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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » It offers nothing new

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104 posts found
  GlacianNex

Novice Member

Joined: 12/13/03
Posts: 598

8/23/13 6:15:23 PM#41

I think at the end of the day it comes down to managing expectations and delivering quality over half finished innovation. Don't get me wrong I like innovative ideas as much as anyone else but when you talk innovation you also talk risk. 

Aside from properly implementing innovation you also need to make sure that you innovation is actually fun. GW2 is a great example of that. I think it is a very well polished game but their innovation as far as class + combat system just wasn't fun for me. Was it innovative? Sure. Was it is well implemented? Yes. That said if it is not fun - then what is the point (and granted it was not fun just for me). 

Every so often we need a game that 're-caps' all well accepted innovation that were done in the genre and will deliver a clean implementation of those innovations. Last time that game was WoW and it did very well - I don't think that FF will do anything close to that level of success but the core idea and concept behind it is rock solid. 

My point being is - there are plenty of us out there who still enjoy old system of game play. You don't have to re-invent the world to get my dollar - you just have to make your world fun for me to play.

  Ppiper

Advanced Member

Joined: 2/08/13
Posts: 654

8/23/13 6:17:33 PM#42
Originally posted by BadSpock
Originally posted by Mtibbs1989
Originally posted by BadSpock

The game is just fun. Plain and simple.

It's a game world full of characters and adventures I want to see and experience.

That's enough.

 BadSpock is right, the world looks alive and amazing. Sure, Square-Enix isn't spouting innovation. I really don't care. All the innovation every other MMO has released recently are just gimmicks anyways.

Exactly. I'm tired of games based on gimmicks instead of based on a solid core of gameplay.

Games based on gimmicks fail. Games based on a solid core of gameplay tend to succeed.

again, why doesn't this site have a like button?

  Soki123

Elite Member

Joined: 8/10/08
Posts: 1314

8/23/13 6:18:47 PM#43
Originally posted by BadSpock
Originally posted by Mtibbs1989
Originally posted by BadSpock

The game is just fun. Plain and simple.

It's a game world full of characters and adventures I want to see and experience.

That's enough.

 BadSpock is right, the world looks alive and amazing. Sure, Square-Enix isn't spouting innovation. I really don't care. All the innovation every other MMO has released recently are just gimmicks anyways.

Exactly. I'm tired of games based on gimmicks instead of based on a solid core of gameplay.

Games based on gimmicks fail. Games based on a solid core of gameplay tend to succeed.

This. I wasn t OMG at all for FFXIV after my first beta experience. Then the nest beta, I really dove into the game, and see why people are excited. This game may not have anything revolutionary, but what they do , they do really, really, well. It has some old school feel, and it s the first MMO in years, I actually care to have a guild, outside of the typical chat channel.

  oilthu

Apprentice Member

Joined: 6/29/13
Posts: 40

8/23/13 6:34:28 PM#44

I have been wondering for years why games get easier, less challenging, dumbed down and more simplistic with each iteration and i have a hard time imagining why..... that is until i come across threads like this praising a game in which it is impossible to come even close to dying and i realise no one wants to be challenged any more - all the majority of gamers want nowadays is pretty graphics and some way to improve a character that doesnt need improving as it can faceroll every piece of content in game.

 

I tried to love FF, i have played every one ever released but when i can run around naked, except for the req'd weapon from 1 - 50 and faceroll everything i have to ask what the appeal is to the masses of fans this game seems to have. So good luck with your press 1, 2, 3 to win game and enjoy it - and thanks for ruining rpgs, mmo's and games in general for those of us that actually liked having a challenge once in a while.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4752

 
OP  8/23/13 6:42:07 PM#45
Originally posted by oilthu

I have been wondering for years why games get easier, less challenging, dumbed down and more simplistic with each iteration and i have a hard time imagining why..... that is until i come across threads like this praising a game in which it is impossible to come even close to dying and i realise no one wants to be challenged any more - all the majority of gamers want nowadays is pretty graphics and some way to improve a character that doesnt need improving as it can faceroll every piece of content in game.

 

I tried to love FF, i have played every one ever released but when i can run around naked, except for the req'd weapon from 1 - 50 and faceroll everything i have to ask what the appeal is to the masses of fans this game seems to have. So good luck with your press 1, 2, 3 to win game and enjoy it - and thanks for ruining rpgs, mmo's and games in general for those of us that actually liked having a challenge once in a while.

How did you get to 50?

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Soki123

Elite Member

Joined: 8/10/08
Posts: 1314

8/23/13 6:45:45 PM#46
Originally posted by GeezerGamer
Originally posted by oilthu

I have been wondering for years why games get easier, less challenging, dumbed down and more simplistic with each iteration and i have a hard time imagining why..... that is until i come across threads like this praising a game in which it is impossible to come even close to dying and i realise no one wants to be challenged any more - all the majority of gamers want nowadays is pretty graphics and some way to improve a character that doesnt need improving as it can faceroll every piece of content in game.

 

I tried to love FF, i have played every one ever released but when i can run around naked, except for the req'd weapon from 1 - 50 and faceroll everything i have to ask what the appeal is to the masses of fans this game seems to have. So good luck with your press 1, 2, 3 to win game and enjoy it - and thanks for ruining rpgs, mmo's and games in general for those of us that actually liked having a challenge once in a while.

How did you get to 50?

Lol, I was going to say that, but then thought, why feed the obvious, uninformed,  hasn t really played the game, troll. There are hard parts in this game without a doubt, so really not listening to that.

  oilthu

Apprentice Member

Joined: 6/29/13
Posts: 40

8/23/13 6:51:18 PM#47
Originally posted by GeezerGamer
Originally posted by oilthu

I have been wondering for years why games get easier, less challenging, dumbed down and more simplistic with each iteration and i have a hard time imagining why..... that is until i come across threads like this praising a game in which it is impossible to come even close to dying and i realise no one wants to be challenged any more - all the majority of gamers want nowadays is pretty graphics and some way to improve a character that doesnt need improving as it can faceroll every piece of content in game.

 

I tried to love FF, i have played every one ever released but when i can run around naked, except for the req'd weapon from 1 - 50 and faceroll everything i have to ask what the appeal is to the masses of fans this game seems to have. So good luck with your press 1, 2, 3 to win game and enjoy it - and thanks for ruining rpgs, mmo's and games in general for those of us that actually liked having a challenge once in a while.

How did you get to 50?

by pressing 1, 2, 3 over and over while reading a book and watching a movie, oh wait i see what you did there :-/

some people, incl;uding myself have been in beta for ages - trying to get them to realise they're creating yet more faceroll BS but thats apparently what they were trying to create so *golf clap* mr yoshi!

 

A quick example would be, roll a level one char thats starts in say ul'dah and run them to gridnia - across the world through zones which have monsters all the way to max level, this should be nigh on impossible in most themeparks and damn hard in any other style (eq - qeynos to freeport etc), however its actually damn easy and if its easy at level 1 remember that those zones are the same zones your going to be quest hub grinding in until max level therefore if you cant die at level 1 how the heck are you going to be challenged at the appropriate level?

  Evil_MoDo

Novice Member

Joined: 2/26/05
Posts: 75

8/23/13 7:26:26 PM#48

Posted this in another thread, will post it here too.

 

IMO this game deserves to be giving a shot out of respect that the devs actually had the balls to revamp the game (don't we all wish blizzard did this with D3?). Also, after playing the beta and seeing how crazy polished it was gave SE another +1. I also tend to like MMOs more when they have a decent story line. No doubt about it, this game won't bring in millions of players, but I am sure it will have a decent amount of players and a good community once all the haters are gone after a month.

A game does not need to innovate to be good or else Wii U would be king of the console war. We have seen innovation in MMOs turn into pure gimmics or just not that great after you seen it 100s of times(rifts, GW2 hearts,Defiance). 

  vidiotking

Advanced Member

Joined: 4/05/08
Posts: 579

one in the bush is better than one in the hand.

8/23/13 7:41:44 PM#49
Originally posted by oilthu
 

 

A quick example would be, roll a level one char thats starts in say ul'dah and run them to gridnia - across the world through zones which have monsters all the way to max level, this should be nigh on impossible in most themeparks and damn hard in any other style (eq - qeynos to freeport etc), however its actually damn easy and if its easy at level 1 remember that those zones are the same zones your going to be quest hub grinding in until max level therefore if you cant die at level 1 how the heck are you going to be challenged at the appropriate level?

Don't you need to run from one city to another if you wish to learn additional classes? Or can you just teleport?

If you can't teleport then doesn't the game need to allow you to run from one city to another early on?

The danger occurs when you leave the road???

  oilthu

Apprentice Member

Joined: 6/29/13
Posts: 40

8/23/13 8:07:55 PM#50
Originally posted by vidiotking
Originally posted by oilthu
 

 

A quick example would be, roll a level one char thats starts in say ul'dah and run them to gridnia - across the world through zones which have monsters all the way to max level, this should be nigh on impossible in most themeparks and damn hard in any other style (eq - qeynos to freeport etc), however its actually damn easy and if its easy at level 1 remember that those zones are the same zones your going to be quest hub grinding in until max level therefore if you cant die at level 1 how the heck are you going to be challenged at the appropriate level?

Don't you need to run from one city to another if you wish to learn additional classes? Or can you just teleport?

If you can't teleport then doesn't the game need to allow you to run from one city to another early on?

The danger occurs when you leave the road???

Nope, Airships become available quite early on and provide transport to other cities so you can access other classes.

Btw, I am not trolling and will simply ignore trollish comments about me having not played etc... i am simply expressing my opinion and disappointment about a game that was looking v promising just after xmas and had at that point in time a decent degree of challenge.

 

One last comment even though i said i would ignore the troll posts - I find it funny when someone posts there are hard parts in the game, then trolls me about there being a level cap being in place, so they havent seen these mythical hard parts and are basing these assertions from nothing other than fanaticism.

  Soki123

Elite Member

Joined: 8/10/08
Posts: 1314

8/23/13 8:11:22 PM#51
Originally posted by oilthu
Originally posted by vidiotking
Originally posted by oilthu
 

 

A quick example would be, roll a level one char thats starts in say ul'dah and run them to gridnia - across the world through zones which have monsters all the way to max level, this should be nigh on impossible in most themeparks and damn hard in any other style (eq - qeynos to freeport etc), however its actually damn easy and if its easy at level 1 remember that those zones are the same zones your going to be quest hub grinding in until max level therefore if you cant die at level 1 how the heck are you going to be challenged at the appropriate level?

Don't you need to run from one city to another if you wish to learn additional classes? Or can you just teleport?

If you can't teleport then doesn't the game need to allow you to run from one city to another early on?

The danger occurs when you leave the road???

Nope, Airships become available quite early on and provide transport to other cities so you can access other classes.

Btw, I am not trolling and will simply ignore trollish comments about me having not played etc... i am simply expressing my opinion and disappointment about a game that was looking v promising just after xmas and had at that point in time a decent degree of challenge.

 

One last comment even though i said i would ignore the troll posts - I find it funny when someone posts there are hard parts in the game, then trolls me about there being a level cap being in place, so they havent seen these mythical hard parts and are basing these assertions from nothing other than fanaticism.

On the last comment. Dead wrong, all you need to do is re read it. Or I ll say it again. There are hard parts to the game, didn t mention level.

  oilthu

Apprentice Member

Joined: 6/29/13
Posts: 40

8/23/13 8:23:53 PM#52
Originally posted by Soki123
Originally posted by oilthu
Originally posted by vidiotking
Originally posted by oilthu
 

 

A quick example would be, roll a level one char thats starts in say ul'dah and run them to gridnia - across the world through zones which have monsters all the way to max level, this should be nigh on impossible in most themeparks and damn hard in any other style (eq - qeynos to freeport etc), however its actually damn easy and if its easy at level 1 remember that those zones are the same zones your going to be quest hub grinding in until max level therefore if you cant die at level 1 how the heck are you going to be challenged at the appropriate level?

Don't you need to run from one city to another if you wish to learn additional classes? Or can you just teleport?

If you can't teleport then doesn't the game need to allow you to run from one city to another early on?

The danger occurs when you leave the road???

Nope, Airships become available quite early on and provide transport to other cities so you can access other classes.

Btw, I am not trolling and will simply ignore trollish comments about me having not played etc... i am simply expressing my opinion and disappointment about a game that was looking v promising just after xmas and had at that point in time a decent degree of challenge.

 

One last comment even though i said i would ignore the troll posts - I find it funny when someone posts there are hard parts in the game, then trolls me about there being a level cap being in place, so they havent seen these mythical hard parts and are basing these assertions from nothing other than fanaticism.

On the last comment. Dead wrong, all you need to do is re read it. Or I ll say it again. There are hard parts to the game, didn t mention level.

Then please provide examples from any level so this remains a discussion and doesnt descend into flaming, players who are currently sat on the fence and are still deciding whether to fork out hard earn't money on this game may be interested in your comments.

  Shoko_Lied

Novice Member

Joined: 5/07/07
Posts: 2110

SWG Publish 4 Jedi:Flurry: TKM unlock

8/23/13 8:25:27 PM#53
Originally posted by Nihilist

I am a little suprised that people are in love with yet another wow clone themepark...A clone with far fewer skills and character builds, and an ancient combat engine.

I far prefer hotbar combat to the twitch combat quite a few mmo's of late have been coming out with, such as TERA. Actually, hotbar combat was never a bad design in the first place.

  Slappy1

Novice Member

Joined: 12/27/12
Posts: 464

8/23/13 8:31:21 PM#54
The only thing I'll say here is,that if you're saying it does thing's comparable to sandboxes,guess what,it's not new!

Some day I'm going to put a sword through your eye and out the back of your skull!

Arya Stark

  Neutor

Novice Member

Joined: 10/28/11
Posts: 102

8/23/13 8:42:17 PM#55
Originally posted by vidiotking
I've been having sex for over 30 years... I still like it. It's nothing new, but I still find it enjoyable...

LMFAO...this nails it...some times the same 'ole same 'ole is just GOOD

I'm actually kinda tired of all the twitch based FPS gameplay that has come to mmoRPG's lately...notice how I capitalized RPG?

FFXIV has a very nice feel to it, one I personally haven't felt since the first time I rolled a Warlock in vanilla WoW and I love it.

Join us dtguilds.com

  Syno23

Novice Member

Joined: 8/18/08
Posts: 1371

8/24/13 12:40:29 AM#56
Originally posted by GeezerGamer

I've seen that argument quite a bit in threads talking about FF14. I've seen it used from both sides of the fence. When someone calls it a "WoW Clone" It offers nothing new. Someone else might defend it and say Sure it doesn't offer anything new but it does what it does very well. It's clear that the point of ARR was never to offer an innovative MMO experience but rather a solid engaging one with plenty of things to do.

And while none of it's mechanics, individually are unique, I'd still suggest that FF14 does do things that have never been done before in terms of an overall experience. We have a crafting system on par with traditional sandbox like games. We have a class system that is also much like a sandbox's. In that you don't need atls and one character can potentially do anything in the game that is available for content. I could probably dig around of other examples, but that's not the point.

The point is, Have we as gamers in general, adopted a misconception due to a stream of failed games, that if an MMO doesn't offer something "innovative" that it cannot be a good game?  The "Same Old Same Old" is it bad? What is the "Same Old Same Old"? Are we talking "Same Old" about post 2008 games or Pre 2008? I see a difference. Because in terms of the "feel" for this game, it does present that "Same Old" but to me, it feels like it goes back to an earlier point in MMO history than what we have seen in the past 5 or 6 years.

 

To me, this is the game I've been looking for since I 1st canceled my WoW sub back in Wrath. So in that sense, it may not offer anything new, but it does offer something that hasn't been offered in years.

Might not be anything new, but at least it's polished and that's what everyone wants.

  Ehllfhire

Novice Member

Joined: 8/11/10
Posts: 590

Playing the FFXIV 2.0 Demo

8/24/13 12:41:42 AM#57
Its 2013 no mmo offers anything new anymore.

Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
PS3

  STYNKFYST

Novice Member

Joined: 5/27/13
Posts: 313

8/24/13 12:47:02 AM#58
Originally posted by Ehllfhire
Its 2013 no mmo offers anything new anymore.

^This

 

Not sure why anyone thinks anything made now has anything new....srsly

  User Deleted
8/24/13 12:51:17 AM#59
Originally posted by nottuned
Most games don't radically change. I still enjoy a good game of checkers or kickball.

Well said. There is something to this. 

 

As long as a game is fun, that's all we need. If it is well-crafted and made with (dare I say) love and care, then that is all the better. 

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5564

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

8/24/13 12:55:34 AM#60
I think that they should have tried to innovate, but they didnt even think about that. In fact, they dont even allow players to interact with water. They went backwards in some aspects. But hey, for some reason i enjoyed the beta and if they expand the game (including adding swiming and water content) ill subscribe for more than a couple months. I love Limsa Lominsa, but a port city where fishing is one of the main jobs there and you cant even get in the water is just ridiculous.

My endgame begins with character creation and ends with a new mmorpg

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