|103 posts found|
It ain't about black or white, cause we're human. I hope we see the light before its ruined.
10/13/13 1:04:21 PM#101
I remember being so hyped for this game, playing all the betas, only to see my guild die within a month after launch, never been so disappointed in a video game ever, let alone one that I had invested a lot of time into pre-launch. RIP
12/07/13 10:12:21 PM#102
The reason the guilds died a month or so into the game was the broken or lack of end game at that time.
When the first players hit Third Teir RvR it didn't work we couldn't budge the Bar - despite having an all weekender guild event to do it.
Once that was fixed the concept of the game was server breaking - force everyone into the same zone for the unlocking the gates to the city battle - way to crash the server, over and over - level limits were added, but didn't help much.
Once we finally got into the enemies capital - it was a massive let down - instanced PVE with some PVP.
We we sold on sacking the city - not what we got, we were sold on three racial enemy capitals, again not what we got.
What we had was server issues and an end game which made the whole server go to a single zone and crash the server.
That's the initial reason most left in the first wave, from there seems like its been a downward spiral.
RIP WAR - so much promised, but the end was a bitter let down.
Confusing use of time...(311 song lyric)
12/25/13 5:14:17 AM#103
Originally posted by FlyinDutchman87
Double amen to that!
I know people liked the PVP aspects of this game but there was SOOOOOO much more interesting PVE content that I PERSONALLY injoyed.
So much good stuff here I was heartbroken it failed so hard. A-WAR-R.R.? (WAR REALM REBORN) - WHY COULDN'T THIS HAPPEN!?
What killed me was that i wanted less load screens between zones and flight paths. Fluid seemless world please! this really killed my feeling of the game being a complete whole.