Trending Games | ArcheAge | WildStar | Guild Wars 2 | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,785,048 Users Online:0
Games:723  Posts:6,192,670
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

EverQuest Next

EverQuest Next 

General Discussion  » EQ:L - what's it gonna be?

5 Pages « 1 2 3 4 5 » Search
99 posts found
  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

 
OP  9/15/13 12:07:00 PM#21
Originally posted by rungard

and I suppose now we start to understand some of the reasoning for the cartoony graphics.

ill be honest I don't know jack about voxels, but im betting that the guy who made voxelfarm probabally has a lot more skill than all of us combined, so I have to believe they can do it until proven otherwise.

Errr, making a program like voxelfarm does not demand some kind of mad skill as such (although it demands, not sure if it's right in English, methodicalness and excellent ability to learn and use what you've learned), it demands mostly great self-motivation and workability. Lots and lots of workhours went into it. But it does not necessarily scales to a mmorpg, you know.

  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

 
OP  9/24/13 12:28:23 AM#22
  • This tagging process will involve some browser and phone functionality and support.
  • The player map is the gateway and portal to other builds.  Players will be able to queue up locations to visit.
That's exactly what I've said it will be: every "build" is an instance that you browse around in a brouser and dowlnoad onto your computer to watch. I told you so! Didn't I tell you so? Millenium hand and shrimp!
  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1803

9/24/13 1:35:44 AM#23

I see the official EQ:N/L pessimist strikes again. Are you doing this on purpose so that you can be positively surprised or what possibly could be your motive to try to play everything about EQ:N/L down?

Minecraft can support 500 players on a server if the server is powerful enough, and we are not even talking about MMO-scale serverfarms. However, Minecraft's multiplayer code (and all the code, actually) is completely rubbish compared to professionally programmed MMO engines, such as SOE's forgelight.

In fact, because Minecraft can support as many players it can, I have no doubt that a proper voxel MMO engine can support a thousand players or more.

I'm getting really tired of your total downplaying. Do you even realize how ridiculous your "predictions" are when you put them into a business point of view. Why in the name of seven hells would SOE release something as basic and instanced as you describe? Nobody would ever want to play rubbish like that, much less actually PAY for it. We're talking about a Free to Play title, which needs to impress the player from the get go, or the publisher will never earn a dime.

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1803

9/24/13 1:40:33 AM#24
Originally posted by Grahor

Mind you, I'll be delighted to be mistaken. It's such a freakin rare thing, for me to be mistaken...

Alright I see you also have a pretty severe superiority complex. Well that does explain a lot...

 

  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

 
OP  9/24/13 1:43:02 AM#25
The hell are you talking about? That's developers own words about Landmark (not EQ:N). What "predictions"? That's the reality of Landmark.
  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1803

9/24/13 1:49:43 AM#26
Originally posted by Grahor
The hell are you talking about? That's developers own words about Landmark (not EQ:N). What "predictions"? That's the reality of Landmark.

That's interpretations on the bullet list you like to quote around. No one still knows how it will eventually work. Many of the points are already contradicting. For example, if it's all fully instanced, why do you need to "claim" an area for yourself?

Yes it might be that you cannot build stuff real time in the "open world", but even that isn't yet confirmed.

  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

 
OP  9/24/13 1:55:07 AM#27
Originally posted by tom_gore
Originally posted by Grahor

Mind you, I'll be delighted to be mistaken. It's such a freakin rare thing, for me to be mistaken...

Alright I see you also have a pretty severe superiority complex. Well that does explain a lot...

 

Hard-earned and thoroughly deserved superiority complex. I prefer to think of myself as of modern version of Lord Flashheart. Can't help if I'm that awesome.

  Zinnabun

Novice Member

Joined: 6/23/13
Posts: 9

9/24/13 1:58:12 AM#28
If this is not a sign of a troll, I don't know what is.
  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

 
OP  9/24/13 1:58:45 AM#29
Originally posted by tom_gore
Originally posted by Grahor
The hell are you talking about? That's developers own words about Landmark (not EQ:N). What "predictions"? That's the reality of Landmark.

That's interpretations on the bullet list you like to quote around. No one still knows how it will eventually work. Many of the points are already contradicting. For example, if it's all fully instanced, why do you need to "claim" an area for yourself?

Yes it might be that you cannot build stuff real time in the "open world", but even that isn't yet confirmed.

Because it's the way to start your building instance - you "claim" an "area", a building instance is created on the server with all the necessary infrastructure around it. Pretty obvious, I think.

 

Also, throughout the whole history of mmorpgs and gaming no single game or program ever turned out _more_ awesome than developers hyped. If they describe it as instanced "portals" which are to be queued for visitation, it's not going to turn out a free-roaming single-server environment, period. I wasn't actually aware of that particular point, otherwise there wouldn't even be a discussion.

  dandurin

Elite Member

Joined: 5/19/04
Posts: 377

9/24/13 8:46:39 PM#30
Originally posted by Grahor
Originally posted by tom_gore
Originally posted by Grahor
The hell are you talking about? That's developers own words about Landmark (not EQ:N). What "predictions"? That's the reality of Landmark.

That's interpretations on the bullet list you like to quote around. No one still knows how it will eventually work. Many of the points are already contradicting. For example, if it's all fully instanced, why do you need to "claim" an area for yourself?

Yes it might be that you cannot build stuff real time in the "open world", but even that isn't yet confirmed.

Because it's the way to start your building instance - you "claim" an "area", a building instance is created on the server with all the necessary infrastructure around it. Pretty obvious, I think.

 

....

Now you are arguing with yourself.

 

First you say everything the user does is client-side only, now you claim there is "necessary infrastructure on the server".

 

No wonder the game with your AI didn't ship!  (I kid, I kid)

  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

 
OP  9/25/13 12:44:24 AM#31
Originally posted by dandurin
Originally posted by Grahor
Originally posted by tom_gore
Originally posted by Grahor
The hell are you talking about? That's developers own words about Landmark (not EQ:N). What "predictions"? That's the reality of Landmark.

That's interpretations on the bullet list you like to quote around. No one still knows how it will eventually work. Many of the points are already contradicting. For example, if it's all fully instanced, why do you need to "claim" an area for yourself?

Yes it might be that you cannot build stuff real time in the "open world", but even that isn't yet confirmed.

Because it's the way to start your building instance - you "claim" an "area", a building instance is created on the server with all the necessary infrastructure around it. Pretty obvious, I think.

 

....

Now you are arguing with yourself.

 

First you say everything the user does is client-side only, now you claim there is "necessary infrastructure on the server".

 

No wonder the game with your AI didn't ship!  (I kid, I kid)

Oh, come on. Don't be ridiculous. A new "building instance" have to be registered on their site, for possible tagging, searching and visit queueing, and it have to be saved on one of the servers once in a while (just not in real time), so you need to register a server address to it, more or less (don't know how to explain it in simple words. :) ), and put it on the "portal map", etc. Server is responsible for remembering who is allowed to help you with the build and who isn't, etc.

  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

9/25/13 3:09:15 AM#32
Originally posted by Grahor
Originally posted by tom_gore
Originally posted by Grahor
The hell are you talking about? That's developers own words about Landmark (not EQ:N). What "predictions"? That's the reality of Landmark.

That's interpretations on the bullet list you like to quote around. No one still knows how it will eventually work. Many of the points are already contradicting. For example, if it's all fully instanced, why do you need to "claim" an area for yourself?

Yes it might be that you cannot build stuff real time in the "open world", but even that isn't yet confirmed.

Because it's the way to start your building instance - you "claim" an "area", a building instance is created on the server with all the necessary infrastructure around it. Pretty obvious, I think.

 

Also, throughout the whole history of mmorpgs and gaming no single game or program ever turned out _more_ awesome than developers hyped. If they describe it as instanced "portals" which are to be queued for visitation, it's not going to turn out a free-roaming single-server environment, period. I wasn't actually aware of that particular point, otherwise there wouldn't even be a discussion.

The EQ dev team has been notably bad at its use of common MMO phrases that have turned into a misunderstanding of what was being presented...I remember on release someone said raid like content and content scaling based on the number of players and people immediately assumed instanced server side difficulty scaling when in fact they were talking about you doing the controlling the scale vs the nature of the task you were attempting to take on (by getting more people) in next.

The most recent round table poll on landmark

Do you want to build in public or in private in Landmark?

gave more of an impression of potential phasing than instance in the Rift Shards sense of the word, which would probably be fine, when you are in build mode you could have more control of your character without the strange effect of seeing people floating around the landscape in free view mode on the plot a la second life.

Second Life and mine craft are probably the best examples of open world MMO building we have to date one is over a decade old and the other is a very indie title programmed by someone who has stated he is no expert programmer. Second Life's biggest problem is that you can drop any texture into the world...so it is constantly loading textures at all times which even today on crazy machines causes bandwith type lag when you go into a new area...I don't see landmark allowing you to drop textures in so it shouldn't be as much of a problem.

You can wonder around second life and even teleport around second life within connected plots of land without them being instanced. Of course second life plots of land can be seperated by load zones but they do not have to be and plenty of them are large areas. I am not saying second life is a good example of how landmark should be but I am saying the ability to travel to certain places or bookmark certain places doesn't imply instance by default.

 

Your use of two bullet points, from a website that is meant to condense what they saw at a panel is not proof of your concept either, I am interested in the technical side of Next's procedural content, and landmarks crafting but the idea of a full instance doesn't jive with some of the other descriptions we have gotten...directly mind you not in third party bullet point format...that mention such things as gathering around crafting tables with other people and the like.

  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

 
OP  9/25/13 3:59:58 AM#33

*le sigh*

 

"that mention such things as gathering around crafting tables with other people and the like." - even if it's not about EQ:N and about EQ:L - you can perfectly well gather around "crafting tables" (which, by the way, aren't exactly a way to build a cave and a castle, is it?) within building instance, with people you've granted access; same goes for "private mode".

 

*shrug* but whatever, people, who am I to break dreams. Even though I don't see how "open world" will be better than instanced locations IN THE FRAKING EDITING TOOL!

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1803

9/25/13 4:30:01 AM#34
Originally posted by Grahor

*le sigh*

 

"that mention such things as gathering around crafting tables with other people and the like." - even if it's not about EQ:N and about EQ:L - you can perfectly well gather around "crafting tables" (which, by the way, aren't exactly a way to build a cave and a castle, is it?) within building instance, with people you've granted access; same goes for "private mode".

 

*shrug* but whatever, people, who am I to break dreams. Even though I don't see how "open world" will be better than instanced locations IN THE FRAKING EDITING TOOL!

Open world is always better than instanced. With the exception of "serious" PvP.

Minecraft would have never been such a success without the multiplayer aspect. The multiplayer aspect would never have been successful unless everyone were in the same "instance".

 

  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

 
OP  9/25/13 4:32:43 AM#35

>>Open world is always better than instanced.<<

 

Yeah, sure. Camping that boss for 6 hours straight with 10 more groups camping him too. Yay open world!

  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

9/25/13 3:51:18 PM#36
Originally posted by Grahor

*le sigh*

 

"that mention such things as gathering around crafting tables with other people and the like." - even if it's not about EQ:N and about EQ:L - you can perfectly well gather around "crafting tables" (which, by the way, aren't exactly a way to build a cave and a castle, is it?) within building instance, with people you've granted access; same goes for "private mode".

 

*shrug* but whatever, people, who am I to break dreams. Even though I don't see how "open world" will be better than instanced locations IN THE FRAKING EDITING TOOL!

 Actually it was specifically about landmark and not Next, which you should know before you make large scale pronouncements. The idea was you would find certain crafting tables in your exploration take them back to other areas and people could gather around them for crafting purposes, I personally remember this because I didn't really like the idea as I was wanting something more like a super free form second life crafting environment and they were describing more of an adventure game mindcraft style crafting environment (without creator mode) and I thought this would limit certain type of designers creativity....I know most builders in minecraft use creator mode to do the big things...and all of skyrim's amazing mods were made in the editor not in some "harvest and build" type of game.

  NagelRitter

Apprentice Member

Joined: 7/18/13
Posts: 613

9/25/13 3:56:19 PM#37
That's kinda why it's cool, though. Making an efficient voxel engine is quite difficult. Doesn't mean it's impossible, though, maybe just not available to the average person.

Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?

  dandurin

Elite Member

Joined: 5/19/04
Posts: 377

9/25/13 7:13:10 PM#38
Originally posted by Grahor

 

Oh, come on. Don't be ridiculous. A new "building instance" have to be registered on their site, for possible tagging, searching and visit queueing, and it have to be saved on one of the servers once in a while (just not in real time), so you need to register a server address to it, more or less (don't know how to explain it in simple words. :) ), and put it on the "portal map", etc. Server is responsible for remembering who is allowed to help you with the build and who isn't, etc.

 

All right, fair enough, I suppose it's possible they could conceivably charge you upkeep even for such small things.

 

But we are speculating about one loosely translated sentence, when we could be talking about this https://www.everquestnext.com/round-table?poll=public-private-building, which kind of blows the "Massively Single Player" theory out of the water.

If there's a option of not letting you keep your building private, you clearly don't live on a "client-only" shard, it's a true MMO.

 

David Georgeson

"I love building in public and seeing the world change every time I log in. Why wouldn’t I?"

 

 

  AIMonster

Elite Member

Joined: 12/31/08
Posts: 2016

9/25/13 7:42:49 PM#39

You are completely misinformed.  I'm unsure how you can claim to be a programmer who works on AI and graphics engine (and have the gall to say that AI hasn't changed in 20 years, it has significantly).  You should understand methods of compression, if I have many voxels with similar properties I don't have to store each individual voxel in memory.  Not to mention you are 37 years old according to your profile so that would mean you were working in the "field" since you were 17 which I find highly unlikely.  I'm also pretty sure degrees in AI for game design didn't exist 20 years ago (but I'm not that old so I could be wrong).

Anyway the notion that voxels won't work on games with a lot of server side code is false.  Go play the Planet Explorers alpha, which has multiplayer and lets you design your own buildings and vehicles and uses similar technology that Everquest Next will use.  In actual use the memory footprint of an object using voxels and an object using polygons of similar quality is close to equal.  That's like saying games using hundreds of different particles couldn't exist years ago because the memory footprint is too high, simply not true.

Raptr link because it's the cool new trend:

  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

 
OP  9/26/13 12:38:38 AM#40
Originally posted by AIMonster

You are completely misinformed. 

And I have an opinion about you too. 

I'm unsure how you can claim to be a programmer who works on AI and graphics engine (and have the gall to say that AI hasn't changed in 20 years, it has significantly). 

Specifically? 

You should understand methods of compression, if I have many voxels with similar properties I don't have to store each individual voxel in memory.

We have talked about compressing metadata here extensively.

  Not to mention you are 37 years old according to your profile so that would mean you were working in the "field" since you were 17 which I find highly unlikely.  I'm also pretty sure degrees in AI for game design didn't exist 20 years ago (but I'm not that old so I could be wrong).

My degree was in Computer Sciences. The theme of my diploma was "Programming AI in Games". You know the difference between a degree and the theme of diploma, right? 

 

I was working as a programmer since second year in the university. May be it was 18 years ago, not 20. That, of course, completely invalidates everything I've ever said.

Anyway the notion that voxels won't work on games with a lot of server side code is false.  Go play the Planet Explorers alpha, which has multiplayer and lets you design your own buildings and vehicles and uses similar technology that Everquest Next will use.  In actual use the memory footprint of an object using voxels and an object using polygons of similar quality is close to equal.  That's like saying games using hundreds of different particles couldn't exist years ago because the memory footprint is too high, simply not true.

*le sigh* PE uses pre-defined blocks for building in their multiplayer part; custom builds, the one we are talking about in EQ:L happen in its building tool, which is wholely instanced, "single-player" (it's not even a game, it's an editing tool) and is on your computer, and then is imported into the game.

 

As for PE multiplayer, I've yet to see any videos with more than one person in the screen. But of course everyone can watch PE for themselves and decide if it's what they hope for.

 

5 Pages « 1 2 3 4 5 » Search