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General Discussion  » The Dark Below - Speculation Thread

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34 posts found
  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 2732

8/14/13 2:48:12 PM#21
Tell you what, with blizzard and public company hate of bad or I bet my ass if enough momentum built up over this blizzard would feel backed up in a corner and would invest more to meet the expectation.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(850 elementalist)

Now playing GW2/vanilla wow

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 2732

8/14/13 2:48:59 PM#22
Bad publicity that is ^^

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(850 elementalist)

Now playing GW2/vanilla wow

  doodphace

Hard Core Member

Joined: 6/19/12
Posts: 995

8/14/13 2:54:00 PM#23
Originally posted by Nadia

http://wowpedia.org/Dark_Below

The only known mention of the Dark Below in official Warcraft canon sources is in the title of the boss http://wowpedia.org/Ozumat

 

<span npclink"="">Ra-den in Throne of Thunder is telling the players when defeated about some kind of darkness beneath us. The quote: "But there is a yawning chasm of darkness beneath you mortals, vast, endless, and all consuming."

Good find.

It will be interesting to see what they come up with to try and curb the decline. Story/setting plays a big part....wotlk was their most successful xpac for a reason, and im sure the arthas storyline had something to do with it.

EDIT: The next WoW raid tier "seige of orgramar" is mostly set underneath orgramar, so thats probably what is being referred to, seeing as Throne of Thunder is the current tier.

  expresso

Tipster

Joined: 3/10/10
Posts: 2065

8/14/13 5:31:07 PM#24
Stranger and stranger me likes.
  Nadia

Elite Member

Joined: 7/26/03
Posts: 10803

9/30/13 2:28:27 PM#25
  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8123

I believe in life before death... So dont forget to enjoy it while you still can.

10/03/13 12:00:44 AM#26
Originally posted by expresso

I want one big feature – the removal of flying mounts;

1.        Make it so only a few can get them – think legendary.

2.       You hire them on a 1hour “flying” time basis from an NPC for quite a bit of gold (also helps remove gold from the ecom)

3.       Remove them all together

I can only see downsides with flying mounts;

1.        Players skip over content

2.       Zones feel empty cus payers are not passing through

3.       Less World PvP

4.       Blizzard cannot hide or hint at future content and mystery, think the greymane wall in vanilla or the AQ gates, we all wanted to know what was beyond at the time, right now anything like that players just fly over.

You can not take things away from people... they will react like little children when you take away their toys...

 

You can only add more and new things and hope they forget about the old stuff, which in the case of flying mounts will never work

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online

  Sephiroso

Elite Member

Joined: 8/01/05
Posts: 1056

10/03/13 12:09:56 AM#27
Originally posted by expresso

I want one big feature – the removal of flying mounts;

1.        Make it so only a few can get them – think legendary.

2.       You hire them on a 1hour “flying” time basis from an NPC for quite a bit of gold (also helps remove gold from the ecom)

3.       Remove them all together

I can only see downsides with flying mounts;

1.        Players skip over content

2.       Zones feel empty cus payers are not passing through

3.       Less World PvP

4.       Blizzard cannot hide or hint at future content and mystery, think the greymane wall in vanilla or the AQ gates, we all wanted to know what was beyond at the time, right now anything like that players just fly over.

seriously?
 People will skip over content flying mounts or not. I don't even get that logic of yours on this one.

 

Zones feel empty whether you have flying mounts or not. If you FORCED people to run through xyz zones just to get to their destination, they're going to be doing just that, going by on their business, not stopping to chat or kill something so that a zone won't feel empty. Again where's the logic.

 

Less world pvp is actually a thing you got right but nowhere near as bad as you claim it to be. You see, the ones who get to skip out on world pvp are the highest lvls of a given expansion. You can't ride flying mount in outlands until lvl 68. You can't ride flying mount in Northrend until 78(or something like that) and etc. So there's still world pvp up until you're almost the highest level for a given expansion and even then, in the zones for that expansion, flying mounts don't automatically mean no world pvp since you still have to kill shit to do dailies and what on foot.

 

There's this thing called invisible walls you know. They still use them. Also there's this thing called roofs. They can be made of trees, of clouds, of whatever the fuck blizzard wants to make them.


Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8123

I believe in life before death... So dont forget to enjoy it while you still can.

10/03/13 6:53:44 AM#28

What wow needs is an AA system, and max level versions of all zones both open world as dungeons that allow people to play those great stories and old dungeons and raids while gaining AA...  A good AA system would make character development espescially at endgame an important feature, and exactly character development and improvement is one of those reasons people keep playing mmos.

 

on top of that, they should add a new hero class (starting at level 55) and a new race for those people that want something new.  

 

They should allow everyone that has a single max level character to level new classes as a hero class starting at lvl 55.

 

they should add improved textures for all older races, they need more detail to atleast keep up with the time, panda bears have much better textures then the old races.

 

And then 10 more levels.... Become epic at level 100...  Which will be the final max level, later expansions will only improve the AA level... Giving people a V- level which combines ilevel and aa level...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online

  jesteralways

Advanced Member

Joined: 3/17/13
Posts: 400

10/03/13 7:10:29 AM#29
Originally posted by expresso

I want one big feature – the removal of flying mounts;

1.        Make it so only a few can get them – think legendary.

2.       You hire them on a 1hour “flying” time basis from an NPC for quite a bit of gold (also helps remove gold from the ecom)

3.       Remove them all together

I can only see downsides with flying mounts;

1.        Players skip over content

2.       Zones feel empty cus payers are not passing through

3.       Less World PvP

4.       Blizzard cannot hide or hint at future content and mystery, think the greymane wall in vanilla or the AQ gates, we all wanted to know what was beyond at the time, right now anything like that players just fly over.

I know right, before flying mounts came players never ever skipped content, remember the classic WoW?? people were so slow at leveling because they were all doing quests and crafting and etc etc. ohh wait, no that was never the case, people always skipped content, within a week of classic release many players were level 50 skipping content.

Zones feel empty? blame the players who skipped content to level up faster and now /dance ing in org or sw.

less world pvp? i don't want to do world pvp, why are you trying to force me? i am not forcing you to do pve or do raid with me all the time. 

flying mounts let me see more of a zone that otherwise i could not see before. i wish blizz would add flying mounts in BElf zones too.

No panties, No Life

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8123

I believe in life before death... So dont forget to enjoy it while you still can.

10/04/13 12:07:52 AM#30

I dont think it will be the dark Below....

 

Just recently  Blizzard aquired the trade name >  Heroes of the Storm...  which would comply much better with the content we expect, like nagas and the southsea...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online

  MurlockDance

Hard Core Member

Joined: 6/20/10
Posts: 1065

10/04/13 4:42:47 AM#31
Originally posted by BadSpock

Finding out Reaper of Souls is like, 99% likely to be D3 expansion, which makes "The Dark Below" a good 80-99% likely to be next WoW expansion...

That would be awesome. It sort of sounds like a dungeon-y expansion name. Maybe it could have an emphasis on open dungeons rather than just instanced dungeons ? More underground areas to crawl through ?

Makes me happy.

Let the speculation begin!

My guess is:

-You find out Garrosh was infected by the demonic blood of the Burning Legion like his father, his war mongering was meant to weaken Azeroth and divide the Horde, bring the Alliance vs. Horde war back to weaken the realm in preparation for invasion by the Legion

Yeah, I can see the Burning Legion being involved in a new expac. They have done an expac for the Twilight Council, the Scarlet Crusade were heavily involved in WotLK, so that leaves pretty much the Burning Legion as one of the main forces of the old world not having been expanded on outside of Hellfire Peninsula. Perhaps the Explorer's League could also be involved if it is about dungeon crawling or investigating new areas.

- no new classes

Yeah, you are probably right since it seems that new classes appear every other expac. I would love to see a new pure dps class though.

-level cap to 100

Undoubtedly or it will be 95.

- number "crunch" - instead of 500k + health etc. etc. all the numbers are cut to 1/10th and all of 1-90 is re-balanced #'s wise to match. Smaller stat increases 90-100. So like 500k health at 90 becomes 50k, at 100 you are at maybe 55-60k

-players get really big buffs when entering old instanced content (raids/dungeons) so they can still be solo/ farmed for transmog gear etc.

Maybe they will make the old instanced raids and heroics max level ? They would have to change how one acquires the lower level currencies though because you don't get enough to buy new items in the current normal dungeons before you have outleveled them.

-3 new races : ogres, Naga, some kind of bird-like race - ogres for the Horde, bird race for the Alliance, Naga able to choose which side to join (split faction)

Yay ogres ! I hope so. Been wanting this for ages. They did add goblins, which was a race I hoped for for a long time too so this is a strong possibility in my opinion. Birds for Alliance and Naga as neutrals I dunno so much about but seeing as the Naga have always been evil weenies, I would be surprised to see them as a player race. I would be surprised though if Blizzard do add another player race or two in this expac since they added one in MoP.

-rework of every profession - much easier to level up to 600 (current cap) - then like "normal" 600-675 (new cap)

Undoubtedly they will raise the crafting caps and perhaps add a new profession or two (especially secondary ones of the archaeology-style).

-bigger focus on public quests / open world events (not even going to use the "dynamic" buzz word) - like Azeroth is invaded by burning legion, go back to "new" versions of old zones (done w/ phasing) for main story line 90-100, mixed in with tons and tons of new public events / event chains - fighting invasion. Each patch new zones are opened up to events, others become "cleared" and no longer under attack. Also opens new dungeons/raids/BGs as usual.

Would be interesting but I doubt it.

-ANOTHER re-org of the talent tree system: at 15,30,45,60,75,90,100 you get to pick a special ability like it is now, but then they'll add an AA system you unlock at 95 and start putting points into to increase you stats (passive) with multiple tiers and paths like the old talent trees kind of... you earns points past the level cap of 100 of course, so you continue your progression far past hitting 100 before you "max out" your AA's. All classes share the same AA system, so you choose your path based on your class/spec and role... theme has to do with infusing yourself with power of the Light to fight the Legion, or Demonic power stolen from Legion to use their own power against them etc.

Ditto as above. They might add more talents but I don't think they will add in an AA system. They will probably add in more glyphs too not just because of a level cap raise on inscription.

-most of new 90-100 in Azeroth, high level public quests (like new daily hubs) and some instances/raids actually in Twisted Nether (The Dark Below) bringing fight to the Legion's doorstep, killing off various sub-bosses and captains etc. with final patch of expansion cycle = invasion of Azeroth by Sargeras himself - culminating in him attacking the new World Tree trying to get to the Well of Eternity and unleash it's power, trying to finish what Archimonde could not do, you fight him to save Azeroth and finally destroy the burning Legion.

-some kind of alternative to the 1-90 leveling process- like a new alternative path to the current quest progression...  something to do with daily events and public quests and like weekly "missions" like - complete X public quests to fight the legion etc. 

-and the biggest crazy prediction - one new talent tree per class - all have to do with Burning Legion or the Holy Light from the Titans. Like, Hunters get a melee DPS tree called Demon Hunter, Warrior get a ranged DPS tree called Spell Breaker, Warlocks get a healing tree using dark magic to heal called Nethermancer, Priests get a tanking tree called Cleric, etc. 

I hope they would add some of what you suggest but I seriously doubt it other than perhaps some public quest-style stuff.

 

Playing MUDs and MMOs since 1994.

  MurlockDance

Hard Core Member

Joined: 6/20/10
Posts: 1065

10/04/13 4:49:21 AM#32
Originally posted by expresso

I want one big feature – the removal of flying mounts;

1.        Make it so only a few can get them – think legendary.

2.       You hire them on a 1hour “flying” time basis from an NPC for quite a bit of gold (also helps remove gold from the ecom)

3.       Remove them all together

I can only see downsides with flying mounts;

1.        Players skip over content

2.       Zones feel empty cus payers are not passing through

3.       Less World PvP

4.       Blizzard cannot hide or hint at future content and mystery, think the greymane wall in vanilla or the AQ gates, we all wanted to know what was beyond at the time, right now anything like that players just fly over.

There are some areas of the game though that are virtually impossible to get around without flying mounts. The zones were obviously designed with flying mounts in mind. The players who skip content will do so anyway because they love rushing from A to Z. Those of us who want to immerse ourselves in the world do so despite the presence of flying mounts. I am not for your suggestions at all.

Flying could be made more dangerous though... more flying mobs that attack for example and perhaps they could add aerial combat mechanics to the game.

Playing MUDs and MMOs since 1994.

  MurlockDance

Hard Core Member

Joined: 6/20/10
Posts: 1065

10/04/13 5:01:31 AM#33
Originally posted by Jean-Luc_Picard
Originally posted by BadSpock
Originally posted by Jean-Luc_Picard

One thing I seriously doubt is Blizzard making a 100% underground expansion for WoW.

It failed with Moria in LOTRO (a majority of players just hated the place and being stuck underground for like 10 levels).

Yep, Blizz has said many times that Vash'jir (underwater zone in Cata was cool) but they'd never do it again (as players hated it more often then not).

I liked it a lot, unlike most of Cata, it was a nice change from the same old. So many players are sadly uneasy when they have to face something slightly different of what they are used to.

Vash'jir and Deepholm are two of the coolest zones ever released in an MMORPG (my opinion). Blizzard did an amazing job making elemental realms that brought to life the inner plane type of idea from AD&D. I really applaud them for this, both zones have a really fantastic atmosphere.

Being an old AD&D fan, I like the idea of Blizzard making a sort of outer plane kind of expac. They almost did with the Outlands, but it could be further expanded on one of these days. I doubt they will do it though with this upcoming expac.

Playing MUDs and MMOs since 1994.

  jesteralways

Advanced Member

Joined: 3/17/13
Posts: 400

10/07/13 10:27:19 PM#34

Here is a link to proper speculation : 

http://www.mmo-champion.com/threads/1335662-Next-WoW-expansion-quot-Leak-quot

This guy has been right on 90% of the features he speculated since TBC. Personally i think he is onto something again.

No panties, No Life

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