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The Pub at MMORPG.COM  » Would you pay for a Premium MMO experience?

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121 posts found
  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

9/08/13 3:29:24 AM#41

I think this thread proceeds from a faulty premise: that raising the prices will lead to a larger budget.  It's not like the cost of an MMO comes from hand-crafting each individual player's experience.   If you have half as many people each paying twice as much, there's zero change in revenue - those players will be getting nothing out of their higher fees.

 

  Phry

Elite Member

Joined: 7/01/04
Posts: 5507

9/08/13 3:33:58 AM#42

I think the deciding factor really would be how good the game itself is, how much it costs to play it, would be a determining factor in terms of whether it was competitive with other games of its type, end of the day the game would have to be a lot better than its peers to charge double the going rate for a P2P game.

What could they offer that other games don't already, the first thing that springs to mind would be in game voice comms, and i don't mean just for a dungeon/party group, but everywhere. The game would have to have features that other 'regular' games just don't have.

I guess it boils down to what you consider to be a "Premium MMO experience"  which isnt really that easy to define, as some would consider that to be what you already get in regular P2P games.

The hoping that a higher price point would keep the kids out, which unless the game had an age restriction anyway, just wouldnt work, although it might well preclude people on a low income, most kids have access to the 'bank of mom and dad' which is far more resilient to price increases, especially if it means buying a few hours of peace and quiet.

On a last note, i don't currently know of any game in existance that would warrant a sub of over £10, or $15 or more, the tech just doesnt exist yet.

  krage

Apprentice Member

Joined: 5/22/11
Posts: 416

9/08/13 3:34:55 AM#43
Originally posted by maplestone

I think this thread proceeds from a faulty premise: that raising the prices will lead to a larger budget.  It's not like the cost of an MMO comes from hand-crafting each individual player's experience.   If you have half as many people each paying twice as much, there's zero change in revenue - those players will be getting nothing out of their higher fees.

 

True but thats also making alot of assumptions that charging more (or subbing at all) will directly result in a 1:1 drop in subscribers. I can agree that at this time, imo, existing subscription games do not earn their subscription price.

Most games have a lower limit on hardcore fans who enjoy the game regardless of a fair price business model, above that is variation in business models to balance other players expectations enough to join or stay with the game.

Personally, as some have mentioned, companies need to offer different plans. A mix of P2P, B2P, F2P just to open the game up to as many customers as possible much like other major forms of media.

  PAL-18

Apprentice Member

Joined: 4/14/13
Posts: 740

9/08/13 3:54:18 AM#44

4 accounts * 17$ per month = 68 $

Used to play Anarchy Online with price tag like that,no problem.

Then add cash shop in to that formula and i have 4 cash shops in my home ,bye.

was not really polished game at all,but they had such an immersive world that it was definitely worth it.

 Would you pay for a Premium MMO experience?  Yes.

 

So, did ESO have a successful launch? Yes, yes it did.
By Ryan Getchell on April 02, 2014.
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  shinkan

Novice Member

Joined: 7/05/07
Posts: 229

9/08/13 4:00:09 AM#45

For the right MMO experience I would have no problem with that. I already spend much more on movies and they have less entertainment value than a good mmo.

  Slapshot1188

Advanced Member

Joined: 5/06/07
Posts: 4192

 
OP  9/08/13 7:31:38 AM#46
Originally posted by PAL-18

4 accounts * 17$ per month = 68 $

Used to play Anarchy Online with price tag like that,no problem.

Then add cash shop in to that formula and i have 4 cash shops in my home ,bye.

was not really polished game at all,but they had such an immersive world that it was definitely worth it.

 Would you pay for a Premium MMO experience?  Yes.

 

 There are a lot of people who go the multiple sub route in a game but refuse to play one with a cash shop.  Good point.

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  nerovipus32

Apprentice Member

Joined: 1/15/11
Posts: 2734

9/08/13 7:36:07 AM#47
No because regardless of the price you'll still get a poor service. Launch will be the same as any other launch. Queues, crashes and bugs. That is not what i call a premium experience. Final fantasy 14 told me that mmo's are not worth the subscription fee.
  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2824

We all breathe and we all die.

9/08/13 8:38:07 AM#48

I would maybe pay 5 dollars a month, that's considering there aren't anyother fun options out there. 10 cent an hour...well pending on time not many have time for 10 cent an hour, maybe if it literally charged me 10 cent an hour I'd pay for the premium dream mmo experience that has never existed and has yet to exist(not expecting it to next year or the year after). 

 

Meaning I'd play for an hour and it takes 10 cent from my account. 

 

So to your question, no, but however if it was an price that means the game would last in the future these days, not the past, then sure I'd pay yearly(15 - 20 dollars) or 5 dollars maybe, a month. Otherwise no game is worth it cause those that try won't last long unless the devs are stubborn and/or the game made it in time(WoW and before). Won't be paying monthly for a great game to then go b2p or f2p in the future, nope.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Cyyyb

Novice Member

Joined: 9/08/13
Posts: 2

9/08/13 10:23:21 AM#49

Would never pay so much money to play a game, its not a car or a house payment, it's a game! Guild wars 2 seems like it's doing fine with no sub and they bring out a lot of new stuff on a frequent basis (at least when I played). I can cope with a sub when its an acceptable amount (maybe $5, no more specially when one has already paid $50 or $60 for the game itself) and $25 sub is way too much to pay for a game. In a way it is quite funny the enormous amount of greed direction the major publishers are heading and people are eating it like it's candy (although I believe some people are willing to pay higher subs I also suspect some people are just saying that on foruns and the gaming scene on behalf of "someone" to scout the market), we've got to a point where we pay for the games + sub + if we want to sell it/ loan it/ give it away to a friend you can't bought you bought a licence I think its ridiculous and that paying more will only get stockholders more profits it will not reflect the quality and quantity of the gaming experience.

Someone mentioned what they pay for cable as an example around $140, well I can watch a movie with my girlfriend, a show with the kids, some sports with my mates and for that price will probably get a "gazillion" channels about different subjects (don't want to get in to the quality of what they broadcast it may be somewhat relevant but goes a bit out of the scope of the discussion). With a game only I will play it (if the girlfriend wants to play she'll have to have her own acc + the kids + the mates). To say "oh its only 10cents an hour" is oversimplifying the core of the subject. On top of that to play the game you have to have internet so you would also have to add that to the final price.

I think companies should worry more about delivering finished, polished, ready to use products (when I buy any faulty product I can return it or get a new working one) than to try to milk us, they are not a dying industry, far, far from it according to revenue numbers....

Just my 2 cents

 

 

 

  Reklaw

Apprentice Member

Joined: 1/07/06
Posts: 6168

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

9/08/13 12:09:00 PM#50
Originally posted by Slapshot1188

Lot's of people are complaining about the shift to subs for future games.  Personally I think the $14.99 price point is too low for a truely premium experience.  Am I alone?

By "premium" I mean:

 

  • Polished game from day one
  • Fully developed game world with extensive lore
  • Regular monthly content updates (sizeable)
  • Plentiful GM interaction including GM run events in game

 

  • I expect that from any game. I just take into account the millions of different system configurations with pc's when it comes to MMO/rpg's. This of course should be different when MMO/rpg's are becoming norm on console's where developers can build a game around one system cofiguration. Not everyone runs into the same issue's or even into most populair issue's.
  • Most games have this, unfortunaly most will not make use of it. Now don't get me wrong I don't Always take note of the games lore or more it's quests. Example I am enjoying Rift currently, the mainstory is what I truly follow, but I can have day's when discovering a new area that I don't feel like reading all the quest tekst and just accept the quests because I am more of a explorer and know while I am exploring I might run into quest related mobs/creature's/item. Not going to deny myself some of it's rewards, but just want them to be gained on my terms, in my imersion setting. Then there are day's I discover a new area and really want to dig into it's lore, reading all quests tekst and just going with the flow the developers intened for me to follow.
  • Sorry I still have not seen any difference in updates/expensions/fixes/ etc.. between F2P/B2P or P2P games not sure what you would expect to be different in a Premium sub game?
  • GM interaction might sound easy but it aint, you're are talking about hunderds if not thousands of people running around in your game all experiancing different issue's, many of them petioning support, all of them hoping on a quick resolve. If I petition support in a at that moment populair game I already know it might take a long time before my issue might be restort if not restort myself. I see a 48h time frame to be very acceptable. And GM run events also depends on the size of the game or if's a one server game. Fallen Earth (atleast when I played 2 years ago) had many GM run events, also at the time the times I needed support it often didn't really take long before a GM appeared with his character in front of me. But feel this could be possible because it all was on one server.
In the end if I play a game and I feel it's allot of fun to play then I don't really care what the ammount of sub is. But that game should really go far beyond the limited MM'/rpg's I have played the last couple of years. And while I have enjoyed and am enjoying some of them I havn't played a MMO or MMORPG that I thought was worth more then 15 € a month.
 
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17598

9/08/13 12:12:35 PM#51

Yes I would. I'd pay quite a bit to insure a game like that.

What I wouldn't do is pay for many games like that.

 

  Tazlor

Novice Member

Joined: 2/24/10
Posts: 882

9/08/13 12:15:07 PM#52
Originally posted by nerovipus32
No because regardless of the price you'll still get a poor service. Launch will be the same as any other launch. Queues, crashes and bugs. That is not what i call a premium experience. Final fantasy 14 told me that mmo's are not worth the subscription fee.

So one MMO has a rough launch due to a massive flood of players and now all MMOs aren't worth a subscription fee? Wow.

  Slapshot1188

Advanced Member

Joined: 5/06/07
Posts: 4192

 
OP  9/08/13 12:16:09 PM#53
Originally posted by Cyyyb

Would never pay so much money to play a game, its not a car or a house payment, it's a game! If your house payment is $25 a month please let me know where you five because I'd like to drop my $2500 payment and move there!

Guild wars 2 seems like it's doing fine with no sub and they bring out a lot of new stuff on a frequent basis (at least when I played). I can cope with a sub when its an acceptable amount (maybe $5, no more specially when one has already paid $50 or $60 for the game itself) and $25 sub is way too much to pay for a game. You are absolutely allowed to have your opinion about what your time in worth.  Can't argue with personal opinion.

 In a way it is quite funny the enormous amount of greed direction the major publishers are heading and people are eating it like it's candy (although I believe some people are willing to pay higher subs I also suspect some people are just saying that on foruns and the gaming scene on behalf of "someone" to scout the market), we've got to a point where we pay for the games + sub + if we want to sell it/ loan it/ give it away to a friend you can't bought you bought a licence I think its ridiculous and that paying more will only get stockholders more profits it will not reflect the quality and quantity of the gaming experience. By this reasoning one should never purchase anything but the most basic model of any item.  Following the logic trail it would be equivalent to saying that paying more for a luxury car does not result in a luxury car experience because paying more for the car would just line the car companies stock holders pockets.

Someone mentioned what they pay for cable as an example around $140, well I can watch a movie with my girlfriend, a show with the kids, some sports with my mates and for that price will probably get a "gazillion" channels about different subjects (don't want to get in to the quality of what they broadcast it may be somewhat relevant but goes a bit out of the scope of the discussion). With a game only I will play it (if the girlfriend wants to play she'll have to have her own acc + the kids + the mates). To say "oh its only 10cents an hour" is oversimplifying the core of the subject. On top of that to play the game you have to have internet so you would also have to add that to the final price. Of course by that reasoning you could get two subscriptions for yourself to share for $50... but let's not get in the way of a good rant.

I think companies should worry more about delivering finished, polished, ready to use products (when I buy any faulty product I can return it or get a new working one) than to try to milk us, they are not a dying industry, far, far from it according to revenue numbers....

Just my 2 cents

 And you are absolutely welcome to them.  There are literally enough F2P games that you can play a new one every day for a year and not run out.  I think your market segment is well served.  While not for everyone, I think there is a significant portion of the gaming world that WOULD pay a premium subscription for a game that differentiated itself from the pack and delivered a premium gaming experience. When I made the poll I expected maybe 20-25% of the respondants would be willing to pay a premium.  It looks like the response so far is more than DOUBLE that, so I am quite encouraged!

 

 

See responses above.

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

9/08/13 12:21:59 PM#54
For the period of about a year before the NGE was released for SWG, I was paying $45/month for three paid account. For two years before that I was paying for two accounts the whole time.  You could only have one character per account, and I wanted to do different things. I paid the amount happily and enjoyed the game to the fullest.  I'd pay that much for a premium MMO today, if I felt it was worth it.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1900

9/08/13 12:27:17 PM#55

Heck no.

I've never seen a game worth that kind of monthly subscription...or a company able or willing to give the level of service required.

  nerovipus32

Apprentice Member

Joined: 1/15/11
Posts: 2734

9/08/13 12:31:13 PM#56
I wish i was an mmo developer because mmo players are so desperate it's just easy money.
  Cephus404

Novice Member

Joined: 2/27/08
Posts: 3697

9/08/13 12:50:37 PM#57
I wouldn't, but not because of the cost, but because I don't think it could be done.  Where I think the overwhelming majority of MMOs fall down isn't the programming, it isn't the game itself, it's the people playing the game.  I'd certainly pay more for an entirely better class of people playing the game, but since that's not within the control of the developers, there's no point in paying them more for something they cannot reasonably deliver.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Unmatched44

Novice Member

Joined: 9/02/13
Posts: 3

9/08/13 1:04:32 PM#58
I would pay upwards of $50 if the content would be good enough to make me cry tears of joy. Seriously...there is no doubt.
  darker70

Novice Member

Joined: 10/21/08
Posts: 822

A child of five would understand this. Send someone to fetch a child of five.
Groucho Marx

9/08/13 1:12:25 PM#59

Hell yeah cause I would I'm from that long forgotten Era of paid Mo's,where once in the shadows of the net whispers were abound of a game that was what they called F2P,many of my guild mates scoffed at this how could this be how could they fund such a venture nay this would be a fad but a trip into folly.

Fast forward to 2013 now it's completely flipped now many of the internet are aghast that you actually pay a sub,and get full content and nearly die of shock when you actually buy the game as well.

Maybe this hearty few ESO,Wildstar,FFARR these brave MO's will suprise the non believers and maybe they won't be seen as  in the days of  the Salem witch hunts the spawn of satan and  only fit to be burned at the stake !!

Behold these are the games I subbed to a devilish mix of sodomy and devilish defilement.  

Dark and Light,Horizons,Runescape,Vanguard,LOTRO,AC2,Eve,Fallen Earth.

 

  Mr.Kujo

Novice Member

Joined: 5/23/12
Posts: 392

“Discussion is impossible with someone who claims not to seek the truth, but already to possess it.”

9/08/13 1:29:42 PM#60
Originally posted by Slapshot1188
Originally posted by Vorch
I could do so much more with 15 bucks a month in 2013.

Please do share because I am at a loss for what I could spend less than 10 cents an hour on entertainment.  Heck my cable bill is $144 a month and we watch maybe 80-100 hours a month on it. 

 

25$ is not much to me, BUT..... lets be more realistic and put it this way...

I can pay 300$ a year for one mmorpg, and hope that it will keep me entertained and not become repetitive in that time.

Or I can keep buying single player games whole year (AAA's and cheap indies, used and new) until I reach 300$ limit and so far it has been 100% successful in keeping me entertained whole year and there was zero repetiveness. As a matter of fact, some single players with great story can keep you busy for months, so you would pay much less a year in some cases.

I pick in this case the second option. Unless you are addicted to mmo, second should be more reasonable. Have in mind that increasing price for a game by lets say 100% doesn't mean an increase in quality by 100%, the number would be much, much smaller.

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