Trending Games | ArcheAge | Firefall | WildStar | Landmark

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,885 Users Online:0
Games:732  Posts:6,226,175
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Sleep System To Limit Daily Playtime to 8-10 Hours?

10 Pages 1 2 3 4 5 6 7 » Last Search
197 posts found
  seacow1g

Novice Member

Joined: 7/27/13
Posts: 260

 
OP  9/05/13 6:30:34 PM#1

Hey guys, here's a concept I've been thinking about for awhile now when I think about "better MMO design" :

Putting a cap on daily playtime

Now before you dismiss this concept at face-value, please consider some of my thoughts on the issue. 

I can see how such a system can look wildly unpopular. The mere notion of telling the player how much they can or cannot play seems absurd. But is it really in the players' best interests that we let them have the option to play day in and day out until they collapse from exhaustion? What are the benefits of this? Is the concept of total freedom so valuable to us that we ignore the potential game design as well as health benefits that we can extract from a capped experience? 

A game is seen as the players' "property" and as such we have been conditioned to design games with the notion that the player should be free to play it as much as they want/can. With most genres this works just fine because they have an "end" and/or are not designed to be played for extended amounts of time. But MMORPG's are a whole different beast. The MMO genre prides itself on how much of the players' time is can suck up. An MMO is designed to be played to the exclusion of almost everything else. Where most other types of games have an invisible"playtime cap" built into the game designs themselves, a great MMO is built by design to suck you in and keep you playing till you truly can't do so anymore due to real-life restraints. But allowing players to play unlimited hours in these kinds of games poses a number of design problems for the developer to deal with:

-Power creep

-Power leveling

-Gold farming

-Botting

-Players rushing through content too fast

-Players doing physical harm to themselves by playing too much

 

Is it really necessary to allow players to play 24 hours a day if they so chose? I don't think it is. If we examine the typical playtime of most "serious" gamers in MMO's, they typically play anywhere between 6-10 hours per day. This is even at most less than half of the full 24 hours per day that we allow players to play and yet by doing so we introduce so many problems for the developers to deal with. If we DID limit the amount of time players can play to 8-10 hours per day, most serious gamers would still get their fill of the game while we limit the potential for powergaming, gold farming, work-shift play and physical exhaustion that comes with games without a play-time cap. Not only would we substantially reduce these problems, but we'd also significantly lower the power gap between players with "skill" that play 3-4 hours per day and players that  just grind it out.

I think our next gen of MMO's should seriously consider implementing "sleep" type systems where your character can be logged in for 8-10 hours per day and then get fatigued/tired and be unable to participate in most character/progression related activities until they rest. The benefit of this system would be allowing hardcore players to still play hefty amounts of time per day while eliminating the encouragement of powergaming and limiting the powergaps between players that play moderate amounts of time and those few that choose to play all day. Additionally it will make gold farming and botting more complicated and provide more stability to the player economy. The reason I propose this kind of system rather than straight up forcing you to log off is the allow players the option to continue to engage in the social aspects of the game once they've played over the capped amount if they so choose to do so. Players may still opt to stay online to chat and interact with their guildies for unhealthy amounts of time but it is my opinion that they would feel much less incentivized to do so if that's all they can do and they wouldn't be potentially ruining game balance or burning through the content too fast if they chose to do so either.

What do you think of this kind of system?

I like it! 8-10 hours is plenty of daily playtime.
I don't like it; players should be allowed to play as much as they want regardless of game balance or health concerns.
(login to vote)

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1360

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

9/06/13 1:52:48 PM#2

I am a fan of restrictions that limit how fast players can level.


You may have gotten more "yes" votes if you worded it differently, rather than specifying 8-10 hours a day as the max. A player may not have been able to logon all week; and wants to pull an all nighter on the weekend.


Diminishing returns is another option; or an xp curve:

xp boost during the first 5 hours of the week.
normal xp for 5 to 40 hours.
diminished xp after 40 hours.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  Traugar

Advanced Member

Joined: 7/29/10
Posts: 168

9/06/13 1:56:11 PM#3

Who are you to decide what is best for someone else?  Worry about yourself, and let people be. 

  Skaioverride

Advanced Member

Joined: 11/06/12
Posts: 48

9/06/13 2:06:43 PM#4
wasn't this one of the reasons FF14 failed, it may sound good on paper but will be disastrous if implemented due to the behavioural randomness of players, I myself sometimes play casually for an hour or two during the week, but on my days off i can play all day or just leave the client online while i multi task. if its overpopulation you're worried about then just kick players that are afk for too long
  Skaioverride

Advanced Member

Joined: 11/06/12
Posts: 48

9/06/13 2:07:24 PM#5

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1360

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

9/06/13 2:07:31 PM#6


Originally posted by Traugar
Who are you to decide what is best for someone else?  Worry about yourself, and let people be. 


Where does it say I am deciding what's best for "someone else?" No, in fact, we are speculating on what is best for the server. The rate at which people level has a direct effect on the game world.



Originally posted by Skaioverride
wasn't this one of the reasons FF14 failed, it may sound good on paper but will be disastrous if implemented due to the behavioural randomness of players, I myself sometimes play casually for an hour or two during the week, but on my days off i can play all day or just leave the client online while i multi task.

What was FF14's system? Certainly a poorly designed system could be disastrous.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  Skaioverride

Advanced Member

Joined: 11/06/12
Posts: 48

9/06/13 2:16:20 PM#7
Originally posted by Arclan

 

What was FF14's system? Certainly a poorly designed system could be disastrous.

they had a fatigue system where the more time you played the less exp you earned to the point where you could not progress any further

 

http://kotaku.com/5621786/final-fantasy-xivs-play+limiting-fatigue-system-explained

  Mr.Kujo

Advanced Member

Joined: 5/23/12
Posts: 391

“Discussion is impossible with someone who claims not to seek the truth, but already to possess it.”

9/06/13 2:21:48 PM#8
Originally posted by seacow1g

Now before you dismiss this concept at face-value, please consider some of my thoughts on the issue. 

 

Reminds me of gun control concept, guns don't kill people, people kill people. I thought it was already settled.

 

As for this being the ultimate remedy. Well, sleep time does nothing more to botting, than cutting it's time in half, which makes very little to no difference in the long run. I can bot only half of the time? Let me make two bots then. And as for giving equal chances. Statistically there is very few people that play mmo's more than 8 hours a day, I don't know where you got that idea that serious gamers go 6-10 hours a day, do you have any numbers to back it up? Anyway, reading this forum alone it is always a discussion between, a family men with 2h of playtime, and school boys with up to 8 hours to grind, so your solution does nothing to help this issue, sorry.

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1360

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

9/06/13 2:24:06 PM#9

No wonder. FF14's limit of 8 hours per week was stupidly low.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

9/06/13 2:34:55 PM#10

I think putting up a hard wall that says "go away" is a mistake - even a relatively normal and sane gamer may have weeks where they just sit down for a Saturday off and do a week's worth of gaming in one sitting. 

  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4784

Be Brief, Be Bright... Be Gone.

9/06/13 2:45:43 PM#11

"But is it really in the players' best interests that we let them have the option to play day in and day out until they collapse from exhaustion"

 

Do you really want yet another person to tell you what is best for you and then limit you based on their assumptions?  Really?  Don't you think we get that enough in the real world?

This takes the nanny state, that many say exists in games allready to a whole new level.

Leave it out of my games please.

 

 

Quit worrying about other players in a game and just play.

  eldaris

Advanced Member

Joined: 6/21/06
Posts: 326

9/06/13 2:51:41 PM#12

Already too many problems in society are caused by people insisting they want to help the rest of us by restricting what we do.You just want to impose restrictions on other players and on purpose or not hide that in a lot of words about how that is for the "greater good".
And to the poster who wants slow leveling - how about make enough content so players get to max level in weeks or months instead of putting artificial barriers like grind and diminishing returns ?

  Distopia

Drifter

Joined: 11/22/05
Posts: 15535

"what a boring life, HATING everything" -Gorilla Biscuits

9/06/13 3:01:37 PM#13
Originally posted by Arclan

I am a fan of restrictions that limit how fast players can level.


You may have gotten more "yes" votes if you worded it differently, rather than specifying 8-10 hours a day as the max. A player may not have been able to logon all week; and wants to pull an all nighter on the weekend.


Diminishing returns is another option; or an xp curve:

xp boost during the first 5 hours of the week.
normal xp for 5 to 40 hours.
diminished xp after 40 hours.

So you're essentially a fan of getting milked? That's what those "restrictions" were put in place for. The longer it took you to "cap" out, the longer your were paying a sub, as the level was the carrot in those days.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Morrok

Novice Member

Joined: 12/26/08
Posts: 132

9/06/13 3:08:00 PM#14


Originally posted by seacow1gBut allowing players to play unlimited hours in these kinds of games poses a number of design problems for the developer to deal with:

-Power creep
-Power leveling
-Gold farming
-Botting
-Players rushing through content too fast
-Players doing physical harm to themselves by playing too much



None of the problems mentioned are solved, or even only diminished, by restricting online-times.

If anything, limiting the online-time will *intensify* the usage of Bots or players rushing through content (everything listed really), simply because players will then (as some do now already) want to "make the most" of their online time.
And while you now have perhaps a rather relaxed but extended online time (RL speaking, e.g. people being online (to chat for example) but doing housework at the same time

The ONLY thing that an online-time-cap could be semi-effective against is online-addiction, but it's too easily circumvented to be effective even for that.

The other mentioned measures, like bonus XP and diminishing returns are much better approaches, but with their own problems.
(like in the above-mentioned case of the afk'ing player that is online mainly for the chat or to wait for friends to come one, why should that one "waste" his XP bonus when he's not actually doing anything in-game but sit and chat?)

  rbialo

Advanced Member

Joined: 6/24/05
Posts: 30

9/06/13 3:11:58 PM#15

Concept is interesting, but details are crucial.

If we assume a player that is playing every day limiting to 8h / day is way too much to make any difference. If a player is playing mostly on weekends or any other day, but not everyday 8h/day limit is too short.  

AFKing is also and issue as someone pointed out. You would need auto-kick to teach players not to leave a game running and wast the limit.

And what about alts? Would it be separate limit or common for all chars? Either you would limit alt lovers or provide a way around the limit.


And then, when all is set up - what a player will do when a limit is off? I'm sure players who would want to still play would make another account. Would you forbid that? Monitor is it the same PC? We all know there are ways to pass around those filters and an addict will do everything to get a dose.
But even if you make perfect filter that would magically sense if thats the same physical person - if they want to play a video game - they will just move to other game.


All in all making an artificial limit that is only based on on-line time will not end well.


P.S.
Someone said to make it 40h/week instead, but thats just moving a limit to higher level. What if I have a sick leave or some kind of week vacation and thats the only time I will play in a month?

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1360

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

9/06/13 3:12:53 PM#16


Originally posted by Distopia

Originally posted by Arclan I am a fan of restrictions that limit how fast players can level. You may have gotten more "yes" votes if you worded it differently, rather than specifying 8-10 hours a day as the max. A player may not have been able to logon all week; and wants to pull an all nighter on the weekend. Diminishing returns is another option; or an xp curve: xp boost during the first 5 hours of the week. normal xp for 5 to 40 hours. diminished xp after 40 hours.
So you're essentially a fan of getting milked? That's what those "restrictions" were put in place for. The longer it took you to "cap" out, the longer your were paying a sub, as the level was the carrot in those days.

$15 a month for 240 hours of gameplay is about six cents an hour. My credit cards got paid off thanks to all that time I spent in EQ from 1999 to 2000. I had a blast every step of the way. The level was not the carrot; the world was.


When SWTOR came out and someone got max level on day 1 (or 2?), you know a huge pool of potential players just tuned out (myself included). A longer leveling curve is in a game's best interest for many reasons.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1360

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

9/06/13 3:15:21 PM#17

I know we've been discussing "hours" but it really makes sense to keep track of xp points (not time); for the reasons mentioned that some players like to just hang out in the game world without xp'ng.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  User Deleted
9/06/13 3:18:03 PM#18

What sense would that make?   If an actual person is staying awake 20 hours a day to play... yet their super duper virtual self that can cast fireballs, slay dragons or fly starships around etc... can only manage to stay away 8 to 10?

 

 

If anything my toon should play its self for another 12 hours after I log off.. because its so powerful... <- not serious.

  Traugar

Advanced Member

Joined: 7/29/10
Posts: 168

9/06/13 3:19:52 PM#19
Originally posted by Arclan

 


Originally posted by Traugar
Who are you to decide what is best for someone else?  Worry about yourself, and let people be. 

 


Where does it say I am deciding what's best for "someone else?" No, in fact, we are speculating on what is best for the server. The rate at which people level has a direct effect on the game world.

 


So do you also propose not letting new people join the server, or making everyone stop leveling so someone can catch up?   Whats best for the server is to allow people to set and work towards goals.  Someone having accomplished more in a game doesn't hurt you at all.  It doesn't effect your fun unless you are simply jealous of others.  Your line of reasoning is the same as those who try to legislate the health of others because it's for the good of society.  It's a bs argument there and it's a bs argument here.  If I play 100+ hours a week that doesn't hurt the server.  The only person that hurts is me so yes it is you trying to decide what is best for others. 

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7699

Logic be damned!

9/06/13 3:20:28 PM#20

UO used to have a "Power Hour" kind of like rested XP - you'd get much improved chance of skills gains during that first hour of play time each day or whatever.

On the Siege Perilous shard that didn't feature Trammel and had slower skill gains, after a certain point you could really only gain during your Power Hour.

What did that accomplish?

I'd spend that first hour with guild mates grinding for skill gains, then we'd go and do other stuff like PvP, RP, training...

Worked out really well.

However, that being said, to the "modern" day game - I'd probably just switch toons or log off after that first hour if it was so restrictive.

8 hours is a lot though, would only ever affect me on a weekend...

I don't think you'd want to limit play time, and any limitations would make people feel forced to play every day for the maximum amount of time... instead of playing a bit here and there and a big chunk on the weekend etc.

The only way to stop / slow down the big power levelers who blow through all the level/skill up content in a week WITHOUT punishing the more casual player is....

Nothing.

Let them play their way. If they burn out - their fault.

Provide end game content that is challenging, and let them beat their heads against that while everyone else is still leveling.

Now Playing:
Looking Towards: Destiny

10 Pages 1 2 3 4 5 6 7 » Last Search