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EVE Online

EVE Online 

Jita (General)  » Who has Quit EVE Since odyssey?

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91 posts found
  Gardavsshade

Hard Core Member

Joined: 6/27/11
Posts: 653

10/22/13 7:23:54 AM#41
Originally posted by SpottyGekko

OP, I take it that for you, Ice Mining was EVE.

 

If it's virtually the only thing you ever do in the game, then I can understand how a significant change in this tiny part of the massive and complex EVE universe could appear to "fundamentally ruin" the gameplay.

 

But if you did not spend the majority of your EVE life in ice belts, then your post is a ridiculous exaggeration bordering on a childish tantrum. Why not be honest here ? You simply grew tired of the game and needed a justification for quitting.

Correct me if I am wrong, but it seems You assume Players DON'T spend their whole game time experience Mining in EvE. That is where you are wrong. Players have done just THAT for years.

I was a Miner before Barges were put in the game, and once they were the Bots started showing up. I continued to be a Miner, and only a Miner, for a year or so more.... and by then I realized I could never compete with the Bots, especially since most of them were being fielded by the Alliances. I tried Missions, Trading, even just Hauling, but I didn't really enjoy them. I was almost always in a Corp, I was the guy mining the Mins so we could build ships to keep the PvPers flying. I had my niche and I was needed.... but even the bots ruined that.

So I quit EvE. I never had any desire to do anything else but be a Miner. I loved it.... but I wasn't going to try and compete with a software program that could mine 23/7.

The Ice Miners... their kind were born with the Barges and they had no reason to leave while "Ice Is Eternal"... now that too has changed. I always felt that it was completely bogus that I could Mine an Asteroid Belt to crumbs and have to move on and find another while the Ice Miners could sit all day and just mine away, never having to worry about the Ice disappearing.

Good Change in my opinion. Long needed.

  Rekindle

Apprentice Member

Joined: 3/03/05
Posts: 1211

10/22/13 7:35:04 AM#42
Originally posted by Mors.Magne

So, CCP is like a supertanker that isn't travelling in our direction.

 

I like this analogy.  I've been playing these last few months with the understanding that nothing the game is doing is geared towards my interests.  A lot of pvp'rs are surprised to hear some people have struggled to enjoy other aspects of the game over the years.

 

I actually played the game primarily because I like space and space stuff.  CCP had the chance to really capitalize on the pve explorer but they can't even make the drone regions viable.

  hammarus

Novice Member

Joined: 11/11/10
Posts: 180

10/22/13 2:13:04 PM#43

I played the pvp, but now, slowly all ships in any given class are becoming the same.  For example you used to have several types of ships in each class for each race.  Like the Amarr had 3 battle cruisers, etc.  Now its becoming a case of there being 3 types of battle cruisers, (ie. assault battle cruiser), and you can pick the skin color which is based on race.  It is not completely this way yet, but they are working towards it.

Oh sure the weapon system is still racial, but that has become a matter of differentiating between pretty light colors and glowing dots.  They have been working here too to create same range same damage for each type within each class.

  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

10/22/13 4:10:10 PM#44
 
Originally posted by hammarus

I played the pvp, but now, slowly all ships in any given class are becoming the same.  For example you used to have several types of ships in each class for each race.  Like the Amarr had 3 battle cruisers, etc.  Now its becoming a case of there being 3 types of battle cruisers, (ie. assault battle cruiser), and you can pick the skin color which is based on race.  It is not completely this way yet, but they are working towards it.

Oh sure the weapon system is still racial, but that has become a matter of differentiating between pretty light colors and glowing dots.  They have been working here too to create same range same damage for each type within each class.

I empathise entirely.Making ships similar means the 180 million skillpoints on my main character is 3/4 irrelevant. in addition, I used to be a Vagabond pilot, but the speed was nerfed - nerfing the main characteristic of the ship. 

 

I believe the speed of the Cynabal hasn't yet been nerfed, but in my opinion, it's too expensive for casual roaming. A lot of people use it like wealthy people use supercars - for special occasions and poncing about - it's normally 'kept in the garage' 6 days a week.

  uplink4242

Advanced Member

Joined: 8/15/08
Posts: 235

10/28/13 5:37:19 AM#45

Wrong. CCP has been told multiple times from players that they should redirect efforts into game balancing, UI and new player experience instead of new shinys for some years now. They are now doing exactly what the community asked since the last 2 expansions. People that complain about ships have a short memory of the bullshit the game was some years back when only a small fraction of them were actually viable.

Just because they have other side projects, it does not mean they have less people working in EVE. If anything, the subscriber count which is higher than always indicates that they are expanding their studio and developers.

Of course, not every expansion can appease to everyone. I'm not saying Odyssey was particulary impressive or that Rubicon will either, but you should understand that 9-10 year players aren't really their main focus of interest when developing content.

  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

10/29/13 10:32:39 AM#46
Originally posted by uplink4242

Wrong. CCP has been told multiple times from players that they should redirect efforts into game balancing, UI and new player experience instead of new shinys for some years now. They are now doing exactly what the community asked since the last 2 expansions. People that complain about ships have a short memory of the bullshit the game was some years back when only a small fraction of them were actually viable.

Just because they have other side projects, it does not mean they have less people working in EVE. If anything, the subscriber count which is higher than always indicates that they are expanding their studio and developers.

Of course, not every expansion can appease to everyone. I'm not saying Odyssey was particulary impressive or that Rubicon will either, but you should understand that 9-10 year players aren't really their main focus of interest when developing content.

 

I don't believe for one minute that "CCP has been told multiple times from players that they should redirect efforts into game balancing [away from new content]..."

 

Who do you think these 'players' are most likely to be? I suspect they are CCP employees who see a chance to reduce their workload.

 

For example, as a player, what would you rather have - a 'tweaked' game of the same Eve Online or an entirely  new expansion of Eve Online?

BUT as an employee who wants to have a relaxing day and get home at 5.30pm, what would you rather do? Tweak something for a few hours, have some fun in the office, and get home early or work very hard for someone else's profits with no additional benefit to yourself?

 

 

  Loktofeit

Novice Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

10/29/13 10:57:50 AM#47
Originally posted by Mors.Magne
Originally posted by uplink4242

Wrong. CCP has been told multiple times from players that they should redirect efforts into game balancing, UI and new player experience instead of new shinys for some years now. They are now doing exactly what the community asked since the last 2 expansions. People that complain about ships have a short memory of the bullshit the game was some years back when only a small fraction of them were actually viable.

Just because they have other side projects, it does not mean they have less people working in EVE. If anything, the subscriber count which is higher than always indicates that they are expanding their studio and developers.

Of course, not every expansion can appease to everyone. I'm not saying Odyssey was particulary impressive or that Rubicon will either, but you should understand that 9-10 year players aren't really their main focus of interest when developing content.

I don't believe for one minute that "CCP has been told multiple times from players that they should redirect efforts into game balancing [away from new content]..."

Who do you think these 'players' are most likely to be? I suspect they are CCP employees who see a chance to reduce their workload.

For example, as a player, what would you rather have - a 'tweaked' game of the same Eve Online or an entirely  new expansion of Eve Online?

BUT as an employee who wants to have a relaxing day and get home at 5.30pm, what would you rather do? Tweak something for a few hours, have some fun in the office, and get home early or work very hard for someone else's profits with no additional benefit to yourself?

I envy you. Personally, I'd love to have absolutely no memory of CCP 2011. Well, except for the getting back on track part. That part was cool.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  jagd1

Novice Member

Joined: 1/30/07
Posts: 282

10/31/13 11:29:31 AM#48
Originally posted by Mors.Magne

As you may recall, Eve's new 'business model' (the beginning of the end?) was announced in 2008 (by the announcement of the end of 'walking in stations' and the announcement of the development of DUST). 

At that point, we entered a transition phase that went from highs - especially T3 and wormholes - to the sacking of lots of CCP workers and the transfer of clothing and building artwork from the Eve franchise to the upcoming WoD franchise.

 

You had been start playing at 2005 and still missed  a lot of things i think

1-It started at 2006 not 2008 ,  2006 is the date ccp started surveys ,since than company managed by surveys (Most of the changes decided by surveys mainly )  Guess who asked these questions most ? No not players , people who tried and left games ,people who dont play game

2-CCP had an easy financial ride until 2008 because iceland banks had a lot of money to borrow but  they collapsed at crisis went bankrupt , first result was skill training while not subbed removed althought CCP promised it would be kept when they launched serenity .Time changed and they also removed 90 days GTC  replaced by 60 ay ones for same price  , brought plex etc etc

3-Walking in stations is glorified nvidia APEX demo , they get paid to do .

4- They abondoned eve for Dust and  world of Darkness for long time with full of bugs while players suffers  around 2009-2010 iirc

5-Greed is good ,remember ?

6-Dont bring to vaga in to this talk ,it was at nano era ,because morons at CCP could not figure how modules they are adding would broke the game . CCP once nerfed speed tanking in history , before nerf there was no restrictions to AB-MWD  you could stack them and use large ones at every category ships .It nerfed eventually but this morons at CCP once more started speed tanking .

Add module /ship think later motto madet alot of mess  /unnecessary nerfs  .Think about first  Doomsday , who put 250km  AOE weapon ? That barges one of things put the game without deep thinking and created bots  but you still blame player but not people made this happen?

And i would prefer bug free game to non-working new content fyi .

  Hazelle

Novice Member

Joined: 1/20/11
Posts: 773

11/03/13 4:10:04 AM#49
Originally posted by Mors.Magne
Originally posted by uplink4242

Wrong. CCP has been told multiple times from players that they should redirect efforts into game balancing, UI and new player experience instead of new shinys for some years now. They are now doing exactly what the community asked since the last 2 expansions. People that complain about ships have a short memory of the bullshit the game was some years back when only a small fraction of them were actually viable.

Just because they have other side projects, it does not mean they have less people working in EVE. If anything, the subscriber count which is higher than always indicates that they are expanding their studio and developers.

Of course, not every expansion can appease to everyone. I'm not saying Odyssey was particulary impressive or that Rubicon will either, but you should understand that 9-10 year players aren't really their main focus of interest when developing content.

 

I don't believe for one minute that "CCP has been told multiple times from players that they should redirect efforts into game balancing [away from new content]..."

 

Who do you think these 'players' are most likely to be? I suspect they are CCP employees who see a chance to reduce their workload.

 

For example, as a player, what would you rather have - a 'tweaked' game of the same Eve Online or an entirely  new expansion of Eve Online?

BUT as an employee who wants to have a relaxing day and get home at 5.30pm, what would you rather do? Tweak something for a few hours, have some fun in the office, and get home early or work very hard for someone else's profits with no additional benefit to yourself?

 

 

As a player I'd rather have CCP focus on the things they can actually acheive instead of kicking something out the door and never looking at it again.

They'd promise a mountain but deliver a molehill.

  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

11/04/13 11:38:59 AM#50
Originally posted by Hazelle
Originally posted by Mors.Magne
Originally posted by uplink4242

Wrong. CCP has been told multiple times from players that they should redirect efforts into game balancing, UI and new player experience instead of new shinys for some years now. They are now doing exactly what the community asked since the last 2 expansions. People that complain about ships have a short memory of the bullshit the game was some years back when only a small fraction of them were actually viable.

Just because they have other side projects, it does not mean they have less people working in EVE. If anything, the subscriber count which is higher than always indicates that they are expanding their studio and developers.

Of course, not every expansion can appease to everyone. I'm not saying Odyssey was particulary impressive or that Rubicon will either, but you should understand that 9-10 year players aren't really their main focus of interest when developing content.

 

I don't believe for one minute that "CCP has been told multiple times from players that they should redirect efforts into game balancing [away from new content]..."

 

Who do you think these 'players' are most likely to be? I suspect they are CCP employees who see a chance to reduce their workload.

 

For example, as a player, what would you rather have - a 'tweaked' game of the same Eve Online or an entirely  new expansion of Eve Online?

BUT as an employee who wants to have a relaxing day and get home at 5.30pm, what would you rather do? Tweak something for a few hours, have some fun in the office, and get home early or work very hard for someone else's profits with no additional benefit to yourself?

 

 

As a player I'd rather have CCP focus on the things they can actually acheive instead of kicking something out the door and never looking at it again.

They'd promise a mountain but deliver a molehill.

I totally disagree with you.

T3 and sleeper wormholes came out in the same expansion, and they were both totally brilliant.

With CCP's current business model, an expansion like that will never ever happen again.

The best you can hope for will be a Well Balanced Game* that everyone will get bored of within a few months - so ushering in the next round of cheap adjustments.

 

*The definition of a 'Well Balanced Game' is a subjective opinion provided by a player who is given an 'I Win' button through developer oversight.

  Hazelle

Novice Member

Joined: 1/20/11
Posts: 773

11/05/13 1:39:22 AM#51
Originally posted by Mors.Magne
Originally posted by Hazelle
Originally posted by Mors.Magne
Originally posted by uplink4242

Wrong. CCP has been told multiple times from players that they should redirect efforts into game balancing, UI and new player experience instead of new shinys for some years now. They are now doing exactly what the community asked since the last 2 expansions. People that complain about ships have a short memory of the bullshit the game was some years back when only a small fraction of them were actually viable.

Just because they have other side projects, it does not mean they have less people working in EVE. If anything, the subscriber count which is higher than always indicates that they are expanding their studio and developers.

Of course, not every expansion can appease to everyone. I'm not saying Odyssey was particulary impressive or that Rubicon will either, but you should understand that 9-10 year players aren't really their main focus of interest when developing content.

 

I don't believe for one minute that "CCP has been told multiple times from players that they should redirect efforts into game balancing [away from new content]..."

 

Who do you think these 'players' are most likely to be? I suspect they are CCP employees who see a chance to reduce their workload.

 

For example, as a player, what would you rather have - a 'tweaked' game of the same Eve Online or an entirely  new expansion of Eve Online?

BUT as an employee who wants to have a relaxing day and get home at 5.30pm, what would you rather do? Tweak something for a few hours, have some fun in the office, and get home early or work very hard for someone else's profits with no additional benefit to yourself?

 

 

As a player I'd rather have CCP focus on the things they can actually acheive instead of kicking something out the door and never looking at it again.

They'd promise a mountain but deliver a molehill.

I totally disagree with you.

T3 and sleeper wormholes came out in the same expansion, and they were both totally brilliant.

With CCP's current business model, an expansion like that will never ever happen again.

The best you can hope for will be a Well Balanced Game* that everyone will get bored of within a few months - so ushering in the next round of cheap adjustments.

 

*The definition of a 'Well Balanced Game' is a subjective opinion provided by a player who is given an 'I Win' button through developer oversight.

Yeah new ships are something we'll never see again as long as you don't count the tier 3 BCs, the destroyers, ore frigate, navy BCs, and the new sisters exploration ships; you are correct, there will be no new ships in eve, not even if you count the new T2 BS bastion mode.

And new areas of space to inhabit are also off the table as long as you ignore their future plans to allow players to discover new areas of space and add those areas to the known universe.

It's been two years since the threat of an incarna exodus changed CCPs focus and the game has broken it's record on player subs and most players in a single battle; sounds like eve is on the very edge of losing all of their subs to me. 

  uplink4242

Advanced Member

Joined: 8/15/08
Posts: 235

11/05/13 4:32:26 AM#52
Not to mention... I'd rather have a bunch of balancing and adjusting updates instead of another batch of pants down retarded ships like those T3s are (which are still waiting for rebalancing in near future).
  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

11/05/13 6:50:48 AM#53
Originally posted by Hazelle
Originally posted by Mors.Magne
Originally posted by Hazelle
Originally posted by Mors.Magne
Originally posted by uplink4242

Wrong. CCP has been told multiple times from players that they should redirect efforts into game balancing, UI and new player experience instead of new shinys for some years now. They are now doing exactly what the community asked since the last 2 expansions. People that complain about ships have a short memory of the bullshit the game was some years back when only a small fraction of them were actually viable.

Just because they have other side projects, it does not mean they have less people working in EVE. If anything, the subscriber count which is higher than always indicates that they are expanding their studio and developers.

Of course, not every expansion can appease to everyone. I'm not saying Odyssey was particulary impressive or that Rubicon will either, but you should understand that 9-10 year players aren't really their main focus of interest when developing content.

 

I don't believe for one minute that "CCP has been told multiple times from players that they should redirect efforts into game balancing [away from new content]..."

 

Who do you think these 'players' are most likely to be? I suspect they are CCP employees who see a chance to reduce their workload.

 

For example, as a player, what would you rather have - a 'tweaked' game of the same Eve Online or an entirely  new expansion of Eve Online?

BUT as an employee who wants to have a relaxing day and get home at 5.30pm, what would you rather do? Tweak something for a few hours, have some fun in the office, and get home early or work very hard for someone else's profits with no additional benefit to yourself?

 

 

As a player I'd rather have CCP focus on the things they can actually acheive instead of kicking something out the door and never looking at it again.

They'd promise a mountain but deliver a molehill.

I totally disagree with you.

T3 and sleeper wormholes came out in the same expansion, and they were both totally brilliant.

With CCP's current business model, an expansion like that will never ever happen again.

The best you can hope for will be a Well Balanced Game* that everyone will get bored of within a few months - so ushering in the next round of cheap adjustments.

 

*The definition of a 'Well Balanced Game' is a subjective opinion provided by a player who is given an 'I Win' button through developer oversight.

Yeah new ships are something we'll never see again as long as you don't count the tier 3 BCs, the destroyers, ore frigate, navy BCs, and the new sisters exploration ships; you are correct, there will be no new ships in eve, not even if you count the new T2 BS bastion mode.

And new areas of space to inhabit are also off the table as long as you ignore their future plans to allow players to discover new areas of space and add those areas to the known universe.

It's been two years since the threat of an incarna exodus changed CCPs focus and the game has broken it's record on player subs and most players in a single battle; sounds like eve is on the very edge of losing all of their subs to me. 

Perhaps I should have emphasised the new wormholes rather than the T3 ships. (Although the T3 ships are very different from the 'standard' ships you are referring to - you are not really comparing like-with-like at all).

 

The problem with adding a few new ships per year is that we already have hundreds of ships to choose from.  Adding further ships is subject to the Law of Diminishing Returns.

 

What Eve Online needs is something new and big - like wormholes - that offers a whole new style of gameplay.

 

By the way, are you a CCP dev by any chance? 

  Hazelle

Novice Member

Joined: 1/20/11
Posts: 773

11/05/13 7:21:23 PM#54
Originally posted by Mors.Magne
Originally posted by Hazelle
Originally posted by Mors.Magne
Originally posted by Hazelle
Originally posted by Mors.Magne
Originally posted by uplink4242

Wrong. CCP has been told multiple times from players that they should redirect efforts into game balancing, UI and new player experience instead of new shinys for some years now. They are now doing exactly what the community asked since the last 2 expansions. People that complain about ships have a short memory of the bullshit the game was some years back when only a small fraction of them were actually viable.

Just because they have other side projects, it does not mean they have less people working in EVE. If anything, the subscriber count which is higher than always indicates that they are expanding their studio and developers.

Of course, not every expansion can appease to everyone. I'm not saying Odyssey was particulary impressive or that Rubicon will either, but you should understand that 9-10 year players aren't really their main focus of interest when developing content.

 

I don't believe for one minute that "CCP has been told multiple times from players that they should redirect efforts into game balancing [away from new content]..."

 

Who do you think these 'players' are most likely to be? I suspect they are CCP employees who see a chance to reduce their workload.

 

For example, as a player, what would you rather have - a 'tweaked' game of the same Eve Online or an entirely  new expansion of Eve Online?

BUT as an employee who wants to have a relaxing day and get home at 5.30pm, what would you rather do? Tweak something for a few hours, have some fun in the office, and get home early or work very hard for someone else's profits with no additional benefit to yourself?

 

 

As a player I'd rather have CCP focus on the things they can actually acheive instead of kicking something out the door and never looking at it again.

They'd promise a mountain but deliver a molehill.

I totally disagree with you.

T3 and sleeper wormholes came out in the same expansion, and they were both totally brilliant.

With CCP's current business model, an expansion like that will never ever happen again.

The best you can hope for will be a Well Balanced Game* that everyone will get bored of within a few months - so ushering in the next round of cheap adjustments.

 

*The definition of a 'Well Balanced Game' is a subjective opinion provided by a player who is given an 'I Win' button through developer oversight.

Yeah new ships are something we'll never see again as long as you don't count the tier 3 BCs, the destroyers, ore frigate, navy BCs, and the new sisters exploration ships; you are correct, there will be no new ships in eve, not even if you count the new T2 BS bastion mode.

And new areas of space to inhabit are also off the table as long as you ignore their future plans to allow players to discover new areas of space and add those areas to the known universe.

It's been two years since the threat of an incarna exodus changed CCPs focus and the game has broken it's record on player subs and most players in a single battle; sounds like eve is on the very edge of losing all of their subs to me. 

Perhaps I should have emphasised the new wormholes rather than the T3 ships. (Although the T3 ships are very different from the 'standard' ships you are referring to - you are not really comparing like-with-like at all).

 

The problem with adding a few new ships per year is that we already have hundreds of ships to choose from.  Adding further ships is subject to the Law of Diminishing Returns.

 

What Eve Online needs is something new and big - like wormholes - that offers a whole new style of gameplay.

 

By the way, are you a CCP dev by any chance? 

To counter the problem you've described above, which is a current problem in the game, they are currently working to rebalance the old existing ships which is something you recognize as a problem but would rather CCP focus on something else.  I'd perfer them to focus on it.

CCP offers free expansions.  Under other development companies they produce an expansion and then bill the players for it recovering the cost of the development plu$ a bit on the $ide; CCP can't do that so getting a mists of pandaria or a jump to light speed expansion is rare but not impossible, it will just take longer to develop.  Add to that the player driven market.  Add to that player expectations with the skills and gamestyle they've come to expect when they login to eve (the point of this thread).  Add to that the fact that there are areas in the game that badly needed to be revamped, rebalanced, reworked, improved, changed, and/or added to.

I'm sure there will be a time for whole new styles of gameplay but first thing is first.

No I don't work for CCP but I'll give them a break, especially since I don't pay them any money.

  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

11/18/13 8:49:36 AM#55
Originally posted by Hazelle
Originally posted by Mors.Magne
Originally posted by Hazelle
Originally posted by Mors.Magne
Originally posted by Hazelle
Originally posted by Mors.Magne
Originally posted by uplink4242

Wrong. CCP has been told multiple times from players that they should redirect efforts into game balancing, UI and new player experience instead of new shinys for some years now. They are now doing exactly what the community asked since the last 2 expansions. People that complain about ships have a short memory of the bullshit the game was some years back when only a small fraction of them were actually viable.

Just because they have other side projects, it does not mean they have less people working in EVE. If anything, the subscriber count which is higher than always indicates that they are expanding their studio and developers.

Of course, not every expansion can appease to everyone. I'm not saying Odyssey was particulary impressive or that Rubicon will either, but you should understand that 9-10 year players aren't really their main focus of interest when developing content.

 

I don't believe for one minute that "CCP has been told multiple times from players that they should redirect efforts into game balancing [away from new content]..."

 

Who do you think these 'players' are most likely to be? I suspect they are CCP employees who see a chance to reduce their workload.

 

For example, as a player, what would you rather have - a 'tweaked' game of the same Eve Online or an entirely  new expansion of Eve Online?

BUT as an employee who wants to have a relaxing day and get home at 5.30pm, what would you rather do? Tweak something for a few hours, have some fun in the office, and get home early or work very hard for someone else's profits with no additional benefit to yourself?

 

 

As a player I'd rather have CCP focus on the things they can actually acheive instead of kicking something out the door and never looking at it again.

They'd promise a mountain but deliver a molehill.

I totally disagree with you.

T3 and sleeper wormholes came out in the same expansion, and they were both totally brilliant.

With CCP's current business model, an expansion like that will never ever happen again.

The best you can hope for will be a Well Balanced Game* that everyone will get bored of within a few months - so ushering in the next round of cheap adjustments.

 

*The definition of a 'Well Balanced Game' is a subjective opinion provided by a player who is given an 'I Win' button through developer oversight.

Yeah new ships are something we'll never see again as long as you don't count the tier 3 BCs, the destroyers, ore frigate, navy BCs, and the new sisters exploration ships; you are correct, there will be no new ships in eve, not even if you count the new T2 BS bastion mode.

And new areas of space to inhabit are also off the table as long as you ignore their future plans to allow players to discover new areas of space and add those areas to the known universe.

It's been two years since the threat of an incarna exodus changed CCPs focus and the game has broken it's record on player subs and most players in a single battle; sounds like eve is on the very edge of losing all of their subs to me. 

Perhaps I should have emphasised the new wormholes rather than the T3 ships. (Although the T3 ships are very different from the 'standard' ships you are referring to - you are not really comparing like-with-like at all).

 

The problem with adding a few new ships per year is that we already have hundreds of ships to choose from.  Adding further ships is subject to the Law of Diminishing Returns.

 

What Eve Online needs is something new and big - like wormholes - that offers a whole new style of gameplay.

 

By the way, are you a CCP dev by any chance? 

To counter the problem you've described above, which is a current problem in the game, they are currently working to rebalance the old existing ships which is something you recognize as a problem but would rather CCP focus on something else.  I'd perfer them to focus on it.

CCP offers free expansions.  Under other development companies they produce an expansion and then bill the players for it recovering the cost of the development plu$ a bit on the $ide; CCP can't do that so getting a mists of pandaria or a jump to light speed expansion is rare but not impossible, it will just take longer to develop.  Add to that the player driven market.  Add to that player expectations with the skills and gamestyle they've come to expect when they login to eve (the point of this thread).  Add to that the fact that there are areas in the game that badly needed to be revamped, rebalanced, reworked, improved, changed, and/or added to.

I'm sure there will be a time for whole new styles of gameplay but first thing is first.

No I don't work for CCP but I'll give them a break, especially since I don't pay them any money.

No - you're putting words into my mouth - and you are wrong on just about everything. 

 

It's impossible to balance a game so that 100% of players continue to remain satisfied. Trying to rebalance Eve is a fool's errand. However, 'rebalencing' gives the illusion that CCP are doing something useful to improve the game, when they are not. It's a cheap PR trick - so in a sense they are not being fools at all - they are stringing people - like you - along.

 

CCP does not offer free expansions! You pay for them with your subscription! Eve very expensive for just a game - 10 $ or £ or Euros per month! I am sure that a significant amount of this doesn't go on Eve - it goes on WoD, Valkryie, and propping up DUST etc.

  Hazelle

Novice Member

Joined: 1/20/11
Posts: 773

11/20/13 3:59:36 AM#56
Originally posted by Mors.Magne
Originally posted by Hazelle
Originally posted by Mors.Magne
Originally posted by Hazelle
Originally posted by Mors.Magne
Originally posted by Hazelle
Originally posted by Mors.Magne
Originally posted by uplink4242

Wrong. CCP has been told multiple times from players that they should redirect efforts into game balancing, UI and new player experience instead of new shinys for some years now. They are now doing exactly what the community asked since the last 2 expansions. People that complain about ships have a short memory of the bullshit the game was some years back when only a small fraction of them were actually viable.

Just because they have other side projects, it does not mean they have less people working in EVE. If anything, the subscriber count which is higher than always indicates that they are expanding their studio and developers.

Of course, not every expansion can appease to everyone. I'm not saying Odyssey was particulary impressive or that Rubicon will either, but you should understand that 9-10 year players aren't really their main focus of interest when developing content.

 

I don't believe for one minute that "CCP has been told multiple times from players that they should redirect efforts into game balancing [away from new content]..."

 

Who do you think these 'players' are most likely to be? I suspect they are CCP employees who see a chance to reduce their workload.

 

For example, as a player, what would you rather have - a 'tweaked' game of the same Eve Online or an entirely  new expansion of Eve Online?

BUT as an employee who wants to have a relaxing day and get home at 5.30pm, what would you rather do? Tweak something for a few hours, have some fun in the office, and get home early or work very hard for someone else's profits with no additional benefit to yourself?

 

 

As a player I'd rather have CCP focus on the things they can actually acheive instead of kicking something out the door and never looking at it again.

They'd promise a mountain but deliver a molehill.

I totally disagree with you.

T3 and sleeper wormholes came out in the same expansion, and they were both totally brilliant.

With CCP's current business model, an expansion like that will never ever happen again.

The best you can hope for will be a Well Balanced Game* that everyone will get bored of within a few months - so ushering in the next round of cheap adjustments.

 

*The definition of a 'Well Balanced Game' is a subjective opinion provided by a player who is given an 'I Win' button through developer oversight.

Yeah new ships are something we'll never see again as long as you don't count the tier 3 BCs, the destroyers, ore frigate, navy BCs, and the new sisters exploration ships; you are correct, there will be no new ships in eve, not even if you count the new T2 BS bastion mode.

And new areas of space to inhabit are also off the table as long as you ignore their future plans to allow players to discover new areas of space and add those areas to the known universe.

It's been two years since the threat of an incarna exodus changed CCPs focus and the game has broken it's record on player subs and most players in a single battle; sounds like eve is on the very edge of losing all of their subs to me. 

Perhaps I should have emphasised the new wormholes rather than the T3 ships. (Although the T3 ships are very different from the 'standard' ships you are referring to - you are not really comparing like-with-like at all).

 

The problem with adding a few new ships per year is that we already have hundreds of ships to choose from.  Adding further ships is subject to the Law of Diminishing Returns.

 

What Eve Online needs is something new and big - like wormholes - that offers a whole new style of gameplay.

 

By the way, are you a CCP dev by any chance? 

To counter the problem you've described above, which is a current problem in the game, they are currently working to rebalance the old existing ships which is something you recognize as a problem but would rather CCP focus on something else.  I'd perfer them to focus on it.

CCP offers free expansions.  Under other development companies they produce an expansion and then bill the players for it recovering the cost of the development plu$ a bit on the $ide; CCP can't do that so getting a mists of pandaria or a jump to light speed expansion is rare but not impossible, it will just take longer to develop.  Add to that the player driven market.  Add to that player expectations with the skills and gamestyle they've come to expect when they login to eve (the point of this thread).  Add to that the fact that there are areas in the game that badly needed to be revamped, rebalanced, reworked, improved, changed, and/or added to.

I'm sure there will be a time for whole new styles of gameplay but first thing is first.

No I don't work for CCP but I'll give them a break, especially since I don't pay them any money.

No - you're putting words into my mouth - and you are wrong on just about everything. 

 

It's impossible to balance a game so that 100% of players continue to remain satisfied. Trying to rebalance Eve is a fool's errand. However, 'rebalencing' gives the illusion that CCP are doing something useful to improve the game, when they are not. It's a cheap PR trick - so in a sense they are not being fools at all - they are stringing people - like you - along.

 

CCP does not offer free expansions! You pay for them with your subscription! Eve very expensive for just a game - 10 $ or £ or Euros per month! I am sure that a significant amount of this doesn't go on Eve - it goes on WoD, Valkryie, and propping up DUST etc.

"Adding further ships is subject to the Law of Diminishing Returns." Was your complaint not mine.  I was happy with my Tengu but they made the CNR a bit better in the last expansion so now I'm happy with it; what's that you say?  The golem is now worth looking into for this expansion?  Curse you CCP and your cheap PR tricks and illusions that have somehow forced me out of the tengu I've been flying for the past few years, landed me into a CNR, and given me the goal of flying a golem.

Are you telling me that CCP is purposefully trying to string me along month after month in a fiendish attempt to collect subscription dollars from me?  Good god!  Why hasn't MMORPG.com done an exposé on these dirty deeds?  You've certainly opened my eyes about this evil business practice and in the future I'll be sure to give my monthly subscription dollars to a MMORPG game company that isn't interested in retaining me as a monthly customer.

The price you pay as a sub for eve online is the industry standard for a subscription based MMORPG, but what isn't industry standard is that CCP doesn't charge an extra amount of money for expansions, therefor, one can legitimately call them free under those terms (I described all of this above).

  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

11/20/13 4:27:47 AM#57
Originally posted by Hazelle
Originally posted by Mors.Magne
Originally posted by Hazelle
Originally posted by Mors.Magne
Originally posted by Hazelle
Originally posted by Mors.Magne
Originally posted by Hazelle
Originally posted by Mors.Magne
Originally posted by uplink4242

Wrong. CCP has been told multiple times from players that they should redirect efforts into game balancing, UI and new player experience instead of new shinys for some years now. They are now doing exactly what the community asked since the last 2 expansions. People that complain about ships have a short memory of the bullshit the game was some years back when only a small fraction of them were actually viable.

Just because they have other side projects, it does not mean they have less people working in EVE. If anything, the subscriber count which is higher than always indicates that they are expanding their studio and developers.

Of course, not every expansion can appease to everyone. I'm not saying Odyssey was particulary impressive or that Rubicon will either, but you should understand that 9-10 year players aren't really their main focus of interest when developing content.

 

I don't believe for one minute that "CCP has been told multiple times from players that they should redirect efforts into game balancing [away from new content]..."

 

Who do you think these 'players' are most likely to be? I suspect they are CCP employees who see a chance to reduce their workload.

 

For example, as a player, what would you rather have - a 'tweaked' game of the same Eve Online or an entirely  new expansion of Eve Online?

BUT as an employee who wants to have a relaxing day and get home at 5.30pm, what would you rather do? Tweak something for a few hours, have some fun in the office, and get home early or work very hard for someone else's profits with no additional benefit to yourself?

 

 

As a player I'd rather have CCP focus on the things they can actually acheive instead of kicking something out the door and never looking at it again.

They'd promise a mountain but deliver a molehill.

I totally disagree with you.

T3 and sleeper wormholes came out in the same expansion, and they were both totally brilliant.

With CCP's current business model, an expansion like that will never ever happen again.

The best you can hope for will be a Well Balanced Game* that everyone will get bored of within a few months - so ushering in the next round of cheap adjustments.

 

*The definition of a 'Well Balanced Game' is a subjective opinion provided by a player who is given an 'I Win' button through developer oversight.

Yeah new ships are something we'll never see again as long as you don't count the tier 3 BCs, the destroyers, ore frigate, navy BCs, and the new sisters exploration ships; you are correct, there will be no new ships in eve, not even if you count the new T2 BS bastion mode.

And new areas of space to inhabit are also off the table as long as you ignore their future plans to allow players to discover new areas of space and add those areas to the known universe.

It's been two years since the threat of an incarna exodus changed CCPs focus and the game has broken it's record on player subs and most players in a single battle; sounds like eve is on the very edge of losing all of their subs to me. 

Perhaps I should have emphasised the new wormholes rather than the T3 ships. (Although the T3 ships are very different from the 'standard' ships you are referring to - you are not really comparing like-with-like at all).

 

The problem with adding a few new ships per year is that we already have hundreds of ships to choose from.  Adding further ships is subject to the Law of Diminishing Returns.

 

What Eve Online needs is something new and big - like wormholes - that offers a whole new style of gameplay.

 

By the way, are you a CCP dev by any chance? 

To counter the problem you've described above, which is a current problem in the game, they are currently working to rebalance the old existing ships which is something you recognize as a problem but would rather CCP focus on something else.  I'd perfer them to focus on it.

CCP offers free expansions.  Under other development companies they produce an expansion and then bill the players for it recovering the cost of the development plu$ a bit on the $ide; CCP can't do that so getting a mists of pandaria or a jump to light speed expansion is rare but not impossible, it will just take longer to develop.  Add to that the player driven market.  Add to that player expectations with the skills and gamestyle they've come to expect when they login to eve (the point of this thread).  Add to that the fact that there are areas in the game that badly needed to be revamped, rebalanced, reworked, improved, changed, and/or added to.

I'm sure there will be a time for whole new styles of gameplay but first thing is first.

No I don't work for CCP but I'll give them a break, especially since I don't pay them any money.

No - you're putting words into my mouth - and you are wrong on just about everything. 

 

It's impossible to balance a game so that 100% of players continue to remain satisfied. Trying to rebalance Eve is a fool's errand. However, 'rebalencing' gives the illusion that CCP are doing something useful to improve the game, when they are not. It's a cheap PR trick - so in a sense they are not being fools at all - they are stringing people - like you - along.

 

CCP does not offer free expansions! You pay for them with your subscription! Eve very expensive for just a game - 10 $ or £ or Euros per month! I am sure that a significant amount of this doesn't go on Eve - it goes on WoD, Valkryie, and propping up DUST etc.

"Adding further ships is subject to the Law of Diminishing Returns." Was your complaint not mine.  I was happy with my Tengu but they made the CNR a bit better in the last expansion so now I'm happy with it; what's that you say?  The golem is now worth looking into for this expansion?  Curse you CCP and your cheap PR tricks and illusions that have somehow forced me out of the tengu I've been flying for the past few years, landed me into a CNR, and given me the goal of flying a golem.

Are you telling me that CCP is purposefully trying to string me along month after month in a fiendish attempt to collect subscription dollars from me?  Good god!  Why hasn't MMORPG.com done an exposé on these dirty deeds?  You've certainly opened my eyes about this evil business practice and in the future I'll be sure to give my monthly subscription dollars to a MMORPG game company that isn't interested in retaining me as a monthly customer.

The price you pay as a sub for eve online is the industry standard for a subscription based MMORPG, but what isn't industry standard is that CCP doesn't charge an extra amount of money for expansions, therefor, one can legitimately call them free under those terms (I described all of this above).

 

I've changed my opinion of Rubicon - over the last few days more information has been released about the new expansion and it looks like a relatively good one - compared to other games. I like the addition of ghost sites and new marauder abilities.  

 

However, I won't be re-subbing because for the price of over £80 per year CCP should be developing Walking in Stations as well. And remember that most players have two accounts and do not have the cheaper yearly subscription, so most players are probably paying about £200 per year.

 

I am sure that £200 per year is well over the "industry standard" you are referring to. It's a Rolls Royce price for a game. If you pay the money for a Rolls Royce you expect a Rolls Royce.

  uplink4242

Advanced Member

Joined: 8/15/08
Posts: 235

11/20/13 2:53:57 PM#58

Except you can get other people to pay for your rolls royce. :P

Besides, eve is one of the few p2p games to have free expansions. I think Rubicon could be better, but it's definetly worth my time.

  Hazelle

Novice Member

Joined: 1/20/11
Posts: 773

11/21/13 5:08:05 PM#59

WIS features:

Walking in a station.

Yeah that's so much better than time dilation, revamped bounty hunter system, crimewatch, new ships, etc. etc. etc. Things that actually add to the game of eve online.  Being able to go for a stroll in a station isn't going to be the rise or fall of a PC or player corp in the eve universe.  No ships are destroyed when you have you toon sit down.  No fortunes will be made when you opt to have your toon stand.

As far as price goes:

Rift :  14.99 a month or $65.94 for 6 months + pay to play expansion

WoW: 14.99 a month or 77.94 for 6 months + pay to play expansion

SWTOR: 14.99 a month or 77.94 for 6 months + pay to play expansion

Eve:  14.95 per month or 71.70 for 6 months + no additional cost for expansions

You can see that the subscription price scheme is in line with the other games listed above, infact, it's cheaper than a few and you don't directly pay for expansions as you do for the other games listed.

Of course you could just choose to pay in PLEX and get everything for free.

 

 

  Iczer

Apprentice Member

Joined: 11/10/04
Posts: 105

I want a world in a sandbox ... not a theme park!

11/21/13 5:12:28 PM#60
Originally posted by Arakazi
I left the game, not because of anything in the expansion, but because I just got tired of it. I had seven years of EVE on and off and I just felt it was time for a change and time to move on to some other games. I'm not sure I'll be back, it's pretty unlikely, I just have no enthusiasm for it anymore.

/signed .... although I still maintain 2 accounts and log in while watching TV to market trade and chat with people I know in game. I still haven't had the enthusiasm to undock and actually do anything in about a year. 

 

 

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