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WildStar

WildStar 

General Discussion  » This how much more fun and rewarding combat experience Wildstar would be without Telegraphs

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45 posts found
  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 3844

 
OP  9/02/13 5:05:58 PM#1
And also proves that you dont need big red dots to anticipate boss attacks and be completely easy to have a successful game.
  Four0Six

Apprentice Member

Joined: 12/18/11
Posts: 1069

9/02/13 5:09:00 PM#2

Looks great for single player.

But again single player not MMO, so you can't really compare the two.

  ProGee

Apprentice Member

Joined: 3/15/12
Posts: 12

9/02/13 5:09:37 PM#3
Much as I can agree that the telegraphs might not be needed in all situations I have to point out that what you are showing is a single player boss fight. Now imagine 39 others running around trying to do their shit, bolts of ice flying through the air and whatnot covering the screen... It's different.
  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 3844

 
OP  9/02/13 5:11:36 PM#4
I can understand having a few telegraphs for big raid boss fights but not small groups and solo mobs.
  thecapitaine

Elite Member

Joined: 3/06/11
Posts: 389

9/02/13 5:33:24 PM#5
The last time I played Dragon's Prophet, their boss battles were like this, with no red circles or any such telegraphs.  People didn't seem to have too much of a problem with them, except for some glitches and one-shotting abilities.  I actually think there's not a whole lot of difference in challenge between avoiding big red circles and long, slow windups once you've had a little experience fighting the mob.  It might be nice to have a toggle option for people who want to look at enemy animations instead of waiting for nasty stuff to appear on the ground.
  Daessar

Advanced Member

Joined: 4/20/13
Posts: 197

9/02/13 8:11:48 PM#6

This is how much more fun it would be, if you paid attention to the game that you are posting about.

 

They have said many times that you can turn them off, and/or adjust the coloring.

  User Deleted
9/02/13 9:45:39 PM#7
Didn't I see somewhere that you will be able to turn off the telegraphs?
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10378

I've become dependent upon spell check. My apologies for stupid grammatical errors.

9/02/13 10:04:27 PM#8

Turning off telegraphs being fun would depend a lot of how the rest of the mob's behavior is setup. If a fight is scripted, then it would be possible to learn the script, and without telegraphs beat the mob. If the mob itself has some physical behavior that players can learn, then they can react and beat the mob. However, if the mob's behavior is pretty random, and there's no indication, physical or otherwise of what the mob is doing, then the players are just randomly getting blind sided. Beating the mob would have less to do with the time spent working on it and the effort spent 'learning' the mob, and more to do with just random dice rolls. Personally, I'm not a fan of just randomly winning stuff.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  User Deleted
9/02/13 10:11:05 PM#9
Not as fun and rewarding as when a bad guy targets you, his telegraph follows you around for a bit and you strategically land it on it's own minions and they go BOOM.
  WW4BW

Hard Core Member

Joined: 12/03/06
Posts: 478

9/02/13 10:25:40 PM#10

  Woah woah woah... Now hang on a minute.. Are red circles required for moves to be concidered telegraphed? Looked to me like the boss in the video was telegraphing plently with weapon windups and lifting his leg before doing that shockwave-leap move. The windups were so damn long that it looked stupid when the boss charged off in the opposite direction, because the player had so long to move around behind.

  In the game from the video you didnt really need a target indicator since you were the target. That is a bit different in MMOs. You can't always tell who the monster is going to hit. That said though I hate the stupid red circles too.

  furbans

Hard Core Member

Joined: 2/10/13
Posts: 871

9/03/13 12:15:18 AM#11

Rewarding?  Try none as no one would be able to legitimately beat any boss due to the complexity of WS's telegraphing.  This is no "don't stand in the red circle" but rather a whole nother mechanic to the combat... at least that is what it feels like.

Wiping and wiping and wiping and wiping.... followed by more wiping is NOT fun.

I would rather have a very complex telegraphing system of red shapes than an equally telling system that only has neanderthall combat moves.

  Isawa

Apprentice Member

Joined: 6/20/08
Posts: 1066

9/03/13 12:10:37 PM#12
Originally posted by lizardbones

Turning off telegraphs being fun would depend a lot of how the rest of the mob's behavior is setup. If a fight is scripted, then it would be possible to learn the script, and without telegraphs beat the mob. If the mob itself has some physical behavior that players can learn, then they can react and beat the mob. However, if the mob's behavior is pretty random, and there's no indication, physical or otherwise of what the mob is doing, then the players are just randomly getting blind sided. Beating the mob would have less to do with the time spent working on it and the effort spent 'learning' the mob, and more to do with just random dice rolls. Personally, I'm not a fan of just randomly winning stuff.

The game's mobs have physical movements prior to telegraphs. If you kill a couple versions of the same mob, you'll be able to spot their telegraph moves.

Not all attacks are telegraphs, the enemies also have a version of auto-attacks that nearly always hit you - mainly depending on melee vs. range.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11251

9/03/13 12:27:27 PM#13
Originally posted by Deciman
Didn't I see somewhere that you will be able to turn off the telegraphs?

supposedly was announced at pax that you could turn it off

http://www.wildstarforums.com/forums/wildstar-discussions/general-discussion/41849-telegraph-opacity

  Tinybina

Apprentice Member

Joined: 1/28/04
Posts: 2115

9/06/13 3:51:51 AM#14
Originally posted by tkreep
And also proves that you dont need big red dots to anticipate boss attacks and be completely easy to have a successful game.

 

Looks great!  Now post a link showing us the warplots, pvp towers, battle grounds, arenas, epic housing, dungeons, world events, character progression, endgame raid dungeons, endgame solo content and crafting.

 

Bottom line is that unless you played this, which I am pretty sure you haven't, please don't knock it until you try it.  It is actually a very good game as is.

------------------------------
You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4350

9/06/13 4:09:18 AM#15

The combat isn't really like other action combat and feels seriously lacking when it comes to that feeling of being involved. Combat seemed to have a lot more in common with wow's combat than it does with say TERA or gw2.

Sure you have to get out of the red circles, but it never really felt like there was a lot of "action" to it. It was more like...walk out of the red zones and then activate more hot bar skills of your own till you see red again.

People are like cats. When they die, you get a new one.

  thundergodt

Advanced Member

Joined: 9/16/10
Posts: 26

9/06/13 4:11:59 AM#16
telegraphs are crappy i think games should be more like Vindoctus. I would rather read the boss movements than the ground, but every game seems to be doin it now. while i like FFXIV ARR its because of this that i wont be there long.
  Mr.Kujo

Advanced Member

Joined: 5/23/12
Posts: 359

“Discussion is impossible with someone who claims not to seek the truth, but already to possess it.”

9/06/13 6:04:29 AM#17
Originally posted by thundergodt
telegraphs are crappy i think games should be more like Vindoctus. I would rather read the boss movements than the ground, but every game seems to be doin it now. while i like FFXIV ARR its because of this that i wont be there long.

 

Try reading boss movements, when mages spam fireballs and lighting strikes on him. You need to see him first before you can read anything. So you have a game, where monsters have special attacks that are indicated with special movement, but have such impressive and advanced visuals, that obscure the monsters animation even in small group of players. How would you solve that problem. I have a great idea, they should make telegraphs...wait...

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10378

I've become dependent upon spell check. My apologies for stupid grammatical errors.

9/06/13 6:17:36 AM#18


Originally posted by Isawa

Originally posted by lizardbones Turning off telegraphs being fun would depend a lot of how the rest of the mob's behavior is setup. If a fight is scripted, then it would be possible to learn the script, and without telegraphs beat the mob. If the mob itself has some physical behavior that players can learn, then they can react and beat the mob. However, if the mob's behavior is pretty random, and there's no indication, physical or otherwise of what the mob is doing, then the players are just randomly getting blind sided. Beating the mob would have less to do with the time spent working on it and the effort spent 'learning' the mob, and more to do with just random dice rolls. Personally, I'm not a fan of just randomly winning stuff.
The game's mobs have physical movements prior to telegraphs. If you kill a couple versions of the same mob, you'll be able to spot their telegraph moves.

Not all attacks are telegraphs, the enemies also have a version of auto-attacks that nearly always hit you - mainly depending on melee vs. range.




That being the case, it would just be a personal preference. Turn them off for more challenge, keep them on to see what's going on. Even keep them on for the first couple of fights, and then turn them off.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Sho0terMcgavin

Apprentice Member

Joined: 3/13/13
Posts: 318

9/06/13 7:03:21 AM#19
Originally posted by lizardbones

 


Originally posted by Isawa

Originally posted by lizardbones Turning off telegraphs being fun would depend a lot of how the rest of the mob's behavior is setup. If a fight is scripted, then it would be possible to learn the script, and without telegraphs beat the mob. If the mob itself has some physical behavior that players can learn, then they can react and beat the mob. However, if the mob's behavior is pretty random, and there's no indication, physical or otherwise of what the mob is doing, then the players are just randomly getting blind sided. Beating the mob would have less to do with the time spent working on it and the effort spent 'learning' the mob, and more to do with just random dice rolls. Personally, I'm not a fan of just randomly winning stuff.
The game's mobs have physical movements prior to telegraphs. If you kill a couple versions of the same mob, you'll be able to spot their telegraph moves.

 

Not all attacks are telegraphs, the enemies also have a version of auto-attacks that nearly always hit you - mainly depending on melee vs. range.




That being the case, it would just be a personal preference. Turn them off for more challenge, keep them on to see what's going on. Even keep them on for the first couple of fights, and then turn them off.

 

shhhhh.... you are making too much sense.  I hear you get banned for that.

  arieste

Novice Member

Joined: 10/11/04
Posts: 3301

9/06/13 7:17:22 AM#20

I really don't get what the big deal is about being able to visually see where an AoE is hitting.  I find it to be rather better than traditional MMOs where you're just supposed to know distance and gtfo.

 

TSW had action combat and telegraphs and it had some of the most fun, challenging and rewarding group encounters I've ever played through. 

 

An example:

http://www.youtube.com/watch?v=5sfjLyDFVUk

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