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General Discussion  » Number one reason why this game will fail hard

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37 posts found
  Asbo

Hard Core Member

Joined: 1/25/07
Posts: 821

Make friends not money, then wealth will follow.

8/25/13 7:41:39 PM#21
Originally posted by Komandor
No PVP and no player looting. Typical carebare BS. Modern day MMO devs are behaving like clowns: "HERP A DERPA, There are 99% MMOS on Market with carbare catering and no HARDCORE PVP...LET'S MAKE ANOTHER ONE!" Yeah, people have achieved a lot with copying others and not being innovative.

Well it might fail from your prospective, but having just landed from gamescom in Koln tonight I have to disagree with what you have said. I think you under estimate what most players want. PVP is a niche market and you are way off the mark. If they made a PvP only game it would fail imo as there would not be enough players to justify the work or paying the wages to make the game.

Wow did a good job of making a pvp mmo but as I never played the game I'm not able to compare it with DF or MO, however Eve is doing well but that not hard core in the sense you mean, only 10% of Eve if that are PVP. 

Having watched the queues of people playing this game made me realise this will be another smash hit. These people queued all day long every single day right up to the death. Having seen and heard the feed-back from the people who played it just for thirty minutes makes me feel this game will be a big success and you are under estimating it purely on your gaming needs and not the masses.

While I understand and appreciate your frustration all you are doing with your post is annoying your self because you do not see anything in the game atm which suits your play style, but it will be interesting to see the end result of the game once it does go live. I spoke to a few of the guys there and they feel there will be something for everyone.

I'd pop back after the games has gone live and then write in your post again if it's not been locked before then.

Bandit.

Asbo

  Asbo

Hard Core Member

Joined: 1/25/07
Posts: 821

Make friends not money, then wealth will follow.

8/25/13 7:44:29 PM#22
Originally posted by Darwa
Originally posted by Sleepyfish

I dont know if PVP implemented this way is right for any game, this is not even true RVR this is a designated battle zone basically like GW2 but not instanced well not totally. Which begs two questions in my mind. One Why have strict factions and not have playable Imperials if you are just fighting over the center of the map. Second  you have these major factions bordering each others actual territory, but they cannot fight each other unless they run towards Daggerfall. So, what happens when I take an Argonian to  Hammerfell, they just have to stare at me until I aggro a town guard?

I mean that cant be true right. This is just over the top, this server structure is very PVE centered. At the least they should have some actual pvp servers with cross faction and the main battlezone otherwise I cant see this being very interesting, so far it is infuriating.

Don't type in blue; it makes it difficult to read for people that aren't twats ;)

Lol'ed at your comments about twats, thanks for making me giggle...

Asbo

  Kuanshu

Novice Member

Joined: 5/19/04
Posts: 277

8/25/13 8:07:50 PM#23

Glad I didn't participate in Guild Wars 2 as I watch the videos and just cringe wondering why people still participate in this drivel this late in this genre and I can only come up with one answer....what else is there to play?

Why is it so hard for everyone stuck on the trinity and/or strictly structured class roles to open up to building a character/template which isn't so predictible and limited in its role/function which would bring more viability and versatility for gameplay, especially in PvP???

One very poor example (Guild Wars 2) shouldn't leave ya'll so jaded you cannot give any other game a chance to bring something refreshing and redeeming to the market.

Real Time combat is what I have always yearned for in MMORPGs as I do not see Guild Wars 2 as a true representation of Real Time combat nor do I see Darkfall as one either.

Combat Animations may not be as good as I would want in some of the videos/demos I have viewed for Elder Scrolls Online though it isn't going to be hard for them to improve them as the game goes on as this is a subscription game which will improve overtime after release with patches and content updates.

I remember playing Asheron's Call where one could real time dodge line of sight spells and even though this is a part of some of the MMORPGs like GW2 and Darkfall it still isn't where it should be over a decade later...

Also consider Elder Scrolls Online is going to be multi platform and finally we can do some quality PvP in an MMORPG on a console.

If you want to make sure this game succeeds in PvP or even PvE then sign up for the beta test...cause posting on forums and ranting/raving about certain facets of the game isn't going to help us help them create game mechanics which all of us will thoroughly enjoy in whatever we choose to do in Tamriel.

 

 

  User Deleted
8/25/13 10:56:57 PM#24
Originally posted by Kuanshu

Glad I didn't participate in Guild Wars 2 as I watch the videos and just cringe wondering why people still participate in this drivel this late in this genre and I can only come up with one answer....what else is there to play?

Why is it so hard for everyone stuck on the trinity and/or strictly structured class roles to open up to building a character/template which isn't so predictible and limited in its role/function which would bring more viability and versatility for gameplay, especially in PvP???

One very poor example (Guild Wars 2) shouldn't leave ya'll so jaded you cannot give any other game a chance to bring something refreshing and redeeming to the market.

Real Time combat is what I have always yearned for in MMORPGs as I do not see Guild Wars 2 as a true representation of Real Time combat nor do I see Darkfall as one either.

Combat Animations may not be as good as I would want in some of the videos/demos I have viewed for Elder Scrolls Online though it isn't going to be hard for them to improve them as the game goes on as this is a subscription game which will improve overtime after release with patches and content updates.

I remember playing Asheron's Call where one could real time dodge line of sight spells and even though this is a part of some of the MMORPGs like GW2 and Darkfall it still isn't where it should be over a decade later...

Also consider Elder Scrolls Online is going to be multi platform and finally we can do some quality PvP in an MMORPG on a console.

If you want to make sure this game succeeds in PvP or even PvE then sign up for the beta test...cause posting on forums and ranting/raving about certain facets of the game isn't going to help us help them create game mechanics which all of us will thoroughly enjoy in whatever we choose to do in Tamriel.

 

 

Im with you on that one...GW2 failed a lot harder than anyone on this site will admit.  I got to play because people are literally giving away their accounts.

I get why it exists, it seems to remove all forms of progression, itemization, and skill building from the game...which to me made it a really shallow experience...yeah I know you are suppose to just play it because its there and it suppose to be fun...but its not really fun, challenging, or interesting.

Its really a MMORPG made for people who don't like RPG games.  I think they have, what, 4 servers running now...quite a steep drop...and they haven't bothered to sell an expansion (remember every 6 months they were going to sell content) as I assume few would really bother buying it.

 

Thing is, with ESO...I don't want it to be like a normal mmorpg...even if there is some complexity behind it.  I would rather it be more like a TES single player game (just with other people).  Im not sure they can deliver that.

To make an online TES work, it would have to be heavily instanced (not the open world but every house and most NPC's) which is something that flips people irrational switch and makes them hate the game regardless how good it is.

 

Its going to be a tough sell.  The most vocal people in the mmorpg community want cheap, easy to access PVP.  They want zero progression (progression = grind remember) and they want no choices...they don't want to choose a class bad at pvp...actually when you think about it...GW2 was made just for these people. 

Either way, unless there is a solid single player TES fan showing to this game, its going to go down like every other mmorpg.  The pvpers are going to take over, wreck pve balance, cause the developers to ignore issues elsewhere in the game.  People are going to want stuff to be completed easier, with no effort and high reward.  This is why every mmorpg gets easier and dumbed down.. the most vocal people want it that way.

 

I play to play ESO early, at launch, before the complainers ruin the game.  I hope I can get a TES experience out of it, and get out before they cater to the general masses.

 

And yeah this game is going to have TONS of people overlook the entire game and hate it for poor combat animations or something trivial like instanced NPC houses ect. Or pvp issues...I mean really pvp in a TES game...I don't even know why they bothered with it...it will take over the course of development after launch...mark my words...people wont even like it im sure...

  jfoytek

Novice Member

Joined: 6/25/12
Posts: 151

8/25/13 11:33:22 PM#25
Originally posted by NightBandit
Originally posted by Komandor
No PVP and no player looting. Typical carebare BS. Modern day MMO devs are behaving like clowns: "HERP A DERPA, There are 99% MMOS on Market with carbare catering and no HARDCORE PVP...LET'S MAKE ANOTHER ONE!" Yeah, people have achieved a lot with copying others and not being innovative.

Well it might fail from your prospective, but having just landed from gamescom in Koln tonight I have to disagree with what you have said. I think you under estimate what most players want. PVP is a niche market and you are way off the mark. If they made a PvP only game it would fail imo as there would not be enough players to justify the work or paying the wages to make the game.

Wow did a good job of making a pvp mmo but as I never played the game I'm not able to compare it with DF or MO, however Eve is doing well but that not hard core in the sense you mean, only 10% of Eve if that are PVP. 

Having watched the queues of people playing this game made me realise this will be another smash hit. These people queued all day long every single day right up to the death. Having seen and heard the feed-back from the people who played it just for thirty minutes makes me feel this game will be a big success and you are under estimating it purely on your gaming needs and not the masses.

While I understand and appreciate your frustration all you are doing with your post is annoying your self because you do not see anything in the game atm which suits your play style, but it will be interesting to see the end result of the game once it does go live. I spoke to a few of the guys there and they feel there will be something for everyone.

I'd pop back after the games has gone live and then write in your post again if it's not been locked before then.

Bandit.

So you have gone to a game convention and know you have the right to speak with what I a gamer wants in a game?!?  PVP is FAR FAR from Niche its the backbone of the large majority of games played.  AI simply will never be as adept at strategy and deception as another player.  Most of the world has grown up playing PLAYER VRS PLAYER GAMES....

 

From Darts, to Cards, to Chess, Checkers, basketball, wrestling to first person shooters to MMO's

Ultima Online was one of the best MMO's to ever be released and it was very successful WITH OMG FULL LOOT....

I would ask you to STOP Posting on my behalf and POST FOR YOURSELF!!!

PVP is not a niche.... its a staple of gaming and has been since before our grandparents were born!!!

 

I for one am sick and tired of the remade wow clones, I am tired of Instanced BULL CRAP, I am tired of carebear rule sets!

I like many am waiting and waiting for something decent to be made in a:

SANDBOX - a world you can totally alter like Wurm Online

With PVP-  Balanced and fun PvP like Ultima Online

With CRAFTING (No not your little buddy doing stuff while your logged out) But REAL CRAFTING like Star Wars Galaxies had....

Made by a decent company with money like Blizzard....

 

You cannot tell me that the formula listed above: A great sandbox / with balanced pvp / and amazing crafting wouldn't be a

HUGE HIT not a niche game as so many of you carebears like chant like some sorta carebear company slogin!!!

 

AND NO

Eve is not it

neither is DarkFall or Mortal Online

Nor is Wurm Online (though wurm maybe the closest and that is sad that a tiny 1 man Rolf Jansen company is the closest thing to what we want above!)

 

Game Companys wake up we are sick of theamparks we are sick of questing we are sick of PvE

give us something worth playing already.....

 

 

UO,Shadowbane,SWG,Darkfall,MO,Wurm Online,Secretworld,GW,GW2,PotBS,LotR,Atlantica Online,WWII Online,WoT,Battlestar Galactica,Planetside2,Perpetuum,Fallen Earth,Runescape,WoW,Eve,Xsylon,Dragon Prophet, Salem

  Entropy14

Apprentice Member

Joined: 2/14/10
Posts: 667

8/25/13 11:35:20 PM#26
Actually the level of fun people are having will most likely determine its success or lack there of .
  Brabbit1987

Advanced Member

Joined: 10/02/11
Posts: 739

8/26/13 6:58:15 AM#27
Originally posted by jfoytek
Originally posted by NightBandit
Originally posted by Komandor
No PVP and no player looting. Typical carebare BS. Modern day MMO devs are behaving like clowns: "HERP A DERPA, There are 99% MMOS on Market with carbare catering and no HARDCORE PVP...LET'S MAKE ANOTHER ONE!" Yeah, people have achieved a lot with copying others and not being innovative.

Well it might fail from your prospective, but having just landed from gamescom in Koln tonight I have to disagree with what you have said. I think you under estimate what most players want. PVP is a niche market and you are way off the mark. If they made a PvP only game it would fail imo as there would not be enough players to justify the work or paying the wages to make the game.

Wow did a good job of making a pvp mmo but as I never played the game I'm not able to compare it with DF or MO, however Eve is doing well but that not hard core in the sense you mean, only 10% of Eve if that are PVP. 

Having watched the queues of people playing this game made me realise this will be another smash hit. These people queued all day long every single day right up to the death. Having seen and heard the feed-back from the people who played it just for thirty minutes makes me feel this game will be a big success and you are under estimating it purely on your gaming needs and not the masses.

While I understand and appreciate your frustration all you are doing with your post is annoying your self because you do not see anything in the game atm which suits your play style, but it will be interesting to see the end result of the game once it does go live. I spoke to a few of the guys there and they feel there will be something for everyone.

I'd pop back after the games has gone live and then write in your post again if it's not been locked before then.

Bandit.

So you have gone to a game convention and know you have the right to speak with what I a gamer wants in a game?!?  PVP is FAR FAR from Niche its the backbone of the large majority of games played.  AI simply will never be as adept at strategy and deception as another player.  Most of the world has grown up playing PLAYER VRS PLAYER GAMES....

 

From Darts, to Cards, to Chess, Checkers, basketball, wrestling to first person shooters to MMO's

Ultima Online was one of the best MMO's to ever be released and it was very successful WITH OMG FULL LOOT....

I would ask you to STOP Posting on my behalf and POST FOR YOURSELF!!!

PVP is not a niche.... its a staple of gaming and has been since before our grandparents were born!!!

 

I for one am sick and tired of the remade wow clones, I am tired of Instanced BULL CRAP, I am tired of carebear rule sets!

I like many am waiting and waiting for something decent to be made in a:

SANDBOX - a world you can totally alter like Wurm Online

With PVP-  Balanced and fun PvP like Ultima Online

With CRAFTING (No not your little buddy doing stuff while your logged out) But REAL CRAFTING like Star Wars Galaxies had....

Made by a decent company with money like Blizzard....

 

You cannot tell me that the formula listed above: A great sandbox / with balanced pvp / and amazing crafting wouldn't be a

HUGE HIT not a niche game as so many of you carebears like chant like some sorta carebear company slogin!!!

 

AND NO

Eve is not it

neither is DarkFall or Mortal Online

Nor is Wurm Online (though wurm maybe the closest and that is sad that a tiny 1 man Rolf Jansen company is the closest thing to what we want above!)

 

Game Companys wake up we are sick of theamparks we are sick of questing we are sick of PvE

give us something worth playing already.....

 

 

Actually, you are wrong on this to some extent. While all of hardcore PVP isn't a niche, it becomes one depending the type of game being made. It really doesn't matter what you personally think. All that matters to companies what what the majority think and what they think.

A lot of players don't like to lose items. It's even worse when you have a bunch of losers camping the beginner areas. A lot of players don't like world PVP. At the same time we have the opposite side of the coin and everyone else mixed and in between. 

How does a company decide? I truthfully have no idea how that decision is made, but as I said, it probably is done through what majority of the audience wants.

Now let me clarify  that I personally think hardcrore world pvp would become extremely popular if developers put in a really really good outlaw and jail system. The issues with that is PVPers complain when they are not rewarded for PVP and are instead frowned apon. This makes the PVP community look like a bunch of *insert curse word*. I never understood how anyone could want to be rewarded for killing someone. THAT is what causes the issue of putting this type of PVP in the game. It causes way to many issues.

It's nearly impossible to cater to everyone. Heck, I wouldn't be surprised if the developers decide based more on which would cause more issues. In the end "carebear" pvp just causes the least amount of issues for players and developers.

You could say hardcore PVPers sort of killed themselves from this genre by the way they act. No one wants to deal with that.

  Niburu

Apprentice Member

Joined: 11/12/12
Posts: 380

8/26/13 7:01:53 AM#28

This game won't fail because it has no open world PvP. It will fail because it is no MMORPG. It is a nice CoOp game that you play with a group of friends and once you are done with the story and you come to the point where you have to grind dailies everyone will lose interest fast.

 

 

This game has nothing that GW2 does not have and GW2 is a onetime payment only while ESO has subscription+shop(in preperation for when they drop the sub-model after one year)

  Demrocks

Novice Member

Joined: 8/25/13
Posts: 133

8/26/13 7:04:33 AM#29

I think ESo is going to be ina tough spot with all the violance comming out in 2014.

In my opinion they will not make it.

 

What i hope is that we finaly get to play an mmo that is as dark and twisted as Eve Online but in a fantasy setting or something similar.

That you can create a corperation or guild and build an empire and lose it to a stronger entity.

All these happy fantasy mmo (be it asian or US or EU) all feel and look the same.

 

I hope CCP is making progress with WoD, and i hope it wont take to long as my desire to play mmo''s is on a alltime low.

 

Only Eve Online is holding it together, but we had 1 war and won it within a month :(

Now its back to happe carebear farming and making ratters life as hard as posible :P

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 4769

8/26/13 7:09:28 AM#30

Well personally whenever I played any of the Elder Scrolls games I would wish it would have been multiplayer. I didn't really want it for PvP or looting others, it was just to be able to adventure with friends.  Either way, I'm going to be one of those who wins because I like games with or without it. However, this series should still hold some of it's unique style that is pretty much the leader in PC rpg's. 

I don't believe it will fail, because it will hold many of the main features that the single player RPGs have. It may not be as populated because the PvP fans aren't on it, but it will be a good game imho.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Kuanshu

Novice Member

Joined: 5/19/04
Posts: 277

8/26/13 11:54:36 AM#31

Everquest race war server help me realize team pvp is superior to blantant all out pvp without consequences

Asheron's Call real time evasion of line of sight spells, arrows, and even melee attacks helped me realize real time combat was what I wanted in an MMORPG

Dark Age of Camelot showed me siege warfare, keep defense, resources, realm vs realm, and how imbalanced one team can be because of class design/structure comparatively from one realm to another

Shadowbane was really revolutionary in so many ways with buildings, defenses, siege warfare, resources, class/disciplines variants, politics/diplomacy, etc..too bad Wolfpack didn't have better investors and more developers behind their product or more would have enjoyed what this game had to offer

World of Warcraft Horde vs Alliance PvP Server Open World PvP was so much fun in the beginning until Battlegrounds, Arenas, etc...started ruining all the fun, in my opinion. This is why Vanilla WoW is a term coined for the good ol days of World of Warcraft.

Lord of the Rings Online Monster Play showed me how players could play the Monsters as I consider this to be a viable option for PvP in an MMORPG until they bring AI to a level where players do not have to resign themselves to PvP in these games...it also added to roleplaying which has been so absent in this genre and why developers simply don't even want to utilize the term anymore like what is happening with Elder Scrolls Online developers choosing to simply call it an MMO or Multiplayer game

I could go on and on here though each and every MMO that is released brings us one step closer to our dream MMO and maybe someday we can see some fantastic roleplaying to actually bring back the term MMORPG

Elder Scrolls Online isn't going to fail because it is going to be an introductory MMO on consoles which will bring many more MMOs to consoles which will make PC gaming less appealing and well anyone can fathom where it goes from there.

Bethesda can bring the Elder Scrolls lineage to an MMO and we can all enjoy playing one of our favorite roleplaying games in an MMO.

If everyone started worrying about failing incessently and obsessively which led to indecision and sound action where would we all be? In otherwords give it a rest with these kinds of threads as it is simply a bunch of negativity, plain and simple.

 

 

  Brabbit1987

Advanced Member

Joined: 10/02/11
Posts: 739

8/26/13 1:21:33 PM#32
Originally posted by Kuanshu

Elder Scrolls Online isn't going to fail because it is going to be an introductory MMO on consoles which will bring many more MMOs to consoles which will make PC gaming less appealing and well anyone can fathom where it goes from there.

 

It always baffles me when people make claims like this. Make PC Gaming less appealing? Why? What is less appealing about PC gaming?

What makes consoles better? Where is your proof for such a claim?

  Kuanshu

Novice Member

Joined: 5/19/04
Posts: 277

8/26/13 2:44:41 PM#33
Originally posted by Brabbit1987
Originally posted by Kuanshu

Elder Scrolls Online isn't going to fail because it is going to be an introductory MMO on consoles which will bring many more MMOs to consoles which will make PC gaming less appealing and well anyone can fathom where it goes from there.

 

It always baffles me when people make claims like this. Make PC Gaming less appealing? Why? What is less appealing about PC gaming?

What makes consoles better? Where is your proof for such a claim?

Often when a man speaks, he speaks of himself. Who are you? What is all of this? Where is all of this going and why?

Proof? LOL

Stay tuned in as its comin to a theatre near you

Attachments and possessions arent worth holding on to...then you will see...

Clearly

Nough said

  Brabbit1987

Advanced Member

Joined: 10/02/11
Posts: 739

8/26/13 3:11:59 PM#34
Originally posted by Kuanshu
Originally posted by Brabbit1987
Originally posted by Kuanshu

Elder Scrolls Online isn't going to fail because it is going to be an introductory MMO on consoles which will bring many more MMOs to consoles which will make PC gaming less appealing and well anyone can fathom where it goes from there.

 

It always baffles me when people make claims like this. Make PC Gaming less appealing? Why? What is less appealing about PC gaming?

What makes consoles better? Where is your proof for such a claim?

Often when a man speaks, he speaks of himself. Who are you? What is all of this? Where is all of this going and why?

Proof? LOL

Stay tuned in as its comin to a theatre near you

Attachments and possessions arent worth holding on to...then you will see...

Clearly

Nough said

o.O ?? No idea what you are on about now. Not even sure how I should take that comment.

But I guess you didn't have an actual answer, so that was the only way you could respond.

Either that, or you just trolled me real good.

  jesusjuice69

Apprentice Member

Joined: 8/07/13
Posts: 293

8/26/13 4:01:27 PM#35
Originally posted by Vonatar
Originally posted by Komandor
No PVP and no player looting. Typical carebare BS. Modern day MMO devs are behaving like clowns: "HERP A DERPA, There are 99% MMOS on Market with carbare catering and no HARDCORE PVP...LET'S MAKE ANOTHER ONE!" Yeah, people have achieved a lot with copying others and not being innovative.

There isn't a single full loot pvp game on the market that has come anywhere close to the success of the types of games you label as "carebear catering", and even EVE fits into that description. The reason is that only a small minority like full loot pvp games. There is no good commercial reason for publishers and developers to cater for such a minority, which is why that group of players relies on indie games (like the upcoming Divergence Online) and probably feels unloved by the major companies.

WoW got huge by catering to that minority.

Then Cataclysm came out and they started to hardcore appeal to the majority.  Time skip to now, and they have lost 5 million subs, and declining fast.

 

What the majority wants is counterproductive to an enduring subscription based MMO.

  JWillCHS

Novice Member

Joined: 2/01/06
Posts: 57

I taste like chocolate.

8/26/13 8:31:46 PM#36
Originally posted by Brabbit1987

Actually, you are wrong on this to some extent. While all of hardcore PVP isn't a niche, it becomes one depending the type of game being made. It really doesn't matter what you personally think. All that matters to companies what what the majority think and what they think.

A lot of players don't like to lose items. It's even worse when you have a bunch of losers camping the beginner areas. A lot of players don't like world PVP. At the same time we have the opposite side of the coin and everyone else mixed and in between. 

How does a company decide? I truthfully have no idea how that decision is made, but as I said, it probably is done through what majority of the audience wants.

Now let me clarify  that I personally think hardcrore world pvp would become extremely popular if developers put in a really really good outlaw and jail system. The issues with that is PVPers complain when they are not rewarded for PVP and are instead frowned apon. This makes the PVP community look like a bunch of *insert curse word*. I never understood how anyone could want to be rewarded for killing someone. THAT is what causes the issue of putting this type of PVP in the game. It causes way to many issues.

It's nearly impossible to cater to everyone. Heck, I wouldn't be surprised if the developers decide based more on which would cause more issues. In the end "carebear" pvp just causes the least amount of issues for players and developers.

You could say hardcore PVPers sort of killed themselves from this genre by the way they act. No one wants to deal with that.

WE HAVE A WINNER!

This quote is pretty much why hardcore PvPers are placed on the back burner for most MMORPGs these days. Think about it. Casual players and those who enjoy player verses player combat above all else have problems playing with one another. The one thing that could bring you together is a structure PvP atmosphere.

One of the many reasons why we follow the law in our societies today is fear of facing the consequences. Hardcore PvPers constantly talk about the consequences of not being prepared or not being on your guard. The result is is pretty much loosing progress. My question is why does every player verse player environment have to be barbaric and chaotic?

My perfect sandbox MMORPG with open-world PvP would allow the people of local towns, cities, governments, or even countries vote on laws to hinder those who believe they're above it while still giving players wanting to play criminals a chance to avoid it(although difficult). In fact, you could have player-factions who are totally barbaric or criminalized with their own lands almost lawless while other areas are more structured due to having civilized players. You could have one server where most players have made PvP absolutely against the law and another server mostly having lean rule sets.

If I am a criminal player with 10 murders(not honorable kills) attached to my name and go to Town A with strict laws I then risk the chance of not playing my character for certain amount of hours(let's say for every kill that's 1 hours of game time loss). But being captured in Town B might only require me to pay a fine, although a rather steep one governed by the local leaders.

I think this would be exciting and a MUST because some people just don't know when to stop.

 

 

 

  Electro057

Novice Member

Joined: 3/05/09
Posts: 670

8/26/13 8:35:23 PM#37

Oh, look....Another group of people whom believe their opinions are prophesy. How interesting....

 

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