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The Secret World

The Secret World 

General Discussion  » Does the combat still suck?

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OP  9/18/13 5:32:37 AM#1

When I got to try this game for free last year, I really liked a lot of things about it:

the horror theme (the references especially), graphics, some of the nifty puzzle quests, soundtrack and character advancement

 

However, the extremely repetitive and carpal tunnel inducing combat really chased me away from it. The "spam builder like a monkey then hit finisher" routine hurt my fingers and my sanity.

Have they added more active skills to combat, or at least made the builders auto-attack?

 

  Kaiye

Novice Member

Joined: 4/20/09
Posts: 31

9/18/13 5:43:16 AM#2

"Suck" is a matter of opinion.  You would probably have a better response from "Is combat the same?" instead.  Some people enjoy the combat.

That aside, yes, combat remains the same. Auxillary weapons have been added since launch and I've never seen where it was nothing but "builder, builder, builder, finisher", but to each his own.  There are numerous weapons and builds that can be made providing a mixture of results with different sequence and buffs ect. but in the end, builders - build - to a finisher.  If you don't like that type of combat, you're probably not going to like the game.

  Hatefull

Hard Core Member

Joined: 6/09/04
Posts: 750

Your tears make my gun work better.

9/18/13 5:44:01 AM#3


Originally posted by Piechunks
When I got to try this game for free last year, I really liked a lot of things about it:

the horror theme (the references especially), graphics, some of the nifty puzzle quests, soundtrack and character advancement

 

However, the extremely repetitive and carpal tunnel inducing combat really chased me away from it. The "spam builder like a monkey then hit finisher" routine hurt my fingers and my sanity.

Have they added more active skills to combat, or at least made the builders auto-attack?

 


No, and nothing you are suggesting would work in that game. Sorry to tell you but I do not see anyone changing a game that drastically to please a very small portion of people, most of which once they get that change will just find something else to whine about.

TL/DR:
No, and I do not see them changing the combat system.

If you want a new idea, go read an old book.

  Arkade99

Advanced Member

Joined: 2/17/09
Posts: 69

9/18/13 5:50:29 AM#4
The fun of TSW combat comes in the dungeons where movement is very important. I'll take TSW combat over GW2 or FFXIV combat any day.
  Agent_Joseph

Hard Core Member

Joined: 11/11/06
Posts: 883

9/18/13 10:09:40 AM#5
for me combat is ok,just what combat must to be in an mmoRPG!

only EVE is real MMO...but I am impressive with TSW

  Torcip

Advanced Member

Joined: 6/14/06
Posts: 621

9/18/13 10:17:03 AM#6
The only thing that has changed is the cross hair combat mode which makes things a bit different but it is still the same combat skill wise.  If you thought it sucked then then you'll probably think it sucks now, though many would disagree.
  Ayulin

Novice Member

Joined: 3/30/13
Posts: 344

9/18/13 11:06:26 PM#7
Originally posted by Kaiye

"Suck" is a matter of opinion.  You would probably have a better response from "Is combat the same?" instead.  Some people enjoy the combat.

That aside, yes, combat remains the same. Auxillary weapons have been added since launch and I've never seen where it was nothing but "builder, builder, builder, finisher", but to each his own.  There are numerous weapons and builds that can be made providing a mixture of results with different sequence and buffs ect. but in the end, builders - build - to a finisher.  If you don't like that type of combat, you're probably not going to like the game.

I think people confuse "how they used the combat system" with "how the combat system is intended to be used".

I watch "let's play" type videos of people doing missions in TSW and I find myself yelling at the screen, because all they're doing is spamming their builder over and over and over again.... maybe occasionally remembering they have other actions on the hotbar.

I have to imagine those are the people that go on forums and complain that "the combat is just spamming the same key over and over again".

I mean, I guess it can "work", but it makes the fights sooooo much longer than they need to be and actually puts you in more danger of dying in a number of cases.

Which, when I think of it, probably accounts for why so many would complain that the fights take too long.

Kinda makes sense when you think about it that way. Not taking advantage of your actives or benefits from your passives and just spamming your builder over and over again = really long, slow and boring fights.

Using your skill build-out, taking advantage of the synergy between your actives and passives = faster and more entertaining fight.

Spoiler-ish ahead if you are still early in the game, or haven't started playing yet...

I was watching someone do the final Beaumont fight of  "Dawning of An Endless Night", and they used their builder about 95% of the fight. Never used a finisher, never used skills to take advantage of triggers or states inflicted, would use another skill once in a while, and with no clear reason apparent.  Just spamming the same key over and over again. It dragged the fight out so long that Beaumont actually went into a second round of "clones" and filth hounds. I didn't even know he did that a second time, because the fight for me was over shortly after I'd take out the first round of filth hounds.

But it really does go to show how, when people complain that the combat in TSW is just spamming builder over and over, with an occasional finisher... it really says more about their inability to use their skills effectively.

  flclimax

Advanced Member

Joined: 4/05/12
Posts: 94

9/18/13 11:18:10 PM#8
yes, it still sucks immensely.
  flizzer

Elite Member

Joined: 11/10/12
Posts: 1212

9/18/13 11:22:48 PM#9
I find so much else in this game amazing, but the combat just turns me off.  I'm a fan of GW2 combat and going from that game to TSW just turned me off.  I keep telling myself to give it another chance because they do so much else right in this game, but I don't know.
  Thillian

Hard Core Member

Joined: 5/31/06
Posts: 3228

9/30/13 6:01:41 PM#10

I find the combat to be among the best in the genre, and it's the main reason why I still play the game.

The combat is extremely fast and/or slow and everything in between depending on your build and choice of gear.

Almost every boss fight is designed around movement, the combat is very action-based, very fast and very risky, one mistake and you're dead -- especially in the end-game. There probably exist some genuine criticism on the combat system (such as not THAT advanced animations as in Age of Conan, but nothing substandard), but most of the criticism is just unreasonable or based on the fact that people did not understand the skill wheel.

REALITY CHECK

  Lord.Bachus

Hard Core Member

Joined: 5/14/07
Posts: 8599

I believe in life before death... So dont forget to enjoy it while you still can.

10/05/13 5:12:22 AM#11

Actually i agree with the OP...

 

This game does many many things best in buiseness...

 

However their combat system is not fun at all (in my opinion), why?  well, there are so few skills, and they are organised in such a way, that while doing combat you mindlessly repeat the same rotations time after time...

 

Thats why i like games with combat that force players to react to the things happening on screen, and in general games with a plethora of skills work better for that... this is also the reason i never play DPS classes, but stick to tanks healers and crowd controllers in the trinnity.

 

 

Anyway.... while no game is perfect, the combat system in this game is not fun at all, and since i spend most my time doing combat, i quit the game.   My favourite games force people to take tactical decisions at the right moment...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  BMBender

Advanced Member

Joined: 9/14/07
Posts: 557

10/05/13 5:13:21 AM#12
Beh wrong thread

  Agent_Joseph

Hard Core Member

Joined: 11/11/06
Posts: 883

10/05/13 7:31:52 AM#13
Originally posted by Lord.Bachus

Actually i agree with the OP...

 

This game does many many things best in buiseness...

 

However their combat system is not fun at all (in my opinion), why?  well, there are so few skills, and they are organised in such a way, that while doing combat you mindlessly repeat the same rotations time after time...

 

Thats why i like games with combat that force players to react to the things happening on screen, and in general games with a plethora of skills work better for that... this is also the reason i never play DPS classes, but stick to tanks healers and crowd controllers in the trinnity.

 

 

Anyway.... while no game is perfect, the combat system in this game is not fun at all, and since i spend most my time doing combat, i quit the game.   My favourite games force people to take tactical decisions at the right moment...

You just describe TSW boss fight;NM,lairs...

only EVE is real MMO...but I am impressive with TSW

  TheRealDarkeus

Novice Member

Joined: 6/26/13
Posts: 278

“I thought what I'd do was, I'd pretend I was one of those deaf-mutes.

10/05/13 11:00:07 AM#14
Originally posted by Agent_Joseph
Originally posted by Lord.Bachus

Actually i agree with the OP...

 

This game does many many things best in buiseness...

 

However their combat system is not fun at all (in my opinion), why?  well, there are so few skills, and they are organised in such a way, that while doing combat you mindlessly repeat the same rotations time after time...

 

Thats why i like games with combat that force players to react to the things happening on screen, and in general games with a plethora of skills work better for that... this is also the reason i never play DPS classes, but stick to tanks healers and crowd controllers in the trinnity.

 

 

Anyway.... while no game is perfect, the combat system in this game is not fun at all, and since i spend most my time doing combat, i quit the game.   My favourite games force people to take tactical decisions at the right moment...

You just describe TSW boss fight;NM,lairs...

That is what I was thinking.  You just described TSW combat to a tee.  What do you really want from games?

  cura

Advanced Member

Joined: 7/24/04
Posts: 867

10/05/13 11:15:13 AM#15
Originally posted by TheRealDarkeus
Originally posted by Agent_Joseph
Originally posted by Lord.Bachus

Actually i agree with the OP...

 

This game does many many things best in buiseness...

 

However their combat system is not fun at all (in my opinion), why?  well, there are so few skills, and they are organised in such a way, that while doing combat you mindlessly repeat the same rotations time after time...

 

Thats why i like games with combat that force players to react to the things happening on screen, and in general games with a plethora of skills work better for that... this is also the reason i never play DPS classes, but stick to tanks healers and crowd controllers in the trinnity.

 

 

Anyway.... while no game is perfect, the combat system in this game is not fun at all, and since i spend most my time doing combat, i quit the game.   My favourite games force people to take tactical decisions at the right moment...

You just describe TSW boss fight;NM,lairs...

That is what I was thinking.  You just described TSW combat to a tee.  What do you really want from games?

Yeah, only you have like five options lol

  Bookah

Apprentice Member

Joined: 2/04/10
Posts: 240

"you are not prepared!"

10/05/13 11:19:55 AM#16
Originally posted by Piechunks

When I got to try this game for free last year, I really liked a lot of things about it:

the horror theme (the references especially), graphics, some of the nifty puzzle quests, soundtrack and character advancement

 

However, the extremely repetitive and carpal tunnel inducing combat really chased me away from it. The "spam builder like a monkey then hit finisher" routine hurt my fingers and my sanity.

Have they added more active skills to combat, or at least made the builders auto-attack?

 

TSW is kinda of hard @ first when getting through New England, be sure to use Blades or Fist weapons!

I ended up loving the combat HOWEVER I tried New England With just "Blood Magic" and boy was it rough lol!

Once I got blade going for some AOE and tanky stuff things got better fast.

Now I Freaking Love this game

  TheRealDarkeus

Novice Member

Joined: 6/26/13
Posts: 278

“I thought what I'd do was, I'd pretend I was one of those deaf-mutes.

10/05/13 11:48:24 AM#17
Originally posted by cura
Originally posted by TheRealDarkeus
Originally posted by Agent_Joseph
Originally posted by Lord.Bachus

Actually i agree with the OP...

 

This game does many many things best in buiseness...

 

However their combat system is not fun at all (in my opinion), why?  well, there are so few skills, and they are organised in such a way, that while doing combat you mindlessly repeat the same rotations time after time...

 

Thats why i like games with combat that force players to react to the things happening on screen, and in general games with a plethora of skills work better for that... this is also the reason i never play DPS classes, but stick to tanks healers and crowd controllers in the trinnity.

 

 

Anyway.... while no game is perfect, the combat system in this game is not fun at all, and since i spend most my time doing combat, i quit the game.   My favourite games force people to take tactical decisions at the right moment...

You just describe TSW boss fight;NM,lairs...

That is what I was thinking.  You just described TSW combat to a tee.  What do you really want from games?

Yeah, only you have like five options lol

Five options?  What do you mean?  Build options?  Because I can think of four healing builds that do it differently right now and the same number of DPS or Tank builds, all different..  I am not sure I understand what you are saying.

  Kimikaze

Novice Member

Joined: 7/08/12
Posts: 10

10/06/13 10:42:08 AM#18

The combat is still the same and there does not seem to be plans on any changes or improvements. There was a lot of talk on different improvements in the works about a year ago, but these plans apparently didn't make it into the game. Augmentations, a system where you can alter the abilities in the game, is on the way, but does not seem to change the combat or how you play to any significant degree from what we have seen so far. Reticule mode targeting has been added, but is considered a beta feature, and only supports a over the shoulder mode witch is not optimal in most situations.

 

There are a lot of tips on the official forums on how to make the combat experience better. Everything from new gaming mice, autohotkey scripts and creative key bindings. The repetitive combat is still the same, but it's possible to improve your experience so you can enjoy the game as a whole.

 

To the people who says the combat is fine and just a few players actually complain about it, that is simply not true. This is one of the main complaints when players try out the game. I have friends myself who quit because of it, and ask me from time to time if there has been any improvements. Funcom is aware of the complaints, but have limited resources so they have prioritized other areas, like more content and bug fixing.

 

To sum it up the game as a whole is better, but the combat is basically the same.

  Hatefull

Hard Core Member

Joined: 6/09/04
Posts: 750

Your tears make my gun work better.

10/06/13 10:59:05 AM#19


Originally posted by Lord.Bachus
Actually i agree with the OP...

 

This game does many many things best in buiseness...

 

However their combat system is not fun at all (in my opinion), why?  well, there are so few skills, and they are organised in such a way, that while doing combat you mindlessly repeat the same rotations time after time...

 

Thats why i like games with combat that force players to react to the things happening on screen, and in general games with a plethora of skills work better for that... this is also the reason i never play DPS classes, but stick to tanks healers and crowd controllers in the trinnity.

 

 

Anyway.... while no game is perfect, the combat system in this game is not fun at all, and since i spend most my time doing combat, i quit the game.   My favourite games force people to take tactical decisions at the right moment...


And what game would that be? I would love to play a game with no set rotation, where I have a lot of skills at my disposal to use in any situation I am forced to adapt to. Please I am dying to hear about this.

If you want a new idea, go read an old book.

  Kimikaze

Novice Member

Joined: 7/08/12
Posts: 10

10/06/13 11:40:09 AM#20
Originally posted by Hatefull

 


Originally posted by Lord.Bachus
Actually i agree with the OP...

 

 

This game does many many things best in buiseness...

 

However their combat system is not fun at all (in my opinion), why?  well, there are so few skills, and they are organised in such a way, that while doing combat you mindlessly repeat the same rotations time after time...

 

Thats why i like games with combat that force players to react to the things happening on screen, and in general games with a plethora of skills work better for that... this is also the reason i never play DPS classes, but stick to tanks healers and crowd controllers in the trinnity.

 

 

Anyway.... while no game is perfect, the combat system in this game is not fun at all, and since i spend most my time doing combat, i quit the game.   My favourite games force people to take tactical decisions at the right moment...


 

And what game would that be? I would love to play a game with no set rotation, where I have a lot of skills at my disposal to use in any situation I am forced to adapt to. Please I am dying to hear about this.

One recent example could be Neverwinter witch has a far more active reactionary approach to the combat. Even Guild Wars 2 has it with it's dodging implementation. I would even consider WoW to have more reactionary combat with it's crown control options and so forth. There are lots of examples like this out there. Not sure if that is the type of games that Lord.Bachus had in mind but I pretty much agree with his conclusion, only deference is that I haven't quit playing TSW because of it. I like combat systems where you can impact the outcome of the battle based on how you react to situations that occur during combat. TSW has moved a lot of those decisions out of combat and over to the deck creation process. This might be interesting for a lot of players, but it takes away a sense of accomplishment you might experience in some other combat systems.

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