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News & Features Discussion  » [Column] Guild Wars 2: Never Perfect at Launch

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46 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13562

 
OP  9/08/13 6:40:02 PM#1

It's hard to believe that it's already been a year since the launch of Guild Wars 2. In our latest column devoted to ArenaNet's magnum opus, we take a look at all of the vast improvements in the game since launch. Check it out and then tell us if we missed any in the comments.

Guild Wars 2 didn’t have a whole lot of connection issues at launch, but it did have some major bugs floating around causing some mischief.  For example, many dynamic events could start, but near the middle the NPCs would stop moving, making the event impossible to complete.  Even the powerful dragons would glitch, making them immune to all player damage.  All your efforts to obtain precious experience and loot was wasted.  Some zones saw more glitched than others, and even if a player was lucky enough only experience the bugs once or twice, it was enough to make some of those players quit.

Read more of David North's Guild Wars 2: Never Perfect at Launch.


Throwing your computer out of a window, the new way to rage quit.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  nolic1

Advanced Member

Joined: 10/01/07
Posts: 673

9/09/13 12:30:57 PM#2
I have to agree with your write up A-net has been good on how they fix the issues and what not. They have in almost every patch had fixes for something and even snuck alot in on some with out saying anything. I Still play alot and enjoy just traveling the world knowing that the problems of yesterday are gone and that tomorrow brings new stuff to the game.


To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  spaniard81

Novice Member

Joined: 7/31/12
Posts: 62

9/09/13 12:38:53 PM#3
Originally posted by nolic1
I have to agree with your write up A-net has been good on how they fix the issues and what not. They have in almost every patch had fixes for something and even snuck alot in on some with out saying anything. I Still play alot and enjoy just traveling the world knowing that the problems of yesterday are gone and that tomorrow brings new stuff to the game.

Agreed.

Most of the issues we had at launch, and a couple of weeks following launch are all gone. Anet has done a great job in fixing themselves up and continuously providing a wonderful game for such a low cost comparatively. I'm playing the game as much as I can and am looking forward to many years of gameplay.

  Sk1ppeR

Advanced Member

Joined: 4/29/12
Posts: 534

9/09/13 12:41:30 PM#4
Errrm ... game had flaws in the early access. Most bugs were cleared out on time for release (3 days later). The game was stable afterwards with just a few glitches that were fixed within a month. Wish all game devs were like ANet. Those devs pulled night shift and had no respect for weekends. They worked their ass off. Full respect to the boys and girls at ANet. That's how you make a MMO 
  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3413

9/09/13 12:46:45 PM#5
^^ +1. Considering issues with culling and wvw performance (cannot be fixed the moaners declared here) issues with grouping, and all the extra content, they have done damn five and proved you DO NOT have to be a greedy with subs to maintained a quality mmo.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Destai

Hard Core Member

Joined: 8/31/09
Posts: 496

9/09/13 2:28:52 PM#6
The problem with the game isn't the technical issues. It's their utter defiance towards adding new content that actually stays in the game. A year later we still have nothing worth playing past the vanilla content.

Current MMOs: Wildstar, Guild Wars 2, the Secret World, World of Warcraft

Past Loves: Guild Wars, Lord of the Rings Online, Everquest

  alkarionlog

Hard Core Member

Joined: 3/19/09
Posts: 1043

9/09/13 2:32:54 PM#7
problem with lost shores was not the culling mind you, was too many players and the huge lag spikes

FOR HONOR, FOR FREEDOM.... and for some money.

  saurus123

Elite Member

Joined: 4/12/06
Posts: 527

9/09/13 2:40:23 PM#8
Originally posted by alkarionlog
problem with lost shores was not the culling mind you, was too many players and the huge lag spikes

plus the free trial that happened same weekend

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5858

9/09/13 3:09:09 PM#9

The GW2 launches was one of the better launches I've been in, even though it had some problems.  They do fix most stuff, I would say all but the most complex problems, in a very timely manner.

I don't expect a perfect launch by a publisher.  I expect them to not walk blindly into the same blunders as previous companies and I expect that they communicate when things go wrong and fix deal-breakers ASAP.

The overflow system is an example of something done right imo, along with free server transfers for a few months after launch. When Rift launched some people on populated servers had queue waits of hours.  My worst was probably about 15 minutes.  They resolved that quickly, so it wasn't so bad.  ANet seemed to learn from this and offered overflow. Overflow, while not a perfect solution by any means, at least let me log on to the game, create characters, and play the game.  The free server transfers allowed my guild to sort out logistics at our own leisure.

Fortunately, for me I don't think I have any new releases coming up.

Curse you AquaScum!

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

9/09/13 3:34:04 PM#10
Originally posted by Destai
The problem with the game isn't the technical issues. It's their utter defiance towards adding new content that actually stays in the game. A year later we still have nothing worth playing past the vanilla content.

I'm sorry, but what?

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  HurricanePip

Novice Member

Joined: 3/07/04
Posts: 169

9/09/13 3:36:47 PM#11

At this point in the games life, culling has been address in WvW, and players flocked to it make the battles even more epic and interesting.

Yup, release to production first and then worry about addressing all the bugs.  I hate people that accept mediocre products like they're just a fact of life.

As a society, we need to set expectations higher, not write about how people should accept broken and buggy products.

If you don't worry about it, it's not a problem.

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3413

9/09/13 3:37:16 PM#12
Lol the sneaky devs put new content into the code shredder as soon as they can because it makes them feel powerful evidently :p

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3413

9/09/13 3:40:39 PM#13
Mediocre, compared to what exactly pip? The issue is the modern ride impatient instant gratification crowd. Pc game players have known there is a trade of when you want a game to release early, the trick is being able to turn things around quickly. Gogo look up 'agile development'. And then go lookup waterfall (aka Diablo 3 for example)

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1928

May the game be ever in your favor.

9/09/13 4:13:35 PM#14
Originally posted by RizelStar
Originally posted by Destai
The problem with the game isn't the technical issues. It's their utter defiance towards adding new content that actually stays in the game. A year later we still have nothing worth playing past the vanilla content.

I'm sorry, but what?

I don't think what he said was that complicated to understand. ANet really hasn't added any "lasting" content. Most of it has been temporary, which for a lot of players is a big turnoff.  Also their living story is repetitive and boring. It's no wonder people love the Adventure Box! It's a change of pace from what's usually added for updates in GW2.

Smile

  Scalpless

Hard Core Member

Joined: 3/22/07
Posts: 1313

9/09/13 4:54:13 PM#15
Originally posted by Razeekster
Originally posted by RizelStar
Originally posted by Destai
The problem with the game isn't the technical issues. It's their utter defiance towards adding new content that actually stays in the game. A year later we still have nothing worth playing past the vanilla content.

I'm sorry, but what?

I don't think what he said was that complicated to understand. ANet really hasn't added any "lasting" content. Most of it has been temporary, which for a lot of players is a big turnoff.  Also their living story is repetitive and boring. It's no wonder people love the Adventure Box! It's a change of pace from what's usually added for updates in GW2.

Fractals

Southsun Shore

40+ dynamic events

An overhaul of AC

Scarlet's invasions

New sPvP maps

Weapon and armor skins and maybe some other stuff I forgot

Sure, a large part of the content was temporary, but do "we still have nothing worth playing past the vanilla content"? No, we have a lot. Besides, outside of Southsun, the new content is as good as or better than vanilla content.

  Mithrundir

Advanced Member

Joined: 8/15/06
Posts: 301

9/09/13 5:00:05 PM#16

Played it for 2 months then gone, hardcore pvper here and it's not my game. Culling taking that long to fix, overall wvwvw lag In general, removal without fix of orbs, and removal without fix of dolyak rewards was enough to seal the deal for me.

 

Just too casual aimed.

 

Dozens of MMO's, RTS's, FPS's, etc.

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

9/09/13 5:01:21 PM#17
Originally posted by Razeekster
Originally posted by RizelStar
Originally posted by Destai
The problem with the game isn't the technical issues. It's their utter defiance towards adding new content that actually stays in the game. A year later we still have nothing worth playing past the vanilla content.

I'm sorry, but what?

I don't think what he said was that complicated to understand. ANet really hasn't added any "lasting" content. Most of it has been temporary, which for a lot of players is a big turnoff.  Also their living story is repetitive and boring. It's no wonder people love the Adventure Box! It's a change of pace from what's usually added for updates in GW2.

Again, what?

 

Edited - Oh okay was waiting for some truth to be said, thanks Scalpess, I wasn't sure if we where all talking about the same game maybe it was a confusion between Guild Wars 1 and 2 and they where talking about 1, but then I saw the SAB mention which confused me even more.

 

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  chakalaka

Hard Core Member

Joined: 5/01/10
Posts: 243

The thing is... you're important to a lot of people.

9/09/13 5:11:51 PM#18
Althought Anet proved their worth back in the beginning days of the early beta stages of GW1, can't help but notice they are still leading the way for other game devs to follow!!! Thanks Anet I love your pvp!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  Ayulin

Novice Member

Joined: 3/30/13
Posts: 344

9/09/13 5:12:19 PM#19
Originally posted by Bladestrom
Mediocre, compared to what exactly pip? The issue is the modern ride impatient instant gratification crowd. Pc game players have known there is a trade of when you want a game to release early, the trick is being able to turn things around quickly. Gogo look up 'agile development'. And then go lookup waterfall (aka Diablo 3 for example)

No qualifier necessary to call something "mediocre". Mediocre means "mediocre", as in "not exceptional", and that can be determined on the merits of the product itself, no comparison required.

Also, in your response, you're basically demonstrating exactly what they're getting at.

People have become so complacent and accepting about paying full price for unfinished/buggy products, that someone stepping up and saying "enough is enough" is labeled as "impatient instant gratification".

So, though you intended to refute what they said, you succeeded only in demonstrating it.


Tell me, when you go to the store and buy a product - be it food, clothing or any other product - would you be okay with it if they came back with an incomplete product, or something that otherwise didn't work as it was supposed to once you got it home? If they said "Oh, yeah, there's a fix for that, but it's still in production. We'll get it to you when it's ready", would you consider it "impatient instant gratification" to say 'uh, no that's not okay. I paid for a product as advertised"? I'm betting you wouldn't. I'm betting most wouldn't.

So, why is it then okay when a game developer does the same thing?

  galphar

Advanced Member

Joined: 1/13/06
Posts: 62

9/09/13 5:14:07 PM#20
Still playing and still loving it. Only thing I wish they'd finally fix is the Ranger pets and their pathing and the lack of group support that the Ranger has.

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