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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

Reviews  » An honest opinion

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76 posts found
  LizardEgypt

Novice Member

Joined: 2/25/09
Posts: 359

Hmm ?

9/09/13 8:07:32 AM#21
Originally posted by HEKKRA

And another classic case of releasing a half assed game.

The game is anything but half-assed, something giving more than intended XP is pretty common in a new game. Grow up a bit, for the sake of everyone.

Currently playing - FF14ARR
Previous games - SWG, World of Warcraft, ShadowBane, Warhammer, Age of Conan, Darkfall, Planetside Asheron's Call, Everquest, Everquest 2, Too many.

  NetSage

Apprentice Member

Joined: 3/20/10
Posts: 1009

9/09/13 8:09:05 AM#22
Originally posted by Gorilla
True enough. Though grinding Fates in a zerg gets crushingly dull depressingly quickly. I use 'depressing' advisedly. Try levelling another class without grinding Fates that's pretty slow.....particularly if you are DPS with a 30 min wait for a dungeon and all your dailies (leves) used up. Of course no grand seals for you then. I am not sure if they should make fates a lot less attractive (apart from the dullness of them) or make other things reward more? 

I think a combination of both personally.  Allow more things to offer seal (dungeons and guildhests for example) and maybe have a the fate's rewards decline if you're doing them to often (say after 3 in hour you only get 75% of the reward you normally would).

  Draemos

Advanced Member

Joined: 2/20/10
Posts: 1457

9/09/13 8:12:03 AM#23
Tell me again how easy it is when youve wiped about 30+ times on Garuda or Titan HM
  Alamareth

Advanced Member

Joined: 1/03/06
Posts: 589

9/09/13 8:23:05 AM#24
Originally posted by ghost047
Originally posted by Ayulin
Originally posted by Alamareth

Perhaps this is because getting to 50 is actually easy.  That doesn't make the game easy.

Likewise, a handful of difficult fights in an otherwise easy game doesn't make it challenging.

How's Demon Wall, Ifrit Hard, Garuda Hard, Titan Hard, Hydra, and Chimera treating you?  Are you in full 70 darklights? Anyone can easily hit 50, but there are tons of people that are going to be stuck on these for a long time.

Ahh, perfect example. Thank you for helping illustrate what I mean.

You've listed 6 specific fights, and one armor set as examples of "difficult content".

In a game as massive as a MMORPG - even a newly launching one - when the only content one can point to as "challenging", is a handful of boss fights, and obtaining a single set of armor... well... it's kinda making the OP's point.

People were starting from level 1 and reaching 50 within 3 days of launch. Less than a week later, they were completing the main story content, as well as other dungeons, etc - even playing it rather casually (during available time after work, school, etc)

Less than 1.5 weeks after launch people were already getting their AF+1 gear.

That people are able to get through the content that quickly is a pretty huge indication that the game just ain't that challenging over all.... Having some difficult boss fights (several of which are optional) does not make the entire game challenging.

A small percentage of a game's content being legitimately challenging does not somehow make the entire game so. At least not outside one's imagination.


If SE made the game harder, I think you'd see a flood of complaints.

Oh they already did. The level 15 and 20 fights used to be actually fairly challenging, requiring you to actually think, choose targets wisely, have some situational awareness, etc. What happened? People complained those fights were "too hard", so SE made them all so easy that you basically have to be standing in one spot, doing nothing, to fail them.

Of course, that also helps to illustrate the OP's point. The game is just too easy overall.

 

+1 I was thinking the same.

 

Why does Ayulin feel so compelled to constantly parse semantics to spin everything into something negative?  I'd very much like to know her agenda here.

Anyway, both of the quoted posters missed my point.  Let me put it this way.  It takes maybe two weeks to get one level 50 if you play 3-5 hours a day.  That's one job, no crafting, minimum items.  It's also meant to be easy.  Those of us who are looking to really max this game out are going to spend FAR more time than we ever did FATE grinding on getting the top tier gear so we can be among the elite few who even stand a remote chance of beating the tower.  Thus, when I point out 6 battles and Ayulin claims that it's a small point of a "massively" game.  Well no, those 6 battles are a huge part of the game for us.

In regards to actual challenge, I somewhat agree.  I, personally, can ace just about anything in the game.  The problem is that the vast majority of community isn't even remotely able to match that.  When I PUG I fail.  That's an indication as to how bad players are in this game.  SE couldn't make it harder right now because most people would just quit.  I've seen several complaints about how hard Demon Wall is.  Give me a break, he's the easiest of the 6 I listed.  You can't complain about difficulty when it's already too difficult for most of the player base.  SE has to cater much closer to the lowest common denominator.

I'm not sure how you can blame the game for that.  People just aren't as good these days.  I think that's why I'm waiting for PvP.

  drekz

Novice Member

Joined: 6/25/12
Posts: 27

9/09/13 8:52:50 AM#25

Fear not.  The new hardmode dungeons are already in game.

 

The huge wave of Fate farmers are hitting 50 and queuing for dungeons.  If you want a challenge queue for Ifrit HM, or either lvl50 4man.  Here is how you make it hardmode....

  1. When everyone says "First time here" *Important step* don't leave.  
  2. Inspect there gear and look at how their weapon, belt, neck, rings, and wrist are all lvl25-30 grays. 
  3. Explain the boss fights like you were talking to a child.
  4. Enjoy wiping with your tank that can't hold threat, your dps that is mashing buttons randomly, and your healer that was running around confused in the corner but is now dead from taking aoe to the face.
(Luckily, most of them haven't unlocked Amdapor Keep or Ifrit(HM) or they're scared to queue for them)
  echolynfan

Apprentice Member

Joined: 1/26/10
Posts: 718

I ain't got a gat but I gotta soldering gun

9/09/13 9:07:08 AM#26
Originally posted by Snowdon_Cloudripper
I love FFXIV:ARR i really really do . I have Beta tested this game from Phase 2-4 and i am playing in game on Diabolos server now and i am loving it ....... BUT. The game is to easy . You can go from 1 to 50 in less then a weeks time for any DoW or DoM class/job . FATE parties are how you level . You do not even need to do side quests and doing these FATEs after you have picked your Grand Company will earn you GC seals much , MUCH faster so leveling your rank in GC can take as long a 2 weeks or less to be highest rank . This is my one and only gripe with the game . I was hoping that 1 to 50 would take around 3 to 6 weeks if you were hardcore and 6 to 10 weeks if you were casual . Also i have to say Nothing has challenged me yet . Maybe its just me but the game is simple . Every story quest is easy let the NPCs get agro help the NPC win the fight quest done . I have fought Ifrit and Titan so far and both were cake . All the dungeons i have been in so far have been cake . Gruda i hear is a bit challenging i hope so . I am at Level 40 WAR and im stopping my Leveling so my FC/LS friends can also get to around 40 . So all i am doing now is crafting and mining and fishing . And helping with dungeons . Again im having fun but the challenge and the speed of leveling is a blemish to me . Anyone else feel the same?

It's like this in every MMO that comes out - players race to level cap by skipping all the content and in this case grinding "Fates" to level quickly. If SE made it so it would take hard core levelers more than a week to hit end cap they'd be complaining it was a grind.

How about actually PLAYING the game...enjoying the story..do all the quests...hell maybe even *gasp* craft! The really bright point of FF ARR is the crafting system. I feel sorry for those players who only do combat and skip the rest of the game.

Currently playing as Pete Puma on Excalibur. FF ARR - The best MMO I've played since SWG!

  Pewpsockemz

Novice Member

Joined: 5/01/08
Posts: 50

9/09/13 9:07:40 AM#27
Amount of quality content doesn't equal the speed of leveling. They don't even belong in the same category. Least of the game's worries.
  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1351

9/09/13 9:08:32 AM#28

I thank the maker every day I don't have as much time to play as most of the posters on this site. I'm not saying there's anything wrong with anyone who can play 8+ hours a day... I'm just happy that I can't. 

 

I can't venture much of an opinion on the how hard the game is at higher levels cause my highest level is 15 lol. But I haven't found the game to be any different in difficulty then any other MMO I have played to this point. I remember playing WoW and I didn't die for the first 20 levels or so. What games are harder?

 

I will say this; After playing Final Fantasy 11 I feel pretty secure that SE will keep the content coming. 

  Shauneepeak

Apprentice Member

Joined: 7/22/09
Posts: 409

9/09/13 9:10:36 AM#29
Originally posted by drekz

Fear not.  The new hardmode dungeons are already in game.

 

The huge wave of Fate farmers are hitting 50 and queuing for dungeons.  If you want a challenge queue for Ifrit HM, or either lvl50 4man.  Here is how you make it hardmode....

  1. When everyone says "First time here" *Important step* don't leave.  
  2. Inspect there gear and look at how their weapon, belt, neck, rings, and wrist are all lvl25-30 grays. 
  3. Explain the boss fights like you were talking to a child.
  4. Enjoy wiping with your tank that can't hold threat, your dps that is mashing buttons randomly, and your healer that was running around confused in the corner but is now dead from taking aoe to the face.
(Luckily, most of them haven't unlocked Amdapor Keep or Ifrit(HM) or they're scared to queue for them)

This made me actually laugh out loud.

     You don't even need hard mode for this I was running Halatali and from the beginning I was like "WTF these people can't be this bad." Our tank was constantly losing aggro on the most basic of enemies or only getting one aggroed then having the others rush our healer, our healer focusing more on me and the other DPS than the tank? and this was when he wasn't running around being almost killed by the Mobs who were aggroed on him. The best part? I finally gave up and tried giving them a few words of advise and the two responded with "This isn't our first MMO we know what to do." Oh really now? Should've figured from the beginning they were friends but man this dung was bad. We finally made it to the boss and our tank couldn't keep aggro for 10 seconds and I ended up "Tanking" the whole boss fight, by tanking I mean running and kiting the boss trying to avoid being hit with my abysmally low HP probably causing the other DPS to laugh his ass off in real life, while I am assuming the tank was doing nothing because I couldn't even tell what was going on around me due to my camera spinning and through that whole mess I think the healer bothered to heal me once though honestly I didn't need it but man it was such a mess....

  Torcip

Elite Member

Joined: 6/14/06
Posts: 607

9/09/13 9:15:55 AM#30
They can;t make this game much harder than it already is save for the few unrequired fights, otherwise 70% of the players would not beat the main story line. I couldn't tell you how many people I've seen in PUGs die to simple things like Bombs exploding, the majority of people playing this game really, really suck at it. If they made the 1-50 any harder, half the amount of people would be playing.
  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7937

9/09/13 9:17:15 AM#31
guys ignore this thread!ifrit is level 15 .he is one of the first dungeon you meet.get this the requirement in dungeon finder is 4 player.ya you get the point.it is beginner stuff.from 15 to 20 you all meet 4 dungeon if you follow story line.so don't sweat it content is there the trouble?powerleveler some where searching for ifrit!lol if you didn't do quest you won't see where it is!.its so funny lol!its like wow.you unlock the dungeon via what's required you get in!but people don't expect that why?because there are also visible dungeon all over the map.ya it is a nice joke on powerleveler.saw towelliee do ifrit he felt like he had achieved a lot?lot he was doing a level 15 dungeon as level 45 synced to this dungeon.ya it was funny!it was one of the first dungeon .its like getting out of ogrimar and not doing ragefire chasm!its the second dungeon lol you can't miss it !
  Husvik

Apprentice Member

Joined: 6/21/05
Posts: 393

Having fun who cares.

9/09/13 9:18:03 AM#32
Originally posted by Ikeda

Just because it's an honest opinion, doesn't make it the only one.  I've been playing the game like it was intended and have only hit lvl 21 since launch.  You know... Actually FOLLOWING the story...

"FFXIV is too easy because I did FATE grinding, ignored everything else and now I'm a big powerful lvl 50 that has no experiences in his class outside of AOEing FATES."

Nice same here. Never understood the rush to finish mentality, then whine like a baby. Slow down, enjoy.

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1351

9/09/13 9:18:14 AM#33
Originally posted by Alamareth
Originally posted by ghost047
Originally posted by Ayulin
Originally posted by Alamareth

Perhaps this is because getting to 50 is actually easy.  That doesn't make the game easy.

Likewise, a handful of difficult fights in an otherwise easy game doesn't make it challenging.

How's Demon Wall, Ifrit Hard, Garuda Hard, Titan Hard, Hydra, and Chimera treating you?  Are you in full 70 darklights? Anyone can easily hit 50, but there are tons of people that are going to be stuck on these for a long time.

Ahh, perfect example. Thank you for helping illustrate what I mean.

You've listed 6 specific fights, and one armor set as examples of "difficult content".

In a game as massive as a MMORPG - even a newly launching one - when the only content one can point to as "challenging", is a handful of boss fights, and obtaining a single set of armor... well... it's kinda making the OP's point.

People were starting from level 1 and reaching 50 within 3 days of launch. Less than a week later, they were completing the main story content, as well as other dungeons, etc - even playing it rather casually (during available time after work, school, etc)

Less than 1.5 weeks after launch people were already getting their AF+1 gear.

That people are able to get through the content that quickly is a pretty huge indication that the game just ain't that challenging over all.... Having some difficult boss fights (several of which are optional) does not make the entire game challenging.

A small percentage of a game's content being legitimately challenging does not somehow make the entire game so. At least not outside one's imagination.


If SE made the game harder, I think you'd see a flood of complaints.

Oh they already did. The level 15 and 20 fights used to be actually fairly challenging, requiring you to actually think, choose targets wisely, have some situational awareness, etc. What happened? People complained those fights were "too hard", so SE made them all so easy that you basically have to be standing in one spot, doing nothing, to fail them.

Of course, that also helps to illustrate the OP's point. The game is just too easy overall.

 

+1 I was thinking the same.

 

Why does Ayulin feel so compelled to constantly parse semantics to spin everything into something negative?  I'd very much like to know her agenda here.

Anyway, both of the quoted posters missed my point.  Let me put it this way.  It takes maybe two weeks to get one level 50 if you play 3-5 hours a day.  That's one job, no crafting, minimum items.  It's also meant to be easy.  Those of us who are looking to really max this game out are going to spend FAR more time than we ever did FATE grinding on getting the top tier gear so we can be among the elite few who even stand a remote chance of beating the tower.  Thus, when I point out 6 battles and Ayulin claims that it's a small point of a "massively" game.  Well no, those 6 battles are a huge part of the game for us.

In regards to actual challenge, I somewhat agree.  I, personally, can ace just about anything in the game.  The problem is that the vast majority of community isn't even remotely able to match that.  When I PUG I fail.  That's an indication as to how bad players are in this game.  SE couldn't make it harder right now because most people would just quit.  I've seen several complaints about how hard Demon Wall is.  Give me a break, he's the easiest of the 6 I listed.  You can't complain about difficulty when it's already too difficult for most of the player base.  SE has to cater much closer to the lowest common denominator.

I'm not sure how you can blame the game for that.  People just aren't as good these days.  I think that's why I'm waiting for PvP.

I agree. I feel that most of the folks who post on this site are the "elite". Well... besides me lol. I'm a very casual player who post here because of my office days, where I have free time. The issue is that the 300 or so people that post here think they are the norm... and they're not. They are the hardcore that spend 5 hours plus a day playing. Most players however are people like me, where I'm lucky if I can get in 5 hours a week. We are the norm. We are who these companies are making the games for. We don't quit as quickly because it takes us 5 times as long to get things done. A casual player will sub for 6 months and not get done what a hardcore player got completed in 1 month. These companies know that the hardcore will burn through the content and cancel their sub until the first expansion.. so they cater to the casual as we will actually around. 

 

For the casual player, the game is great. Average difficulty and an average pace. I'm completely happy with the game. The hardcore fans have to learn that no games will be designed for you. They can't be. If you are a content locust, you will be bored. You will think games are easy. You will complain about the amount of content. No company could ever keep you happy when you have so much time to invest in playing. How do I know this? I read these forums and have seen the hardcore crowd complain about every single game that has come out since Shadowbane. 

  Mtibbs1989

Hard Core Member

Joined: 12/17/10
Posts: 2500

9/09/13 9:23:26 AM#34
Originally posted by Alamareth

Perhaps this is because getting to 50 is actually easy.  That doesn't make the game easy.

How's Demon Wall, Ifrit Hard, Garuda Hard, Titan Hard, Hydra, and Chimera treating you?  Are you in full 70 darklights? Anyone can easily hit 50, but there are tons of people that are going to be stuck on these for a long time.

That said, I personally, have not had many problems.  I'm also consistently the best player in my party (healer).  Way too many DPS are just being flat out carried.  That does not bode well for later content.

If SE made the game harder, I think you'd see a flood of complaints.

 Demon Wall, Ifrit, Garuda, Hydra, and Chimera are quite easy. However... Titan is a whole other monster and requires a lot of focus of your entire team. So even if you know what you're doing there's still 7 other people you have to rely on to survive the fight. For the Titan fight, it's important that no DPS dies until heart phase and after the heart phase it's important that all healers stay alive for phase 3; otherwise you will not beat the boss.

 Of course you also forgot to mention the hardest dungeon of the game, Binding Coils of Bahamut. In my opinion, I highly doubt I will see many people get through Garuda (from a casual perspective), and I highly doubt I'll see the vast majority getting past Titan. These fights really require the player to actually know their classes by heart; they need to know what to cast and when to cast their skills at the right time.


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  bizoux86

Novice Member

Joined: 4/26/12
Posts: 85

9/09/13 9:25:12 AM#35
Originally posted by NobleNerd

Your point is true and i wish Yoshida decided to do something about it, but what will happen is there will be a mass of players rushing to end game and then crying about it in a month or 2 because there is "no content". This may come back to bite them in the arse!

I myself am enjoying the game for what it was meant to be.... a great storyline, fun combat and grouping with friends to do the party content. The primal fights can be tough, but I like the fact you can re-do without wait time. Some of the early dungeons are a bit easy, but for the most part it is not a facepalm game.... I even have had pug groups that respected and used crowd control (OH, say it aint so!).

True. There will always be those players who rush to the end and then sit there and whine about no content for them to do. I have been playing since launch and am no where near level capping, I am enjoying this game immensely and am not interested in a mad dash to the finish line.  Even people in WoW were level capping new toons when MoP came out in like a week (80 levels in a week!) I feel like no matter the game, there are hard core levelers who wil rush to the end and then say it was too easy!

  Mtibbs1989

Hard Core Member

Joined: 12/17/10
Posts: 2500

9/09/13 9:27:40 AM#36
Originally posted by bizoux86
Originally posted by NobleNerd

Your point is true and i wish Yoshida decided to do something about it, but what will happen is there will be a mass of players rushing to end game and then crying about it in a month or 2 because there is "no content". This may come back to bite them in the arse!

I myself am enjoying the game for what it was meant to be.... a great storyline, fun combat and grouping with friends to do the party content. The primal fights can be tough, but I like the fact you can re-do without wait time. Some of the early dungeons are a bit easy, but for the most part it is not a facepalm game.... I even have had pug groups that respected and used crowd control (OH, say it aint so!).

True. There will always be those players who rush to the end and then sit there and whine about no content for them to do. I have been playing since launch and am no where near level capping, I am enjoying this game immensely and am not interested in a mad dash to the finish line.  Even people in WoW were level capping new toons when MoP came out in like a week (80 levels in a week!) I feel like no matter the game, there are hard core levelers who wil rush to the end and then say it was too easy!

 There's plenty of content in the end of this game, many people haven't even completed the 3 hardmode trial let alone stepped foot in the final raid.


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7937

9/09/13 9:35:25 AM#37
ROFL!I bet most are thinking !screw that I want in now!my advice ?do trial before changing .this means.if you did normal trial then did dungeon (as you level)then when you want to hit hard mode go do hard trial before!reward are nice and you get to practice syncing movement with your group .something that might be hard LA ter on!
  Ikeda

Hard Core Member

Joined: 10/07/10
Posts: 1944

9/09/13 9:41:45 AM#38
I, too, do not have time to play like I used to.  I only get from 8pm-bedtime to wrangle up every single thing I want to do in a ~4 hr period.  So I'm pretty limited.  My weekend can be a little more free but again, family+errands normally doesn't leave much time for gaming.  I still get in my time.  Last night I logged in for about 2 hrs (1 level) and a bunch of quests (including some hunting Glad journal entries).
  ZenMorph

Novice Member

Joined: 9/15/11
Posts: 11

Sir, I suggest you look at the other battlestar.

9/09/13 9:42:26 AM#39
Originally posted by Alamareth

I'm not sure how you can blame the game for that.  People just aren't as good these days.  I think that's why I'm waiting for PvP.

I wonder, though, if it's that players just aren't as good these days, as you observe, or if quite a few of them simply don't have the patience or motivation to adapt and improve.

I say this using myself as a case in point.  I bought GW2 when it first released and played for a few weeks before giving in to frustration.  At the time, I didn't have the patience to learn and adapt to the new style of combat.  A month ago I went back to try it again, and after a few weeks of retraining my brain and muscle memory--and uttering a litany of bad language--I find I'm enjoying the game and performing well with the combat dynamic.  But it took some personal motivation and effort.

 

  Alamareth

Advanced Member

Joined: 1/03/06
Posts: 589

9/09/13 10:02:46 AM#40
Originally posted by Mtibbs1989
Originally posted by Alamareth

Perhaps this is because getting to 50 is actually easy.  That doesn't make the game easy.

How's Demon Wall, Ifrit Hard, Garuda Hard, Titan Hard, Hydra, and Chimera treating you?  Are you in full 70 darklights? Anyone can easily hit 50, but there are tons of people that are going to be stuck on these for a long time.

That said, I personally, have not had many problems.  I'm also consistently the best player in my party (healer).  Way too many DPS are just being flat out carried.  That does not bode well for later content.

If SE made the game harder, I think you'd see a flood of complaints.

 Demon Wall, Ifrit, Garuda, Hydra, and Chimera are quite easy. However... Titan is a whole other monster and requires a lot of focus of your entire team. So even if you know what you're doing there's still 7 other people you have to rely on to survive the fight. For the Titan fight, it's important that no DPS dies until heart phase and after the heart phase it's important that all healers stay alive for phase 3; otherwise you will not beat the boss.

 Of course you also forgot to mention the hardest dungeon of the game, Binding Coils of Bahamut. In my opinion, I highly doubt I will see many people get through Garuda (from a casual perspective), and I highly doubt I'll see the vast majority getting past Titan. These fights really require the player to actually know their classes by heart; they need to know what to cast and when to cast their skills at the right time.

Yeah, good point - I did miss Bahamut.  As for the others being "easy", I think that's relative.  It may be easy for individuals to perform at the level that is required of them, but one person consistently screwing up will hose you on any of those.  It gets worse in Titan Hard, as you mentioned.

PUGs suck.  That's really all there is to it, but I'm determined to beat all of it using a PUG at least once.  It's a right a passage.

@Praetulus:

Totally agree, I think the game offers a wide assortment of activities that should occupy both hardcore and casual players.  The content locusts (as you call them) will always burn themselves out and always complain about it.

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