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News & Features Discussion  » [General Article] WildStar: Revenue Model Revealed

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489 posts found
  Nixeska

Novice Member

Joined: 4/04/13
Posts: 16

8/19/13 9:15:46 AM#101

FFXIV it is. That made the decision easy.

Anyways, I do hope it makes it, but there is a high chance it will end up F2P or just die off. Not because it's a bad game or anything, but naturally a lot of people will go into it expecting the polish that WoW has now. Forgetting that it's still a new game. That's the biggest obstacle that comes into play when you choose a sub model. The biggest question becomes "Why should I play this instead of WoW?"

  doug200463

Novice Member

Joined: 2/23/13
Posts: 36

8/19/13 9:16:25 AM#102
Originally posted by Psion33
I will not play games where my money is used to subsidize another F2P'ers gaming habits. No way in hell.
 

Well then dont buy Wildstar... i guess you dont understand Hype.. they hype the game up, you get excited and buy blindly.. and in a year, your hard earned cash was a waste of time, cuse they give away the client, and drop the sub... either way, you money is supporting more than just you :D

 

  loupokami

Novice Member

Joined: 4/26/13
Posts: 7

8/19/13 9:18:34 AM#103

This is fantastic news! Now I just need to play it to see if it's any good lol. I was hoping that this would be subscription based to keep those annoying cash shops away. Whenever I play a game with a cash shop, it feels like a good portion of the game is inaccessible to me unless I pay huge amounts of money for things I should be getting as rare drops. That's what makes a game fun, never really knowing what you will pull off a dead mob, not what you can get off the item shop. 

 

Games that are free to play are boring as hell. GW2? Yeah I played that for 2 months before I just couldn't bring myself to log in anymore. That was after getting two characters to level 80. It was a good concept, but the way they implemented it was terrible. A pvp server (that scales based on zone) would have added a bit of fun to the game. Having a holy trinity would have made dungeons less of a clusterfuck and made players more accountable. PVP was great... for about a month, then it gets monotonous. I never felt like I was working toward anything and WVW was basically Alterac Valley in WoW, with what seems like fewer objectives. 

 

Rift was just a whole bunch of wrong from its launch. Terrible balancing issues, even though there were TONS of options available for spec, you were still pigeonholed into one type of spec for your role. Macro's made the game a one button spamfest for melee, and you'd outlevel the gear you could purchase from doing rifts per zone. There was no point to doing low-mid level rifts.  There was no real innovation, aside from rifts which was poorly implemented and improved upon by GW2 and FFXIV. I recently played it as a FTP model, and while balancing issues have somewhat been fixed and macro's toned down, there's still a lot of unnecessary bloat and the same go fetch and kill quests that put us to sleep before. I have never been able to make it past level 45 in Rift. I don't know about the end game, if it even exists, but I'd venture to say the experience is just as painful. 

 

Tera is also F2P now, but the reason it failed as a sub game is because of lack community, boring and repetitve quests, horrible pvp imbalances, terrible risk vs reward quests (all those group quests to kill the BAM's and their shitty rewards made people not even bother). The game was beautiful, and will go down in history as having hands-down the BEST combat system to date. If you can make it past 50 (the highest I got on a few characters) without wanting to punch yourself in the face repeatedly, then congrats. PvE servers are too boring, and pvp servers are just as bad. I'm not sure how it is now, but if you were up against a player just 2 levels higher than you, good luck fighting from the ground because a player without a million balance points will be on his ass non-stop. 

 

Neverwinter sucked. I'm sorry, it just did. I played NW and NWN2 and this game is a travesty. One thing it has going for it are player created quests, once again it's not enough to hold my interest. While I do enjoy my single player games, I don't enjoy single player MMO's, which is what this game was most of the time. 

 

I've played Lotro, AION, SWTOR, TSW (was great up until Egypt)... All held my attention for a few weeks to a month but never had a lasting hold on me. No F2P game has EVER held my attention or has given me a community worth a damn that keeps me coming back. They are full of kids and gold spammers and quite frankly I'm over it. Take me back to the days of pre-wrath WoW, FFXI, Asheron's Call. The games may be dated and pretty boring now, but they were fresh and fun and had great communities back in the day that kept people playing for years. 

 

I'm hoping that Wildstar brings back the community I miss, and I think this business model will do just that. The only thing that's yet to be seen is can the game hold my attention? I hate telegraphs, but we'll see. 

 

TL;DR Most of the people that enjoy F2P models are exactly the type of people I could care less to encounter in a game I play. And all F2P games out right now suck major ass. 

 

 
  seegeekrun

Apprentice Member

Joined: 8/19/13
Posts: 10

8/19/13 9:23:55 AM#104
Considering that the game has been in development since 2011, it's difficult to get worked up over the release being pushed by another quarter.
  Derros

Advanced Member

Joined: 2/16/09
Posts: 1001

8/19/13 9:24:12 AM#105
Originally posted by loupokami

This is fantastic news! Now I just need to play it to see if it's any good lol. I was hoping that this would be subscription based to keep those annoying cash shops away. Whenever I play a game with a cash shop, it feels like a good portion of the game is inaccessible to me unless I pay huge amounts of money for things I should be getting as rare drops. That's what makes a game fun, never really knowing what you will pull off a dead mob, not what you can get off the item shop. 

 .

.

.

.

TL;DR Most of the people that enjoy F2P models are exactly the type of people I could care less to encounter in a game I play. And all F2P games out right now suck major ass. 

 

 

Seems to me, your problem has been game quality, not payment model, since most of the games you mentioned started as sub only and could not maintain a sub model due to players leaving, and had to switch to f2p to survive.

  Nasa

Advanced Member

Joined: 10/21/04
Posts: 317

8/19/13 9:25:54 AM#106
Now I know that I don't want to be in the beta, as I dont like p2p anyway
 
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3431

8/19/13 9:28:34 AM#107
Does not offer enough of what I like in a game to sub. Hard set classes with no freedom to multiclass on one char, 1 role on 1 char... naaaaa! Also this game is focused on the hardcore raiding guilds and I am a casual game with to much real life going on to sub to a game like that. Sub is a fail for me on this game, maybe not for another game that likes my casual play style. 
  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1132

8/19/13 9:28:50 AM#108
I guess I'll be waiting another year for the inevitable freemium conversion of Wildstar before I play it. I don't see anything that makes me want to pay a monthly sub for it at this point on top of the retail box/digital download. Oh well. Next game....

Camelot Unchained Founder
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  brihtwulf

Apprentice Member

Joined: 6/08/03
Posts: 850

8/19/13 9:29:02 AM#109
I'm all for the OPTIONAL subscriptions, like in Rift or SWTOR.  But I certainly won't be paying $60 AND a subscription to play a game when there are SO MANY other options out there right now that don't charge that amount.  WoW continues to stick to their guns with the subscription model, and they are losing almost a million players per quarter.  Rift has skyrocketed since changing to a hybrid model.  I really feel this game is destined for failure with their current plan.  I no longer have any plans to play Wildstar.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4637

8/19/13 9:29:34 AM#110
Originally posted by IceAge
Originally posted by GeezerGamer
Originally posted by Illyssia
Originally posted by BillMurphy

 

WildStar Online will not be Free-to-Play. It won’t be Buy-to-Play like Guild Wars 2, either. What does that leave, boys and girls? That’s right, you heard it here first: WildStar will operate via the classic subscription model, with a tasty EVE-like caveat Carbine is calling CREDD.  


 

 

 

CREDD means that your real world credit card can be used, by web purchase and an in game mechanism, to gain game gold, but without putting money into the wallets of the gold farmers of the world, and instead putting the dough straight into NCsoft's bank account. Guys, this is a box purchase buy-to-win game, with a sub system that you can opt out of by gaining enough in-game gold.  It is so NCsoft a business model, and they can still patch in the full-on cash shop later to make even more money for themselves.  

Couldn't agree more. No way will I pay a sub in a game that has the ability to "buy gold" from the publisher.

But then is OK to buy gold from gold farmers hm? Say that to WoW's face. Say that to Eve, who's business model is almost the same as WS.

So, if WildStar is "pay to win" , then Wow and every other game out there, who has gold sellers, are also P2W...

Am I right?

No, you aren't

Gold selling is banable in WoW, it's done but not on the scale this will be done. Look at GW2's economy. very few items not associated with precursors has any value. When you say "Gold farmer" that's a cop out. Far far fewer players in WoW actually purchase gold as compared with sanctioned gold selling by the publisher. In fact, of all the years I played WoW, I've only known of 2 people who did so. (Well admitted to it anyway) most were afraid of bans and hacks. For the average WoW player, it simply isn't worth the risk.

AS far as EVE goes. EVE is a niche game. It has a far smaller unique player base than it has active subs. There are 2 reasons that this works for EVE and may not work as well elsewhere. EVE has the ability to command multiple accounts from it's players. IT's good at what it does. Will players want multiple accounts in Wild star? The whole premise of PLEX is to allow the more successful players to have their alts subsidized buy other players.

Think about it. Would EVE ever be brought up as the success story it is if it's current active unique player base  each only had one account? Hell no, the game would barely have a 6 figure subscription base, if not less.

The 2nd reason it works for EVE is because the economy was 5 years matured before introducing real money. This won't be the case with Wild Star, so it will never have a chance to grow past the value of the Dollar.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  User Deleted
8/19/13 9:33:35 AM#111
F2P is a trend that is nearing the end of its run.  I, for one, am very happy about this.
  Tekaelon

Advanced Member

Joined: 2/09/08
Posts: 472

8/19/13 9:33:48 AM#112
If the game is fun I will pay. At least all development will be toward improving the world and not ew cash shop items. LOVE GW/ but am sick of new weapon skins.
  Psion33

Novice Member

Joined: 8/06/13
Posts: 257

8/19/13 9:35:09 AM#113
Originally posted by BrooksTech
F2P is a trend that is nearing the end of its run.  I, for one, am very happy about this.
 

 

Me too. Less subsidized gaming. It's gotten pretty bad. Like the F2P'ers think we'll just keep giving the game companies money so that they can play...well it won't happen buddy.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15535

"what a boring life, HATING everything" -Gorilla Biscuits

8/19/13 9:35:46 AM#114
Originally posted by stevebombsquad
Wow. That is two AAA MMO's that are coming out that use the subscription model. I couldn't be happier as I despise the F2P / B2P cash shop model. There are obviously a lot of other people that feel the same way too. 

How many AAA MMo's have actually released as F2P in the last five years? Not many. Most have been box+sub at the beginning, Rift, TOR, Tera, TSW, etc. The only aaa-games I can think of that released as no sub were Neverwinter, GW2 and Ps2. Prior just about every AAA released as box+sub.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Distopia

Drifter

Joined: 11/22/05
Posts: 15535

"what a boring life, HATING everything" -Gorilla Biscuits

8/19/13 9:37:50 AM#115
Originally posted by BrooksTech
F2P is a trend that is nearing the end of its run.  I, for one, am very happy about this.

You're forgetting about the upcoming big-kids on the block, EQn and Titan, both of which are slated for F2P.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4637

8/19/13 9:42:05 AM#116
Originally posted by Psion33
Originally posted by BrooksTech
F2P is a trend that is nearing the end of its run.  I, for one, am very happy about this.
 

 

Me too. Less subsidized gaming. It's gotten pretty bad. Like the F2P'ers think we'll just keep giving the game companies money so that they can play...well it won't happen buddy.

F2P will eventually have to go P2W to survive. Either that or serious content paywall restrictions. Why else would anyone ever want to spend money? Why would I pay money to a game that someone else isn't unless my overall experience in that game ins't far better off having done so? 

There isn't a reason. Like I said before. I really have to question just how profitable GW2 really is. (or isn't) for NCSOFT to abandon the B2P model like this. 

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  VassagoMael

Advanced Member

Joined: 3/09/12
Posts: 504

8/19/13 9:44:13 AM#117
Team Subscription!
 
As an EVE player for many years, WOOHOO CREDD and PLEX are amazing. I can't believe every game doesn't use a such a system. You aren't buying gold from the company you are buying it from players.

Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4637

8/19/13 9:44:53 AM#118
Originally posted by Distopia
Originally posted by BrooksTech
F2P is a trend that is nearing the end of its run.  I, for one, am very happy about this.

You're forgetting about the upcoming big-kids on the block, EQn and Titan, both of which are slated for F2P.

I think SoE's got this one figured out. They will make a huge killing on Landmark while EQN is still in full hype. Landmark will fund both EQN and SoE's next project long before SoE has to worry about EQN's business model. Frankly, it's fckn brilliant!

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5672

8/19/13 9:45:59 AM#119

I don't see this working out well for them.  It will be fun to watch it slowly crash and burn though.

@Bill M. - I don't think the 2014 pushback is a surprise to anyone who has been following this even casually.  They are constantly behind, miss their "wildstar wednesdays" often, and just don't give the impression they're on track.  Their lack of microtransaction infrastructure indicates either that they're far enough behind they couldn't put one in place, or they're going for the money grab before the population drop.

NC might be willing to convert their homegrown titles, but I wonder if Wildstar fails to perform if NC won't just shut them down. They have a history of that.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  MadDemon64

Hard Core Member

Joined: 4/19/08
Posts: 1071

Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars?

8/19/13 9:46:44 AM#120
While this should be an interesting (and hopefully good) decision, I give it not too long (between several months and a year) before they add in a B2P or F2P option.

Since when is Tuesday a direction?

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