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Guild Wars 2

Guild Wars 2 

General Discussion  » Well that escalated quickly... :X

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41 posts found
  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

 
OP  9/16/13 10:22:45 PM#21
Originally posted by RebelScum99

I'm sorry, I'm failing to see how the anchorman reference applies to your situation.  Did you kill someone with a trident out of frustration?  Otherwise, what does that have to do with your post?

 

 

Well, it was just my escalating anger with each new sour discovery what doesn't work in GW2.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3732

9/16/13 10:29:31 PM#22
Originally posted by Elikal

Well, it was just my escalating anger with each new sour discovery what doesn't work in GW2.

It's been like that forever, though. D:  The Europe and US servers are two totally seperate server sets.  They're physically not in the same place.

The WvW is separated, the sPvP is separated, the trading post is separated.

It's not really an attempt to get gems, either, since they are letting people guest within the US cluster or within the European cluster.  Talk about an incredibly small market, JUST the amount of people willing to swap from US to Europe or vice versa.... what would even be the benefit to that, vs. just making both clusters intermingle if it was feasible with their server architecture? :/

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 6374

9/16/13 10:46:40 PM#23
Originally posted by bingbongbros

the gw2 server set up is the dumbest crap i've ever seen.  why the hell would i want to be locked down to one server?  especially if my server is dead or full of ass clowns.

traditional servers are where it's at

I like the GW2 setup where I can guest my toons to any NA server for free. takes 1 click of the mouse and you can either play on guest server or your home server

 

Now suppose you are playing any traditional MMO and your server dies, you pay a fee to transfer your toons to another server that you know noting about. Might spend 20 or 30 bucks and find out you just paid to transfer to a server with a bigger bunch of asshats

I miss DAoC

  User Deleted
9/17/13 3:34:50 AM#24

1. Dont transfer to most populated server so it wont be 1800 gems

2. If you delete all your characters you can transfer for free

3. 1800 gems is not 30 Euro, its 22 Euro. How much it costs to transfer 1 character in WoW again (P2P game)?

4. You can also transfer for free if you want to grind enough gold and buy gems ingame, that would be like 80-90g, or less to less populated server

5. QQ moar in a B2P game

6. GW2 has best server setup, along Rift where transfers are free 1/week, but guesting in GW2 beats that

And yes, whoever said, compared to FFXIV, GW2 had miniscule launch problems and 99% of people could actually play in headstart and week(s) later.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5352

9/17/13 3:42:50 AM#25
Originally posted by Elikal

I understand the WvW thing. But that isn't so difficult. Are US servers ever fighting against EU servers anyway`?

Anywho, then allow to make chars on other servers, but you can play WvW only with ONE. Voila, problem solved. 1800 Crystals, thats 30 Euro! I get an entire new COPY of the game for that money! That is sheer robbery.

And well the problem is new to ME.

Seriously! It was known from the start you could only play on a single server! That Your account would be bound to the server you choose at the beginning and that all future chars would be created there.

The game even warns you when you create Your first char and choose Your server for first time, that the decision would be final! /sigh

The only reason there were free transfers available during the first months, was to offload the Heavy pop servers.

  rastapastor

Apprentice Member

Joined: 3/16/12
Posts: 137

9/17/13 3:43:05 AM#26
it is cheaper to buy the second game tbh :D
  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1639

9/17/13 3:43:57 AM#27
Originally posted by Elikal

I was trying to start a new Daggermancer in GW2... and, well I had started all my 8 chars on an US server, because back then I was mostly playing on my nighttime. Now, I thought, he I could do some Guesting on an EU server when I play on daytime to meet some EU buddies. BUUUT, lo and behold. You can't. You can transfar. But you can't transfer ONE char to play there, oh no. You have to transfer ALL of them or none.

WTF?

And then they want 1800 crystal, because you can transfer. All. Or none. I mean, wow, that's quite expensive for something the system does automatically. Or maybe some 14 year old Indonesian child does in liek 30 seconds of pressing a few buttons!

No, the amount of gems is decided on the serverpopulation.

Because of you -and others- transferring to the higher ranked+populated servers there are like 6hr!!!! queues for players trying to get into Borderlands or Eternal Battlegrounds in EU Primetime.

I play on SFR since Launch, and with the huge amount of new players transferring (because they want to be on the #1 EU PVP server) I have to queue up at 6PM local time and MAYBE I get a invite before 10-11PM if I am lucky.

They rather want you to go to a less populated server and ofc there you pay 600-1000 gems/transfer.

And no, you can't create a new char on another server for the fun. Oh no, that wuld be too easy. You have to create ALL of them on the SAME server!

I don't know the reason for it, as I am a pure PVP player I would say to limit the amount of sabotaging and spying in WvW you have to get all chars on 1 server. That would be my explanation, don't know any other reason as I dont do PVE and I am not a GW2 administrator/dev.

 


 

 

 

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Ginaz

Advanced Member

Joined: 4/01/07
Posts: 1726

9/17/13 3:52:39 AM#28
Originally posted by botrytis
Originally posted by bingbongbros

the gw2 server set up is the dumbest crap i've ever seen.  why the hell would i want to be locked down to one server?  especially if my server is dead or full of ass clowns.

traditional servers are where it's at

If you don't like it don't play.

 

It is a B2P game any way.  As people said, they have separate databases of players in EU and NA right now. They will have another separate one for Asia. It is ease of maintenance and updates that this was done. I see nothing wrong with it.  Most ass clowns are in FF right now as they like being elitist snobs.

 

YEAH - traditional servers are where it is at - tell that to the FF players with their precious game. It has had more server hiccups than when WoW came out. Yeah - they are really stable.

 

 

 

No need to bash another game to support yours.

Is a man not entitled to the herp of his derp?

Remember, I live in a world where juggalos and yugioh players are real things.

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3732

9/17/13 3:56:30 AM#29
Originally posted by Ginaz

No need to bash another game to support yours.

Not when you can bash another game just out of sheer cynicism and the desire to ruin other people's enjoyment! :)

  sfc1971

Novice Member

Joined: 10/05/08
Posts: 423

9/17/13 5:22:22 AM#30
Originally posted by botrytis
Originally posted by Elikal

I was trying to start a new Daggermancer in GW2... and, well I had started all my 8 chars on an US server, because back then I was mostly playing on my nighttime. Now, I thought, he I could do some Guesting on an EU server when I play on daytime to meet some EU buddies. BUUUT, lo and behold. You can't. You can transfar. But you can't transfer ONE char to play there, oh no. You have to transfer ALL of them or none.

WTF?

And then they want 1800 crystal, because you can transfer. All. Or none. I mean, wow, that's quite expensive for something the system does automatically. Or maybe some 14 year old Indonesian child does in liek 30 seconds of pressing a few buttons!

And no, you can't create a new char on another server for the fun. Oh no, that wuld be too easy. You have to create ALL of them on the SAME server!

 

Seriously. WHO the heck decices such bullshit??

 

 

It was that way since GW2 became live. It is nothing new. This is someone who is trying to make a shit storm  out of something that was reported at the beginning.  BFD!!

 

They are trying to prevent guild from transferring to better servers and tilting the WvW matches. They were free before but too many people were transferring to spy and cause havoc on WvW.

 

YOU can guest but that means getting an invite.

And yet another example of how PvP ruins it for the PvE player. I understand the dynamics but fuck it, I don't do PvP so why should the shennenigans of PvP players affect me?

  Nepheth

Elite Member

Joined: 1/27/10
Posts: 355

A dream... A dream without regrets.

9/17/13 5:37:24 AM#31


Originally posted by sfc1971

Originally posted by botrytis

Originally posted by Elikal I was trying to start a new Daggermancer in GW2... and, well I had started all my 8 chars on an US server, because back then I was mostly playing on my nighttime. Now, I thought, he I could do some Guesting on an EU server when I play on daytime to meet some EU buddies. BUUUT, lo and behold. You can't. You can transfar. But you can't transfer ONE char to play there, oh no. You have to transfer ALL of them or none. WTF? And then they want 1800 crystal, because you can transfer. All. Or none. I mean, wow, that's quite expensive for something the system does automatically. Or maybe some 14 year old Indonesian child does in liek 30 seconds of pressing a few buttons! And no, you can't create a new char on another server for the fun. Oh no, that wuld be too easy. You have to create ALL of them on the SAME server!   Seriously. WHO the heck decices such bullshit??    
It was that way since GW2 became live. It is nothing new. This is someone who is trying to make a shit storm  out of something that was reported at the beginning.  BFD!!   They are trying to prevent guild from transferring to better servers and tilting the WvW matches. They were free before but too many people were transferring to spy and cause havoc on WvW.   YOU can guest but that means getting an invite.
And yet another example of how PvP ruins it for the PvE player. I understand the dynamics but fuck it, I don't do PvP so why should the shennenigans of PvP players affect me?


So what? You don't do PvP so this server system doesn't concern you. You can use the guest system and play where you want. You can play on other servers just guesting. You can do dungeons, you can join guilds, you can level your character, you can trade with other players etc. If you are a pve player, game itself doesn't limit you with just one server.

This server system is all about pvp players. WvW is the only thing that you can't do with just guesting other servers in Guild Wars 2...

Playing : Destiny - Final Fantasy XIV

Waiting for : No Man's Sky - Camelot Unchained - Tree of Savior - Lineage Eternal - Eternal Crusade - Lost Ark

Legends : Ultima Online - Eve Online - Warhammer Online - Knight Online - Guild Wars

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3732

9/17/13 5:45:20 AM#32
Originally posted by sfc1971

And yet another example of how PvP ruins it for the PvE player. I understand the dynamics but fuck it, I don't do PvP so why should the shennenigans of PvP players affect me?

... but... it doesn't effect you?  Within the American server cluster or the European server cluster, you can guest to different servers and do every single type of PvE content within that server cluster?

Even the sPvP allows you to intermingle completely freely (Within the server cluster)

It's only specifically the WvW where you can't visit.

So PvP not ruining it for the PvE player here.  :D  Yay!

  Metanol

Elite Member

Joined: 1/20/05
Posts: 243

9/17/13 11:00:53 AM#33

Even though Guild Wars 2 has been a major success, I must argue that they've taken three steps forward and a dozen back.

Now, I won't go into gameplay or anything else, lets stick to the topic at hand. Server issue. Guild Wars 1 just did it -much- better. No, don't give me bullshit of "It's MASSIVE, we need two dozen servers." That's not a excuse worthy listening to.

 

You see, in Guild Wars 1 you had EU, NA and Global. You could switch between them freely. If an EU1 instance was filled, it would generate new copies (EU2, EU3 and so on.) You could change freely between them, hopping from EU1 to EU3 where your friends were, or if I for example were playing with americans, I could just switch to NA. - Personally, I see this as the superior system. Oh my god, it requires communication, you have to know where your friends are and change to it.

And give me one reason why it wouldn't work in an open world game? It sure did in AoC. Instead in GW2 we have ridiculously bad overflows. Or shall we say; -had-. Nowadays the populations no longer push to overflow, as far as I know, but the launch was simply put terrible. Wanna play with your friend? Well, either queue six hours in the overflow or come back in a week.

 

PS. The moment they wanted "realm pride" and "WvW" pvp, I facepalmed.

We´re all dead, just say it.

  User Deleted
9/18/13 5:37:00 AM#34

You can port whole guild (50ish) people to the same overflow if you need to, just as we did for guild mission when invasion popped.

learn first, then whine about non-existing point?

And funny thing is.....www are where tightest community in GW2 forms. So you can /facepalm all you want. Yes, there are server hoppers, but please point me to MMO where theres no rotten apples. In such a number of people expecting all of them to be great is....

  Scalpless

Advanced Member

Joined: 3/22/07
Posts: 1355

9/18/13 6:56:48 AM#35
Originally posted by Metanol

Even though Guild Wars 2 has been a major success, I must argue that they've taken three steps forward and a dozen back.

Now, I won't go into gameplay or anything else, lets stick to the topic at hand. Server issue. Guild Wars 1 just did it -much- better. No, don't give me bullshit of "It's MASSIVE, we need two dozen servers." That's not a excuse worthy listening to.

 

You see, in Guild Wars 1 you had EU, NA and Global. You could switch between them freely. If an EU1 instance was filled, it would generate new copies (EU2, EU3 and so on.) You could change freely between them, hopping from EU1 to EU3 where your friends were, or if I for example were playing with americans, I could just switch to NA. - Personally, I see this as the superior system. Oh my god, it requires communication, you have to know where your friends are and change to it.

It worked because GW1 only had one server cluster, which is why EU players usually had to deal with a ping of 150+.

  Gaia_Hunter

Hard Core Member

Joined: 5/04/12
Posts: 2676

9/18/13 7:27:04 AM#36
Originally posted by Scalpless
Originally posted by Metanol

Even though Guild Wars 2 has been a major success, I must argue that they've taken three steps forward and a dozen back.

Now, I won't go into gameplay or anything else, lets stick to the topic at hand. Server issue. Guild Wars 1 just did it -much- better. No, don't give me bullshit of "It's MASSIVE, we need two dozen servers." That's not a excuse worthy listening to.

 

You see, in Guild Wars 1 you had EU, NA and Global. You could switch between them freely. If an EU1 instance was filled, it would generate new copies (EU2, EU3 and so on.) You could change freely between them, hopping from EU1 to EU3 where your friends were, or if I for example were playing with americans, I could just switch to NA. - Personally, I see this as the superior system. Oh my god, it requires communication, you have to know where your friends are and change to it.

It worked because GW1 only had one server cluster, which is why EU players usually had to deal with a ping of 150+.

You were only able to switch it a couple of years into the game - before that you had a limited number of moves between Territories.

And GW1 had an European cluster, just like Asia and Japan and Taiwan (later removed).

http://guildwiki.gamepedia.com/Territory

Territory

territory refers to an area of the real world which forms a gaming community within the game world of Guild Wars. Each game account belongs to one territory. It is assumed that a player joins the territory he/she is living in (or which fits best to his/her actual location), but this is not mandatory.

The affiliation to a territory affects a few things:

  • The territories reflect the technical server structure of Guild Wars. These servers are ideally optimized to service people in that territory. Playing in a territory that is hosted far from the players actual location may cause lag while playing.

 

http://guildwiki.gamepedia.com/Game_updates/20070823

Update - Thursday, August 23, 2007

[edit]Territory and District UI Changes

  • Travel between European and American districts is now available through the District List and the map travel dialog panel.
  • The Change Territory button has been removed from the Edit Account panel in the Character Selection Screen.
  • The District List and the map travel district menu have been updated to include a "More Options" button. Selecting this button opens a new dialog panel for travel to districts divided by territory and language.
  • This panel also allows you to choose which numbered district to travel to, instead of automatically taking you to the active district.
  • Players will now log in to the territory and language of the last outpost they visited.

Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, King of Tokyo

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

9/18/13 10:51:53 AM#37
Originally posted by Elikal

Well, it was just my escalating anger with each new sour discovery what doesn't work in GW2.

 

Guesting.  At the character select screen (I think) you have server options on the bottom left. You can select any server to guest to, and you no longer need an invite or a friend there. Just pick one and go while your account stays at home. Now... I don't know if you can guest from U.S. to Euro or not, never had the need to try, but that's what the guesting is for. You won't be able to do WvW on the server you guest to, but that's the only limitation.

Oderint, dum metuant.

  Naqaj

Novice Member

Joined: 7/24/09
Posts: 1681

9/18/13 11:06:04 AM#38
Originally posted by tom_gore

Oh it seems you decided to post this to here, too.

It won't do you any good, unless you're here just to vent steam.

Is there anything else you can actually do here?

 

 

On topic: seperate datacenters create seperate data center problems. You can freely guest within the realms of your local datacenter because they share the same database. Needs no extra resources, hence free. Switching to the other datacenter involves copying all your account data to the other data center's database. Needs resources, therefore costs.

Seperate issue entirely from WvW-related server restrictions.

What you could or couldn't do in GW1 is irrelevant. Different game, entirely different server and database structure.

  Naqaj

Novice Member

Joined: 7/24/09
Posts: 1681

9/18/13 11:06:53 AM#39
Originally posted by Volkon 

. I don't know if you can guest from U.S. to Euro or not, never had the need to try, but that's what the guesting is for. 

You can't.

  Scalpless

Advanced Member

Joined: 3/22/07
Posts: 1355

9/18/13 6:24:51 PM#40
Originally posted by Gaia_Hunter
Originally posted by Scalpless
Originally posted by Metanol

Even though Guild Wars 2 has been a major success, I must argue that they've taken three steps forward and a dozen back.

Now, I won't go into gameplay or anything else, lets stick to the topic at hand. Server issue. Guild Wars 1 just did it -much- better. No, don't give me bullshit of "It's MASSIVE, we need two dozen servers." That's not a excuse worthy listening to.

 

You see, in Guild Wars 1 you had EU, NA and Global. You could switch between them freely. If an EU1 instance was filled, it would generate new copies (EU2, EU3 and so on.) You could change freely between them, hopping from EU1 to EU3 where your friends were, or if I for example were playing with americans, I could just switch to NA. - Personally, I see this as the superior system. Oh my god, it requires communication, you have to know where your friends are and change to it.

It worked because GW1 only had one server cluster, which is why EU players usually had to deal with a ping of 150+.

You were only able to switch it a couple of years into the game - before that you had a limited number of moves between Territories.

And GW1 had an European cluster, just like Asia and Japan and Taiwan (later removed).

http://guildwiki.gamepedia.com/Territory

*snip

Hmm, look at that. This one provides more info:

http://guildwars.wikia.com/wiki/Server

Looks like an interesting system, although GW1 always lagged slightly (150-200 ping) for me while other MMOs didn't. I imagine GW2's system isn't really comparable, however, because, as Strain mentions, GW1 hosted *your* game on one of its data centers. GW2, on the other hand, isn't instanced, so you don't have your own game and server switching is a bit of an issue.

So, yes, anyone who knows a thing or two about servers also knows that "it's massive" isn't an excuse. It's a very good reason.

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