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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » FF 14 ARR Early launch a complete failure or a "normal" thing?

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147 posts found

Advanced Member

Joined: 2/28/05
Posts: 1712

Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt

8/25/13 8:19:53 AM#41

Aside from the typical, expected bumps in the road, I'm thoroughly enjoying the EA. I'm sure it's a lot for some folks than others though, and depending on how much you enjoy the game, I'm sure some folks are more forgiving than others too. I consider myself lucky to be a really slow leveler, and therefore not running into too many issues... and also being wildly crazy about the game, which helps immensely!

For people having major issues, I hope SE addresses your situations swiftly.



Advanced Member

Joined: 1/09/08
Posts: 615

8/25/13 8:20:57 AM#42

Originally posted by norli
get it in your Heads People.

1. This is not a Launch this is " early Access "

2. Early Access in general  has only one purpose " Stressing the Game, Network and Servers out for Max "


If you really think buying early Access means to get you an advantage I must dissapoint you.

you're mistaking EARLY ACCESS for BETA
and yeah this is not a Launch... it's a RElaunch of FF14

Have fun storming the castle! - Miracle Max


Apprentice Member

Joined: 1/15/07
Posts: 1141

8/25/13 8:22:24 AM#43

No problems at all here, except for the two maintenance periods. Logged in with no problems, several times. Had a queue wait time of around a minute. Was able to do the first instance after a few tries. No lag, anywhere. No bugs.

I'd say it was a successful launch, mostly.

RIP City of Heroes. One of my favorite MMO's.


Advanced Member

Joined: 1/09/08
Posts: 615

8/25/13 8:28:01 AM#44

Originally posted by Juaks

Originally posted by Syno23 MMOs just do not launch correctly. I mean yeah, SW:TOR had the perfect launch, with sacrifices that pissed people off called waves. Guild Wars 2's launch was pretty much flawless. But that's because those people knew what they were doing.
Like SE doesn't have a background and are clueless about MMORGS right? Every game of this scope had and will have problems at launch. And official launch is on 27th.

GW2 wasn't flawless. Took them weeks to make the Auction House work.

yeah the Trading Post was a thorn in GW2's launch
ANET was TOO ambitious, making a trading system shared by ALL servers
and they didnt have an auction house in GW1

im so glad that they got it working after a few weeks
now im enjoying a trading house that spans across all servers (limited only by datacenters NA & EU) that i can access anywhere even from instances

Have fun storming the castle! - Miracle Max


Advanced Member

Joined: 3/31/11
Posts: 14

8/25/13 8:31:57 AM#45
Well this is quite normal for me. Every single game launch I did was going havoc like this one. The thing is, in the beta they didn't have these bug with the "duty finder". So its kinda normal they have to fix it now.


Novice Member

Joined: 5/23/13
Posts: 82

8/25/13 8:36:58 AM#46
god i cant wait for the full launch.  this site is gonna be full of nerd raging.   just glad im not gonna be playing this game.   but it will be fun to read :)

Novice Member

Joined: 6/26/13
Posts: 308

“I thought what I'd do was, I'd pretend I was one of those deaf-mutes.

8/25/13 8:40:29 AM#47

My experience has been that EVERY MMO launch has issues that people get mad about.  Rift had CD Key and Disconnection problems.  SWTOR had waves and bugs. I could go on.


Now with FF XIV, I have had decent success doing things.  I only really started having problems this morning.  It worked better before their maintenance.....


Hard Core Member

Joined: 7/28/10
Posts: 23

8/25/13 8:40:45 AM#48
A complete failure? Hardly. There were some hiccups, but SE is quick to address them... and yes, even if they don't get it right the first time, but the important thing is they keep at it in a timely fashion. People these days think they deserve absolute perfection. Makes me sick. Read your MMO history: no launch is without some difficulty. Welcome to reality, kids.

Novice Member

Joined: 5/01/08
Posts: 50

8/25/13 8:45:10 AM#49
You are crazy. Everything worked great when I played yesterday. Get out of here.

Novice Member

Joined: 3/07/04
Posts: 1722

8/25/13 8:45:46 AM#50

I can only recall a handful of 'good' launches like LOTRO, GW2, SWTOR, Neverwinter, ...  To be honest it is kinda par for the course to have difficulty on the first couple of days of an mmo.  I suspect most companies will only have so many resources based on the population they expect to have past the first 30 days.  It seems like a double edge sword, have too many servers and you have to shrink and its viewed as a failure, have too few and its considered a crappy launch.  Your frustration leads me to believe that you enjoy the game to some degree so have patience mate and Im sure they will work it all out!



MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S


Novice Member

Joined: 6/05/04
Posts: 43

8/25/13 8:46:38 AM#51
I can't wait until subscription time kicks in so that all of us who can handle a little discomfort can actually enjoy our ff world without all the whining.

Hard Core Member

Joined: 10/02/11
Posts: 2969

The Critical Hit Pretzel!

8/25/13 8:47:34 AM#52
Originally posted by Syno23
Guild Wars 2's launch was pretty much flawless. 

Um... the servers crapped out quite hard initially and had lots of issues particularly for the first 6 hours or so. Add in the fact the 'market/shop/whatever you want to call it' wasn't actually functioning correctly and working for the first 2 weeks, and entire zones were broken with events not functioning at all getting stuck, I'd far from call it flawless. 


Though yeah, FF14 launch is for sure on the rougher side of things. Not the absolute worst but for sure having plenty of issues. Though it is launch and its for an MMo, so its really not THAT much of a shocker for me. While I do think it could be better, I do expect things to go wrong.


Apprentice Member

Joined: 11/02/08
Posts: 224

If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.

8/25/13 8:50:34 AM#53
I am not playing the game personally, but a bunch of folks in my guild are, and I remind them that no launch is ever perfect, this is a normal thing. I would say Square is not handling it as well as they could, but the issues themselves are normal.


Apprentice Member

Joined: 2/01/05
Posts: 1800

8/25/13 8:55:12 AM#54

The launch is about par, because no MMO is designed with server and network architecture to handle the very abnormal loads of the first week, when every player is trying to play for extended periods at the same time -- not something that is normal after the launch phase, so it isn't how the architecture is designed.  The best they can do is throttle and optimize, but it's always going to be rough, really.


This is somewhat exacerbated by the heavy reliance on instances, which is putting pressure on the instance networking architecture -- more pressure than it can bear comfortably, it seems.


Having said that, the game was playing fine until about 15 minutes ago when eastern NA woke up on a Sunday morning and logged in en masse -- causing massive error 90000 messages and people being booted from servers without being able to log in to due to said error.  It's par for the course with an MMO launch -- you just have to accept that the game is going to be wonky and difficult to play at times during the first week when everyone wants to play at the same time.


Elite Member

Joined: 6/17/11
Posts: 8180

8/25/13 8:58:00 AM#55
Originally posted by Pewpsockemz
You are crazy. Everything worked great when I played yesterday. Get out of here.

The servers were down for maintenance (on launch day - that's bad) twice. And we are talking down for hours, not minutes.

There are people who can't create characters as servers are locked.

These are the things that are taken into account as far as judging how smooth the games launch - they are not judged how well it worked for pewpsockemz.

sorry, the world does not revolve around one user.

This was not a smooth launch, it wasn't a complete failure either. But to say it was problem free would be delusional.


Hard Core Member

Joined: 7/01/07
Posts: 1066

8/25/13 9:03:12 AM#56
I was able to play at 4:05am (5 minutes after launch my time). Created my character in phase 4 so all I had to do was login and play. Emergency maintenance happens. If you understood the infrastructure involved, then you wouldn't really call this a failure at all. 

Novice Member

Joined: 10/06/04
Posts: 33

8/25/13 9:07:25 AM#57

For ppl that had the chance / had time to play beta 4 it may be smooth. 

Others that have not chars to carry on, there are servers where the guild choosed to play that were never available during the last 30h. And i doubt will be available as the launch happends and more ppl carry on. This is the early access, ffs. If now it's not working, when all will pour in, what will happend?


Apprentice Member

Joined: 5/04/13
Posts: 443

8/25/13 9:07:39 AM#58
Originally posted by DMKano
Originally posted by Pewpsockemz
You are crazy. Everything worked great when I played yesterday. Get out of here.

The servers were down for maintenance (on launch day - that's bad) twice. And we are talking down for hours, not minutes.

There are people who can't create characters as servers are locked.

These are the things that are taken into account as far as judging how smooth the games launch - they are not judged how well it worked for pewpsockemz.

sorry, the world does not revolve around one user.

This was not a smooth launch, it wasn't a complete failure either. But to say it was problem free would be delusional.


Sorry dude, but I'm gonna have to agree with Pewpsockemz here.


Not because of the content of his post, but because of his name.



Advanced Member

Joined: 5/23/06
Posts: 17

8/25/13 9:07:50 AM#59

I am thoroughly enjoying myself and having been around for many launches I knew problems were to be expected. However, those of you saying Early Access = Beta/Stress Test, you are wrong.  Thats what Open Beta is for. If I had to pick out something they did wrong, it was not having Open Beta until a week before the game came out and only having it for 3 days. They should have done it well before launch and after having all the problems that they experienced, they should of done more, to make sure this didnt happen when Early Access started. Unfortunately, they didnt and now those of us who pre ordered are paying for it, quite literally.



Advanced Member

Joined: 4/03/12
Posts: 5677

8/25/13 9:08:40 AM#60

it's both

This is not a successful launch and it happens all the time. This list of games this didn't happen to is a very short list.

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