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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

Reviews  » FFARR from Polished? Seeking answers from FFARR players

7 Pages « 1 2 3 4 5 6 7 » Search
139 posts found
  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

 
OP  9/05/13 8:40:25 PM#81

I'm reading every last post though I won't respond personally I am taking a lot to heart here. Especially after watching the above video it shows me that this game does indeed have opportunities to be epic. I think it'll be the rigidly defined zones that cause your face to make friends with a surprise invisible wall ala Wile E. Coyote style that will remain the off putting factor.

Thank you all for your encourgement, criticisms, corrections, and respect. :) I really do feel like I am in some support group for WoW recovery I am just not sure (yet) that I need it. Anywyas..I have some posts (some amazingly long and well written) to finish reading.


  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

 
OP  9/05/13 8:57:22 PM#82

@Yaevindusk

I'm halfway through your post but I have to be off to get some things finished. Before I go I fell the need to give a quick response.

 Thank you. It is responses like these that allow me to give a nod to this quote “If you’re the smartest person in the room, you’re in the wrong room.”

Thank you for stretching my perception just that much more.

Some notes however, though this is in a review section this is not a review. I placed it here for aforementioned reasons. You take a lot of time judging it as a review when I earnestly tried to make it clear in the begining that these were indeed my opinions and to take them with a grain of salt.

Otherwise, you've given me some strong points to consider and thank you. I look forward to finishing the read soon!


  Yaevindusk

Advanced Member

Joined: 9/05/10
Posts: 1276

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

9/05/13 9:06:22 PM#83
Originally posted by Lucrecia

@Yaevindusk

I'm halfway through your post but I have to be off to get some things finished. Before I go I fell the need to give a quick response.

 Thank you. It is responses like these that allow me to give a nod to this quote “If you’re the smartest person in the room, you’re in the wrong room.”

Thank you for stretching my perception just that much more.

Some notes however, though this is in a review section this is not a review. I placed it here for aforementioned reasons. You take a lot of time judging it as a review when I earnestly tried to make it clear in the begining that these were indeed my opinions and to take them with a grain of salt.

Otherwise, you've given me some strong points to consider and thank you. I look forward to finishing the read soon!

 

 

I could definitely see it being read as a critique to a review as you say.  My apologies if it was too strongly articulated in that fashion.

 

There's one thing I just experienced in the game with my alt that I really liked as well.

 

http://www.youtube.com/watch?v=-fA2tlDNnrw

 

At 54:10   It shows a great example of how the game leads into battle much like a JRPG would.  There is a cutscene, personal talk as people enjoy a beverage, then suddenly every clears the area as the tavern gets broken in with archers surrounding you.  Then there's some snark comment from the anti-hero (your companion at the time), and the whole JRPG "Warp" into the actual battle.  This is handled in a great way and is unique in of itself, at least to me, when it comes to the MMORPG space.  Though it's also important to note that the quest shown there is only a level 10 quest or so.  So the player had limited skills to use and it was more so a tutorial on target of my target and handling adds (which I found odd since it's a tank quest, but I guess it's showing you how it's like to your DPS party members).

 

:)

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1944

9/06/13 5:40:09 AM#84
Originally posted by Synns77
I think in many ways ff14 surpasses wow
 
For example?

 

and I am enjoying ff14 a lot at the minute when I can get in that is :) 

Well that happen very rarerly ... but is better after patch. All this would not happen if autologoff would be implemented. 

 

but I'm really struggling with the constant loading screens when going from zone to zone, even more so when the cities even have constant load screens to move around. This issue will probably be the thing that makes ff14 a few months game rather than a 4 years game like wow once was for me.

I'm pretty much more disturbed by zillion of invisible walls everywhere, the fact i will never be able to jump from some cliff into sea or river for sake of trying it, ....

 

The only thing that really rock in FF is environment (minus invisible walls) with often weather conditions and so. Yesterday really enjoyed a lot of thunders, ligtnings, ... in woods ... was incredible. Unfortunately this is only thing worth.

 

Btw I always loved FF, I have purchased 1.0 and ALSO ARR simply because I wanted to be ready day 1 (did not want to wait few days for download of client to complete) .... and, boy, what a disappointment. Ok, guess without all problems THEY have created (no autologoff & limited queue) would be less but still.

 

  Zyromkiru

Apprentice Member

Joined: 3/13/12
Posts: 7

9/06/13 6:12:35 AM#85

Though I haven't personally dipped into the game my friends have and I've tried the benchmark so ill say a few things from that but anything else I can't say yet as I cannot purchase the game atm... Also before going below I must mention that if I play this game it will be strictly to kill time before the next big one comes out. (currently EQN, & Wildstar has my attention)

 

Now to Final Fantasy XIV: A Realm Reborn

High production quality: Yes.

No opinion as of yet

Non-grindy: No.

I like some grind... but fates don't look so enjoyable

Smooth performance: Yes.

Best I have seen for an mmo so far... even supports sli which pleases me

A clear artistic direction: Yes.

Seems flawless to me.

Anti-exploitative gameplay: No.

Ya... this fate thing kinda seems like it needs a fix and people power level with it.  Completely agree on this area

Engaging Lore: Yes.

Everyone I know says the story is very engaging and this may be a more opinionated area. I myself need to figure this one out by myself though.

Innovative concepts: No.

Neither good nor bad. They took the safe bet and used what works instead of breaking a new idea. To me an mmo can be noting new yet stand out so much and I am extremely picky with my mmo's and I will admit I dislike EQ1, EQ2, WoW, and all those well known mmos out there and liked some smaller ones until they went Pay to win.

A healthy amount of choices in gaming  preference and character design: Yes.

I have to agree that it's average, although, above average in certain areas and I am a big fan of the models square-enix makes so the options look great. I see this getting better in time perhaps but atm I'm glad if I play this game and make a character it won't look like a freak show such as games like WoW. (which were ugly, choppy looking, huge feet, huge hands, ugly ugly ugly) My opinion though

 

On a side note: Everyone should EXPECT things to go wrong on launch day for ANY game and could you honestly expect this many people playing the game if you were the developer of the game? The answer is no because they already screwed up with 1.0 so they would assume it wouldn't be booming like it is now... We as the consumer can expect this because there are basically no mmos even worth playing at the moment and we are all waiting for something new and this game happened to show up at a pretty dry time giving it a huge advantage at the moment. If another game like archeage or EQN came out it would be a different story.

  Electro057

Advanced Member

Joined: 3/05/09
Posts: 545

9/06/13 6:19:04 AM#86

Good review, I thoroughly enjoy the fact that you highlighted both pros and cons in both games. And in a comparison piece tried to weigh them upon equal scales...Very appropriate, and without a heaping mound of bias. Well done....

Now that doesn't mean I agree fully or support your opinions or conclusions, but a very thorough and balanced way to come about them. You are a sensible person, congratulations for posting amoungst the rabidly insane.

--Custom Rig: Maker's Forge---
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  Imperil

Novice Member

Joined: 1/24/04
Posts: 17

9/06/13 6:34:40 AM#87

Out of curiosity why do people keep saying WoW was innovative with a semi-seamless world? Just curious as Asheron's Call, Anarchy Online, Shadowbane, and many others were already fully seamless worlds beforehand.

Is the innovation being that it wasn't fully seamless or something? I just don't see how that is either any better *or* an innovation.

 

EDIT: Also I've been playing FF:ARR since beta 3 and I agree with nearly every single point in the review. Definitely nailed it without a bias slant.

Also I think the FATE group grinding is much worse than you even described... but mainly for Square. I mean people are just powering through all the levels on multiple classes faster than anything... eventually they're going to have them all maxed with not much to do afterwards... and people will move on. And this isn't just a power gamer thing, it has caught on and any zone I'm in it seems as if the majority of players are just running around in FATE groups ignoring everything else.

  Alamareth

Novice Member

Joined: 1/03/06
Posts: 591

9/06/13 8:10:11 AM#88

SE is correct to not be concerned about FATE grind.  There's *so* much to do beyond FATE grinding.

It's good for 2 things:

1) Levels

2) GC Points

Unfortunately, neither will get you the best gear and if you don't do the dungeons or philosopher collection - people are going to start noticing.

  Mpfive

Novice Member

Joined: 8/25/13
Posts: 297

9/06/13 8:26:38 AM#89
Sorry but you're comparing an 9 year old game to a week old game. Give FFARR 9 years off patches and polish and it will probably be better, my opinion though:)
  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

 
OP  9/06/13 8:46:35 AM#90
Originally posted by Imperil

Out of curiosity why do people keep saying WoW was innovative with a semi-seamless world? Just curious as Asheron's Call, Anarchy Online, Shadowbane, and many others were already fully seamless worlds beforehand.

Is the innovation being that it wasn't fully seamless or something? I just don't see how that is either any better *or* an innovation.

 

EDIT: Also I've been playing FF:ARR since beta 3 and I agree with nearly every single point in the review. Definitely nailed it without a bias slant.

Also I think the FATE group grinding is much worse than you even described... but mainly for Square. I mean people are just powering through all the levels on multiple classes faster than anything... eventually they're going to have them all maxed with not much to do afterwards... and people will move on. And this isn't just a power gamer thing, it has caught on and any zone I'm in it seems as if the majority of players are just running around in FATE groups ignoring everything else.

 

AO had some huge zones but it was definitely not seamless. I played that game to death (Yunni Solitus Adventurer, Angellis Opifex Shade, ~Society of Salvation~ RK1) and had such an easy time appreciating the wonderful community. I barely remember my time in AC and Shadowbane but you're making me feel old in senile. XD Thanks for your firsthand insight on the FATEs.


  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5251

9/06/13 8:56:55 AM#91

OP, I read your review. I can say it was well thought out. But the problem with your review is that you cherry picked your points to review. You picked the best points to review against the worst points of ARR. It was obvious, your chose to compare the single method of leveling in ARR in a sea of options and used that against the entire game. The FATE grind is the most popular method of leveling in ARR and because you don't like it, you have blatantly ignored many other options such as dungeons, hests.....well, W/E we've been through this argument a dozen times already.

Sorry, but that was a very long post that was pointless.

 

High Quality Production: This is not about quality of design. The design functions very well as it was intended. The fact you don't like it doesn't make it low quality. It just means you don't like it. Because there are others who do.

 

Non Grindy: You cherry picked a single path of leveling to make your comparison totally ignoring other options.

 

Anti Exploitative gaming: This looks like a bogus header you threw in to give you another excuse to bitch about FATE grinds. You don't like them, but they are hardly an exploit. Power Leveling has been around in every MMO since the beginning. In most cases, they are not exploits. City of heroes, Side Kicking up and sitting at the entrance to maps while the big boys cleared. In Anarchy, getting on Heck Teams. SWG groups. THe list goes on. They weren't exploits. However, I recall back in TBC a particular WoW player who figured out how to power level using the dungeons. I forget exactly how he did it, but he did. I recall it involved a paladin and some tricky team swapping at the end of the fights to funnel 100% of the XP to a character who didn't even engage in combat. This was an unintended use and thus would be considered an exploit. So saying what you say, you have again, ignored fair comparisons between the 2 games.

 

Lore: Well, this is where were are entirely subjective, but your complaints about ARR can be said of WoW as well. Why did you all the sudden bring TSW into this?  Doesn't WoW have enough impact on it's own? I feel the Lore in ARR is as good as anything else on the market. But that's just IMO.

 

Innovation: WoW is not known for it's innovation. And where it has innovated hasn't been entirely best for the community as a whole. But for ARR, this was supposed to be a comparison against WoW and you go and compare what you feel are ARRs shortcomings against other games other than WoW in order to put ARR in a bad light. You didn't do the same in your opinion of WoW. This is the 2nd time you did it and it negates your credibility.

 

Gaming Choices. Once again, you start comparing ARR to games other than WoW that you didn't compare WoW against in your "ARR vs WoW" comparison.

 

Look, it's fine to make a post and say "I've tried ARR but in the end I like WoW better"

But to come up with such a made up list of trumped up, cherry picked comparisons to do it....well, it looks bad.

 

 

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

 
OP  9/06/13 9:17:12 AM#92
Originally posted by GeezerGamer

OP, I read your review. I can say it was well thought out. But the problem with your review is that you cherry picked your points to review. You picked the best points to review against the worst points of ARR. It was obvious, your chose to compare the single method of leveling in ARR in a sea of options and used that against the entire game. The FATE grind is the most popular method of leveling in ARR and because you don't like it, you have blatantly ignored many other options such as dungeons, hests.....well, W/E we've been through this argument a dozen times already.

Sorry, but that was a very long post that was pointless.

 

High Quality Production: This is not about quality of design. The design functions very well as it was intended. The fact you don't like it doesn't make it low quality. It just means you don't like it. Because there are others who do.

 

Non Grindy: You cherry picked a single path of leveling to make your comparison totally ignoring other options.

 

Anti Exploitative gaming: This looks like a bogus header you threw in to give you another excuse to bitch about FATE grinds. You don't like them, but they are hardly an exploit. Power Leveling has been around in every MMO since the beginning. In most cases, they are not exploits. City of heroes, Side Kicking up and sitting at the entrance to maps while the big boys cleared. In Anarchy, getting on Heck Teams. SWG groups. THe list goes on. They weren't exploits. However, I recall back in TBC a particular WoW player who figured out how to power level using the dungeons. I forget exactly how he did it, but he did. I recall it involved a paladin and some tricky team swapping at the end of the fights to funnel 100% of the XP to a character who didn't even engage in combat. This was an unintended use and thus would be considered an exploit. So saying what you say, you have again, ignored fair comparisons between the 2 games.

 

Lore: Well, this is where were are entirely subjective, but your complaints about ARR can be said of WoW as well. Why did you all the sudden bring TSW into this?  Doesn't WoW have enough impact on it's own? I feel the Lore in ARR is as good as anything else on the market. But that's just IMO.

 

Innovation: WoW is not known for it's innovation. And where it has innovated hasn't been entirely best for the community as a whole. But for ARR, this was supposed to be a comparison against WoW and you go and compare what you feel are ARRs shortcomings against other games other than WoW in order to put ARR in a bad light. You didn't do the same in your opinion of WoW. This is the 2nd time you did it and it negates your credibility.

 

Gaming Choices. Once again, you start comparing ARR to games other than WoW that you didn't compare WoW against in your "ARR vs WoW" comparison.

 

Look, it's fine to make a post and say "I've tried ARR but in the end I like WoW better"

But to come up with such a made up list of trumped up, cherry picked comparisons to do it....well, it looks bad.

 

 

 

I made it even more clear that my OP was not a review of the game. I thought I also made it clear why I picked the topics to weigh my opinions on.

Yes, I admit I threw in TSW out of nowhere. I do this sort of thing a lot. After playing as many MMORPGs as I have for as long as I have I find odd connections out of nowhere that just spontaneously manifest.

Even as I was grinding through hecklar sessions I felt that it was cheating but I had no fear of being banned. So,in that light I agree that I probably cast the FATEs grinding into a darker light than it deserved. Perhaps it's the claims of hordes of campers inside the cities waiting for the next FATEs pop that makes this behavior such an eyesore for me. If it were contained out in the wilderness I would not be belly-aching so much.


  StarI

Hard Core Member

Joined: 1/18/06
Posts: 844

9/06/13 9:19:49 AM#93
Originally posted by Vutar

Oh and as far as your gender, lol get over yourself I'll use whatever pronoun I like.

 

Since you're so open minded, I'm sure you wouldn't mind if I address you as Retard from now on? Nothing personal, just under the circumstances, free speech and all that, I think you wouldn't mind?

 

On the topic note, I just activated my old WoW account to check where it is now, I'm yet to see any bots in BGs.

 

On the 2nd note, some people may easily make you wish there were bots instead of them. ^^

  Cetra

Advanced Member

Joined: 3/05/04
Posts: 371

9/06/13 9:21:49 AM#94

go back to yr 10 years old game then. ppl are sicking of playing the same game.

FF14 is a very good mmo by itself. Ppl play for tat. Comparing A and B is pointless.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5251

9/06/13 9:23:29 AM#95
Originally posted by Lucrecia
Originally posted by GeezerGamer
 

 

I made it even more clear that my OP was not a review of the game. I thought I also made it clear why I picked the topics to weigh my opinions on.

Yes, I admit I threw in TSW out of nowhere. I do this sort of thing a lot. After playing as many MMORPGs as I have for as long as I have I find odd connections out of nowhere that just spontaneously manifest.

It's not wrong to use them, but you didn't use them fairly. Call it a review, an opinion, It doesn't matter, the post was unevenly biased in the comparisons you decided to use.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

 
OP  9/06/13 9:53:13 AM#96

Originally posted by StarI

Originally posted by Vutar

Oh and as far as your gender, lol get over yourself I'll use whatever pronoun I like.

 

Since you're so open minded, I'm sure you wouldn't mind if I address you as Retard from now on? Nothing personal, just under the circumstances, free speech and all that, I think you wouldn't mind?

 

On the topic note, I just activated my old WoW account to check where it is now, I'm yet to see any bots in BGs.

 

On the 2nd note, some people may easily make you wish there were bots instead of them. ^^

I think I blew a cheerio through my nose along with the milk. XD

Originally posted by GeezerGamer

Originally posted by Lucrecia
Originally posted by GeezerGamer
 

 


I made it even more clear that my OP was not a review of the game. I thought I also made it clear why I picked the topics to weigh my opinions on.

Yes, I admit I threw in TSW out of nowhere. I do this sort of thing a lot. After playing as many MMORPGs as I have for as long as I have I find odd connections out of nowhere that just spontaneously manifest.

Even as I was grinding through hecklar sessions I felt that it was cheating but I had no fear of being banned. So,in that light I agree that I probably cast the FATEs grinding into a darker light than it deserved. Perhaps it's the claims of hordes of campers inside the cities waiting for the next FATEs pop that makes this behavior such an eyesore for me. If it were contained out in the wilderness I would not be belly-aching so much.

It's not wrong to use them, but you didn't use them fairly. Call it a review, an opinion, It doesn't matter, the post was unevenly biased in the comparisons you decided to use.


 I made a longer response that got ate by a miss-click so I'll just simply state: There are a lot of elements that FFXIV excels but these elements are not as important to me.

Allow me to clarify: This was a selfish post. Perhaps this thread will help someone in the same boat as I so that they can decide as well. Otherwise, this was an outreach to the FFARR players to state my case of what is important to me; how I see World of Warcraft in it's current state; how I perceive FFARR to be in its current state.

It does matter. If this was a review I would be right there with you raising up my cardboard sign with the scrawling  'WTF OP!?!'. It does matter.


  evilized

Apprentice Member

Joined: 10/02/11
Posts: 565

9/06/13 10:11:56 AM#97

your assertion that wow is in any way innovative is completely wrong. i honestly can't think of anything wow did that was "new" or innovative over the years since it released in 2004. 

 

flight paths - daoc had horse routes on release

instances - anarchy online beat wow on this one

raids - name an mmo made before 2004 and more than likely it had raids in it, bigger and meaner than anything in wow

skill trees - taken from diablo 2 and eq's alternate advancement system

player mounts - ultima online

large seamless world (save changing continents and dungeons) - ultima online and anarchy online to a degree

pvp - almost every mmo up to 2004 had pvp in one form or another

 

 

now for final fantasy arr

 

is anything in the game unique? 

the only thing i can think of is the single character, every class system. i can't think of any other mainstream mmo's currently on the market that offer something like this. 

 

everything else is pretty cut and dry themepark fare.

 

 

my point is, don't tout wow as some great and innovative product when it isn't. the only thing that made the game what it is today is blizzard's ability to market their name to appeal to  previously untapped demographics and a good bit of luck that when they decided to release, everybody was looking for something a little less "hardcore" than the typical mmo of the time. 

  shadow9d9

Advanced Member

Joined: 6/14/06
Posts: 373

9/06/13 10:18:58 AM#98

How anyone could play wow for 9 years is staggering.. 5 dungeons to repeat over and over and some raids(the whole idea behind it and execution is absolutely awful imo)... to be in the same walled off tiny zoned world, with characters that can barely maneuver around a walled off environment... shiver... 

I tried FFXIV back at launch and was unimpressed.  I may try the new version since I have it for free, but since they went towards wow instead of 11, I am not expecting much...

  shadow9d9

Advanced Member

Joined: 6/14/06
Posts: 373

9/06/13 10:26:12 AM#99
Originally posted by Lucrecia
Originally posted by grapevine
WoW didn't bring any of those things you mention in (1).  Other MMOs had them prior. 

Yes, I agree. Don't tell me I didn't raid in EQ1. XD I smacked Lady Vox around with the best of them! <3

But, it did bring:

 

"Instancing, LFR, LFG tool with auto sign up, (mostly) seamless world, quest tracking (even though, yes, it was a rip from a popular addon, they adopted it and refined it), gathering nodes, flight paths, intuitive and smart tradeskill interface, addon inclusion, and many variety of boss fight mechanics that were never seen before but are replicated in newer titles."

 

...and likely more stuff I forgot to mention.

Seamless world?  It is a world of walled off tiny zones where you could walk from one to another through tiny pathed areas.... Asheron's Call from 5+ years before had an entire zoneless world about 1000x the size of wow, in which you could go anywhere you'd like and jump anywhere/run anywhere, as long as your abilities are high enough.  

 

  timeraider

Novice Member

Joined: 3/20/11
Posts: 554

9/06/13 10:31:48 AM#100

Not having any problems with grindyness.. at the first playthrough you dont need to do ANYTHING but quests and will never have to grind... looking at how me and some guildmembers went you can almost lvl 2 classes to 50 without having to grind alot

 

and innovation.. you mean the flashy things that the worst mmo's use to attract people to their game? not a single game has had a USEFULL innovation since about the first mmo ever... its always useless addition that attracts people to their game which they then leave 1 month after because they notice how bad it is. I prefer a normal mmo based on solid gameplay instead of 500 useless additional features

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