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MMORPG.com Discussion Forums

EverQuest Next

EverQuest Next 

General Discussion  » New parkour video

8 Pages « 1 2 3 4 5 6 7 » Last Search
142 posts found
  noncley

Apprentice Member

Joined: 1/16/12
Posts: 618

9/01/13 6:44:01 PM#21
Originally posted by muffins89
they should let us choose to turn this parkour shit off in-game.

If they do, it will be the first thing I do. Warcraft's terrain negotiation might be extremely boring but at least it let me jumo when I wanted to jump and not when it felt I ought to jump.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 4636

9/01/13 6:45:43 PM#22

I don't get what parkour has to do with Everquest - it just doesn't fit IMO.

Maybe they'll add highrise condo buildings, with lots of flat tops and stairwells, that would be suitable to parkour.

I don't think that fantasy setting fits, I don't remember reading Lord of the Rings thinking, this would be so much better if Gandalf did parkour.

What's next - half pipes and scateboarding? 

I really wonder about what they are thinking about in EQN design sessions.... 

 

  User Deleted
9/01/13 6:47:56 PM#23
Originally posted by DMKano

I don't get what parkour has to do with Everquest - it just doesn't fit IMO.

It's the first bottle of snake oil.

Smed is brewing up two more before the release.

People will buy it up like it's vintage champagne.

  sonicbrew

Novice Member

Joined: 7/25/03
Posts: 518

9/01/13 6:48:54 PM#24
Ugh, seriously. Another one bites the dust for me....

“Once the game is over, the king and the pawn go back in the same box.” ~ Italian proverb

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4724

A man convinced against his will is of the same opinion still

9/01/13 6:50:22 PM#25

It looks amateur tbh.

If you thought the events were dynamic, you'll think the stories are living.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5575

9/01/13 6:57:46 PM#26

I'll have to try it to see how it feels before I can really say.

EQ2 has a lot of jumping, leaping, and hopping on mounts.  While you can fly, leaping and gliding are my two favorite mount modes. This could be their evolution of that sort of accelerated movement. I hope it's not auto-mode. I like platformer style with spacebar jumping.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Tygranir

Novice Member

Joined: 6/24/13
Posts: 765

9/01/13 6:58:05 PM#27

I love the kids on these forums

 

"My character can negotiate the terrain in a way that makes sense? Game is fail"

 

I guess I'll reply in kind: See you at launch!

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  Ridrith

Apprentice Member

Joined: 7/11/08
Posts: 290

9/01/13 7:00:37 PM#28
Originally posted by Tygranir

I love the kids on these forums

 

"My character can negotiate the terrain in a way that makes sense? Game is fail"

 

I guess I'll reply in kind: See you at launch!

It makes sense to glide through the air and launch yourself off the side of a cliff while doing a back flip?  I sure as hell don't move like that while I'm traversing different terrain.  I REALLY hope that this Parkour crap is an option that can be turned OFF.  This is too cheesy, even for me.  

For those people who complained about how unrealistic GW2 was with the rolling and such...  Just take a look at this goofy game.  I want to play it, but damn, I really do hope this isn't just going to be the default...  Such a terrible shame if it is.  I want to run around and STAY flat footed while I move about.  I don't want to be a damn acrobat.

  Enrif

Hard Core Member

Joined: 8/06/13
Posts: 137

9/01/13 7:03:22 PM#29

calm down guys and take a break to think.

First we dont see Jalena the Wizard. We see the Jalena the Adventurer. just compare the clothes she weraes in the video to this picture

 

conclusion of the above statement is., Its probably footage from Landmark. Landmark will have big vast space to build stuff. Its not fun at all to slowly walk big vast emtpy areas. this tuned up parkour jumping will mostliky be tuned down for EQN, but in landmark it could help to travel faster or reach higher places on the stuff you build. We still dont know exactly how the tools will work. 

 

third it could mean different classes will have different jumping styles. medium armored classes like rouges or adventureres could go more acrobatic, while caster could use some magic help, and heavy classes are more bound to the ground. I dont know how it will turn out. And surly no one else here.

 

Wait and see

  User Deleted
9/01/13 7:04:06 PM#30
Originally posted by Tygranir

I love the kids on these forums

 

"My character can negotiate the terrain in a way that makes sense? Game is fail"

 

I guess I'll reply in kind: See you at launch!

I love it. Someone who prefers to jump around like a spastic monkey calling other people "kids".

Hilarious.

  Crazy_Stick

Novice Member

Joined: 7/28/12
Posts: 1072

9/01/13 7:22:34 PM#31
Originally posted by noncley
Originally posted by Crazy_Stick
This fantasy MMORPG is looking a little too Disney teen super hero all of a sudden. WTF!?

Yeah, they obviously spent a lot of time and designer resources making this - and now they don't understand how anyone can think it looks infantile and boring.

 

It's an issue where movement style clashes so strongly with one’s expectations for the genre that it destroys the logical and internal consistency of the world. It matters because without it you simply can’t take the game content seriously. It becomes a freaking  joke and gets thrown away just like every book or movie that contradicts itself so and "jumps the shark" like Fonzie in Happy Days. In a fantasy MMORPG we expect to be able to "explore" a world of excitement and adventure rather than play superhero dude on the cliffs. She looks like Spiderman flipping around without web shooters in that video. Its just seems outright silly for this setting. Even if its just for landmark stuff there are better ways to handle it with far less investment of resources. I am not throwing in the towel on the game but this is a head scratcher leaving me to wonder what they are thinking here.

 

PS Edit: I mean seriously who are they targeting this at? If they think a "younger generation" will over look the breakdown of genre expectations for the "wheee" factor they botched it as they are more entitled than us dirty old farts. 

  Acornia

Advanced Member

Joined: 9/21/04
Posts: 168

9/01/13 7:32:34 PM#32

That jumping/flying video looks more like a jedi move in a Star Wars game than something that would be done in a EQ world.

If a normal person was to do those moves in the real world, they would more than likely end up dead, not landing unharmed on their feet.

  donpopuki

Novice Member

Joined: 4/06/12
Posts: 594

 
OP  9/01/13 7:47:51 PM#33
Maybe they should incorporate an endurance bar so you can only do short bursts of super awesome parkour movement at a time. 
  Holophonist

Hard Core Member

Joined: 2/15/09
Posts: 1998

9/01/13 7:55:12 PM#34
That looks awesome. I don't think EQN is gonna be my perfect game, due to the likelihood that there won't be ow pvp and no looting. But I'm still pretty excited to try it. If it's sandboxy enough, I can look past the lack of pvp.
  winter

Hard Core Member

Joined: 8/08/03
Posts: 2223

9/01/13 7:59:10 PM#35
Originally posted by Crazy_Stick
This fantasy MMORPG is looking a little too Disney teen super hero all of a sudden. WTF!?

 Agreed flying through the air and doing backward flips every 3rd step running forward is just... WTF.

Seems very much the Hyper ADD game. Look at me! No more boring realistic walking or running.

  krage

Apprentice Member

Joined: 5/22/11
Posts: 407

9/01/13 8:00:43 PM#36

People all have different forms of character immersion or what they perceive their character to be like. With that said I think they should make it to where players can choose to do all the parkour moves, a select amount, or none at all. I can see why some players will not be too happy if their characters do not seem like they should be doing kick flips off ledge and then have to watch it 24/7.

Character ownership is pretty important imo...even the aesthetics are important but there are usually enough options to make most people happy with some form of the variation. 

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

9/01/13 8:03:24 PM#37
Originally posted by TheHavok
So now i'm a little confused.  Are we going to be running around like in the video, doing crazy flips and matrix style moves while also doing our combat, kind of like Age of Wushu?  Or is this parkour stuff its own separate mode?

No, the way I understood it, we CAN move like this. I mean, if you glide down and move over small ledges, your character will animate like this, but high jumping and float you CAN do but have to do it actively.

I REALLY like this aspect. MMO chars were waaaay too stiff all these years. It is cool to see MMOs finally get characters who are capable of full 3-dimensional movement. :)

 

I dont understand why people are so acidic about this. Dont wanna jump, well then DONT. duh...

A hero is supposed to be a person on top form. I mean, you are going out killing dangerous stuff, so we can assume such characters are athletic and fit. It just adds some cool realism. Like swimming. The more realistic characters and worlds are, the better. (And before you tell me, REAL people cant jump like this, trust me, youtube it, some can. Plus, it is a MAGICAL world. So go figure.) it is just an EXAMPLE what you can do in the world. It is not that the game is a parcour game! Man, I swear sometimes I think some people just WANT to hate everything that is new! I know... unthinkable...

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5106

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

9/01/13 8:10:25 PM#38
where is the parkour part? last parkour game i played was Mirrors Edge and (Warframe has some elements of it too, like wall runs). Correct me if im wrong but Theres nothing parkour in this video, just double jumping and sliding and gliding.......

My endgame begins with character creation and ends with a new mmorpg

  Tygranir

Novice Member

Joined: 6/24/13
Posts: 765

9/01/13 8:21:59 PM#39
Originally posted by Ridrith
Originally posted by Tygranir

I love the kids on these forums

 

"My character can negotiate the terrain in a way that makes sense? Game is fail"

 

I guess I'll reply in kind: See you at launch!

It makes sense to glide through the air and launch yourself off the side of a cliff while doing a back flip?  I sure as hell don't move like that while I'm traversing different terrain.  I REALLY hope that this Parkour crap is an option that can be turned OFF.  This is too cheesy, even for me.  

For those people who complained about how unrealistic GW2 was with the rolling and such...  Just take a look at this goofy game.  I want to play it, but damn, I really do hope this isn't just going to be the default...  Such a terrible shame if it is.  I want to run around and STAY flat footed while I move about.  I don't want to be a damn acrobat.

So, instead of sliding down an incline you'd rather run down it like there is stairs. Yeah that sounds like a great alternative.

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  Ridrith

Apprentice Member

Joined: 7/11/08
Posts: 290

9/01/13 8:27:38 PM#40
It IS a great alternative in comparison to what they have now.
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