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The Pub at MMORPG.COM  » Would you pay for a Premium MMO experience?

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121 posts found
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19849

9/09/13 7:52:59 PM#101
Originally posted by Arglebargle
Originally posted by Slapshot1188
Originally posted by Arglebargle

Developers would have to have a lot of assurance that they'd get a big bunch of those $30-50 subs to commit the $50mil+ to make that 'uber-quality' game to justify those extra dollars.  

 

I personally don't see that assurance anywhere.   The player base is too fickle.

Chris Roberts has gotten almost $20M already from people hungry for a return to the space opera genre.  I think it's crazy but in today's environment delevopers can actually sell their game before they even start to build it! 

Don't get me started on Chris Roberts.  He's selling a pipe dream with all the skill of a Hollywood huckster.  It's always easier to sell a vague image of something.  By its ambiguous nature it conforms to every individual's desires.  His timing was impeccable, but I expect that many of his backers will be sorely disappointed.  

More power to him if he can get people paying $20M for wishful thinking.

Personally it is good for me since if he produces a good game, i can play it. If not, no harm done (to me) since i would never pay a single dime for KS.

 

  123443211234

Advanced Member

Joined: 7/08/07
Posts: 231

9/09/13 8:46:17 PM#102
Originally posted by Nadia

EQ did something similar 10 years ago

the price?   $40.00 / month

this was back when EQ was only 10.00/month back in 2002

 

the legends server lasted 3 years and shutdown in 2005

http://www.gamespot.com/news/everquest-legends-qanda-2848677

 "The service is designed to offer players additional features and exclusive content for an additional fee--$39.95 per month versus the basic subscription fee of about $10 per month."  (from his link)

This is exactly the problem with modern mmo price structures and what I wouldn't want.  EVERYONE has to pay the premium price to play the premium game.  No $10,20,30,40,50 payment plan BS.  One price for access to all content and game support for everyone that's it.  If you can't afford it then go get a job instead of playing a game.

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4158

 
OP  9/10/13 6:55:56 AM#103
Originally posted by nariusseldon

No. In fact, i won't pay a cent for a MMORPG. There are fun enough free alternatives. I highly doubt if there will be one warranting a premium price.

Plus, i prefer to play many games, not being locked into one.

 

And that is EXACTLY why I would hope for such a game with a premium sub fee.  There are countless games for folks with preferences like yours.  F2P that you can hop from game to game.  I am certainly not proposing that any of those games change their pricing models.   I simply dream of a game for people like me (and apparently over half the folks reading the thread which is mind bogglingly high IMHO).

 

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19849

9/10/13 11:37:35 AM#104
Originally posted by Slapshot1188
Originally posted by nariusseldon

No. In fact, i won't pay a cent for a MMORPG. There are fun enough free alternatives. I highly doubt if there will be one warranting a premium price.

Plus, i prefer to play many games, not being locked into one.

 

And that is EXACTLY why I would hope for such a game with a premium sub fee.  There are countless games for folks with preferences like yours.  F2P that you can hop from game to game.  I am certainly not proposing that any of those games change their pricing models.   I simply dream of a game for people like me (and apparently over half the folks reading the thread which is mind bogglingly high IMHO).

 

 

You sound like you play a business model instead of a fun game.

Secondly, sub-only games are on the decline. I doubt there will be a premium pricing game any time soon in the future.

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3697

9/10/13 12:07:04 PM#105
Originally posted by Slapshot1188
Originally posted by nariusseldon

No. In fact, i won't pay a cent for a MMORPG. There are fun enough free alternatives. I highly doubt if there will be one warranting a premium price.

Plus, i prefer to play many games, not being locked into one.

 

And that is EXACTLY why I would hope for such a game with a premium sub fee.  There are countless games for folks with preferences like yours.  F2P that you can hop from game to game.  I am certainly not proposing that any of those games change their pricing models.   I simply dream of a game for people like me (and apparently over half the folks reading the thread which is mind bogglingly high IMHO).

 

 

Unfortunately, what you're really doing here is selling a fantasy.  Would people pay more for the perfect game?  Sure, lots of people would say they would, but there is no perfect game to be had.  You couldn't get all of the people who voted yes to agree on what constituted the perfect game either.  You'd have as many different versions of that perfect game as you had votes, which means it could never be made, regardless of how many people would pay extra, because it would end up with a handful of players and go out of business almost immediately.

These things are pipe dreams.  Yes, if they could somehow make a perfect game for me, I'd pay them $100 a month.  The problem is, they just  can't.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
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  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19849

9/10/13 1:22:37 PM#106
Originally posted by Cephus404

 

Unfortunately, what you're really doing here is selling a fantasy.  Would people pay more for the perfect game?  Sure, lots of people would say they would, but there is no perfect game to be had.  You couldn't get all of the people who voted yes to agree on what constituted the perfect game either.  You'd have as many different versions of that perfect game as you had votes, which means it could never be made, regardless of how many people would pay extra, because it would end up with a handful of players and go out of business almost immediately.

These things are pipe dreams.  Yes, if they could somehow make a perfect game for me, I'd pay them $100 a month.  The problem is, they just  can't.

And it is also not about having ONE perfect game. There is so much competition.

If the next free game is only a little less fun than the perfect game, shouldn't i just play the less perfect one, and take my wife out for a good meal with that money (seriously a good meal needs $200-$500 though)?

 

  Syanis

Advanced Member

Joined: 5/01/08
Posts: 46

9/11/13 3:18:36 AM#107
I would pay $20-25 a month if need be but I expect top notch. NO cash shop period, full content with lots of added content. However I want a game that will take full advantage of the latest graphics and not using graphics that are 4-5 years old already. I was a group centered game with plenty of content. Soloing should be a more restricted thing to maybe 1-2 class's that don't have much of a role in groups high level either (think EQ1 with Necro's). Want to be of use play a group class. Lots of content, wide selection of what to do. And if I have 12 alts each should feel like it has its own seperate experience and style.
  jesad

Advanced Member

Joined: 9/30/06
Posts: 731

Think of something witty and pretend that I typed it in this spot :)

9/11/13 4:55:00 AM#108

I had to vote no on principle.  The margin for profit has already been enhanced exponentially by higher powered hardware/software, mass proliferation of the PC, and mass awareness of the product (thanks to WoW).  There should be no reason then to increase the monthly charge for any reason other than to pay already overpaid staff to do the same thing they were willing to do for a lot less pre-Everquest.

A premium MMO experience should be capable of generating its own profits off the $15 standard.  And in all honesty, I believe it should be able to get it on less.  You just have to hire a real HR person who can see talent instead of just a degree and set some of these young people loose on it.  The people who put the first man on the moon were all farm boys and hicks with high school educations, some with not even that much.  Now they won't even breath on you if you don't have a PHD and they haven't been back there since.

Shenanigans.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

9/11/13 5:29:14 AM#109
Originally posted by nariusseldon
...

 

You sound like you play a business model instead of a fun game.

Secondly, sub-only games are on the decline. I doubt there will be a premium pricing game any time soon in the future.

I find this comment funny. All the F2P games have a premium pricing model attached into them by default.

 

And by default you play the business model on those F2P games. The difference merely lies in how much in your face the cash shop is.

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1175

9/11/13 5:37:32 AM#110

Is there such a thing?

Will there ever be such a thing?

 

Survey says. . .

 

Sizeable doesn't necessarily denote challenging, put challenging in there and maybe. Then again reality says that there will never be another challenging mmo, and that is why I'm playing osu at 5:30am.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10645

I think with my heart and move with my head.-Kongos

9/11/13 6:19:42 AM#111


Originally posted by Slapshot1188

Originally posted by nariusseldon No. In fact, i won't pay a cent for a MMORPG. There are fun enough free alternatives. I highly doubt if there will be one warranting a premium price. Plus, i prefer to play many games, not being locked into one.  
And that is EXACTLY why I would hope for such a game with a premium sub fee.  There are countless games for folks with preferences like yours.  F2P that you can hop from game to game.  I am certainly not proposing that any of those games change their pricing models.   I simply dream of a game for people like me (and apparently over half the folks reading the thread which is mind bogglingly high IMHO).

 

 




Right now that's a grand total of 78 people.

If it were possible to have a "Premium" MMORPG and make money, Microsoft would be doing it right now. "Premium" is their whole business model when it comes to games and entertainment.

But as others have said, this is a pipe dream. Even assuming there are enough people willing to spend the extra money, getting those people to agree on the game where it's worth spending that extra money would not be possible. They would all have a different opinion of what makes the "Perfect" game, reducing the number of people willing to pay for it.

If you think about it though, we already have Premium games. Some people spend premium amounts of money on some F2P games and some people spend premium amounts of money on P2P games with cash shops or to gold farmers. They have already found the games that are "Perfect" for them and they are paying the money that they think the game deserves.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Naral

Apprentice Member

Joined: 1/07/10
Posts: 751

9/11/13 6:28:09 AM#112

If the game was even just "better than everything out there" I would pay it. Up to about $50 a month is my game budget, and sometimes it buys a new game, sometimes it buys a new game and a sub in an MMO. I would drop that without hesitation on a long lasting MMORPG which had in depth game play and strong, viable features in great variety, as well as no cash shop. Further more, I would have no problem paying $100 for a buy in on it.

But that game is not even on the horizon. I don't think any game out there in the pipeline offers that experience yet, but I guess time will tell. The ones I am most interested in from a game play standpoint are all free to play, which is a huge setback.

  User Deleted
9/11/13 6:28:54 AM#113
I voted no. There is already a premium AAA available today for $15 max. World of Warcraft. I have no bones paying that, but when it comes to new games, sorry, the track record says with new games just wait and see. So no I would not pay 20 to 25 for an unproven overly hyped game. Thats what it would be to, and after it finally became proven how do you just up the sub fee all of a sudden without massive backlash? You just don't.
  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

9/11/13 8:37:20 AM#114

For top quality and regular updates, including story content.

I would pay 25 bucks a month, most definitly

  SkogSon

Novice Member

Joined: 9/10/13
Posts: 58

Free to live, Free to play!

9/11/13 9:12:10 AM#115
Yeah as long as i get to try it first and they offer me a compelling and lasting experience.

Free to live, Free to play!

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19849

9/11/13 10:35:04 AM#116
Originally posted by Xasapis
Originally posted by nariusseldon
...

 

You sound like you play a business model instead of a fun game.

Secondly, sub-only games are on the decline. I doubt there will be a premium pricing game any time soon in the future.

I find this comment funny. All the F2P games have a premium pricing model attached into them by default.

 

And by default you play the business model on those F2P games. The difference merely lies in how much in your face the cash shop is.

Just semantics. The OP uses the term "premium pricing" means a high fee sub-only model. That is obviously not happening anytime soon.

  Lyrian

Advanced Member

Joined: 4/23/07
Posts: 249

9/11/13 10:46:14 AM#117
I would 60 bucks a month on top of paying the box price for every expansion if there was a quality game out worth my money. If anything it would redirect my money from buying ebooks on amazon for a while.
  A.Blackloch

Advanced Member

Joined: 10/21/07
Posts: 840

"Choke on the smoke from my quill."

9/11/13 10:49:04 AM#118

I still prefer subscription over some cashshop/F2P template. The problem is, there isn't currently any decent mmorpg around that I'd really like to support. It's like every single game is just a copy of another and they run out of content so fast.

Right now many mmopg focuses on PvP and endgame raids - and those are actually the two things I hate most in mmorpgs. I've never liked my PvP in arenas or some form of minigames. It's boring as hell, while open world PvP - stuff that happens for a reason is very nice. And while instances are nice, I've never liked grinding that same f*cking dungeon over and over again for some silly armor piece.

To me it's about exploring and adventuring - the journey to the 'end'. If you can just make a mmopg that has enough meat in it, something to make the exp and leveling up take longer, I'd gladly pay a subscription. 

  GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 1824

9/11/13 2:52:22 PM#119

Note that most MMO's seem to be going for a volume bussiness model. That can be very attractive for products like MMO's because there are certain things they gain economies of scale on. That does not neccesarly mean that it's the only way to do a proffitable MMO. It's just the most well established way.

In markets that get more saturated and competitive, like the MMO market.....companies are always trying to find a way to capture different market segments that thier competitors aren't really going after. It's certainly possible, though not at all assured, that one of those might be selling a more "PREMIUM" experience...more of a luxury model then a volume model.

That's likely to be a small niche corner but that doesn't mean that there might not be a product or two that succesfully taps into it. Rolls Royce for example, doesn't sell a very large number of cars....but they really don't care about that since they make enough on each car they sell to be proffitable.

The problem for an MMO is that, of course, is that an important portion of the features that a premium user would expect really do benefit from economies of scale, so it's tough to go in knowing you are not going to capitalize on it....especialy given all the development dollars that are sunk in up front. I suspect the way an MMO might be able to go about it is to offer a more "personalized" human moderated experience to each player.....something that doesn't benefit from economies of scale well. It would have to find a way to still provide those other things (like decent graphics) that do benefit from economies of scale at a reasonable enough price level to not be percieved as "cheap"...harming what it's intending to achieve. Could this work? Maybe. I doubt it would be something any of the big developers would go after. It would probably have to be a wealthy indie that did it as a "labour of love/vision" sort of thing. It would probably start small and not grow all that huge....but it's quite possible something like that MIGHT be viable. If it was...it might also attract some of the larger publishers trying to replicate the experience.

I never really dismiss the possibility of anything being viable out of hand. There are so many things that sounded completely improbable that ended up viable businesses. Heck who ever though that one could run a business off of selling "pet rocks".....or O2 booths?

  SirFubar

Novice Member

Joined: 7/21/11
Posts: 403

9/11/13 3:12:23 PM#120
The real question here is, do the MMO industry have devs that are competent enough to create a game that would be worth paying that much. And the answer so far is no.
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