Trending Games | ArcheAge | World of Warcraft | Destiny | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,860,275 Users Online:0
Games:742  Posts:6,246,452
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

EverQuest Next

EverQuest Next 

General Discussion  » If how Player Studio is right now is any indication, EQ Landmark is going to be a messy start

17 posts found
  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 2300

 
OP  9/03/13 8:01:25 PM#1

From the EQN reveal, the thought of making a tower or castle in EQL so you can sell it sounds nice and all but, realistically, what is actually going to happen? Nothing you make will be accepted.

Over the first week there will be a tidal wave of player content submissions that they will be so swamped in reviews you will be lucky if they even give you a reason for declining your work. If they do give a reason, expect a "too similar to something else" type response. Are hours, days of revisions really worth the effort with no design direction?

Whoever is the first to send in the the most basic, easiest to make assets that barely meets their requirements practically wins a monopoly on that type of work. Anything too similar will be declined. And how many types of towers and castles will be sent in? Lots of them. Maybe 5 of each will be accepted out of 100s of submissions. Being able to send something in and make cash from it will be more like a lottory contest without the payout.

Take a look at the player studio forums and see how limited what gets accepted. Those are even things that take far more effort to make; like textures and models. Planetside 2 for example, has very few actual camos the will be accepted and then that's it, no more. It has only been a month!

Anyway, I figure most of you are smart enough to know to not expect too much. The purpose of all this is to get SoE money for all the time they spent on EQN and the content landfill they need players to participate in.

Let's build the ultimate MMO 1 feature at a time
http://www.mmorpg.com/discussion2.cfm/thread/398555/page/1

  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

9/03/13 8:43:18 PM#2

I believe Landmark assets will be easier to port over than player studio assets,

 

Landmark made creations will basically be built on the framework SOE provides, no new textures just new combination and design shapes...and shapes should be no problem looking at the voxel engine

 

Player Studio issues however are actual new textures that have to be downloaded to your PC for you to be able to see, anyone who has stepped foot in the second life knows what a system of unchecked new textures can do to performance, even the absolute best computer of today will still have serious lag between the time a new texture appears in the second life and the time it displays on your computer, especially if it is not one new texture (like a wall) but 100 of them, like the interior of a house and people with clothes.

Online Games can not run like that and I can understand them putting a throttle on new textures, I think anyone with a basic understanding of how computers and online games work could understand that. I would assume that we can expect less problems with building your own home in landmark and porting it to Next than building your own weapon mesh/texture in playershop.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5444

9/03/13 8:48:27 PM#3

Keep in mind that EQL the players will be creating entire areas of the game - not just objects. So hillsides, valleys, rocks, fields - everything is voxel-based and all of those will be considered player-generated content.

So it's not only making objects/textures etc... that is the current iteration of Player Studio as those games are not voxel-based.

EQL will be vastly different.

 

However as I posted before - this is what EQL will end up being like:

 

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11491

9/03/13 9:55:29 PM#4

i doubt selling EQNL designs will be any tougher

than players selling their EQ2 decorated homes on SOE marketplace

http://www.mmorpg.com/discussion2.cfm/thread/380998/EQ2-info-on-players-selling-decorated-homes-on-the-marketplace.html

 

  Kyllien

Novice Member

Joined: 3/22/13
Posts: 315

9/04/13 12:42:17 AM#5

Wow such negativity for a neat concept and game they are making.  You know that you don't have to sell anything.  You can get in a build what you want and not sell a single piece of work.  If you do decide to sell something and you are successful at that sale then so what if SOE gives you a little bit of the revenue.  This seams like a win-win to me. 

 

  Allein

Elite Member

Joined: 6/11/13
Posts: 931

9/04/13 1:23:32 AM#6
Originally posted by mmoguy43

From the EQN reveal, the thought of making a tower or castle in EQL so you can sell it sounds nice and all but, realistically, what is actually going to happen? Nothing you make will be accepted.

Over the first week there will be a tidal wave of player content submissions that they will be so swamped in reviews you will be lucky if they even give you a reason for declining your work. If they do give a reason, expect a "too similar to something else" type response. Are hours, days of revisions really worth the effort with no design direction?

Whoever is the first to send in the the most basic, easiest to make assets that barely meets their requirements practically wins a monopoly on that type of work. Anything too similar will be declined. And how many types of towers and castles will be sent in? Lots of them. Maybe 5 of each will be accepted out of 100s of submissions. Being able to send something in and make cash from it will be more like a lottory contest without the payout.

Take a look at the player studio forums and see how limited what gets accepted. Those are even things that take far more effort to make; like textures and models. Planetside 2 for example, has very few actual camos the will be accepted and then that's it, no more. It has only been a month!

Anyway, I figure most of you are smart enough to know to not expect too much. The purpose of all this is to get SoE money for all the time they spent on EQN and the content landfill they need players to participate in.

What about player voting? We'll be able to vote and follow good designers. If some random guy builds a better door then some 20 man build team, people will notice and vote him up. SOE is putting a lot of the heavy lifting on the players as they are with the actual building.

I see it like phone/tablet Apps. 99% are garbage, but the 1% provides high quality and is rewarded for the effort.

If everyone up votes a particular door, table, castle, etc SOE will take a look and accept it or not. No need for them to review millions of submissions on day 1.

Also, Landmark might be out for a year or two before EQN opens. Plenty of time for the system to balance out and have the top quality designs rise to the top.

I'm sure it will be similar to youtube where popular channels get the most views/votes, but nothing stopping someone from releasing something and getting popular from word of mouth. They've even said that they want players to go visit other "world's" and check out stuff in person. Not only view it in a cash shop window.

We know only a few details, but so far, nothing makes it sounds as hopeless as you are trying, sorry.

Player Studio in previous games != Landmark. While I don't know all the ins and out of the current version, LM sounds fundamentally different. Not that it will be perfect, but they seem to be on the right track so far.

LM isn't a fun mini-game for design people, it is a stand alone mmo. Seems silly to invest so much time/money in to it and then only accept a handful of submissions on day one. Everyone just uninstalls on day 2? Game over?

The plan seems to be for LM and EQN to coexist, not EQN opens, submissions accepted, quota filled, LM closed down.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

9/04/13 1:35:36 AM#7

Good post, for every creation, there is a potential for rejection!

 

It's more of a company flaw when this happens though, not a creators flaw.

 

Every creation should be credited, as appropriate.  Players will have plenty of time to review all the designs before buying anything, so this shouldn't be a problem.

 

Obvious submissions that duplicate others work SHOULD be deleted .. but with the versatility of Voxels, this is going to be very very very rare when a legitimate artist creates someone elses work, without seeing it.

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Kyllien

Novice Member

Joined: 3/22/13
Posts: 315

9/04/13 1:45:13 AM#8
Originally posted by Karteli

Good post, for every creation, there is a potential for rejection!

 

It's more of a company flaw when this happens though, not a creators flaw.

 

Every creation should be credited, as appropriate.  Players will have plenty of time to review all the designs before buying anything, so this shouldn't be a problem.

 

Obvious submissions that duplicate others work SHOULD be deleted .. but with the versatility of Voxels, this is going to be very very very rare when a legitimate artist creates someone elses work, without seeing it.

 

I am not sure how they will identify duplicate creations.  If you buy a door from player2 and a tower from player3 and you build the rest of the castle and sell it you, player2 and player3 all get a cut of the proceeds.  The person with the largest investment gets the largest cut.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

9/04/13 1:51:49 AM#9
Originally posted by Kyllien
Originally posted by Karteli

Good post, for every creation, there is a potential for rejection!

 

It's more of a company flaw when this happens though, not a creators flaw.

 

Every creation should be credited, as appropriate.  Players will have plenty of time to review all the designs before buying anything, so this shouldn't be a problem.

 

Obvious submissions that duplicate others work SHOULD be deleted .. but with the versatility of Voxels, this is going to be very very very rare when a legitimate artist creates someone elses work, without seeing it.

 

I am not sure how they will identify duplicate creations.  If you buy a door from player2 and a tower from player3 and you build the rest of the castle and sell it you, player2 and player3 all get a cut of the proceeds.  The person with the largest investment gets the largest cut.

.. if you say so ..

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2940

9/04/13 2:12:46 AM#10

Copyright issues will be a real headache, I think. You design a really cool castle, it sells like hotcakes, and suddenly the market is flooded with castles almost identical to yours. Where will the line be drawn on what constitutes "too similar" ?

 

If the Player Studio really becomes a big money earner, how will counterfeiting by RMT gangs be prevented ? Producing fake physical copies of designer goods in RL is already a massive industry, despite  the attempts at prosecution. How on earth are you going to protect your digital design from being copied and sold at 50% less than your price ?

 

Anyone intending to approach Landmark from a money-making perspective is in for a rough ride, I think. It is primarily intended to be a game, with the possibility of perhaps actually earning a bit of cash on the side. Crying about how it won't be a fair or effective monetization process is fairly irrelevant.

  solarbear88

Novice Member

Joined: 12/12/10
Posts: 73

9/04/13 3:25:26 AM#11
I am definitely going to construct a phallus.
  donpopuki

Novice Member

Joined: 4/06/12
Posts: 599

9/04/13 6:02:01 AM#12
I'm not sure what's the problem here. Not every player creation is going to be a work of art or useable, granted. Even if one 1/1000th of the stuff made in EQL makes it over to EQN it's still worthwhile.
  Nadia

Elite Member

Joined: 7/26/03
Posts: 11491

9/04/13 6:05:11 AM#13
Originally posted by SpottyGekko

Anyone intending to approach Landmark from a money-making perspective is in for a rough ride, I think. It is primarily intended to be a game, with the possibility of perhaps actually earning a bit of cash on the side.

agree

http://massively.joystiq.com/2013/08/04/soe-live-2013-delving-deeper-into-eqns-landmark/

each plot can be tagged with descriptions that will allow others to use the filter on the map to search for certain genres or specific aspects (it can even be as detailed as searching for blue doors) in order to travel to that plot and check it out. Players can either hoof it to that plot, queue it for visiting later, or in some cases even teleport. Georgeson said that there will be ways for people to travel between the various worlds in order to visit friends or see the sights. To help facilitate this, there will also be offline support in the form of mobile applications that will let players search for and queue up the places they want to visit once they log into the game.

The community will also be empowered to help one another experience various aspects of Landmark. There will be in-game support for people who want to write reviews on properties. You can also subscribe to favorite builders and receive updates on what they are doing (in whatever medium you want, including in-game or via Twitter, etc.) as well as subscribe to favorite reviewers.

http://massively.joystiq.com/2013/08/21/gamescom-2013-in-depth-looks-at-everquest-next-and-eq-next-lan/

You can also gather resources, craft items (including better gathering tools), and man an in-game booth to sell stuff to other Landmark adventurers. You can even sell your real estate on the global marketplace or make a career out of crafting environmental items for other players to use.

One area of Landmark will be reserved for art in the Norrathian style. Players can use the game's tagging system to "like" content, and the most-liked content (that fits the art style) will show up in EverQuest Next proper on day one of its launch.

 

in EQ2,

you can get a partial taste for this, players can visit decorated homes and rate them

  Utinni

Apprentice Member

Joined: 7/13/13
Posts: 353

9/04/13 6:24:33 AM#14
I'm surprised noone has asked how they are going to monetize EQL...
  Swanea

Apprentice Member

Joined: 4/25/08
Posts: 2380

9/04/13 6:25:15 AM#15
Originally posted by DMKano

Keep in mind that EQL the players will be creating entire areas of the game - not just objects. So hillsides, valleys, rocks, fields - everything is voxel-based and all of those will be considered player-generated content.

So it's not only making objects/textures etc... that is the current iteration of Player Studio as those games are not voxel-based.

EQL will be vastly different.

 

However as I posted before - this is what EQL will end up being like:

 

This graph is way off, I mean really.  The gold slice needs to be about 95% of the pie......4% for the Pink slice.  I know I'd fall into those two slices.   

 

Okay, maybe just one, but whatever!

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11491

9/04/13 6:26:17 AM#16
Originally posted by Utinni
I'm surprised noone has asked how they are going to monetize EQL...

im expecting a cosmetic shop like DCUO but i dont know

  Kyllien

Novice Member

Joined: 3/22/13
Posts: 315

9/04/13 6:54:27 AM#17
Originally posted by SpottyGekko

Copyright issues will be a real headache, I think. You design a really cool castle, it sells like hotcakes, and suddenly the market is flooded with castles almost identical to yours. Where will the line be drawn on what constitutes "too similar" ?

 

If the Player Studio really becomes a big money earner, how will counterfeiting by RMT gangs be prevented ? Producing fake physical copies of designer goods in RL is already a massive industry, despite  the attempts at prosecution. How on earth are you going to protect your digital design from being copied and sold at 50% less than your price ?

 

Anyone intending to approach Landmark from a money-making perspective is in for a rough ride, I think. It is primarily intended to be a game, with the possibility of perhaps actually earning a bit of cash on the side. Crying about how it won't be a fair or effective monetization process is fairly irrelevant.

Just to be clear the players will have zero copyright protection.  SOE will own all the copyrights.  Additionally, since there is potentially zero cost to produce your masterpiece there is no loss if someone copies it.