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Mortal Online

Mortal Online 

General Discussion  » PvP Video ~ 19/9/13

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50 posts found
  Toferio

Apprentice Member

Joined: 11/26/09
Posts: 1461

9/24/13 2:40:35 PM#21
Originally posted by Ramanadjinn
Originally posted by Talonsin

Take a look at 37 seconds into the video.  The guy hits him from 10 feet away and it looks like the hit came right through the roof.  I cant believe the hit prediction is still so fricken bad in this game.  I feel bad for the 2000 people who play this.  Is this the best game they can find to satisfy their PVP craving?  Isnt DAoC still running?  If this were the year 1998 I could understand the playing of this game but in 2013 there just seems like there are so many better choices than this game. 

 

 

No, if you want full loot drop in a nonlinear fantasy game with a deep crafting system and mostly all crafted gear this is pretty much it.

MO is not "nonlinear", there is simply so little content so there is no progression to even speak of, other than skill grinding and few random monsters. 

Originally posted by Ikisis
Originally posted by Slapshot1188

This game had such potential years ago.  It's a shame to see it's state 3 years after release. 

Thats why you build your own game engine and dont use UDK for a mmo.

They used Unreal, not UDK afaik. While they could have chosen a better engine, unreal is not the worst choice when it comes to MMOs but it requires serious networking solutions that SV are incapable of. That being said, you really think that they could have made own engine, being the scripters they are?

Originally posted by Ramanadjinn

I disagree that 99% of the people who play the game and quit see MO for what it was and is.  As evidenced within this thread many are simply focusing on the bad aspects of the video (and there are plenty to focus on) and running the game down. I'm not certain you have any way to back up that statistic.  

While 99% is bit of an exaggeration, I would claim that majority of those who quit MO did so not because it is too "hardcore" for them or because they did not understand the "vision", but because it was a shitty game by their standards. Holding posters in this thread for "evidence" is laughable. 

  Ramanadjinn

Advanced Member

Joined: 8/08/11
Posts: 1316

9/24/13 4:08:31 PM#22
Originally posted by Toferio
 

MO is not "nonlinear", there is simply so little content so there is no progression to even speak of, other than skill grinding and few random monsters. 

 

While 99% is bit of an exaggeration, I would claim that majority of those who quit MO did so not because it is too "hardcore" for them or because they did not understand the "vision", but because it was a shitty game by their standards. Holding posters in this thread for "evidence" is laughable. 

 

Saying MO is linear is like saying EVE Online is linear.  A fellow in another thread said MO wasn't a sandbox.  These sorts of distortions of the truth don't serve to bring any point you have home, they only serve to misrepresent the game and make you look like you're either twisting the truth, or aren't exactly in sync with the majority of the community with what "sandbox" or "nonlinear" means.

Sometimes people don't like nonlinear sandbox games.  That in no way transforms them into linear games.

Its all good if you don't like the game but call a spade a spade.  the game is nonlinear.  After the tutorial there is no directed questing, no storyline, no guiding of characters through certain levels or areas of the game, and no predesignated goal for characters.  Players are expected to find something they enjoy doing and do it.  This is a nonlinear game.

And yes you guys are free to make as many unsubstantiated claims without evidence as you like.  I'm also free to point out when they are simply that -- unsubstantiated made up fantasy statistics.

And when replying to someone, you should not put quotation marks around words they did not use.  I never said the game is "too hardcore" or they "did not understand the vision."  

You are quoting something that wasn't said and then arguing against it.  Defining my side of the argument for me and then arguing against that fictitious argument is  a good way to win an argument with yourself but serves little purpose.

  Slapshot1188

Advanced Member

Joined: 5/06/07
Posts: 4190

9/24/13 7:00:08 PM#23
Originally posted by Ramanadjinn
 

Saying MO is linear is like saying EVE Online is linear.  A fellow in another thread said MO wasn't a sandbox.  These sorts of distortions of the truth don't serve to bring any point you have home, they only serve to misrepresent the game and make you look like you're either twisting the truth, or aren't exactly in sync with the majority of the community with what "sandbox" or "nonlinear" means.

Sometimes people don't like nonlinear sandbox games.  That in no way transforms them into linear games.

Its all good if you don't like the game but call a spade a spade.  the game is nonlinear.  After the tutorial there is no directed questing, no storyline, no guiding of characters through certain levels or areas of the game, and no predesignated goal for characters.  Players are expected to find something they enjoy doing and do it.  This is a nonlinear game.

And yes you guys are free to make as many unsubstantiated claims without evidence as you like.  I'm also free to point out when they are simply that -- unsubstantiated made up fantasy statistics.

And when replying to someone, you should not put quotation marks around words they did not use.  I never said the game is "too hardcore" or they "did not understand the vision."  

You are quoting something that wasn't said and then arguing against it.  Defining my side of the argument for me and then arguing against that fictitious argument is  a good way to win an argument with yourself but serves little purpose.

Being able to call ones self a sandbox and really delivering one are two different things.  On some levels MO can be considered a sandbox.  On others, it is limited at best (housing, city building, naval content, etc...)

 

I also wouldn't say the game is non-linear as there is certainly progression in the game.  You will complete certain content before you can complete other content.  It does give a wider range of direction to approach this but there is still step progression.

 

Also, for the record all you need to do is look at the company's own reports for the statistics.  I believe that Henri himself states there is something close to 200,000 forum accounts.  There is something like 2,000 players (counting multiple subs).  if you have different statistics please show them as I'd love to see them.  That is ROUGHLY 1%.. which means 99% have left the game.  So is that math PERFECT?  No, it could certainly be 98%.. or 99.5% but it's certainly within a rough order of magnitude.   Those folks left because they did not enjoy the game.  The very small, dedicated core that remain are exactly that: A very small fraction of players that tried the game and actually enjoy it.  It's ludicrous to suggest that they left because they didn't " actually understand what is so great about Mortal Online" and infering that it is their fault for not being "wiilling to do this" .  In most cases these are people that actually spent their own money on what sounded like a great concept.  It's not their fault that the dev team is currently around 3 people and failed to deliver on that promising concept.  Luckilly, lots of games in the pipeline incorporate sandbox concepts to varying degrees so the future looks bright!

 

As for the OP and your initial response I really have to take issue with your statement below:

The game doesn't really look like this video anyways. Maybe if played on a PC from 2001. These bugs you guys are seeing aren't things I typically see while playing. Its possible I don't notice some things though because they just don't impact what i'm doing.

 

I hate to break it to you but the video is taken in game by a current player and posted by a fan to try and support the game.  Guess what? It does "really look like this".  I am sure that the reason it was taken in non-maxed settings was because it was a pvp video.  Knowing that there would be more than 10 people on screen, I am fairly confident that the person taking the video had to lower his settings. We all know how the game performs when more than a few people get on screen and start fighting.    As for your claim about not noticing the bugs.  I'm sure you don't.  They are very obvious to most other folks though.

 

 

 

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  kkarrabbass

Advanced Member

Joined: 8/17/08
Posts: 160

I was a smart man once...

9/24/13 7:58:26 PM#24

To Ramanadjinn

I was playing MO from the very beginning. Then I left. Then I came back. Then I have left forever.

When I came second time I have found game in worse condition than it was when I left. But they have built Tindrem. And similar things happened to MO all the time. It was sad to watch how their priorities fucked up. Another thing. Game a priory is not a new player’s friendly. And it seems nothing really has been done during those years to change that. Could it be that Henrik Nystrom’s dream is that blurry? He was always talking about lack of funds, and spent available funds on nonsense.

However, I should not blame just Henrik. It is you, who should share game fiasco. It  happened that Henrik listens very much to old players opinions. I am assuming you are an old Mo player, or I would not even consider to response. This game design unfortunately sets old players against new ones. Because length of this game playing gives you nothing (no levels and such) but game detailed knowledge and personal experience, old players are very secretive about any information they have discovered. And that antagonism makes this game to be even less new players friendly.

Crafting?  I was there, when Henrik invited group of old players to “balance” weapons. It doesn’t sound too bad, right?  But it was decided (by whom?) after all that results will be mostly concealed, at least for some time. It  not only gave advantage to this group of people, but it render databases of dedicated crafters worthless.

About very special features of this game. I would like you to name them one by one.

Full loot? Open world PVP? Sand Box (meaning you can do whatever you want)? But what exactly can you do? Build houses, gather resources, kill something. Is there something, that we didn’t see in other games? And do not say, that it was done better in this game. Nothing was done even acceptable in this game. I would like to focus on good aspects of this game. Find me one!

  FlyinDutchman87

Advanced Member

Joined: 10/25/10
Posts: 183

9/24/13 8:04:52 PM#25
And thus The Flying Dutchman Pins even more of his Hopes on Camelot Unchained....
  Ramanadjinn

Advanced Member

Joined: 8/08/11
Posts: 1316

9/24/13 9:28:39 PM#26
Originally posted by Slapshot1188
It's ludicrous to suggest that they left because they didn't " actually understand what is so great about Mortal Online" and infering that it is their fault for not being "wiilling to do this" . 

 

 

 

Maybe it seems ludicrous because, once again, you aren't actually replying to what I said but one small part of my post taken out of context.

I never suggested "they left because they didn't actually understand what is so great about Mortal Online."  I never implied that or inferred it from anyone's post nor did I ever state it is anyone's fault for "not being willing to do this."

Noone has made that claim within this thread and there is no point in arguing against it.  

 

As for the rest, its pointless to argue if a game is a sandbox or not but.. if you want to twist the definition to the point where no MMORPG is a sandbox then yes you can do that and leave Mortal Online in the non-sandbox category along with every or nearly every other MMO ever created.  But why do such mental gymnastics just to argue it.  Will you just oppose any viewpoint I have, even to the point where you are making statements that result in the logical conclusion where EVE Online or Wurm Online also  are not sandbox games?

 

As for the video, I said the game doesn't look like that unless played on an inferior machine.  I'm sorry but I stand by that.  The game I play doesn't look like that.  Mortal Online doesn't require a very up to date system to run.  If I posted a video of me playing WOW in a low resolution on minimum settings I would think it completely fair if you said your WOW experience didn't really look similar.

 

Your statistic is irrelevant to my post, I never argued against any statistic outlining only the number of people who left the game.  If 99% of the people who have played MO quit then thats just the way it is.  I never said MO had any particular retention rates.

  Ramanadjinn

Advanced Member

Joined: 8/08/11
Posts: 1316

9/24/13 9:51:48 PM#27
Originally posted by kkarrabbass

To Ramanadjinn

I was playing MO from the very beginning. Then I left. Then I came back. Then I have left forever.

<cut for length considerations>

I would agree with a great deal of your post.  There are many valid criticisms we can have of Starvault and Mortal Online.  Especially when it comes to bonehead game balancing maneuvers and even worse prioritization for game fixes/updates.  I'm only arguing with those who aren't bothering to read my posts yet are still responding to them.

Still, as for what I love about the game?

Fantasy Setting

Fully open world pvp

Full loot/inventory drop on death

All PVE mobs drop crafting mats and have value to all players

Almost all useful gear is crafted 

Almost nothing a character owns is inherently permanent

There are no predefined classes/roles for characters

Non-instanced player housing

As you point out as a negative, knowledge is a valuable commodity

There is no GPS tracker on characters

 

Some of this is only done mostly right by MO.  You probably know about Risar axes and Sator spears etc.. and how they can be better than crafted equivalents.  I do think that is a mistake on SV's part, but for the most part crafted gear, not loot drop gear, is essential.

I could name more, but important to me are fantasy, open world pvp, full item drop, no permanent gear, mobs dropping crafting mats instead of gear, and the usefulness of crafted items.  Is there a game with all of that?  I love open pvp games.  I love crafting.  I love strong risk/reward systems.  I detest getting a character to the point where there is nothing left to gain or lose in MMOS.  If I log into Mortal today I could lose something of value.  No matter how long I play that stays true.  

There could be a game out there with all of this that I don't know about.  I've heard Darkfall is similar but I was told the PVE is nonexistent in that game.  I don't think MO has the greatest PVE experience it could possibly have, but I enjoy it somewhat anyways.

I like Eve Online, and it has most everything I love about Mortal Online all in a less buggy and more properly balanced and implemented package.  I just don't want to play a spaceship.

If you know of anything though, i'd love to hear about it.  I'm not playing Mortal Online because it is perfect.  As I have said before -- i'm playing it because it is the only game of its type I of which I am aware exists.  And because it suits my demographic I find it enjoyable.

  Slapshot1188

Advanced Member

Joined: 5/06/07
Posts: 4190

9/24/13 10:00:29 PM#28
Originally posted by Ramanadjinn

As for the video, I said the game doesn't look like that unless played on an inferior machine.  I'm sorry but I stand by that.  The game I play doesn't look like that.  Mortal Online doesn't require a very up to date system to run.  If I posted a video of me playing WOW in a low resolution on minimum settings I would think it completely fair if you said your WOW experience didn't really look similar.

 

 No.  You said it doesn't look that was unless played on a 12 year old computer from 2001.  Obviously that is incorrect as the video is recent.  If you have a better video from the last month or so that shows more than 20 people fighting please feel free to show it as a counter.  Otherwise your argument is silly because you are claiming that a game does not look like the video but providing no proof to refute it other than your opinion, which by the way also includes "not noticing" bugs which are blatantly obvious to anyone watching the video.

 

I'd like to add that this video was posted and linked by a FAN of the game in an attempt to advertise it.  It's not like I went and made the worst video I could... no.. a fan made this and posted it because he thought it looked good...

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  SmellyNanner

Novice Member

Joined: 6/02/13
Posts: 155

9/24/13 10:03:42 PM#29
Not sure if I'd call this PvP... Lol more like running around clicking in a buggy game.. It just isn't appealing, in any way.
  Ramanadjinn

Advanced Member

Joined: 8/08/11
Posts: 1316

9/25/13 12:45:54 AM#30
Originally posted by Slapshot1188

 

 No.  You said it doesn't look that was unless played on a 12 year old computer from 2001.  Obviously that is incorrect as the video is recent.  If you have a better video from the last month or so that shows more than 20 people fighting please feel free to show it as a counter.  Otherwise your argument is silly because you are claiming that a game does not look like the video but providing no proof to refute it other than your opinion, which by the way also includes "not noticing" bugs which are blatantly obvious to anyone watching the video.

 

I'd like to add that this video was posted and linked by a FAN of the game in an attempt to advertise it.  It's not like I went and made the worst video I could... no.. a fan made this and posted it because he thought it looked good...

 

 

No.  I said the game doesn't really look like that, maybe if played on a 12 year old machine.  That is a different statement than "it doesn't look that way unless played on a 12 year old computer from 2001."  My intent was that this game looks exceptionally bad on its lowest settings and as such this video looks exceptionally bad.  Which part of this statement do you disagree with?  

As for the part about not noticing bugs in the video, I think once again you did not understand my post.  I never watched the whole video.  Why would I not watch the video and then claim to have not noticed the bugs in the video?  Thats ridiculous.

  Slapshot1188

Advanced Member

Joined: 5/06/07
Posts: 4190

9/25/13 7:05:41 AM#31
Originally posted by Ramanadjinn
Originally posted by Slapshot1188

 

 No.  You said it doesn't look that was unless played on a 12 year old computer from 2001.  Obviously that is incorrect as the video is recent.  If you have a better video from the last month or so that shows more than 20 people fighting please feel free to show it as a counter.  Otherwise your argument is silly because you are claiming that a game does not look like the video but providing no proof to refute it other than your opinion, which by the way also includes "not noticing" bugs which are blatantly obvious to anyone watching the video.

 

I'd like to add that this video was posted and linked by a FAN of the game in an attempt to advertise it.  It's not like I went and made the worst video I could... no.. a fan made this and posted it because he thought it looked good...

 

 

No.  I said the game doesn't really look like that, maybe if played on a 12 year old machine.  That is a different statement than "it doesn't look that way unless played on a 12 year old computer from 2001."  My intent was that this game looks exceptionally bad on its lowest settings and as such this video looks exceptionally bad.  Which part of this statement do you disagree with?  

As for the part about not noticing bugs in the video, I think once again you did not understand my post.  I never watched the whole video.  Why would I not watch the video and then claim to have not noticed the bugs in the video?  Thats ridiculous.

 ROFL.. so you have all these posts in the thread which is about the video and never even watched the whole thing?

 

As for your statement about the video (which you didn't watch all of)  once again you say THE GAME DOESN'T REALLY LOOK LIKE THAT, when everyone can plainly see the video and see for themselves that it DOES.   Go make a new video today showing more than 20 people fighting and upload it for us. Maybe put in a little shoutout to SLAPSHOT in chat!

I'll be happy to view it. Yes, I would actually watch the whole video before commenting on it and arguing with everyone else in the thread.

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  User Deleted
9/25/13 12:55:21 PM#32
Originally posted by Slapshot1188
 

 ROFL.. so you have all these posts in the thread which is about the video and never even watched the whole thing?

 


 

 "defend at all costs"    No matter how silly it makes one look.

  argirop

Novice Member

Joined: 6/05/09
Posts: 326

9/25/13 1:19:43 PM#33
Originally posted by Ramanadjinn

 

  A fellow in another thread said MO wasn't a sandbox.  These sorts of distortions of the truth don't serve to bring any point you have home, they only serve to misrepresent the game and make you look like you're either twisting the truth, or aren't exactly in sync with the majority of the community with what "sandbox" or "nonlinear" means.

 

And that  fellow will stick to his word! Which of MO's half assed, non working, poorly designed and badly implemented MO's features, you considered as sandbox elements? And if you are planning to say housing and keep building pretty please but placing all identical houses and keeps in prefixed and numbered spots with no other purpose whatsoever than few not working and risky storage chests, then i can tell you for sure that you might reconsider what you think is a sandbox game. MO is one of those games that player doesnt interact with the word at all. Unless you consider interraction with the world the mining and the wood choping. Still you can call MO a mining or woodcuting simulator but in any case not a sandbox. Regarding Mo "nonlinear" term can be easily replaced with terms such as "empty cell" or "bubble". The word is completely empty, theres absolutely nothing to explore appart from random placed glitchy mobs with terrible AI. After the initial promisses about a living world and events controlled by GM's the  interraction with the world of Nave stopped somehow when the risar story stopped when people killed a couple of bosses. Where are the events that were supposed to be triggered by people's interraction with the world? Wheres the chained dragon? Wheres the "testicle" bird that was supposed to be allready ingame years ago? Nowhere to be seen. After all this time around SV i came to the conclusion that most part of their "half assed vision"  is a result of their genuine innability to handle their own code. How come some people consider that vision or whatever comes out from Henrik's mouth briliant is actually beyond common sence. I would love to sit back and see the 1 remaining self called developer with the "importand programmer dude" in his forum signature to design and implement a single quest within his own game. Not for changing MO's vision fro "nonlinear" to "linear" but just for the lols of it. But will have to insist on my question: please enlighten me what are the sandbox elements that MO has to offer and what you consider to be a sandbox MMO?

  Ramanadjinn

Advanced Member

Joined: 8/08/11
Posts: 1316

9/25/13 2:57:15 PM#34
Originally posted by Slapshot1188

 ROFL.. so you have all these posts in the thread which is about the video and never even watched the whole thing?

 

As for your statement about the video (which you didn't watch all of)  once again you say THE GAME DOESN'T REALLY LOOK LIKE THAT, when everyone can plainly see the video and see for themselves that it DOES.   Go make a new video today showing more than 20 people fighting and upload it for us. Maybe put in a little shoutout to SLAPSHOT in chat!

I'll be happy to view it. Yes, I would actually watch the whole video before commenting on it and arguing with everyone else in the thread.

 

 

Whether I watched the entire video or not isn't relevant to any point i've made within this thread so i'm not sure why you think my viewing of it is worth calling me out in any way as i've never claimed any amount of expertise on the contents of the video.  It was you who spoke as if I had watched it, not me.  

And Mortal Online isn't Guild Wars 2.  I don't run into 20 man battles frequently.  As such i'm not going to make a video of a 20 man battle for you here.  

Still, you have replied directly to something i've actually said and that is worth noting.  As you've gone over every other point i've made and honed in on this one single statement now i'll go ahead and concede my statement and argument on this one matter.

You are correct that in a strict interpretation of "what the game looks like"  the game can in fact look like this.  Assuming one runs similar graphics settings.

 

 

In regards to Mortal Online not being a sandbox.  No i'm not going to outline what features make a game a sandbox or anything like that.  That is a fool's endeavor and the community here can never and will never agree on what makes a game a sandbox game.  

I would much rather discuss whether it is or is not a sandbox game from someone else's predefined definition of a sandbox, as I don't have one.  And as I said earlier, usually when we do that -- one of the more rabid hater types here contorts the definition to the point where commonly agreed upon as sandbox games are no longer such.  

Mortal Online is a sandbox.  It is not a themepark.  It is not a vacuous bubble.  It is not a linear story driven dynamic event based game.  I'm sorry if that offends.

 

  Slapshot1188

Advanced Member

Joined: 5/06/07
Posts: 4190

9/25/13 7:02:20 PM#35
Originally posted by Ramanadjinn
Originally posted by Slapshot1188

 ROFL.. so you have all these posts in the thread which is about the video and never even watched the whole thing?

 

As for your statement about the video (which you didn't watch all of)  once again you say THE GAME DOESN'T REALLY LOOK LIKE THAT, when everyone can plainly see the video and see for themselves that it DOES.   Go make a new video today showing more than 20 people fighting and upload it for us. Maybe put in a little shoutout to SLAPSHOT in chat!

I'll be happy to view it. Yes, I would actually watch the whole video before commenting on it and arguing with everyone else in the thread.

 

 

Whether I watched the entire video or not isn't relevant to any point i've made within this thread so i'm not sure why you think my viewing of it is worth calling me out in any way as i've never claimed any amount of expertise on the contents of the video.  It was you who spoke as if I had watched it, not me.  

 

This is a thread about a PvP video that was posted by a fan.

If watching the video is not relevant to any of the points you have made then quite simply none of your points are valid for discussion in this thread.  It is afterall... about the video.

 

Perhaps now you might better understand the point of this thread and why people do not respond to every off-topic item you post in it.  Perhaps now you will watch the whole video and join the rest of us in this conversation.  Otherwise feel free to create your own threads to discuss any non-video related items you'd like to get off your chest!

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Ramanadjinn

Advanced Member

Joined: 8/08/11
Posts: 1316

9/26/13 12:02:31 AM#36
Originally posted by Slapshot1188
 

 Perhaps now you will watch the whole video and join the rest of us in this conversation.  Otherwise feel free to create your own threads to discuss any non-video related items you'd like to get off your chest!

 

 

I've seen enough of the video to have all the opinion on it I care to have.  That should be good enough for anyone and if not, those folks will just have to deal with it.  Also, I have not made a single point within this thread other than that I felt the video does not represent the game well.  I did use a bit of hyperbole earlier which you honed in on and i'm still willing to admit that was hyperbole and untrue.

But as for making new threads, that should be done by the person making the original off-topic point.  I haven't really made any points so it has nothing to do with me.   Apologies to OP if we have allowed the topic to meander.  I will endeavor to reply to fewer of the other's off-topic remarks if OP will endeavor to up the video quality a bit :(

  User Deleted
9/26/13 4:45:09 PM#37
Originally posted by Boneserino
 

Hilarious!!

And you guys wonder why there are so few PvP sandbox games out there?!

It amazes me that anyone would even try to make a game to please you peeps!

What's that have to do with MO?  Are we supposed to continue supporting buggy, broken, pay to beta games in order to better the genre?  

 

MO has been out for 3+ years now...

  Anubisan

Apprentice Member

Joined: 1/09/05
Posts: 1835

9/26/13 6:13:49 PM#38
Originally posted by ilives
Originally posted by Boneserino
 

Hilarious!!

And you guys wonder why there are so few PvP sandbox games out there?!

It amazes me that anyone would even try to make a game to please you peeps!

What's that have to do with MO?  Are we supposed to continue supporting buggy, broken, pay to beta games in order to better the genre?  

MO has been out for 3+ years now...

It has everything to do with MO. If you really liked the concept of the game, you would support this INDIE developer and encourage them to continue developing and improving their games. No wonder no major developers ever work on PVP sandbox games. This community is the most toxic and unforgiving I have ever seen. Never mind the fact that this is a super small team working with a TINY fraction of the resources of other companies... let's just totally trash them and try to make them fail at every possible opportunity. Right guys? Because that will totally help PVP sandbox games right?

Ultimately I'm glad everyone on this forum hates MO so much. It would suck to have to play with you.

  Kost

Newshound

Joined: 1/15/10
Posts: 2025

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

9/26/13 6:22:45 PM#39
Originally posted by deathshroud

videos like this do mo no favors.

 

 

aq produced the best mo videos  because they have members who actually made an effort

http://www.youtube.com/watch?v=01p4M-SKB_g

Mass exploiting is considered to be "effort"?

Comical.

  Jacxolope

Advanced Member

Joined: 1/15/13
Posts: 757

9/26/13 6:29:21 PM#40
Originally posted by Anubisan
Originally posted by ilives
Originally posted by Boneserino
 

Hilarious!!

And you guys wonder why there are so few PvP sandbox games out there?!

It amazes me that anyone would even try to make a game to please you peeps!

What's that have to do with MO?  Are we supposed to continue supporting buggy, broken, pay to beta games in order to better the genre?  

MO has been out for 3+ years now...

It has everything to do with MO. If you really liked the concept of the game, you would support this INDIE developer and encourage them to continue developing and improving their games. No wonder no major developers ever work on PVP sandbox games. This community is the most toxic and unforgiving I have ever seen. Never mind the fact that this is a super small team working with a TINY fraction of the resources of other companies... let's just totally trash them and try to make them fail at every possible opportunity. Right guys? Because that will totally help PVP sandbox games right?

Ultimately I'm glad everyone on this forum hates MO so much. It would suck to have to play with you.

Christ man- Why do I have to be baited in responding to foolishness after a few drinks?

"Helping" to get more PVP sandboxes made would be great- BUT by supporting MO (at this point) we are merely helping OTHER fraudsters realize that so long as they keep "promising" shit, the game they serve can be unfinished and broken 3 YEARS LATER and idiots will not only pay a sub that cost MORE MONEY than EVERY OTHER MMO but will also make DONATIONS ... All for a Publicly traded corporation!!!!!!!!!!!!!!!! I mean, they sold stock, take subs and still ask for donations for a game that doesnt work, is incomplete and missing features 3 YEARS LATER.

 

Lets not encourage anyone else, mmmmkay? The very fact that MO has sold you fools this "dream" for so long is why we have shit like "Greed Monger" popping up now and getting funded.

Lets make sure that REGARDLESS of the "vision" that they can actually produce...That would be nice.

 

Your points are/were valid at one time but after 3 years...Moot. Game isnt going to ever be playable and within the vision we were sold.

AND- Small team (I knew that was coming) why is that? The team wasnt so small at the start and they still couldnt produce shit in a timely manner- Now with what 3 people you expect more? And "small team" USUALLY equates to lower prices (less overhead) not HIGHER PRICES. =/

-But in the twisted land of SV and their cult....

 

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