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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Interview with VideoGamer.com

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38 posts found
  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2963

 
OP  9/22/13 7:07:31 PM#1

Nothing really new here, but it does touch on some of the more recent topics around why they went with subs, 3 faction PVP, target market, etc. I thought it was a pretty good interview.

http://www.videogamer.com/features/article/the_elder_scrolls_online_interview_everything_you_need_to_know_about_the_game.html

 

There Is Always Hope!

  Grunim

Advanced Member

Joined: 12/01/10
Posts: 84

9/22/13 7:31:11 PM#2
Thanks for posting the link, but their site appears to be down now.   Do you recall what they said the target market is for ESO?
  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2963

 
OP  9/22/13 11:33:17 PM#3
Originally posted by Grunim
Thanks for posting the link, but their site appears to be down now.   Do you recall what they said the target market is for ESO?

I just tried the link again and it works, but I copied that part of the interview for you anyway. :-)

 

VG: So would you say your main audience is going to be The Elder Scrolls fans or people that already play MMORPGs?

 

NK: We absolutely want both. All the way along the development process we’ve been very aware of the fact that there are these two groups. And of course there are also people that play both, but there are a set of people that have only played single-player Elder Scrolls games and this might be their first MMO experience.

 

VG: So you know how to lure in the singleplayer guys. You can say Elder Scrolls with friends and you’ll have their attention. What about those people that have only played MMOs within the same genre. What convinces them that TESO is worthwhile?

 

NK: It’s interesting to hear that switch. For such a long time we were actually a little bit more worried about the opposite. Like, are we doing enough to support The Elder Scrolls players? But I think it’s safe to say that during the last year, we’ve made some pretty significant pushes to ensuring that there are more Elder Scrolls things included. Things like adding the compass, putting in the first-person mode. Important parts of the franchise. As we’ve done that, the game has felt more and more like Elder Scrolls. That being said, it’s not like we’ve abandoned all the original goals: providing a social experience, providing a significant amount of end-game for every style of play - solo, group PvE, PvP. Those all a part of the game.

There Is Always Hope!

  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 1070

9/23/13 12:39:56 AM#4

Was amused by the comment from the original interview site.....  

"The more I see of this game it just seems to be a bland MMO with the elder scrolls name attached."

 

While trying to appeal to everyone they will water down each aspect to the point of being lackluster.   So sad.

If you are holding out for the perfect game, the only game you play will be the waiting one.

  xanthmetis

Advanced Member

Joined: 8/07/13
Posts: 119

9/23/13 12:56:09 AM#5
Has structured pvp/battleground type pvp been mentioned?

]

  Grunim

Advanced Member

Joined: 12/01/10
Posts: 84

9/23/13 11:25:53 AM#6

Thank you kindly for the excerpt, keithian.  The net can be a strange place and for some reason no pages for VideoGamer.com will load for me. 

 

Reading about their target audience being for both TES players and MMO players reminded me that this game might be the first MMO experience for some folks.    I'm looking forward to seeing how this grand experiment turns out.

  alterfenix

Novice Member

Joined: 3/05/10
Posts: 335

9/23/13 1:00:00 PM#7
Honestly still hopefully they will invest more into TES fans than MMO crowd (as in ppl that never played any TES game yet they stick with MMO games). if they do just that then this might work out well. If they don't then the whole speech about enough room for another MMO might be quickly proven to be incorrect.
  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7432

"Really officer, they're herbs."

9/23/13 1:01:10 PM#8
Originally posted by keithian
Originally posted by Grunim
Thanks for posting the link, but their site appears to be down now.   Do you recall what they said the target market is for ESO?

I just tried the link again and it works, but I copied that part of the interview for you anyway. :-)

 

VG: So would you say your main audience is going to be The Elder Scrolls fans or people that already play MMORPGs?

 

NK: We absolutely want both. All the way along the development process we’ve been very aware of the fact that there are these two groups. And of course there are also people that play both, but there are a set of people that have only played single-player Elder Scrolls games and this might be their first MMO experience.

 

VG: So you know how to lure in the singleplayer guys. You can say Elder Scrolls with friends and you’ll have their attention. What about those people that have only played MMOs within the same genre. What convinces them that TESO is worthwhile?

 

NK: It’s interesting to hear that switch. For such a long time we were actually a little bit more worried about the opposite. Like, are we doing enough to support The Elder Scrolls players? But I think it’s safe to say that during the last year, we’ve made some pretty significant pushes to ensuring that there are more Elder Scrolls things included. Things like adding the compass, putting in the first-person mode. Important parts of the franchise. As we’ve done that, the game has felt more and more like Elder Scrolls. That being said, it’s not like we’ve abandoned all the original goals: providing a social experience, providing a significant amount of end-game for every style of play - solo, group PvE, PvP. Those all a part of the game.

Yes, adding a compass to the UI, and first person mode makes it a TES game.   ::rolls eyes::

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2963

 
OP  9/23/13 1:03:32 PM#9
Originally posted by xanthmetis
Has structured pvp/battleground type pvp been mentioned?

Someone correct me if I'm wrong, but I don't believe this type of PVP is their focus for launch. Their focus is more 3 faction open AVA PVP in Cyrodill.

Here is what I found. Source is Tamriel Foundry

Campaigns

  • PvP comprises a major portion of endgame content in TES:O, with a mix of open-world AvA and instanced arenas. No one will be forced to PvP if they do not wish to do so, PvP participation is purely voluntary either by entering a battleground or Cyrodiil.(GI1),(GI10)
  • The focal point of PvP in TES:O is the war between the three player factions in the central province of Cyrodiil. This entire province is the stage for endgame PvP, and its geographic map is inspired directly from that used in TES4: Oblivion. The full size of the playable area of Cyrodiil is even (slightly) larger than the landmass portrayed in Oblivion, all Cyrodiil's major geographic landmarks and points of interest are present and will be immediately recognizable to fans of Oblivion.(GI1),(TF1)
  • The three faction system is designed to naturally balance and lend political intrigue to the persistent PvP endgame. If any one faction becomes too powerful, the other two factions naturally tend to work together to turn the tide of battle.(GI1),(GI3)
  • Players may begin participating in Cyrodiil from level 10 onwards. Players who are below level 50 recieve "battle-leveling" which enhances their attributes so they may participate and contribute to the alliance war. Battle-leveled players do not recieve the full complement of abilities, perks, or gear that a naturally leveled player would have, therefore a strong incentive to level and optimize your character remains present.(TF1)
  • Because of the megaserver technology, Cyrodiil needs to be separated into multiple instances. However, instead of random assignment of players, ZeniMax recognizes the importance of having static PvP communities for the sake of rivalry and investment in the state of the realm war. Therefore, players are assigned (or may select) a "campaign", which is a permanent parallel version of Cyrodiil's realm war to which they belong. Campaigns will be named after the major cities in the region.(TF1)
  • Campaigns are designed to accomodate approximately 2,000 concurrent players each. The number of active campaigns will be adjusted to compensate for overall server population if necessary.(TG1)
  • Guilds can collectively select a Cyrodiil campaign, and players will be able to switch campaigns, however this will impose some meaningful alliance point cost. However, you are prohibited from having characters from different factions in the same campaign.(TF1)
  • In order to maintain the PvP focus on the massive realm war in Cyrodiil, ZeniMax has elected to not include any form of structured or instanced PvP at launch. They want players' focus to be on the alliance war, which is the crowning facet of TESO's gameplay.(TF1)
  • Players from the same alliance may duel each other within the boundaries of Cyrodiil.(MR2)

There Is Always Hope!

  Drakephire

Apprentice Member

Joined: 4/02/13
Posts: 358

9/23/13 1:06:57 PM#10
Originally posted by Arglebargle

Was amused by the comment from the original interview site.....  

"The more I see of this game it just seems to be a bland MMO with the elder scrolls name attached."

 

While trying to appeal to everyone they will water down each aspect to the point of being lackluster.   So sad.

exactly my thought

  superconducting

Hard Core Member

Joined: 4/21/13
Posts: 703

9/23/13 11:18:28 PM#11

Thanks alot for the link. Konkle always gives us the good stuff. I am very happy with several pieces of information that came out of this interview:

 

First and foremost- Unrestricted (non-member) guild trading is confirmed. This is a HUGE relief for me. I was really worried I'd have to join guilds every time I had to trade. Now we know public guild stores are possible.

 

Second- Thieves guild, Dark Brotherhood, Stealing/Justice system are all confirmed as updates. We kind of knew this already but it's comforting to know they're working on it.

 

Next- Dueling is likely to be added in the future. I'm extremely pleased to hear this since sometimes I may be in the mood for PvPing 1 vs 1 with my buddy, or just want to avoid large-scale battles.


Then- I like the way filled soul gems are needed to revive. That totally fits with Elder scrolls.

 

The only major feature from TES they haven’t done, and which was already explained by them in the past, was pickpocketing. I still do hope they consider at least adding pickpocketing of NPCs at some point- that's always fun.

 

So overall It looks like several things are going in the right direction. My largest criterion is still "Does it feel like I'm playing Skyrim/ Elder Scrolls?" which only time will tell. But nice to know they've been addressing that very question.

  superconducting

Hard Core Member

Joined: 4/21/13
Posts: 703

9/23/13 11:23:09 PM#12
Originally posted by Arglebargle

Was amused by the comment from the original interview site.....  

"The more I see of this game it just seems to be a bland MMO with the elder scrolls name attached."

 

While trying to appeal to everyone they will water down each aspect to the point of being lackluster.   So sad.

That's a legitimate concern I hold as well but it's not necessarily true-- we won't know until we see the game the action.

  Sleepyfish

Advanced Member

Joined: 8/25/09
Posts: 342

9/24/13 8:16:39 AM#13
Originally posted by Teala
Originally posted by keithian
Originally posted by Grunim
Thanks for posting the link, but their site appears to be down now.   Do you recall what they said the target market is for ESO?

I just tried the link again and it works, but I copied that part of the interview for you anyway. :-)

 

VG: So would you say your main audience is going to be The Elder Scrolls fans or people that already play MMORPGs?

 

NK: We absolutely want both. All the way along the development process we’ve been very aware of the fact that there are these two groups. And of course there are also people that play both, but there are a set of people that have only played single-player Elder Scrolls games and this might be their first MMO experience.

 

VG: So you know how to lure in the singleplayer guys. You can say Elder Scrolls with friends and you’ll have their attention. What about those people that have only played MMOs within the same genre. What convinces them that TESO is worthwhile?

 

NK: It’s interesting to hear that switch. For such a long time we were actually a little bit more worried about the opposite. Like, are we doing enough to support The Elder Scrolls players? But I think it’s safe to say that during the last year, we’ve made some pretty significant pushes to ensuring that there are more Elder Scrolls things included. Things like adding the compass, putting in the first-person mode. Important parts of the franchise. As we’ve done that, the game has felt more and more like Elder Scrolls. That being said, it’s not like we’ve abandoned all the original goals: providing a social experience, providing a significant amount of end-game for every style of play - solo, group PvE, PvP. Those all a part of the game.

Yes, adding a compass to the UI, and first person mode makes it a TES game.   ::rolls eyes::

Typically when they start sounding less like game developers and more like door to door vacuum salesmen is when you really really need to worry. I always got the feeling during the TOR interviews that they were trying to sell me life insurance.

  MyBoot

Apprentice Member

Joined: 3/25/12
Posts: 153

9/24/13 9:40:53 PM#14

VG: You’ve recently announced a subscription model for TESO. Why did you opt to go with that model, rather than a free-to-play setup?

NK: I think it comes down to the fact that it’s what felt right for the IP. With free-to-play your always thinking about gates to different content. Like okay, now we’ve got to hit this situation where players will want to pay more, because they didn’t need to pay initially. Elder Scrolls is very much about open-world exploration, doing and finding things. If you’re constantly getting into situations where you’ve say, found a cool item and then you need to pay $0.50 to unlock it or whatever, it just wouldn’t feel right. Instead we wanted to the player to be able to pay up front and now you can do anything you want to do with unlimited restrictions. The subscription made sense.

 

I 100% agree with their answer to why they went the sub model.

  xanthmetis

Advanced Member

Joined: 8/07/13
Posts: 119

9/24/13 10:36:50 PM#15
Originally posted by keithian
  • In order to maintain the PvP focus on the massive realm war in Cyrodiil, ZeniMax has elected to not include any form of structured or instanced PvP at launch. They want players' focus to be on the alliance war, which

With not having structured pvp I am concerned the pvp will be a nasty zerg fest like gw2 rvr.  I really look forward to the 1v1 1v2 2v2 3v3 type set ups.  I feel it takes more skill.  I really do wonder if my needs in terms of pvp will be fulfilled.

]

  Sleepyfish

Advanced Member

Joined: 8/25/09
Posts: 342

9/24/13 11:53:23 PM#16
Originally posted by xanthmetis
Originally posted by keithian
  • In order to maintain the PvP focus on the massive realm war in Cyrodiil, ZeniMax has elected to not include any form of structured or instanced PvP at launch. They want players' focus to be on the alliance war, which

With not having structured pvp I am concerned the pvp will be a nasty zerg fest like gw2 rvr.  I really look forward to the 1v1 1v2 2v2 3v3 type set ups.  I feel it takes more skill.  I really do wonder if my needs in terms of pvp will be fulfilled.

They should have chopped it up differently. RVR would not be so bad if they made border zones between each faction as well as the central area rather than phasing the other factions out which sounds like a cost cutting lazy move to me. For pvp to survive you need competitive  matches arena style or something like that, some type of at least restricted world pvp zones where  you can hunt down other players or neutral non  safe towns. RVR is honeslty a piece you dont need to be successful that they concentrated on that. You can get everything you need from an RVR zone just by doing a instanced battleground type of thing. 

The RVR style is more of a niche mini game for pvp but nothing serious, it makes no sense to do it this way since when they could have just done an instance for it, have world pvp and sieges and PVE servers for the pvp haters then just do the siege battleground missions on your PVE server if thats what you want. 

I think they tried to copy the GW2 model and misread the market and now they are stuck selling a product they know will bomb. 

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2963

 
OP  9/25/13 1:23:57 AM#17
Originally posted by Sleepyfish
Originally posted by xanthmetis
Originally posted by keithian
  • In order to maintain the PvP focus on the massive realm war in Cyrodiil, ZeniMax has elected to not include any form of structured or instanced PvP at launch. They want players' focus to be on the alliance war, which

With not having structured pvp I am concerned the pvp will be a nasty zerg fest like gw2 rvr.  I really look forward to the 1v1 1v2 2v2 3v3 type set ups.  I feel it takes more skill.  I really do wonder if my needs in terms of pvp will be fulfilled.

They should have chopped it up differently. RVR would not be so bad if they made border zones between each faction as well as the central area rather than phasing the other factions out which sounds like a cost cutting lazy move to me. For pvp to survive you need competitive  matches arena style or something like that, some type of at least restricted world pvp zones where  you can hunt down other players or neutral non  safe towns. RVR is honeslty a piece you dont need to be successful that they concentrated on that. You can get everything you need from an RVR zone just by doing a instanced battleground type of thing. 

The RVR style is more of a niche mini game for pvp but nothing serious, it makes no sense to do it this way since when they could have just done an instance for it, have world pvp and sieges and PVE servers for the pvp haters then just do the siege battleground missions on your PVE server if thats what you want. 

I think they tried to copy the GW2 model and misread the market and now they are stuck selling a product they know will bomb. 

lol thats such a ridiculous last sentence regarding "they know will bomb". First, you can read their mind how? I want to know that trick. I want to be an Xman too lol. 

2nd, for every whiner that wants Battlegrounds, you will have an equal amount that claim battlegrounds is what has destroyed real PVP to cater to casuals and ultimately destroyed games like Warhammer which is all I used to hear when I was playing that game. 

Finally, they never said they won't do battegrounds, its just not their focus at launch..thank god...so hopefully they can focus on more important aspects.

There Is Always Hope!

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2637

110100100

9/25/13 2:21:00 AM#18


Originally posted by xanthmetis

Originally posted by keithian
  • In order to maintain the PvP focus on the massive realm war in Cyrodiil, ZeniMax has elected to not include any form of structured or instanced PvP at launch. They want players' focus to be on the alliance war, which

With not having structured pvp I am concerned the pvp will be a nasty zerg fest like gw2 rvr.  I really look forward to the 1v1 1v2 2v2 3v3 type set ups.  I feel it takes more skill.  I really do wonder if my needs in terms of pvp will be fulfilled.

if you like open world pvp and not just newb ganking, i think this game's pvp could deliver.

there is more to cyrodiil than just zerging keeps thankfully.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2637

110100100

9/25/13 2:31:49 AM#19


Originally posted by Sleepyfish

Originally posted by xanthmetis

Originally posted by keithian
  • In order to maintain the PvP focus on the massive realm war in Cyrodiil, ZeniMax has elected to not include any form of structured or instanced PvP at launch. They want players' focus to be on the alliance war, which

With not having structured pvp I am concerned the pvp will be a nasty zerg fest like gw2 rvr.  I really look forward to the 1v1 1v2 2v2 3v3 type set ups.  I feel it takes more skill.  I really do wonder if my needs in terms of pvp will be fulfilled.
They should have chopped it up differently. RVR would not be so bad if they made border zones between each faction as well as the central area rather than phasing the other factions out which sounds like a cost cutting lazy move to me. For pvp to survive you need competitive  matches arena style or something like that, some type of at least restricted world pvp zones where  you can hunt down other players or neutral non  safe towns. RVR is honeslty a piece you dont need to be successful that they concentrated on that. You can get everything you need from an RVR zone just by doing a instanced battleground type of thing. 

The RVR style is more of a niche mini game for pvp but nothing serious, it makes no sense to do it this way since when they could have just done an instance for it, have world pvp and sieges and PVE servers for the pvp haters then just do the siege battleground missions on your PVE server if thats what you want. 

I think they tried to copy the GW2 model and misread the market and now they are stuck selling a product they know will bomb. 


first of all, TESO will not bomb lol

if you actually think that you are pretty delusional as this game will sell like hot cakes just by name alone and the fact its on the consoles.

i have never played it but i will go out on a limb and say it will have more overall sales than any other mmo post wow

secondly, hell no there doesn't need to be arena or structured pvp, that is the wow player talking lol

i assure you that pvp can and has survived in mmo's without structured pvp content lol what a ridiculous and inaccurate statement to make.

cyrodiil will be a huge open world pvp area with pve content as well. it remains to be seen how fun it will be but just for he fact that there will be pve content will give it a more open feel than GW2's wvwvw ever could.

people assume that all there will be is keep zerging. if that's what you think i don't blame you for believing it will not work.

try and do some research though, there is clearly much more to do in cyrodiil than zerg, unlike GW2's wvwvw

  Sleepyfish

Advanced Member

Joined: 8/25/09
Posts: 342

9/25/13 2:37:57 AM#20
Originally posted by keithian
Originally posted by Sleepyfish
Originally posted by xanthmetis
Originally posted by keithian
  • In order to maintain the PvP focus on the massive realm war in Cyrodiil, ZeniMax has elected to not include any form of structured or instanced PvP at launch. They want players' focus to be on the alliance war, which

With not having structured pvp I am concerned the pvp will be a nasty zerg fest like gw2 rvr.  I really look forward to the 1v1 1v2 2v2 3v3 type set ups.  I feel it takes more skill.  I really do wonder if my needs in terms of pvp will be fulfilled.

They should have chopped it up differently. RVR would not be so bad if they made border zones between each faction as well as the central area rather than phasing the other factions out which sounds like a cost cutting lazy move to me. For pvp to survive you need competitive  matches arena style or something like that, some type of at least restricted world pvp zones where  you can hunt down other players or neutral non  safe towns. RVR is honeslty a piece you dont need to be successful that they concentrated on that. You can get everything you need from an RVR zone just by doing a instanced battleground type of thing. 

The RVR style is more of a niche mini game for pvp but nothing serious, it makes no sense to do it this way since when they could have just done an instance for it, have world pvp and sieges and PVE servers for the pvp haters then just do the siege battleground missions on your PVE server if thats what you want. 

I think they tried to copy the GW2 model and misread the market and now they are stuck selling a product they know will bomb. 

lol thats such a ridiculous last sentence regarding "they know will bomb". First, you can read their mind how? I want to know that trick. I want to be an Xman too lol. 

2nd, for every whiner that wants Battlegrounds, you will have an equal amount that claim battlegrounds is what has destroyed real PVP to cater to casuals and ultimately destroyed games like Warhammer which is all I used to hear when I was playing that game. 

Finally, they never said they won't do battegrounds, its just not their focus at launch..thank god...so hopefully they can focus on more important aspects.

There would be no point in battlegrounds they already have the RVR which is essentially just a battleground. But you missed the entire point of what I was trying to say anyway.

As for my last statement the proof will be in the sub number retention which I imagine won't be high as is ESO cannot even compete with the hype some free games are getting.

IP alone wont make a game either two failed Star Wars mmorpgs and a LOTR and Warhammer, Agee of Conan. I wouldnt smoke that pipe dream you may end up being disappointed. 

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