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EverQuest Next

EverQuest Next 

General Discussion  » New parkour video

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142 posts found
  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1803

9/02/13 9:24:14 AM#101

I hope they tone it down for EQN. Imagine how ridiculous it will look when 50 players in an event are running around like that.

 

  Four0Six

Advanced Member

Joined: 12/18/11
Posts: 1084

9/02/13 9:27:27 AM#102
Originally posted by Jean-Luc_Picard
Originally posted by Four0Six

It should be VERY clear now that EQN is NOT marketed to what the demographics (obtained through research) has determined to be the average MMORPG player.

 

I wish them lots of luck.

I'm willing to give them a chance until I've played the game myself and found it good or bad. Even if their concept is different from your usual EQ/WoW clone, it can still end being a fun MMO game to play.

I will give them a chance too. Same as I give all other a chance. I read the devs site, I watch vids, forums blah blah. If there is a trial I give it a shot, EQN is F2P so might as well.

 

 

Too bad the info coming out has been spotty and "unconfirmable". Sorry I don't take a dev's tweet as "set in stone". Want me to believe that your NPC AI trumps the trinity? Show me. Plan and simple. GW2's AI sure doesn't. (Just did my first AC run and it was silly. No organization. No form, just run run dodge dodge damage damage. Yes we made it through.)

 

I

  arcatom

Novice Member

Joined: 11/17/09
Posts: 33

Knights of columbus that hurt

9/02/13 9:46:13 AM#103
Originally posted by ghorgos

From what we have seen and heard about the game the target audience is moba-players that want more than just a few maps, minecraft players that want better graphics, probably the housing-fans, action-adventure/rpg players(especially thoose that like the over the top graphic style a lot console titles have) and a few from shooters like borderlands that like some more fantasy.  I'm wodering if they believe that the name Everquest and the existence of Norrath is enough to draw the old EQ/EQ2 players to EQN because it realy sounds like that while the actualy features drive them away.

They have specifically stated they don't really want to pull people away from those games. They going for something completely different. The thing to remember is EQ and EQ2 will always be there. If players want that style then they can go play those games.

It will be nice to play something that's different. I really hope EQN is a success because it will finally give MMO devs the push they need to break the mold. Dave Georgeson put it best when he said 'Enough is enough. It's time to get some new ideas into this genre'.  

This genre needs a drastic change. Hats off to SOE for having the balls to step up and try. As far as the parkour stuff goes I'm going to assume these moves are geared towards the adventure class. It has an adventure type feel to it. I think it looks fun.

  Verterdegete

Apprentice Member

Joined: 2/04/10
Posts: 258

It is better to die for the Emperor than to live for yourself.

9/02/13 10:20:12 AM#104
Originally posted by Latronus

Not that it has much to do with the thread, but your thinking on Plate armor is a little behind the times. You need to do some research and you will discover that dark age knights were not lumbering targets in that armor.  They were able to jump and perform rolls to avoid attacks.  The armor was fitted for them and it was fairly flexible.  The old thinking that a knight that fell off his horse was dead because he couldn't get up is bull.  Oh and it wasn't necessarily for mounted combat.  It was the armor of the aristocracy; they could afford it and since they were the landowners/royals, they were more protected in combat so could survive.  Stop watching movies and reading fiction.  You would probably be surprised that MMO style sword combat isn't how a sword was wielded either. 

 

 

Please stop with this patronising bullshit. Go to your local Medieval combat club. Ask them for a chainmail shirt, chestplate, and a mace (just that, no helmet, shield, legplates, riding boots etc.). Put that on, and do a roll. Then, when you realise how idiotic your post is, come here and continue with the discussion.

 

Jesus Christ, my father got spine issues for life because he had to wear a heavy  body armor (around 15 kg) during one week of intensive action. He's still pissed on his superiors about that, because the rulebook says that  you're not supposed to wear a 15 kg body armor if radius of  foot movement is more than 500 meters.

And then some forum guy comes in and tells me that i should ease my imagination because 3-4 hour combat under 40 kg of equipment isn't restrictive and sluggish as shown in movies and comic books (WTF !!?). No, actually it's fast, with jump rolls and heavy foot charges - completely unlike movies, comics and games . :rolleyes:

  ghorgos

Advanced Member

Joined: 11/23/10
Posts: 129

9/02/13 10:29:45 AM#105
Originally posted by arcatom
Originally posted by ghorgos

From what we have seen and heard about the game the target audience is moba-players that want more than just a few maps, minecraft players that want better graphics, probably the housing-fans, action-adventure/rpg players(especially thoose that like the over the top graphic style a lot console titles have) and a few from shooters like borderlands that like some more fantasy.  I'm wodering if they believe that the name Everquest and the existence of Norrath is enough to draw the old EQ/EQ2 players to EQN because it realy sounds like that while the actualy features drive them away.

They have specifically stated they don't really want to pull people away from those games. They going for something completely different. The thing to remember is EQ and EQ2 will always be there. If players want that style then they can go play those games.

It will be nice to play something that's different. I really hope EQN is a success because it will finally give MMO devs the push they need to break the mold. Dave Georgeson put it best when he said 'Enough is enough. It's time to get some new ideas into this genre'.  

This genre needs a drastic change. Hats off to SOE for having the balls to step up and try. As far as the parkour stuff goes I'm going to assume these moves are geared towards the adventure class. It has an adventure type feel to it. I think it looks fun.

But thats not realy true. Both EQ and EQ2 have changed a lot and are no longer the same games for a lot of the fans. In addition they are old(graphics, ui, controls and content). 

  sudo

Apprentice Member

Joined: 8/23/05
Posts: 698

9/02/13 10:38:16 AM#106

I hope there's controller support for this crazy stuff...

Looking good.

"Only in quiet waters do things mirror themselves undistorted.
Only in a quiet mind is adequate perception of the world."
Hans Margolius

  Rhoklaw

Novice Member

Joined: 1/12/04
Posts: 2978

$500 Backer to 2014's Top New MMO... The Repopulation!

9/02/13 10:44:44 AM#107

I have a funny feeling I'm going to feel sick as this game unveils more and more. Kind of like when I was dying for ArcheAge and then saw characters in Luau attire and driving cars.

  Karahandras

Advanced Member

Joined: 8/11/08
Posts: 1664

All it takes for evil to succeed is for the good to stand by and do nothing

9/02/13 10:47:08 AM#108
Originally posted by Crazy_Stick
This fantasy MMORPG is looking a little too Disney teen super hero all of a sudden. WTF!?

All of a sudden?

  Karahandras

Advanced Member

Joined: 8/11/08
Posts: 1664

All it takes for evil to succeed is for the good to stand by and do nothing

9/02/13 10:49:00 AM#109
Originally posted by GrayKodiak
Originally posted by Zuvielify

I just don't get it.

 

I mean, it looks cool and all, but it seems like a lot of pointless effort on the part of the devs. On top of that, parkour doesn't really fit in a fantasy world. At least not by a wizard. A rogue certainly makes sense, but an old man wizard, or a guardian wearing 100 lbs of armor, won't be doing fancy little flips and slides

Kind of why I was wondering if it is class based at all, or race based....this kind of stuff may make sense for the "Adventurer" class if it is some kind of agile explorer class...which I don't know if it is or isn't

 

but maybe not so much sense for a necromancer or shadowknight.

Same here

Also don't get what the buzz is about this, looked like just doing a 'roll' when jumping off a cliff, what's the big deal about that?

  noncley

Advanced Member

Joined: 1/16/12
Posts: 630

9/02/13 10:57:19 AM#110
Originally posted by GrayKodiak
Originally posted by noncley
 

- Don't have the same access to subscription funds as their older siblings

- Don' have the same attention span or intelligence required to allow them to engage with an MMO over a long period of time

 

 

Yea cause twenty year olds and teens are known for not having disposable income or disposable time...

Sigh. Go back and read what I said. 

Smedley is going for 8-16 year olds. Not 18-20+s.

  arcatom

Novice Member

Joined: 11/17/09
Posts: 33

Knights of columbus that hurt

9/02/13 11:26:57 AM#111
Originally posted by ghorgos
Originally posted by arcatom
Originally posted by ghorgos

From what we have seen and heard about the game the target audience is moba-players that want more than just a few maps, minecraft players that want better graphics, probably the housing-fans, action-adventure/rpg players(especially thoose that like the over the top graphic style a lot console titles have) and a few from shooters like borderlands that like some more fantasy.  I'm wodering if they believe that the name Everquest and the existence of Norrath is enough to draw the old EQ/EQ2 players to EQN because it realy sounds like that while the actualy features drive them away.

They have specifically stated they don't really want to pull people away from those games. They going for something completely different. The thing to remember is EQ and EQ2 will always be there. If players want that style then they can go play those games.

It will be nice to play something that's different. I really hope EQN is a success because it will finally give MMO devs the push they need to break the mold. Dave Georgeson put it best when he said 'Enough is enough. It's time to get some new ideas into this genre'.  

This genre needs a drastic change. Hats off to SOE for having the balls to step up and try. As far as the parkour stuff goes I'm going to assume these moves are geared towards the adventure class. It has an adventure type feel to it. I think it looks fun.

But thats not realy true. Both EQ and EQ2 have changed a lot and are no longer the same games for a lot of the fans. In addition they are old(graphics, ui, controls and content). 

This is true they have changed. But let's admit, that type of niche gameplay (while I admit is better) just doesn't pull the numbers games need today to back them. 

Back when EQ was made it was a relatively small production in relation to the time and money it costs to produce something today. They need to appeal to a broader audience if they want to maintain a game of this size and ambition. 

With that said, I share your sentiments of the play style that EQ had. It brought a richer community, and sense of adventure. I think SOE knows that they need to re-adopt this, and are hopefully designing their systems to support this. All we can do is wait and see. 

  ghorgos

Advanced Member

Joined: 11/23/10
Posts: 129

9/02/13 11:47:40 AM#112
Originally posted by arcatom
Originally posted by ghorgos
Originally posted by arcatom
Originally posted by ghorgos

From what we have seen and heard about the game the target audience is moba-players that want more than just a few maps, minecraft players that want better graphics, probably the housing-fans, action-adventure/rpg players(especially thoose that like the over the top graphic style a lot console titles have) and a few from shooters like borderlands that like some more fantasy.  I'm wodering if they believe that the name Everquest and the existence of Norrath is enough to draw the old EQ/EQ2 players to EQN because it realy sounds like that while the actualy features drive them away.

They have specifically stated they don't really want to pull people away from those games. They going for something completely different. The thing to remember is EQ and EQ2 will always be there. If players want that style then they can go play those games.

It will be nice to play something that's different. I really hope EQN is a success because it will finally give MMO devs the push they need to break the mold. Dave Georgeson put it best when he said 'Enough is enough. It's time to get some new ideas into this genre'.  

This genre needs a drastic change. Hats off to SOE for having the balls to step up and try. As far as the parkour stuff goes I'm going to assume these moves are geared towards the adventure class. It has an adventure type feel to it. I think it looks fun.

But thats not realy true. Both EQ and EQ2 have changed a lot and are no longer the same games for a lot of the fans. In addition they are old(graphics, ui, controls and content). 

This is true they have changed. But let's admit, that type of niche gameplay (while I admit is better) just doesn't pull the numbers games need today to back them. 

Back when EQ was made it was a relatively small production in relation to the time and money it costs to produce something today. They need to appeal to a broader audience if they want to maintain a game of this size and ambition. 

With that said, I share your sentiments of the play style that EQ had. It brought a richer community, and sense of adventure. I think SOE knows that they need to re-adopt this, and are hopefully designing their systems to support this. All we can do is wait and see. 

You can't realy take old EQ/EQ2 player numbers and use them now. One thing WoW accomplished was to increase the possible playerbase by a massive amount. A quality and renewed version of theese games will attract a lot more players.  In addition theese players net you a better retention than the target audience i described in my first post above(good for long term success, bad if you want a quick b2p or cash shop success). 

  arcatom

Novice Member

Joined: 11/17/09
Posts: 33

Knights of columbus that hurt

9/02/13 12:38:10 PM#113
Originally posted by ghorgos
Originally posted by arcatom
Originally posted by ghorgos
Originally posted by arcatom
Originally posted by ghorgos

From what we have seen and heard about the game the target audience is moba-players that want more than just a few maps, minecraft players that want better graphics, probably the housing-fans, action-adventure/rpg players(especially thoose that like the over the top graphic style a lot console titles have) and a few from shooters like borderlands that like some more fantasy.  I'm wodering if they believe that the name Everquest and the existence of Norrath is enough to draw the old EQ/EQ2 players to EQN because it realy sounds like that while the actualy features drive them away.

They have specifically stated they don't really want to pull people away from those games. They going for something completely different. The thing to remember is EQ and EQ2 will always be there. If players want that style then they can go play those games.

It will be nice to play something that's different. I really hope EQN is a success because it will finally give MMO devs the push they need to break the mold. Dave Georgeson put it best when he said 'Enough is enough. It's time to get some new ideas into this genre'.  

This genre needs a drastic change. Hats off to SOE for having the balls to step up and try. As far as the parkour stuff goes I'm going to assume these moves are geared towards the adventure class. It has an adventure type feel to it. I think it looks fun.

But thats not realy true. Both EQ and EQ2 have changed a lot and are no longer the same games for a lot of the fans. In addition they are old(graphics, ui, controls and content). 

This is true they have changed. But let's admit, that type of niche gameplay (while I admit is better) just doesn't pull the numbers games need today to back them. 

Back when EQ was made it was a relatively small production in relation to the time and money it costs to produce something today. They need to appeal to a broader audience if they want to maintain a game of this size and ambition. 

With that said, I share your sentiments of the play style that EQ had. It brought a richer community, and sense of adventure. I think SOE knows that they need to re-adopt this, and are hopefully designing their systems to support this. All we can do is wait and see. 

You can't realy take old EQ/EQ2 player numbers and use them now. One thing WoW accomplished was to increase the possible playerbase by a massive amount. A quality and renewed version of theese games will attract a lot more players.  In addition theese players net you a better retention than the target audience i described in my first post above(good for long term success, bad if you want a quick b2p or cash shop success). 

I know what you are saying in a way, but the kicker is that they started to make that type of a game and they said screw this lets shake things up a bit.

If they can attract the MOBA crowd, the Minecraft crowd, as well as the MMO crowd, then they will truly have something special. From a business standpoint it's pretty smart. If they just appealed to the MMO crowd and made the same game, yeah they probably would have success your're right, but it would just be another MMO.

I'm trying to keep an open mind about what they are doing because they seem to believe in it. I don't want to get too hyped up but it's fun to see this type of ambitious design in a stale genre.

 

  xAPOCx

Hard Core Member

Joined: 10/25/12
Posts: 857

9/02/13 12:39:56 PM#114
Originally posted by Crazy_Stick
This fantasy MMORPG is looking a little too Disney teen super hero all of a sudden. WTF!?

All of a sudden? lol

  User Deleted
9/02/13 1:04:04 PM#115
Originally posted by Karahandras
Originally posted by Crazy_Stick
This fantasy MMORPG is looking a little too Disney teen super hero all of a sudden. WTF!?

All of a sudden?

 

 

Originally posted by xAPOCx
Originally posted by Crazy_Stick
This fantasy MMORPG is looking a little too Disney teen super hero all of a sudden. WTF!?

All of a sudden? lol

Things just creep up on me easier as I age. :)

 

 

  camphor1

Novice Member

Joined: 8/04/13
Posts: 19

9/02/13 1:56:23 PM#116
Originally posted by Verterdegete
Originally posted by Latronus

Not that it has much to do with the thread, but your thinking on Plate armor is a little behind the times. You need to do some research and you will discover that dark age knights were not lumbering targets in that armor.  They were able to jump and perform rolls to avoid attacks.  The armor was fitted for them and it was fairly flexible.  The old thinking that a knight that fell off his horse was dead because he couldn't get up is bull.  Oh and it wasn't necessarily for mounted combat.  It was the armor of the aristocracy; they could afford it and since they were the landowners/royals, they were more protected in combat so could survive.  Stop watching movies and reading fiction.  You would probably be surprised that MMO style sword combat isn't how a sword was wielded either. 

 

 

Please stop with this patronising bullshit. Go to your local Medieval combat club. Ask them for a chainmail shirt, chestplate, and a mace (just that, no helmet, shield, legplates, riding boots etc.). Put that on, and do a roll. Then, when you realise how idiotic your post is, come here and continue with the discussion.

 

Jesus Christ, my father got spine issues for life because he had to wear a heavy  body armor (around 15 kg) during one week of intensive action. He's still pissed on his superiors about that, because the rulebook says that  you're not supposed to wear a 15 kg body armor if radius of  foot movement is more than 500 meters.

And then some forum guy comes in and tells me that i should ease my imagination because 3-4 hour combat under 40 kg of equipment isn't restrictive and sluggish as shown in movies and comic books (WTF !!?). No, actually it's fast, with jump rolls and heavy foot charges - completely unlike movies, comics and games . :rolleyes:

first thing http://www.youtube.com/watch?v=xm11yAXeegg

http://www.youtube.com/watch?v=Pz7naZ08Jd4

second thing listen it sounds like your dad had some pre exsisting conditions because i hate to tell you if he didn't hes making crap up in basic training i was in full battle rattle for a week which weighs between 30 and 50 kiligrams and was fine i work out DAILY for 2 hours wereing a training vest that weighs 50 lbs (not going to convert in head) and am fine 

also us soldiers in afghanastan have gone weeks in 100+ degree tempratures in body armor helmet fully packed rucksack etc i mean come on man my backpack in school was over 50 pounds which im pretty damn sure is more then 15 kg]

 

edit : if your renting armor your completly right because its not properly fitted the thing about metal is its not real flexable so the joints have to fit correctly to allow for movement and just for the record i just clocked it using a radar gun 100lbs slows my sprint by 2 miles an hour (roughly 4km/ph) a loss of 20% (given im not a very fast sprinter) no where near what i would call restrictive and sluggish

special note. this info is from a 250 pound 8%fat via bmi individual i would expect a person planning to fight a freaken dragon to be in better shape then i am

  Allein

Elite Member

Joined: 6/11/13
Posts: 856

9/02/13 2:32:33 PM#117
Originally posted by noncley
Originally posted by Allein
Originally posted by noncley
Originally posted by Tygranir
Originally posted by Ridrith

Broken parkour is broken.  Thank you, come again.

Just make it a optional choice, SOE.  Don't be dumb.

or you can play the game they are making, not the game you want them to make.

Wow. That is the quintessence of sheep mentality.

Sounds fairly logical to me. They have a design and they are following it. If people don't like it, they don't have to play. Or they can try as it won't cost them anything.

Many expect EQN or games in general to be designed around their personal expectations, which is unrealistic.

I like what I see and unless some unforeseen changes happen that completely turn me off, I will continue to be interested.

Those unhappy and expecting the game to change drastically (redoing foundation type things like graphics, movement, combat, class system) is asking a bit too much. Maybe they will tweak a few things, but they wouldn't have added the parkour if they didn't have a plan for it and didn't like it themselves. It isn't like a million people signed a petition for parkour movement. Obviously they have internal reasoning for adding it.

"Sounds fairly logical to me. They have a design and they are following it. If people don't like it, they don't have to play. Or they can try as it won't cost them anything."

Really? Do I have to explain 'commerce' to you?

If they make a game designed for designers and not for players - and they have a good record in doing that with failed and half-failed games from SWG to Matrix Online to EQ2 - then they don't make any money.

No, no, I don't think I can put it any simpler than that.

The devs have pointed out that they are gamers themselves and have played all the same games we have and are at the same point as many of us that want something new and exciting instead of a rehash of the same old game that has been redone over and over for 15+ years. Which are no longer that profitable or successful.

They are trying to pull in a diverse audience from different sub genres of mmos. Not just die hard EQ fans that are living in 1999.

They can't please everyone 100%. This forum is not a representation of the online gaming population as a whole. The majority of people that will probably play EQN/LM are most likely not even aware of their existence. While most following it probably have some history with SOE and all the good/bad baggage that comes along with it.

The teams that made SWG, Matrix Online, and EQ2 are not the same behind EQN. Matrix wasn't even designed by SOE was it? Mismanagement after release is not the same as releasing a game in a particular state or with a vision in mind.

If the initial design is poor, no they will not make money and will have to make some drastic changes. EQN being F2P also puts a lot of importance on cash shops, Player Studio, subs etc. Catering to players that are more likely to design and sell their own goods and buy from the cash shop and other players is a smart move on SOE's part. They are looking to make money, not please a particular percent of gamers that have to have it their way or else.

I'm assuming many that dislike a lot of the aspects being shown off for EQN (graphics, combat, movement, etc) also are against Cash Shops and micro-transactions. If people are against the entire design philosophy of the game, it makes no sense for them to be following it or being upset when yet again they get info that doesn't fit their personal desires. Believe it or not, every game is not designed with "You" in mind.

Wildstar/TESO and other themepark games aren't what "Sandbox" fans are looking for, but guess what, they will still have thriving populations because every game has an audience.

Do I have to explain Alpha to you? So far, the game looks very far from complete. We do not have a clear understanding of how all the pieces will come together, especially since we don't have all the pieces.

SOE could release info next week saying all the flipping and what not drains stamina and you can only do it for 10 secs straight. We have no context. People giving up or calling a game a failure due to 20 secs of Alpha footage is silly. If people are going to waste their time following a game way off from release, they should at least have a little patience and lay off the knee jerk reactions to everything.

  arcatom

Novice Member

Joined: 11/17/09
Posts: 33

Knights of columbus that hurt

9/02/13 3:40:17 PM#118
Originally posted by Allein
Originally posted by noncley
Originally posted by Allein
Originally posted by noncley
Originally posted by Tygranir
Originally posted by Ridrith

Broken parkour is broken.  Thank you, come again.

Just make it a optional choice, SOE.  Don't be dumb.

or you can play the game they are making, not the game you want them to make.

Wow. That is the quintessence of sheep mentality.

Sounds fairly logical to me. They have a design and they are following it. If people don't like it, they don't have to play. Or they can try as it won't cost them anything.

Many expect EQN or games in general to be designed around their personal expectations, which is unrealistic.

I like what I see and unless some unforeseen changes happen that completely turn me off, I will continue to be interested.

Those unhappy and expecting the game to change drastically (redoing foundation type things like graphics, movement, combat, class system) is asking a bit too much. Maybe they will tweak a few things, but they wouldn't have added the parkour if they didn't have a plan for it and didn't like it themselves. It isn't like a million people signed a petition for parkour movement. Obviously they have internal reasoning for adding it.

"Sounds fairly logical to me. They have a design and they are following it. If people don't like it, they don't have to play. Or they can try as it won't cost them anything."

Really? Do I have to explain 'commerce' to you?

If they make a game designed for designers and not for players - and they have a good record in doing that with failed and half-failed games from SWG to Matrix Online to EQ2 - then they don't make any money.

No, no, I don't think I can put it any simpler than that.

The devs have pointed out that they are gamers themselves and have played all the same games we have and are at the same point as many of us that want something new and exciting instead of a rehash of the same old game that has been redone over and over for 15+ years. Which are no longer that profitable or successful.

They are trying to pull in a diverse audience from different sub genres of mmos. Not just die hard EQ fans that are living in 1999.

They can't please everyone 100%. This forum is not a representation of the online gaming population as a whole. The majority of people that will probably play EQN/LM are most likely not even aware of their existence. While most following it probably have some history with SOE and all the good/bad baggage that comes along with it.

The teams that made SWG, Matrix Online, and EQ2 are not the same behind EQN. Matrix wasn't even designed by SOE was it? Mismanagement after release is not the same as releasing a game in a particular state or with a vision in mind.

If the initial design is poor, no they will not make money and will have to make some drastic changes. EQN being F2P also puts a lot of importance on cash shops, Player Studio, subs etc. Catering to players that are more likely to design and sell their own goods and buy from the cash shop and other players is a smart move on SOE's part. They are looking to make money, not please a particular percent of gamers that have to have it their way or else.

I'm assuming many that dislike a lot of the aspects being shown off for EQN (graphics, combat, movement, etc) also are against Cash Shops and micro-transactions. If people are against the entire design philosophy of the game, it makes no sense for them to be following it or being upset when yet again they get info that doesn't fit their personal desires. Believe it or not, every game is not designed with "You" in mind.

Wildstar/TESO and other themepark games aren't what "Sandbox" fans are looking for, but guess what, they will still have thriving populations because every game has an audience.

Do I have to explain Alpha to you? So far, the game looks very far from complete. We do not have a clear understanding of how all the pieces will come together, especially since we don't have all the pieces.

SOE could release info next week saying all the flipping and what not drains stamina and you can only do it for 10 secs straight. We have no context. People giving up or calling a game a failure due to 20 secs of Alpha footage is silly. If people are going to waste their time following a game way off from release, they should at least have a little patience and lay off the knee jerk reactions to everything.

Amen.

  Darth-Batman

Hard Core Member

Joined: 5/26/05
Posts: 711

Bruce, I am your father.

9/02/13 3:45:05 PM#119
The character has unique boots that allow her to glide like that and some movement skills unlocked that allow for some of the more exotic movements (if I remember correctly). Theres a video on the EQN site that explains it.
  Geschaefer

Novice Member

Joined: 9/14/09
Posts: 127

9/02/13 3:50:40 PM#120

After many years of  being a MMORPG player, ive seen that old mantra -- (The devs cant please everyone) -- probably a few million times

For years ive agreed that they cant please everyone; but why in the name of god do they always chose to please children gamers.

G.E.Schaefer
Played: EQ1. EQ2. FFXI. SWG. Aion. WAR. LOTRO. TabulaRasa. Hellgate London. Diablo 1. Diablo II. Diablo 3. STO. WOW. Vanguard. Guild Wars. Rift. Terra. The Secret World. EVE. Guild Wars 2. Firefall. Neverwinter.

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