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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

Reviews  » Fun to try, not worth a sub, weak game overall

5 Pages « 1 2 3 4 5 » Search
85 posts found
  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2566

9/22/13 7:41:19 PM#21
Originally posted by Mahavishnu
This thread sounds very reasonable, I would like to read an answer that tries to disprove his points, instead of just flaming him.

Give me a moment, I'll go and make my points against his ;)


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  Mahavishnu

Hard Core Member

Joined: 4/17/12
Posts: 338

9/22/13 7:47:53 PM#22
You were exactly the person I was thinking about - I was just too lazy to search for your thread where you post your weapon^^

Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.

  User Deleted
9/22/13 7:58:37 PM#23

"PS - I usually find these kinds of posts to be stupid but here, I find myself making one.  I think it's because I'm mostly just sad."

Expectation is a b...witch.

You know how the genre is, you've seen/experienced other titles and yet here we are.

  TalulaRose

Apprentice Member

Joined: 6/27/12
Posts: 407

9/22/13 8:01:13 PM#24
I don't think the OP likes MMOs.
  darkrain21

Novice Member

Joined: 7/06/10
Posts: 250

9/22/13 8:01:29 PM#25
I respect your thoughts on this sir, not that i agree with any of them. I can tell you right now there hasnt been a single MMO to release with Substatial End Game content.  So that point to me is absolute 100% to soon. Other problem i have with your post is its titel "Fun to Try, not worth a sub, weak game overall" If your going to wrtie a review dont tell us that you hate it in the title cuz it just makes you seem like your coming off petty.
  zevni78

Hard Core Member

Joined: 12/02/10
Posts: 1121

9/22/13 8:04:12 PM#26

There is a lot about this version of XIV that I like, enough to look past the weak points, which I think the OP focused a little too much on. However, it's his impression, and I can see the flaws he lists are all there, other fans can deny it, but he's mostly right about gathering, fates, zoning, endgame, etc. I think XIV 2.0 has a lot of potential and will be re-subbing every few months to try the new stuff Yoshi and Co comes up with. 

 

I think this review was fare for a subjective impression, the counters to the points would often have to be either subjective or citing things that would lie outside the OPs experience, including content updates that may fix some of the issues.

 

I notice that none of the critics of this review have actually addressed let alone debunked any of it's main points.

  User Deleted
9/22/13 8:07:06 PM#27

The guys entire post history is about how he doesn't like the game, so im sure everyone appreciates the review, granted anyone who has seen your posts would have known the outcome.

 

My question is, why do people who clearly dislike themepark mmorpgs continue to buy them, then be shocked when its storyline and progression isn't as good as a single player game...or gets upset about repetitive stuff...

 

http://massively.joystiq.com/2013/09/17/the-soapbox-maybe-its-time-to-admit-that-you-dont-like-mmos/

 

I could understand people shock over a game that promised new/groundbreaking/revolutionary and then they got FFXIV...

However FFXIV promised to be a traditional mmorpg focused on hardcore pve endgame...and it delivered.  Argue you hate questing, raiding, grinding dungeons...whatever...that's fine...but don't pretend that you didn't walk into this game knowing exactly what you were going to get.

 

And I disagree with every statement on poor quality...that game is polished, has high production value, and all the mundane stuff is really well done..

  gandles

Advanced Member

Joined: 2/10/09
Posts: 51

9/22/13 8:14:00 PM#28
Originally posted by Chrisbox
I just obtained an extra chromosome.  

LOL

  hakired

Novice Member

Joined: 8/08/13
Posts: 30

9/22/13 8:14:02 PM#29
Originally posted by zevni78

There is a lot about this version of XIV that I like, enough to look past the weak points, which I think the OP focused a little too much on. However, it's his impression, and I can see the flaws he lists are all there, other fans can deny it, but he's mostly right about gathering, fates, zoning, endgame, etc. I think XIV 2.0 has a lot of potential and will be re-subbing every few months to try the new stuff Yoshi and Co comes up with. 

 

I think this review was fare for a subjective impression, the counters to the points would often have to be either subjective or citing things that would lie outside the OPs experience, including content updates that may fix some of the issues.

 

I notice that none of the critics of this review have actually addressed let alone debunked any of it's main points.

I'ts because they don't want to acknowledge that his points are valid despite the "hateful" tone of his review. 

Most of the OPs points are true but the only thing that really strikes me in this game is the bad "Quality of Life".

Horrendous Bank slots, Inventory slots. And I think the most important of all is the Chat Bubble. 

I have had multiple multiple occasions where I find a random person in the world and try to group up with him by saying Hey! on /say then I get no reply. Only to be TELL'd later "Hey I didnt see your chat".

This problem stems to the ps3 compatibilty of the game. From what i remember reading.. they took the chat bubbles out because the PS3 would have memory issues and could not handle it.

Alot of the poor "Quality of Life" aspects of the game I would have to imagine was designed having the ps3 in mind.

Don't get me wrong I really really like the idea of cross platform play because it really makes the population of the game BIG! and BIG POP games are always nice to be a part of. I just wish it was done a little better.

 

  zevni78

Hard Core Member

Joined: 12/02/10
Posts: 1121

9/22/13 8:14:46 PM#30

I think it's possible to dislike where most mmos have been going and still like what mmos where and could be. I think people will start to tire of the things the OP lists, and even though I will still play XIV, I wish they weren't there.

 

There is nothing wrong with wanting a challenge, non-tedious gathering, seamless open world, better group mechanics and other things the OP seems to yearn for. I hope the up coming sandboxes will be able to cater to such mmo players. It is wrong to say you don't like mmos at all if you criticize common mechanics, the current trends do NOT define this game type.

 

  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2566

9/22/13 8:18:12 PM#31
Originally posted by Voqar
---------------SPOILER ALERT---------------

TLDR: Was fun and ok to check out; not worth a sub - not even close; overall it's a weak post WoW clone with very weak content overall; not that anyone cares but I'm done; and I hope that you can find fun in this game that I just didn't see happening.

Let's summarize the FFXIV experience:

- weak story quest(s)  (main and class) The story is quite interesting, if I may summarize:

 Hydaelyn is the world in which the story revolves. Eorzea is the content which has been at war for a great period of time and during the midst of a great battle the primal Bahamut awoke and laid waste to Eorzea. The story then picks quite sometime after Bahamut disappears and you find yourself on a wagon heading to a town. Throughout the story you try to stop the beastman tribes as they attempt to bring the primals into the realm of Eorzea. 

 As time goes on you're introduced to the Empire governed by the Black Wolf who's waging war for absolute conquest over the lands of Eorzea. As the story progresses the Black Wolf managed to get his hands on the ancient weapon Ultima in which it absorbs the primals.

 Following the defeat of the Black Wolf and the ancient weapon you and the Scions find yourselves celebrating. In the midst of the celebration you hear an immense roar echoing, Bahamut has been awoken.

Overall it's a quite interesting story, I did actually leave quite a bit out of it.

 

- weak amount of other quests (that are all generic/simplistic/boring) It's an MMO, If you're having trouble with questing and grinding these game aren't for you.

- battlecraft leves/hests are ultra boring It's an MMO, once again if you're having trouble with quest grinding these games might not be for you.

- fate grinding is the weakest/lamest content to ever exist in MMORPGs (no challenge, no danger, pure zerg(except for the very rare 1 offs that do a variety of KO attacks)) Unfortunately that's what happens with public quests. Public quests will have nothing but zerging. 

- hunting log is a neato idea but is mostly just another xp welfare giveaway God forbid they give you an alternative way to earn a bit of extra exp as you're grinding.

- instance bosses rock but instances are packed with tedious trash that diminish the dungeon experience You're playin an MMO. Are you simply asking them to take out all of the filler in a game? I'm starting to see a pattern here.

- gathering is mindless and tedious to the max - let's run in a circle tapping nodes for hours, shall we?  this is compelling (the mechanics of gathering are actually cool - it's just the insane repetition that sucks) Ugh, I feel like a broken record now... This is an MMO you're most likely in the wrong genre if you're having issues with these mechanics.

- crafting system is cool enough but leveling crafting is monotonous tedium Serious, Why do you play MMOs? Square-Enix puts in a somewhat grindy yet complex crafting system into the game and you hate it? Oh and btw, The best crafting guild on our server had all 50 in crafting classes by the second week. You're doing it wrong if you find it "tedious"

- mobs don't drop loot (other than crafting junk) - all loot is thoroughly generic The reason that monsters drop junk is to make crafting more viable. Unfortunately you're not going to be able to mindlessly grind for epic items. You do indeed need to put a little more effort into this game.

- the list of quality of life problems (weakly implemented or lacking features common to most good MMORPGs) is huge (horrible bank interface, horrible inventory interface, no stats tooltip compare, no gear preview, no wardrobe/appearance control - those kinds of things that have been well documented) This is pretty much the only thing I can agree on. 

- too much zoning/loading, small weak zones with zero exploration value Ah yes, Zones. Yeah, I'm sorry this game isn't world of warcraft. Fortunately if you want these incredible graphics you do have to sacrifice seemless zones. I also don't see this as a downside, you should be zoning too much.

- too many loading screends for cutscenes Buy a better computer? The loadscreen to cutscenes for the most part should be instant

- not a seamless world in any way You stated this already

- influence of outdated consoles impacts what should be a premium PC game too much What?

- horrible launch I've played and seen worse, AOC, WAR, WOW, AO, Vanguard, just for example. However, it's no excuse; but they did fix the issues much faster than these other companies.

- continued tech problems and an engine that can't handle the content (go do odin, for ex, svala) That's another downside to public events, everyone zergs and zerging causes lag. There's nothing you can do about it.

- plague of gil spammers coupled with guilds selling content to losers (who probably buy gil to pay to have the game played for them) It's an MMO they all have these issues. I recommend using the black list.

- I despise the 2.5s GCD (more of a personal pref thing than a true problem, I guess) I'm sorry you're too used to playing ARPGs this game is an MMO. I personally don't see 2.5 GCD as a bad thing.

 

Endgame consists of:
- grind out relic weapon - some marginally interesting encounters you'll do once (unless you stick around to alt and repeat) At least you don't get it through instant gratification. I'm pleased to see that you have to put forth some effort for the best weapons in the game.


- grinding/exploiting/speed running CM, which is one of the most feeble and lame excuses for a "raid" ever created (which is why people do it and not other content - easy tombstones).  Boring.  Waste of time.  If this is your idea of good gaming...wow. I don't know how you'd exploit CM however, this is no different than any other MMO. Also, this dungeon is a storyline dungeon that's not suppose to be incredibly hard.


- grinding/speed running AK, which is miserable due to excessive amounts of boring trash mobs - but hey, at least it drops some gear! You're in the wrong game genre if you hate running dungeons, raiding, grinding, questing, crafting, and leveling.

- grind ifrit into dust to get your weapon you'll use for a few hours before you finish relic You're in the wrong game genre if you hate running dungeons, raiding, grinding, questing, crafting, and leveling.


- maybe, once in a great while, doing any of the other endgamish content even though they're not efficient - and that's all that really matters, isn't it?  Being efficient, taking the easiest road to the fastest gear - must get yours - must win the race. I don't know what you're trying to say at this point.

 

So basically - this is your idea of a good game.  Blast thru leveling as fast as humanly possible via fate grinding - which takes zero effort and is boring as possible.  This game all but discourages grouping and channels you towards 50 asap - yes, you must group for some instances for story...but duty finder discourages you actually meeting or grouping with people on YOUR server.  Get to endgame and grind the same 2 pieces of content (CM/AK) - which are themselves boring to begin with and after dozens of times thru are beyond boring - and then you have the occasional single boss encounters that you usually grind too, making them equally unpleasant.  This...this is a good and fun gaming experience?

 Yeah running the same instances get boring. However, this is an MMO and if you want to get the gear you need to raid, you're going to run dungeons over and over.

For some, maybe good, for me, no.  I expect grind at endgame - that's what endgame is about - but I just don't see the fun here - there's very little variety in content and it's all just basically a race to build a gear set - a race that's far too easily won (if you're willing to endure monumental boredom and tedium).  Content is too simplistic, too repetitive, too boring.  Even leveling alt classes is boring since the only real way to level is...to grind yet more fates.  Kind of a shame since the class/cross class system is kind of a cool idea.  I LOVE some of the boss fights in this game - most are very well done - but it's buried in the overwhelming suck of the rest of the game.

You're in the wrong game genre if you hate running dungeons, raiding, grinding, questing, crafting, and leveling.
Look around.  How many people have relics with ease, full DL with ease, or are close - ie, they're about done with the game outside of that ONE real raid.  And we're not even paying a sub yet.  2.1 (sometime this year) will bring some more content but the way this game is structured, people ONLY do the easiest content with the biggest payout.  No lockouts and endless repition mean that there's no reason to do any other content than what is most efficient for the race.
Yeah, the "many" people you are seeing are the hardcore players who are rushing to the endgame content. We enjoy the competitiveness. Also, I've already paid for my first month of the subscription. So you don't know what you're talking about. 

 

I would even say most players suck.  It's not their fault.  They are basically good people.  Many have a lot of MMORPG experience.  But MMORPG design for the past several years has encouraged selfishness, solo, and me, me, me, such that even within a guild most people have no patience, won't wait for crafters, won't wait for others to group and just queue solo instead, and are so preoccupied with the race that nothing else really matters.  I don't know how many times my guildies have already described everything they do during endgame as boring - yet they keep doing it.  Not me...I'm not wasting any more time on this!

 I have plenty of friends who enjoy the game at their own pace, I still play with them on my alternate classes. I don't see how my racing to 50 hurts anyone else. CM is quite boring, you have to run it roughly 60 times to be completely geared and unfortunately that's what you're going to do in any MMO that requires token grinding.

On a comedic side note, it amuses me that CM looks like something more out of SWTOR than anything remotely fantasy.  It's somewhat appropriate.  Because I think this game is going to follow the SWTOR pattern (hyped/big release, early player exodus) just even faster because the game plays faster and has even less stuff to do and lower quality stuff to do.  I'm not a SWTOR fanboy and, lke many, only played it a few months but objectively, if you compare the two games side by side, SWTOR is superior in every way to FFXIV - better content, better leveling, better class designs, better PvP at launch (only because it HAD PvP at launch), better dungeons, better raids, better drops, better player econ, better crafting system (not as involved but at least you could make something that wasn't generic), less wonkily implemented crappy features (AH in SWTOR is amongst the worst but retainer system in FFXIV outdoes it for suck but at least some ultra basics like item tooltip comparisons where there!).  Remember, people loved SWTOR at first too - then they turned on it like a freshly bitten zombie during zombie apocalypse.

 I thought it was kind of goofy at first too, however I also though back on the other 13 Final Fantasies before this game and can completely understand how they can tie in with the whole fantasy/sci-fi setting.

Other side note:  sure, there are SOME people who are casual, some who don't play that much, some who are lost like deer in the headlights, and who aren't crushing the game like an exercise.  I actually have no desire to play that way but there isn't much else to this game unless you kind of just stand around.  I took my time leveling.  But, MMORPGs have never really been about casual, and when you look at the bulk of people playing this game, it's all about ME > NOW > VAPORIZE THE EASY > THROW TANTRUM IF ANYTHING HINDERS THE PROCESS.  This just doesn't work for me - I find it to be very low quality gaming.  The designer himself says endgame is the real game - and it shows since the leveling is very bland and generic - however, the endgame has even less to do and is pretty damn bland and generic too.  So when does the real game finally show up?  2.1? 

 Unfortunately if you want to be within a good endgame guild you can't be lazy, you can't kick your feet screaming, and you aren't going to have hand holding from the "me me me" elitists you talk about.

PS - I'm sad.  I love MMORPGs and the design trends in MMORPGs kind of make me want to vomit.  F2P is horrible.  The endless catering to soloists is killing the genre (or mutating it into something very different from what it was originally - and I prefer the original style featuring challenge, grouping, community, longevity).  TESO and EQN look to continue this.  WildStar has CREDD (facilitated cheating).  There's just nothing else on the horizon that isn't dookie by default.

 I'm sorry you don't like MMOs. :(

Anyways, cheers!

 

May you find some fun in this game that I'm just not seeing or that just doesn't suit me!

 

PS - I usually find these kinds of posts to be stupid but here, I find myself making one.  I think it's because I'm mostly just sad.  I had high hopes for a game made by the company that made FFXI.  That maybe it might be somewhat old school and have some challenge and focus on grouping that lead to strong community.  But it's just more of the same post WoW clone garbage while being even more stripped and dumbed down.

 

No, you can't have my stuff.  But thanks for asking.

 

 Okay I went back through and read the wall of text, yeah. You repeat yourself over and over again within every paragraph. I get it, you don't like MMOs (or you don't like them anymore).


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5110

9/22/13 9:03:18 PM#32


Originally posted by zevni78 There is a lot about this version of XIV that I like, enough to look past the weak points, which I think the OP focused a little too much on. However, it's his impression, and I can see the flaws he lists are all there, other fans can deny it, but he's mostly right about gathering, fates, zoning, endgame, etc. I think XIV 2.0 has a lot of potential and will be re-subbing every few months to try the new stuff Yoshi and Co comes up with.    I think this review was fare for a subjective impression, the counters to the points would often have to be either subjective or citing things that would lie outside the OPs experience, including content updates that may fix some of the issues.   I notice that none of the critics of this review have actually addressed let alone debunked any of it's main points.
 

Its hard to debunk valid points, also most of the critics have not seen the end game nor do they have their relic weapons.

I never understood why fans blindly defend the game as if the game was their own child.

No game is perfect, every game has major flaws.

  Ppiper

Advanced Member

Joined: 2/08/13
Posts: 654

9/22/13 9:15:59 PM#33
Originally posted by jackwu10

the master has spoken. 

we all need to stop playing this game in the name of...Voqar!

lol! Thanks for the laugh. I needed that. Tough week coming up. 

  Swedish_Chef

Novice Member

Joined: 8/26/13
Posts: 225

Bort bort bort!

9/22/13 9:19:58 PM#34
Originally posted by Voqar

TLDR: Was fun and ok to check out; not worth a sub - not even close; overall it's a weak post WoW clone with very weak content overall; not that anyone cares but I'm done; and I hope that you can find fun in this game that I just didn't see happening.

Let's summarize the FFXIV experience:

- weak story quest(s)  (main and class)

I'm liking the pugilist class story so far, it's been both a little dramatic and funny. At level 22, the main story is just beginning to take shape, so I can't really offer much of an opinion on it

- weak amount of other quests (that are all generic/simplistic/boring)

I like the quest dialogue, it actually gives good reasons for killing / gathering things without being too pretentious (WoW does that a lot).


- battlecraft leves/hests are ultra boring

Some are better than others. A few have some interesting mechanics (multi-tiered miniboss fights, mechanics involving emotes  & the use of items, etc.

- fate grinding is the weakest/lamest content to ever exist in MMORPGs (no challenge, no danger, pure zerg (except for the very rare 1 offs that do a variety of KO attacks))

I don't grind FATES. I'll do them if I happen to be in the area when one pops up, but that's it. I see them as a way to quickly level alt classes & grind GC marks, nothing more.


- hunting log is a neato idea but is mostly just another xp welfare giveaway

Not every point of XP needs to be fought for tooth & nail, you know. Also, the GC hunting log provides marks. Again, it's fluff content for people to do while leveling up, and / or to help them gear up. 


- instance bosses rock but instances are packed with tedious trash that diminish the dungeon experience

I haven't played a single MMO which didn't have trash mobs to be cleared before the boss. This is a part of every game's design; you may as well complain that magic users have MP, or that the sun rises in the east.


- gathering is mindless and tedious to the max - let's run in a circle tapping nodes for hours, shall we?  this is compelling (the mechanics of gathering are actually cool - it's just the insane repetition that sucks)

Wait... so you complain about how quickly you can level, but then when you attempt to advance a class which makes you slow down & grind out levels at a slower pace, you complain about it? Furthermore, I find it very amusing that someone who likes FFXI would complain about grinding...


- crafting system is cool enough but leveling crafting is monotonous tedium

Again, a class type makes you slow down & you complain about it. Make up your mind please. Also, crafting in any game can only be made so exciting. At the end of the day, just about every crafting system you'll come across is about repetition. Even IRL most master craftsmen became such by practicing & refining their technique for years. I think we're fortunate enough that our characters, who for all we know have never even held a smith's hammer before, can sit there and pound out 10 copper swords in three minutes.


- mobs don't drop loot (other than crafting junk) - all loot is thoroughly generic

I like this change, especially because quest mobs always 'drop' the item you're supposed to collect from them. No more freaky liverless boars or eyeless vultures, hooray!


- the list of quality of life problems (weakly implemented or lacking features common to most good MMORPGs) is huge (horrible bank interface, horrible inventory interface, no stats tooltip compare, no gear preview, no wardrobe/appearance control - those kinds of things that have been well documented)

Uhh, what? The bank & inventory interfaces are standard MMO fare, nearly identical to every other MMO out there, including the big one.

I'll agree with you on the no stats tooltip comparison & the gear preview, especially the latter. Lack of tooltips is easy to work around, lack of gear preview just sucks.

As far as wardrobe options, they are supposedly on the way with patch 2.1 or 2.2. Though far from a common standard feature these days, I most certainly think it should become one.


- too much zoning/loading, small weak zones with zero exploration value

I think zones open up nicely starting in the 20's, and even on my mid-low rig loading screens are only a few seconds each. Exploration I'll agree with tentatively, but I need to see more of the game before I can make any informed comments on it.

- too many loading screends for cutscenes

Like I said above, they're a few seconds each & don't really bother me.

- not a seamless world in any way

This really goes hand-in-hand with your zoning complaint, and bringing it up again is a bit redundant.


- influence of outdated consoles impacts what should be a premium PC game too much

Only thing which seems to be impacted is textures, and I agree with you. Most of them look okay, but a low-res texture popping up in a cutscene (ones with open books or other readable text are the biggest offenders) can really ruin the moment. Some of the armor / cloth textures are also big offenders in this regard. A shame, because the game overall looks really nice. Once the PS4 version is done we may get hi-res textures on PC, so I'll be keeping my fingers crossed.


- horrible launch

Launch wasn't great, but horrible? Hardly. Plenty of games have had worse launches. Also, using the launch as a negative almost a month after the problems have been (mostly) smoothed out is kind of unfair.


- continued tech problems and an engine that can't handle the content (go do odin, for ex, svala)

Haven't done them myself, but most video footage & livestreams I've seen of them don't really have any apparent problems. Tech problems right now are minor, and are to be expected within reason this close to launch.

If they're still having the same problems in another month or two, then I'll be more than happy to supply the torches and pitchforks.
- plague of gil spammers coupled with guilds selling content to losers (who probably buy gil to pay to have the game played for them)

Agreed. Gil seller spam, while noticeably diminished, is still a problem which needs to be dealt with quickly, decisively, and visibly.

  As far as guilds offering runs, they're not doing anything against the TOS so far as I can tell. Only thing to do is   avoid joining & running with them.

 

Endgame consists of:
- grind out relic weapon - some marginally interesting encounters you'll do once (unless you stick around to alt and repeat)
- grinding/exploiting/speed running CM, which is one of the most feeble and lame excuses for a "raid" ever created (which is why people do it and not other content - easy tombstones).  Boring.  Waste of time.  If this is your idea of good gaming...wow.
- grinding/speed running AK, which is miserable due to excessive amounts of boring trash mobs - but hey, at least it drops some gear!

- grind ifrit into dust to get your weapon you'll use for a few hours before you finish relic
- maybe, once in a great while, doing any of the other endgamish content even though they're not efficient - and that's all that really matters, isn't it?  Being efficient, taking the easiest road to the fastest gear - must get yours - must win the race.

 Not played it yet, so I can't really comment. More stuff is on the way though, including chocobo breeding (and possibly racing), housing, and possibly a Golden Saucer (FFVII) type amusement park, among other things.

So basically - this is your idea of a good game.  Blast thru leveling as fast as humanly possible via fate grinding - which takes zero effort and is boring as possible.  This game all but discourages grouping and channels you towards 50 asap - yes, you must group for some instances for story...but duty finder discourages you actually meeting or grouping with people on YOUR server.  Get to endgame and grind the same 2 pieces of content (CM/AK) - which are themselves boring to begin with and after dozens of times thru are beyond boring - and then you have the occasional single boss encounters that you usually grind too, making them equally unpleasant.  This...this is a good and fun gaming experience?

Wait, what? Most people aren't FATE grinding. If you don't like grinding FATEs, then don't do it. I don't know where you're getting that idea honestly, there are tons of people on Malboro doing crafting, running leves & quests, and generally not rushing to 50. Yes there are FATE grinders, but if that's the way they want to play more power to them. The only time I get mad at those types of people is when they hit 50 in two days then complain about lack of content, despite the fact they skipped over it.

 For some, maybe good, for me, no.  I expect grind at endgame - that's what endgame is about - but I just don't see the fun here - there's very little variety in content and it's all just basically a race to build a gear set - a race that's far too easily won (if you're willing to endure monumental boredom and tedium).  Content is too simplistic, too repetitive, too boring.  Even leveling alt classes is boring since the only real way to level is...to grind yet more fates.  Kind of a shame since the class/cross class system is kind of a cool idea.  I LOVE some of the boss fights in this game - most are very well done - but it's buried in the overwhelming suck of the rest of the game.

 Race to build a gear set? Let me see, that was the point of endgame in pretty much every other themepark MMO in the history of, well, EVER. Sorry, but if you expected something completely different, then you didn't follow the game very closely.

You love the boss fights... then complain about simplicity. Well wait, which one is it? This is where the hostility from folks is coming from, you contradict yourself all over the place & in all honesty this really comes off like a deliberate troll.

'Overwhelming suck', eh? Is that a scientific term?

The only real "old school" aspect of FFXIV is that it's filled with monumental time sinks that aren't very fun.

Again, none of the advertising or information about the game ever said anything about being old school. Also, once again with the contradictions... either the game is too grindy & full of time sinks, or the game is too short & doesn't keep you busy. PICK ONE, because it can't be both.

 Look around.  How many people have relics with ease, full DL with ease, or are close - ie, they're about done with the game outside of that ONE real raid.  And we're not even paying a sub yet.  2.1 (sometime this year) will bring some more content but the way this game is structured, people ONLY do the easiest content with the biggest payout.  No lockouts and endless repition mean that there's no reason to do any other content than what is most efficient for the race.

 AGAIN. PICK ONE. Furthermore you're complaining about how other people choose to play the game. Hate to burst your bubble, but there rally isn't jack shit Square can do about that, except add more of those 'time sinks which are done too quickly' you keep yammering on about.

I would even say most players suck.  It's not their fault.  They are basically good people.  Many have a lot of MMORPG experience.  But MMORPG design for the past several years has encouraged selfishness, solo, and me, me, me, such that even within a guild most people have no patience, won't wait for crafters, won't wait for others to group and just queue solo instead, and are so preoccupied with the race that nothing else really matters.  I don't know how many times my guildies have already described everything they do during endgame as boring - yet they keep doing it.  Not me...I'm not wasting any more time on this!

 

On a comedic side note, it amuses me that CM looks like something more out of SWTOR than anything remotely fantasy.  It's somewhat appropriate.  Because I think this game is going to follow the SWTOR pattern (hyped/big release, early player exodus) just even faster because the game plays faster and has even less stuff to do and lower quality stuff to do.  I'm not a SWTOR fanboy and, lke many, only played it a few months but objectively, if you compare the two games side by side, SWTOR is superior in every way to FFXIV - better content, better leveling, better class designs, better PvP at launch (only because it HAD PvP at launch), better dungeons, better raids, better drops, better player econ, better crafting system (not as involved but at least you could make something that wasn't generic), less wonkily implemented crappy features (AH in SWTOR is amongst the worst but retainer system in FFXIV outdoes it for suck but at least some ultra basics like item tooltip comparisons where there!).  Remember, people loved SWTOR at first too - then they turned on it like a freshly bitten zombie during zombie apocalypse.

 

Other side note:  sure, there are SOME people who are casual, some who don't play that much, some who are lost like deer in the headlights, and who aren't crushing the game like an exercise.  I actually have no desire to play that way but there isn't much else to this game unless you kind of just stand around.  I took my time leveling.  But, MMORPGs have never really been about casual, and when you look at the bulk of people playing this game, it's all about ME > NOW > VAPORIZE THE EASY > THROW TANTRUM IF ANYTHING HINDERS THE PROCESS.  This just doesn't work for me - I find it to be very low quality gaming.  The designer himself says endgame is the real game - and it shows since the leveling is very bland and generic - however, the endgame has even less to do and is pretty damn bland and generic too.  So when does the real game finally show up?  2.1? 

 

PS - I'm sad.  I love MMORPGs and the design trends in MMORPGs kind of make me want to vomit.  F2P is horrible.  The endless catering to soloists is killing the genre (or mutating it into something very different from what it was originally - and I prefer the original style featuring challenge, grouping, community, longevity).  TESO and EQN look to continue this.  WildStar has CREDD (facilitated cheating).  There's just nothing else on the horizon that isn't dookie by default.

 

Anyways, cheers!

 

May you find some fun in this game that I'm just not seeing or that just doesn't suit me!

 

PS - I usually find these kinds of posts to be stupid but here, I find myself making one.  I think it's because I'm mostly just sad.  I had high hopes for a game made by the company that made FFXI.  That maybe it might be somewhat old school and have some challenge and focus on grouping that lead to strong community.  But it's just more of the same post WoW clone garbage while being even more stripped and dumbed down.

 

No, you can't have my stuff.  But thanks for asking.

 Yeah, and now we see that not only are you trolling and a SWTOR fanboy, but that you're completely full of it. Just the fact you would even suggest that SWTOR is superior in any way to this game is laughable in and of itself, but trying to say SWTOR's horrific 'push a button and wait' style of crafting is better destroys any credibility you may have had so completely and utterly that you may as well have chucked it into a black hole.

I'll also point out that someone who claims to like FFXI complaining about grinding, when that game was all about forced grouping & mindlessly grinding mobs to max level, is incredibly idiotic.

I don't even know why I bothered. I think I got to the point of no return before realizing that the OP's 'review' isn't worth the storage space it takes up on MMORPG's servers. Serves me right for trying to do a point-by-point without reading past the first section.

I'm glad you won't be in game, OP. Good riddance to bad rubbish.

  Fusion

Old School

Joined: 5/21/03
Posts: 1358

9/22/13 9:38:57 PM#35
Originally posted by FlyByKnight

The OP has true points, but there is so much fecal matter packed around the points it reads like an angry whiner who hates the game so much and is more upset that other people are enjoying it.

I agree about the bad story execution, the grind, and the launch issues but boy was this post some angry nerd rage.  How about just not subscribing and letting whatever happens happen?

 

Altho i don't share your opinion about story or the grind, OP has points and the opinions are truly his, but the amount of childish rage that's oozing from his post, just make him look very bad, so no wonder if people take to the pitchforks.

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4616

9/22/13 9:56:14 PM#36
Originally posted by FlyByKnight

The OP has true points, but there is so much fecal matter packed around the points it reads like an angry whiner who hates the game so much and is more upset that other people are enjoying it.

 

 

BINGO!

 

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Panther2103

Hard Core Member

Joined: 1/09/08
Posts: 2066

9/22/13 9:57:55 PM#37
I've been enjoying the game quite a bit, and even payed for a month sub so far. I'm only level 31 on my dragoon and have a marauder up to 15 and playing pretty casually, just so I don't rush through all the content like it sounds like you did. I don't understand what people think they are getting into every single game launch when they decide to BLAST through all the content as fast as they can, just so they can be the max level to complain that there's just time sinks everywhere. OF COURSE THERE IS YOU ARE MAX LEVEL AND SKIPPED OVER THE LEVELING PORTION AS FAST AS YOU COULD. What do you expect to do when you hit the cap other than grind dungeons or bosses? They are adding pvp next in 2.1 so theres that, and also housing too. But honestly, in a completely redone game, that just launched, you expect tons of great things to do in endgame? No. Play it like a normal person and don't rush and by the time you get there you can do a few time sinks and new stuff is implemented.
  robrose89

Novice Member

Joined: 3/17/13
Posts: 15

9/22/13 10:08:00 PM#38
Wow Clone? WTF did I just read? Other than combat, how is this in any way a WoW clone? Just because a game does 1 or 2 things similar to another makes it a clone? Holy shit the OP's post gave me cancer.
  User Deleted
9/22/13 11:19:22 PM#39
Originally posted by zevni78

I think it's possible to dislike where most mmos have been going and still like what mmos where and could be. I think people will start to tire of the things the OP lists, and even though I will still play XIV, I wish they weren't there.

 

There is nothing wrong with wanting a challenge, non-tedious gathering, seamless open world, better group mechanics and other things the OP seems to yearn for. I hope the up coming sandboxes will be able to cater to such mmo players. It is wrong to say you don't like mmos at all if you criticize common mechanics, the current trends do NOT define this game type.

 

 Well you can dislike where mmorpgs are going...and really where they are headed are mmo-action games.

I can understand the dislike in a lot of mmorpgs that promise to be...well...not RPG games...and then finding out they are and nothing has really changed...that I get...you can only use so many buzzwords and by buzzwords I mean words that would lead people to think that this mmorpg isn't an rpg....

but this game never did that...not in the slightest...this game was touted as a heavy rpg...that includes the standard quest hubs, raid endgame...call it tedious if you wish but its the foundation of what a mmorpg is....and they made no attempt to mask that in order to trick people hopeful they could get a mmorpg with no rpg yet still have the long term playability (typically mmorpgs without heavy rpg aspects have no long term playability...that grind you all hate keeps many people going)

if you want a game with no tedious grind, no gathering, a seamless world (group mechanics complaint doesn't really compute in regarding ffxiv but ill bite) you want all of that go play planetside 2 or something...RPG games are not what you want.

I know there some unwritten rule that RPG games suck and mmorpgs need to change to remove their RPG tag...but this game is proving that there still exists a large RPG centric gaming community.

You don't have to like what the game does, but don't play dumb (not saying you are) and pretend you were promised some type fantasy action game and got a semi-hardcore mmo rpg.

 Lets be honest here...if what you mention is your biggest qualm with mmorpgs...you just don't like mmorpg games...and that's fine...just better you know it and so you stop playing games you end up hating.

 

Its no shock to me that it seems the people who constantly play and then hate these games are people who would be better off in different games...im not sure what keeps them coming back to mmorpgs only to hate them, part of me thinks is a form of addiction...I mean your doing stuff you don't like but you keep doing it regardless...part of me thinks this website might be a spawning ground for people addicted to games they no longer enjoy...and that's kind of sad imo.

Perhaps its time to find a new hobby or at a minimum a new game type to wrap yourself in...its clear hre a LOT of people don't like mmorpgs...yet continue to play them...and get really mad/upset/jaded/bitter...and to me that is no greater waste of time considering games are optional in life.

  User Deleted
9/22/13 11:36:44 PM#40

Your post is laden with actual information about the game. Never mind the ad hominems coming from people who dare not address your actual points.

Even if your post is disorganized, it is very much appreciated by those of us who care about function over form and wanted to know about the specifics of the game.

If it's any comfort, I will probably not purchase this title based on your post (along with many others) that have criticized the same points.

Thanks for the honest, critical review of something and shame on you fan boys who try and belittle it.

 

If anything, the hordes trolling your post and flaming you is testament to its accuracy, or else they wouldn't have felt threatened enough to bother.

8/10 for this review (2 subtracted for disorganization and style)

 

 

 

 

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