really hits home - you can explore land, air and deep underwater areas - and it's all there, you can go everywhere seamlessly - no loading screens, you really get a sense of awe and a feeling of living in a huge world in that game.

In FFARR - you are locked in a tiny sections of the world, can't climb any tall peaks, can dive underwater (yet), can glide or fly.

Now FFARR's world is beautiful, I think that's the highlight of the game - but it is *tiny*, imo it feels I am playing in shoebox sized zones, that are not even boxes, but corridors that are connecting small areas together. It feels very claustrophobic at times.

Also dungeons - most of them are just a bunch of corridors with tiny rooms - and they are done very bland IMO and are still TINY.

Remember Guk from EQ1 - bunch of corridors with rooms - but remember how big and intricate in design they were? And that was 1999. Yeah. Think about that for a minute.

Kind of off topic.. But as a player that's bored with MMORPG's... (Rift, Tera, WoW, FF:ARR you know.. run of the mill MMORPG's)

Should I give Vanguard a try? Is it worth it? Is it different? Maybe more in depth than these other MMORPG's. I want to play an MMORPG but none that I've listed. Should I try Vanguard?

Vanguard is F2P, you should definitely try it.

Zenimax kicked my dog

  SmellyNanner

Apprentice Member

Joined: 6/02/13
Posts: 155

10/01/13 4:53:56 PM#20
Originally posted by laserit
Originally posted by SmellyNanner
Originally posted by DMKano

Think about Vanguard open world or even better ArcheAge (not many have played it yet I guess) - those worlds feel vast and immersive because they are. In ArcheAge especially the vastness and "realness" really hits home - you can explore land, air and deep underwater areas - and it's all there, you can go everywhere seamlessly - no loading screens, you really get a sense of awe and a feeling of living in a huge world in that game.

In FFARR - you are locked in a tiny sections of the world, can't climb any tall peaks, can dive underwater (yet), can glide or fly.

Now FFARR's world is beautiful, I think that's the highlight of the game - but it is *tiny*, imo it feels I am playing in shoebox sized zones, that are not even boxes, but corridors that are connecting small areas together. It feels very claustrophobic at times.

Also dungeons - most of them are just a bunch of corridors with tiny rooms - and they are done very bland IMO and are still TINY.

Remember Guk from EQ1 - bunch of corridors with rooms - but remember how big and intricate in design they were? And that was 1999. Yeah. Think about that for a minute.

Kind of off topic.. But as a player that's bored with MMORPG's... (Rift, Tera, WoW, FF:ARR you know.. run of the mill MMORPG's)

Should I give Vanguard a try? Is it worth it? Is it different? Maybe more in depth than these other MMORPG's. I want to play an MMORPG but none that I've listed. Should I try Vanguard?

Vanguard is F2P, you should definitely try it.

Sold.. Currently Downloading it. Dunno why I've never bothered with it lol.

5 Pages 1 2 3 4 5 » Search