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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » The reason I think FFXIV is going to fail: Staying power

21 Pages « 1 2 3 4 5 6 7 » Last Search
413 posts found
  Sinaku

Hard Core Member

Joined: 1/06/07
Posts: 440

9/13/13 12:41:19 AM#61

While you make a solid point(s), the numbers are behind SE.
It won't fail (again) in my opinion, but similarly to what you said it is just my opinion.

  Drakephire

Novice Member

Joined: 4/02/13
Posts: 352

9/13/13 12:46:09 AM#62
Originally posted by TwoThreeFour
It is important to keep in mind that a rather addicted casual will play about 3 hours per day, which is 90 hours per month. 

That isn't casual play.  That is closer to the median time played. In other words, your average MMO gamer. Not even addicted.

 

Casual players are in the 5 to 10 hours per week range.

  Syanis

Advanced Member

Joined: 5/01/08
Posts: 39

9/13/13 12:51:22 AM#63

I've been waiting on digital sales to resume as where I live you can't buy the game (in the entire country). Also never played FF Online before. However been a fan of the FF series since FF2.

 

Reading this makes it a bit depressing to potential new players like myself with the bickering back on forth of if its worth it or not. Is the game going to be one you remember fondly 10 years down the road or think it was a waste of time and another failed MMORPG in a line of failed MMORPGs.

 

It does seem like the standard consensus though with those complaining that leveling should be much much much slower. Gear should be rarer or least a few spots should be mostly reserved for crafted only. Crafting should be horrendously expensive and time consuming so not everyone is a crafter and only those who wanted to dedicate huge sums of money and time could manage it. That or maybe make crafting much more limited based on specific factors that aren't easy to reach.

Makes me remember EQ1 classic (which I loved of course) where leveling a later level could take a week or 2 easily. You could lose experience from dieing and even lose levels which was common in a bad group. 1 bad group for a few hours could cost you days of grinding exp. 1 bad raid and you could be severely hurting. Crafting was expensive especially such like Jewelry and only enchanters could really be proper jewelers. It took a fortune to get high enough so you could make a back your money and another fortune on top of that.

 

Yet today do people want to spend 3-7 days per level for the last half of the levels? Do people want crafting to be insanely expensive and time consuming only a few dedicated will do it so those few dedicated can make loads off of others? Do people want to lose experience or even lose their corpse/gear requiring a corpse run again... and losing levels?

I personally would be all for that in a modern graphics MMO. I'd probably love it. But the majority however don't want that, its sadly no longer a hardcore gamer's world in MMORPGs were once we ruled and today we,just flip around because us hardcore players can't find something to keep going at.

The secret everyone knows but doesn't mention about us hardcore gamers. We do have an EGO myself included. We like feeling ahead of everyone else, that our time and skill even at times puts us ahead of the game in a serious way. That we can do things the *casuals* can't. But the truth is it isn't going to be that way again. IF a game was created to do that it could do very well... but it will never rake in the huge $$$ that MMORPG developers and publishers are wanting. It takes a set of old school game devs and publisher who is more focused on a great hardcore game rather then money.

In other news I really hope this can keep me for a few months at least when digi sales resume. I was a huge fan and player in old school MMORPGs from UO, EQ, EQ2, DAoC, WoW classic. Since then I haven't seen any game or expansion I'd consider top notch. Sad to say the wow craze after classic killed it all and changed our genre.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 6964

9/13/13 1:00:34 AM#64
Dungeons, quest, and mobs CANNOT drop gear if you expect to have a viable crafting economy. It just does not work. They have to give something else.
  Synns77

Novice Member

Joined: 3/15/12
Posts: 124

9/13/13 1:03:25 AM#65
Not sure that the game will fail but it won't suprise me to see the numbers drop significantly after the first few months . Personally I'm only lvl37 In one class and I'm bored already, fate grinds are just a mass Zerg, quests are pretty standard kill and fetch and have become pretty boring so I'm not even gonna bother subbing once my free time ends. Shame because the game looks great it just seems to be missing that wow factor that keeps me wanting to play.
  Drakephire

Novice Member

Joined: 4/02/13
Posts: 352

9/13/13 1:06:05 AM#66
Originally posted by Syanis

Sad to say the wow craze after classic killed it all and changed our genre.

Easy to blame it on WoW, but the reality is that most of us hardcore players have grown up, have careers (instead of jobs), have families, have other interests and a circle of friends outside of gaming. My ego is still there, it's just that it is no longer satisfied by moving meaningless pixels around on a computer. Rather, real world accomplishments are what matter. Games are but a distraction.

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

9/13/13 1:11:38 AM#67
Originally posted by Drakephire
Originally posted by Syanis

Sad to say the wow craze after classic killed it all and changed our genre.

Easy to blame it on WoW, but the reality is that most of us hardcore players have grown up, have careers (instead of jobs), have families, have other interests and a circle of friends outside of gaming. My ego is still there, it's just that it is no longer satisfied by moving meaningless pixels around on a computer. Rather, real world accomplishments are what matter. Games are but a distraction.

Why comment then? If games are but a distraction, then design issues must be just that much more insignificant. If you don't play that much, or with any intensity, then you can't really be that invested in the discussion. 

 

Syanis is correct imo.  

Survivor of the great MMORPG Famine of 2011

  Syanis

Advanced Member

Joined: 5/01/08
Posts: 39

9/13/13 1:21:21 AM#68

Originally posted by bcbully
Dungeons, quest, and mobs CANNOT drop gear if you expect to have a viable crafting economy. It just does not work. They have to give something else.

 

Not true, they can but such needs to be limited. Quests should only offer a gear reward at end of like a long chain. Mobs shouldn't drop random gear but like dungeon boss's drop stuff. This leaves many gaps for crafted to fit in. Lets say you have 15 slots for gear total in whatever game you have half of those slots at any level reserved more for crafted stuff. You can also make certain desired stats only available through crafted items. But this means someone either has to craft themselves or be willing to buy off of a crafter. But the games these days don't want to force people into needing either craft or buy off a crafter.

Originally posted by Drakephire

Easy to blame it on WoW, but the reality is that most of us hardcore players have grown up, have careers (instead of jobs), have families, have other interests and a circle of friends outside of gaming. My ego is still there, it's just that it is no longer satisfied by moving meaningless pixels around on a computer. Rather, real world accomplishments are what matter. Games are but a distraction.

Yes we have grown up and moved up in the world. But we still want the same sorts of things we wanted before. We are not the same type of gamer's today's younger generation is. In were from a generation when gaming was much more skill and thinking based and not just cool graphics and animations with quick rewards. But we still want ingame accomplishments while we divide our time more between RL and game life. But yes, much of the change in MMORPGs from the developers end is on WoW's shoulders. They are the ones who changed the genre to increase profit and pick up casual kiddies (plenty of hardcore young players out there).

 

  cherubims

Apprentice Member

Joined: 1/25/13
Posts: 2

9/13/13 1:32:19 AM#69

Ok , firstly i would like to share my experience as a lv 50 dragoon in ffxiv ARR, and would like to point out a few inconsistencies with the OP's discussion thus far.

 

1. OP has NOT completed the main storyline.

Ok people this info ALONE says a LOT!.

Basically it goes like this , 6 of the end game raids and bosses are LOCKED unless u complete the main story.  So the point of OP stating that the game is "Lacking" is absolutely rubbish. Not to mention the new Grad company quest that leads to a new promotion of rank are completely missed.

 

2. Relic weapon.

This is a super rare and extremely hard weapon to get / acquire , the skills used to make it and the bosses to beat make it a very hard and rewarding thing to acquire , ( will take weeks if not months for some ).

 

3. +1 Artifact gear and Darklight armour

At the real end game ( which OP seems to hae missed by not completing main story ) , you get acquainted with new vendors that sell u very rare and powerful gear , which cost tomes ( philosophy and Mythology ) . One of which is locked at 300 per week.

The armour unfortunately requires  atleast a minimum of 375 tomes , ranging up to 800+ . This will take an average gamer 3- 6 MONTHS! to acquire the gear , depending on how frequently he completes the dungeons ( diffrent dungeons drop diffrent amounts of the tomes , rewards for completing it successfully.

 

4. Diffrent classes

FFxiv ARR has a very nice system where diffrent classes can use cross skills from others , so if ur a lv 50 lancer u can use the skills from a lv 50 conjurer , making it very versatile , if u really want to be powerful , u would do well to level up as many classes as possible.

 

5. Upcomming content

There are some major update comming for FFxivARR , such as PVP , housing , gold saucer ( Chocobo breeding and racing FTW! ) , the crystal tower , Ishgard , new primals to fight , expansions etc etc .

 

SO to say that the game has very little staying power is kind of selling it short.

 

Cheers loving it so far and am hooked.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4823

9/13/13 1:46:12 AM#70
Originally posted by cherubims

Ok , firstly i would like to share my experience as a lv 50 dragoon in ffxiv ARR, and would like to point out a few inconsistencies with the OP's discussion thus far.

 

1. OP has NOT completed the main storyline.

Ok people this info ALONE says a LOT!.

Basically it goes like this , 6 of the end game raids and bosses are LOCKED unless u complete the main story.  So the point of OP stating that the game is "Lacking" is absolutely rubbish. Not to mention the new Grad company quest that leads to a new promotion of rank are completely missed.

 

2. Relic weapon.

This is a super rare and extremely hard weapon to get / acquire , the skills used to make it and the bosses to beat make it a very hard and rewarding thing to acquire , ( will take weeks if not months for some ).

 

3. +1 Artifact gear and Darklight armour

At the real end game ( which OP seems to hae missed by not completing main story ) , you get acquainted with new vendors that sell u very rare and powerful gear , which cost tomes ( philosophy and Mythology ) . One of which is locked at 300 per week.

The armour unfortunately requires  atleast a minimum of 375 tomes , ranging up to 800+ . This will take an average gamer 3- 6 MONTHS! to acquire the gear , depending on how frequently he completes the dungeons ( diffrent dungeons drop diffrent amounts of the tomes , rewards for completing it successfully.

 

4. Diffrent classes

FFxiv ARR has a very nice system where diffrent classes can use cross skills from others , so if ur a lv 50 lancer u can use the skills from a lv 50 conjurer , making it very versatile , if u really want to be powerful , u would do well to level up as many classes as possible.

 

5. Upcomming content

There are some major update comming for FFxivARR , such as PVP , housing , gold saucer ( Chocobo breeding and racing FTW! ) , the crystal tower , Ishgard , new primals to fight , expansions etc etc .

 

SO to say that the game has very little staying power is kind of selling it short.

 

Cheers loving it so far and am hooked.

 Well said.

So many People are currently racing to the cap like mad by zerging FATE's day and night, skipping all the quests and totally forgetting about the Main storyline that unlocks Critical content!

They are completely clueless, don't bother to read up on the game and then start complaining there is no content!

It's hilarious and extremely sad at the same time.

I have been playing pretty hardcore (for my doing) the last 2 weeks and currently have two chars at lvl26. One Gladiator and one Lancer. And having a blast.

Still have to Reach 30, have to Level up conjuror to at least lvl15 on my Gladiator to unlock the quest for Paladin job, do the Companion quest and Level up that.... Do some crafting, etc, etc.

So much Things to do and more to come With patch 2.1, like housing.

  Cetra

Advanced Member

Joined: 3/05/04
Posts: 371

9/13/13 1:46:55 AM#71

get a life op.

Even with fates and leves, you made it sound like everyone can have a lvl50 job and a lvl50 craft/gather in a matter of few days which is simply not true. Not for people with a job and real life.

You burn yrself out and run out of EASY TASKS to do and complain this game has not enough content when u lack the patience and determination to run the hardest dungeons or acquire the best items.

Take a break, go play other games and come back again. Making contents need time.

This game isnt going to fail instead i can see FFXIV being the dominating mmo along with wildstar next year. Nothing else comes close to the quality and polish and freshness of these games.

  Wicoa

Elite Member

Joined: 1/08/07
Posts: 1610

9/13/13 1:49:59 AM#72

Well thought out OP but I do not agree.

Infact I enjoy how they have done things, I have just turned my hand to gathering and find it refereshing 1) That nodes are personal and 2) How deep and engaging the system it.

  jdnyc

Apprentice Member

Joined: 4/10/12
Posts: 1729

9/13/13 2:28:31 AM#73
I do not agree with the OP.  I do not think the vast majority of people have even it 50 yet.  Let alone multiple classes at 50.
  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4823

9/13/13 3:19:48 AM#74
Originally posted by jdnyc
I do not agree with the OP.  I do not think the vast majority of people have even it 50 yet.  Let alone multiple classes at 50.

 That's why these topics always crack me up. It's always a pure personal point of view, but they always think they can make it look more important by blowing Things out of proportion by including the tagline "The Majority....".

Sure this game has a bit more Level 50's already on the Legacy servers, because characters have been copied over from Version 1.0.

But lot's of Legacy players, me included, have started fresh With New characters to enjoy the New game and storyline With a fresh New character, because so much has changed!

But like someone else already pointed out, the OP is likely one of the many who have raced to the cap like mad by zerging FATE's day and night and not even bothered finishing the Story line and so didn't even unlock most of the Dungeons this game has! /Shrug

  kaludytk

Apprentice Member

Joined: 12/17/10
Posts: 42

9/13/13 3:30:23 AM#75

To the OP and all the other people who have recently gotten 50....

 

you say you've done all the content. I find that hard to believe because with only one 50 battle job you are kind of gimping yourself.

All content? So you've completed all the hard mode primals including titan? You've beaten all the turns in the binding coil? you've gotten your relics? you've gotten your relics +1 and AF +1? I find it hard to believe.

In all fairness though the game does become a grind at the end...but to say you have nothing left to do is just a blatant lie.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4823

9/13/13 3:33:13 AM#76
Originally posted by kaludytk

To the OP and all the other people who have recently gotten 50....

 

you say you've done all the content. I find that hard to believe because with only one 50 battle job you are kind of gimping yourself.

All content? So you've completed all the hard mode primals including titan? You've beaten all the turns in the binding coil? you've gotten your relics? you've gotten your relics +1 and AF +1? I find it hard to believe.

In all fairness though the game does become a grind at the end...but to say you have nothing left to do is just a blatant lie.

 He hasn't even bothered, like so many other ragers, to Complete the Main storyline yet. So he can't even do what you meant, because he hasn't unlocked anything.

  kaludytk

Apprentice Member

Joined: 12/17/10
Posts: 42

9/13/13 3:35:22 AM#77
Originally posted by JeroKane
Originally posted by kaludytk

To the OP and all the other people who have recently gotten 50....

 

you say you've done all the content. I find that hard to believe because with only one 50 battle job you are kind of gimping yourself.

All content? So you've completed all the hard mode primals including titan? You've beaten all the turns in the binding coil? you've gotten your relics? you've gotten your relics +1 and AF +1? I find it hard to believe.

In all fairness though the game does become a grind at the end...but to say you have nothing left to do is just a blatant lie.

 He hasn't even bothered, like so many other ragers, to Complete the Main storyline yet. So he can't even do what you meant, because he hasn't unlocked anything.

Good point. didnt read far enough.

 

well if he doesnt quit now he will quit from raging on wiping to hard modes, chimera and hydra. most likely.. lol. (in pugs at least)

  gessekai332

Advanced Member

Joined: 3/31/07
Posts: 833

9/13/13 3:39:16 AM#78

lvl 50 BSM and lvl 40 paladin, non-legacy

 

I am definitely subbing for months to come. Even at lvl 50 as a BSM i still have so much to do. i just spent the last 5 hrs running around advertising my trade,doing melds and crafts for people, making friends and connections along the way. i've been making money in the marketplace ever since lvl 20 and i am making even more money now, even with the ever increasing amount of cutthroat competition. if you treat crafting as just "something to just get over" then you are not going to make money or make it as a crafter. its not something that you become rich at just cuz u hit max level, its something that pays off if you put work into it and actually care about the market and the trade.   

 

i believe the game will succeed because the game promotes a community that is very social and interactive. content locusts will never understand this because they all keep to their own guild as they power through the game without even once thinking that there are other people around them. 

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4823

9/13/13 3:42:44 AM#79
Originally posted by kaludytk
Originally posted by JeroKane
Originally posted by kaludytk

To the OP and all the other people who have recently gotten 50....

 

you say you've done all the content. I find that hard to believe because with only one 50 battle job you are kind of gimping yourself.

All content? So you've completed all the hard mode primals including titan? You've beaten all the turns in the binding coil? you've gotten your relics? you've gotten your relics +1 and AF +1? I find it hard to believe.

In all fairness though the game does become a grind at the end...but to say you have nothing left to do is just a blatant lie.

 He hasn't even bothered, like so many other ragers, to Complete the Main storyline yet. So he can't even do what you meant, because he hasn't unlocked anything.

Good point. didnt read far enough.

 

well if he doesnt quit now he will quit from raging on wiping to hard modes, chimera and hydra. most likely.. lol. (in pugs at least)

 It's just sad what a lot of gamers have become. Cattle that runs behind eachother. If someone is showing that zerging FATE's is the fastest way to powerlevel to the levelcap..... everyone else follows and does the same thing.

I see it in chat every day, People asking how they can enter a specific Dungeon or why they cannot find nor enter that Dungeon.... simply because they blindly join the FATE zerg and ignore all the quests, but most importantly the Main Storyline!

People are spamming for FATE Groups day and night in /shout and so only making the problem worse. As the clueless blindly join in on it and think that's the way to go in this game.

 

PS. I am not talking about People leveling up several jobs at a time and using FATE's for it, because they already leveled up 2 or more classes, finished the main storyline and ran out of quests.

  Thorqemada

Hard Core Member

Joined: 8/30/04
Posts: 1197

9/13/13 3:45:39 AM#80

Imho the OP has some points but we differ way about the playstyle - i want to do every Quest and do all the Story and tend to ignore FATEs most of the time.
If i stumble upon a FATE that fits my Level i participate but i dont run for them on "dinging" the bell.

Leveling is to quick in any and all of the modern MMOrpgs i know!
Economy/Crafting is not working in any and all of the modern MMOrpgs i know!
Staying Power is lacking in any and all of the modern MMOrpgs i know!

FF14 ARR will have content for many more months (i guess at least 6 months for me) and if i reach the point i have seen all and done all i will decide what to do.

"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
MWO Machinima - Revival (Clan Invasion): https://www.youtube.com/watch?v=saheVNMp7qQ

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