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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » You're thoughts on planned gear score

7 Pages « 1 2 3 4 5 6 7 » Search
127 posts found
  StarI

Hard Core Member

Joined: 1/18/06
Posts: 787

9/11/13 8:19:55 AM#41
Originally posted by Gormogon
Originally posted by StarI
 

 However if the tool does the job instead of them telling you gtfo of  their raid, than that's actually a step making world less elitistic.

 Damn, it's now clear what we were missing before the Civil Rights Era ****ed up everything.  If public facilities had only had devices that detected your race and refused to admit blacks to "whites only" areas instead of white folk having to tell them to gtfo, that would have been a step toward making the world less racist.

/sarcasm

^

Wants to make a funny sarcastic joke by bringing in black and white racism history problems in comparison to mmorpg gear scores and pixel elitists.

/facepalm

 

Also the part of my quote that you conviniently deleted already contains explanation in what (abstract) sense it makes it less elitistic.

 

To quote myself:

Originally posted by StarI

Less in sense that people do (or will with time) accept raid requirement gear lvl of 3488 the same way that everyone accepts personal character levels being requirements to enter instances along the way of leveling. I'm pretty sure the tool alone won't make more elitism by itself, but it can lessen the direct influence that elitis would otherwise have on you. Those same elitists will still be there  tho, just less obvious.

  Alamareth

Advanced Member

Joined: 1/03/06
Posts: 591

9/11/13 8:21:43 AM#42
Originally posted by Tsuru
Avg Item Level != gear score. Please dont confuse the two.

It's a pretty darn good indicator.  AF1 and AF2 are 70/90 respectively.  Good luck getting significantly better gear that don't have that kind of level on them.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11313

9/11/13 8:22:11 AM#43
Originally posted by Alamareth

I shouldn't have to carry you and you shouldn't want to be carried.

valid point but kills the socialization aspect of mmos

  Otashi

Novice Member

Joined: 2/11/04
Posts: 76

9/11/13 8:22:11 AM#44
I have been waiting for this for a looong time (err approx 10 days). If you ever reach end game and wipe 100+ times on HM Garuda/Titan because people are queuing with lvl 35 gear, you would be pissed too. So YEAH Thanks a bunch SE you rock my world :3
  Alamareth

Advanced Member

Joined: 1/03/06
Posts: 591

9/11/13 8:23:07 AM#45
Originally posted by Nadia
Originally posted by Alamareth

I shouldn't have to carry you and you shouldn't want to be carried.

valid point but kills the socialization aspect of mmos

HOW!?  That's the most /facepalm rebuttal I've seen in ages.

We are talking about an instance.  If anything the instance itself kills the socialization aspect of MMOs.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11313

9/11/13 8:24:16 AM#46
Originally posted by Alamareth
Originally posted by Nadia
Originally posted by Alamareth

I shouldn't have to carry you and you shouldn't want to be carried.

valid point but kills the socialization aspect of mmos

HOW!?  That's the most /facepalm rebuttal I've seen in ages.

We are talking about an instance.  If anything the instance itself kills the socialization aspect of MMOs.

you've never carried ingame friends? 

I have and see no issues with it

  Rusque

Hard Core Member

Joined: 6/08/10
Posts: 1653

9/11/13 8:25:08 AM#47

I hate GS, when Blizz adopted the unfortunately popular player made mod into their interface, it was the beginning of the end.

 

GS is the ultimate hand holding in MMO's. People should be allowed to be stupid and fail. Same reason I hate the seatbelt beep in cars. I would prefer that stupid people be permitted to die in car accidents through their own choices.

That's what GS is. It's a forced seatbelt so that people who are too dumb or incapable at playing beyond their gear level have a pretty good chance at success. Let them fail.

GS has only proved to me, time and time again, that most people are barely capable of 50%-75% effectiveness with their class.

  Alamareth

Advanced Member

Joined: 1/03/06
Posts: 591

9/11/13 8:26:14 AM#48
Originally posted by Nadia
Originally posted by Alamareth
Originally posted by Nadia
Originally posted by Alamareth

I shouldn't have to carry you and you shouldn't want to be carried.

valid point but kills the socialization aspect of mmos

HOW!?  That's the most /facepalm rebuttal I've seen in ages.

We are talking about an instance.  If anything the instance itself kills the socialization aspect of MMOs.

you've never carried ingame friends? 

I have and see no issues with it

Good grief.  My whole point is that under current settings YOU CANNOT CARRY PEOPLE PAST A CERTAIN POINT.  This is why GS is critical.

Also, to answer your total non-sequitor, no - I do not carry friends.  I help them understand mechanics and assist where I can to get them what they need to succeed on their own merits.

  Kayo45

Apprentice Member

Joined: 7/01/13
Posts: 291

9/11/13 8:27:05 AM#49
So long as its the devs, who designed the content and know what is actually required of them, I have no problem with it. If it allows some stupid gearscore addon where some braindead moron has a say in it then no. In fact, id just quit the day its released.
  thunderC

Advanced Member

Joined: 5/17/12
Posts: 350

9/11/13 8:30:15 AM#50
Love the direction they are going in with this game. I always liked GS in wow and think it will fit in perfect here.
  Nadia

Elite Member

Joined: 7/26/03
Posts: 11313

9/11/13 8:30:21 AM#51

personally,

I think the best solution is an optional gear lock for content

 

let players choose if they want to enforce the grouping with a gear score

  User Deleted
9/11/13 8:30:26 AM#52
Ah the holy trinity, it turns mmo players into asshats.
  StarI

Hard Core Member

Joined: 1/18/06
Posts: 787

9/11/13 8:31:19 AM#53
Originally posted by Nadia
Originally posted by Alamareth
Originally posted by Nadia
Originally posted by Alamareth

I shouldn't have to carry you and you shouldn't want to be carried.

valid point but kills the socialization aspect of mmos

HOW!?  That's the most /facepalm rebuttal I've seen in ages.

We are talking about an instance.  If anything the instance itself kills the socialization aspect of MMOs.

you've never carried ingame friends? 

I have and see no issues with it

 

Who said you won't be able to anymore? O.o

  Rusque

Hard Core Member

Joined: 6/08/10
Posts: 1653

9/11/13 8:34:02 AM#54
Originally posted by nerovipus32
Ah the holy trinity, it turns mmo players into asshats.

So what makes people asshats in non-trinity games? Did they just start out that way?

Also, why is an asshat a bad thing? If I saw someone wearing a tiny hat on their butt, I'd probably have a good laugh. Or is it a butt shaped hat? Which would also be kind of funny unless it was a real butt, then you'd have to report them to the authorities.

  Tsuru

Apprentice Member

Joined: 4/09/08
Posts: 253

9/11/13 8:40:44 AM#55
Originally posted by Alamareth
Originally posted by Tsuru
Avg Item Level != gear score. Please dont confuse the two.

It's a pretty darn good indicator.  AF1 and AF2 are 70/90 respectively.  Good luck getting significantly better gear that don't have that kind of level on them.

Still, there are major differences between the two. Gear score took into account stat weights and gem bonuses. Avg Item level does not. In Wow people could get into raids while wearing high item level PVP gear, and they contributed way less then someone who has lower item level and was wearing proper gear. 

So again Avg Item level != gear score. They are implementing a Avg item level feature.

  Path4

Novice Member

Joined: 9/06/08
Posts: 36

9/11/13 8:42:44 AM#56

Well myself I was running lvl 40 dungeons wearing some old lvl 9 rings and 20ish gear.  If people do the same thing later on, it could spell trouble.  Learning more about the game myself, I'm finally figuring a bit of it out and where to get some better gear. 

  Alamareth

Advanced Member

Joined: 1/03/06
Posts: 591

9/11/13 8:44:50 AM#57
Originally posted by Tsuru
Originally posted by Alamareth
Originally posted by Tsuru
Avg Item Level != gear score. Please dont confuse the two.

It's a pretty darn good indicator.  AF1 and AF2 are 70/90 respectively.  Good luck getting significantly better gear that don't have that kind of level on them.

Still, there are major differences between the two. Gear score took into account stat weights and gem bonuses. Avg Item level does not. In Wow people could get into raids while wearing high item level PVP gear, and they contributed way less then someone who has lower item level and was wearing proper gear. 

So again Avg Item level != gear score. They are implementing a Avg item level feature.

In this game, the two are largely the same.  I don't care about how WoW did it - this isn't WoW.

You aren't going to get the same "gear score" from materia enhanced 50s when compared to unenhanced 90s.  All you can do is get particularly awesome high level stuff.

  Tsuru

Apprentice Member

Joined: 4/09/08
Posts: 253

9/11/13 8:51:45 AM#58
Originally posted by Alamareth
Originally posted by Tsuru
Originally posted by Alamareth
Originally posted by Tsuru
Avg Item Level != gear score. Please dont confuse the two.

It's a pretty darn good indicator.  AF1 and AF2 are 70/90 respectively.  Good luck getting significantly better gear that don't have that kind of level on them.

Still, there are major differences between the two. Gear score took into account stat weights and gem bonuses. Avg Item level does not. In Wow people could get into raids while wearing high item level PVP gear, and they contributed way less then someone who has lower item level and was wearing proper gear. 

So again Avg Item level != gear score. They are implementing a Avg item level feature.

In this game, the two are largely the same.  I don't care about how WoW did it - this isn't WoW.

You aren't going to get the same "gear score" from materia enhanced 50s when compared to unenhanced 90s.  All you can do is get particularly awesome high level stuff.

You didnt prove me wrong on what i just said. This is what they are implementing:

 

  1. Addition of item level requirements for high-level dungeon participation
    We'll be adding a requirement to participate in high-level dungeons and hard mode primal battles that will make it so you need to have equipment above a certain item level equipped to participate. To coincide with this, we will be implementing a system that will display the average item level for your gear in the character window.
It says NOTHING about gear score. NOTHING about stats, NOTHING about materia. Just Item level. Item level != gear score. They are not the same, it doesnt matter how you view it. It is what it is.
  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4465

9/11/13 8:53:50 AM#59
Originally posted by nerovipus32
Ah the holy trinity, it turns mmo players into asshats.

That's right. There are no Asshats in games like GW2. So, If EQN doesn't have any either, maybe this poster will be on to something no one has previously thought about.

 

/facepalm

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2828

The Critical Hit Pretzel!

9/11/13 8:59:12 AM#60

Honestly, gear in FF14 does so little unless you are a tank. The only real piece that has a major effect is the weapon and its not that massive of a shift. I think its stupid but at the same time tanks jumping in with no gear (oddly considering you get free AF gear basically for doing class quests) can easily screw a group over, and there are people attempting to skip content and rush the end without really having 'learned' the game.

 

I really am against gearscore but I can see why its there. I personally feel skill will outshine gear, particularly in FF14. I've enjoyed proving it time and time again in MMos I played that is the case outdoing players in better gear and FF14 is something i feel is built around the impact being more minimal.

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