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EVE Online

EVE Online 

Jita (General)  » To anyone thinking of trying EVE: There are NO safe places

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151 posts found
  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4660

The only luck I had today was to have you as my opponent.

8/14/13 9:00:13 PM#121
Originally posted by Broomy
Originally posted by Robokapp
Originally posted by Broomy

 Some jerk could place a bounty on you just for saying something in a chat room that he doesn't like. 

 

step 1)

talk crap to someone.

step 2)

get owned for it.

step 3)

TO THE FORUMS!!

 

This is why we love EVE. I'm not a ganker, I'm not a pvp'er, I'm not in high-sec, but I am happy to be proud of a game where if you talk crap an can't back it up you get stomped for it.

 

sorry OP. this is why I love EVE.

LOL, and you automatically assume someone was talking "crap" and resulted in a bounty?  That's the point, you don't have to talk "crap" to get bountied in EVE.  People are placing bounties for kicks.  You love EVE because you love the ILLUSION of some type of karmic "justice" being brought down on smack talkers that "cant back themselves up".  Your completely missing the point of the "meaninglessness" of the current  bounty system.  Lets make a list of the "smack" talkers that have gotten bounties recently:

1. Newbies that ask a question in local are bountied. 

2. A "dumb" question in Help channel can result in a bounty.

3. Not responding favorably to a disgusting joke (as in my case) can result in a bounty.

4. Asking for any type of financial assistance is the biggest bounty getter in the game atm.

 

In fact theres is a huge smack talker in Mining that has no bounty on him whatsoever.  Sorry man.  You love EVE because you perceive that some kind of justice is meted out to the nonsense talkers.  Quite the opposite, decent players asking innocent (if not maybe a little silly) questions are being bountied non-stop. 

Sorry to break the illusion.

I assure, you, sir that the illusion is intact. There is even a dedicated place for you in it. That's why you can't shatter it...you're inside it.

 

you want to know where you fit in it ?

 

it's between two plex scam links in jita local.

 

even if what you say is true, it still simulates human behavior. we're not very nice when one can't call 911. One looks for safety of large groups, becomes a hermit, takes the whole world on and wins or dies. It's that simple. what steps have you taken to increase your security ? have you affiliated with any defensive corporations or alliances ? have you takens teps to not piss people off ? have you in any way reacted to the dynamics of the game universe ?

 

if not, friction is not only expected, but I'd be surprised if it didn't happen.

 

also, begining your reply with LOL earns you a bounty from me. Not because you started your post with LOL but because I instantly dislike you and I want to see you blown up.

  Broomy

Apprentice Member

Joined: 1/20/06
Posts: 486

 
OP  8/14/13 9:13:07 PM#122
Originally posted by Robokapp
Originally posted by Broomy
Originally posted by Robokapp
Originally posted by Broomy

 

 

 

LOL, and you automatically assume someone was talking "crap" and resulted in a bounty?  That's the point, you don't have to talk "crap" to get bountied in EVE.  People are placing bounties for kicks.  You love EVE because you love the ILLUSION of some type of karmic "justice" being brought down on smack talkers that "cant back themselves up".  Your completely missing the point of the "meaninglessness" of the current  bounty system.  Lets make a list of the "smack" talkers that have gotten bounties recently:

1. Newbies that ask a question in local are bountied. 

2. A "dumb" question in Help channel can result in a bounty.

3. Not responding favorably to a disgusting joke (as in my case) can result in a bounty.

4. Asking for any type of financial assistance is the biggest bounty getter in the game atm.

 

In fact theres is a huge smack talker in Mining that has no bounty on him whatsoever.  Sorry man.  You love EVE because you perceive that some kind of justice is meted out to the nonsense talkers.  Quite the opposite, decent players asking innocent (if not maybe a little silly) questions are being bountied non-stop. 

Sorry to break the illusion.

I assure, you, sir that the illusion is intact. There is even a dedicated place for you in it. That's why you can't shatter it...you're inside it.

 

you want to know where you fit in it ?

 

it's between two plex scam links in jita local.

 

even if what you say is true, it still simulates human behavior. we're not very nice when one can't call 911. One looks for safety of large groups, becomes a hermit, takes the whole world on and wins or dies. It's that simple. what steps have you taken to increase your security ? have you affiliated with any defensive corporations or alliances ? have you takens teps to not piss people off ? have you in any way reacted to the dynamics of the game universe ?

 

if not, friction is not only expected, but I'd be surprised if it didn't happen.

 

also, begining your reply with LOL earns you a bounty from me. Not because you started your post with LOL but because I instantly dislike you and I want to see you blown up.

LOLOLOL!!!!! I have had a bounty on me for 3 months and no one has "blown" me up for it.  You don't get it, the BOUNTY SYSTEM IS MEANINGLESS as you DO NOT get the bounty but a portion of the amount of the  insured vessel.  So unless you sailing a capital ship blowing up a carebear in illusory high sec wouldn't be worth your vessel getting hit by Concord! 

You just don't get it, but I THANK YOU for proving my point.  See the underlined.  This is EXACTLY what Im talking about. You don't have to talk "crap" to get bountied.  All you have to do is say something someone doesn't like, even if its just LOL!  Point proved, thank you sir!  LOLOLOLOL 

Current Games: WOW (what else?)

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12272

Currently playing EVE, SMITE, Project Gorgon, and Combat Arms

8/14/13 10:26:28 PM#123
Originally posted by Broomy

LOLOLOL!!!!! I have had a bounty on me for 3 months and no one has "blown" me up for it.  You don't get it, the BOUNTY SYSTEM IS MEANINGLESS as you DO NOT get the bounty but a portion of the amount of the  insured vessel.  So unless you sailing a capital ship blowing up a carebear in illusory high sec wouldn't be worth your vessel getting hit by Concord! 

You just don't get it, but I THANK YOU for proving my point.  See the underlined.  This is EXACTLY what Im talking about. You don't have to talk "crap" to get bountied.  All you have to do is say something someone doesn't like, even if its just LOL!  Point proved, thank you sir!  LOLOLOLOL 

I passed on bringing it up before, but you almost beg these questions with this post.

If the bounty is meaningless, then why were you so bothered by "some jerk" placing one on you in the first post?

But more importantly, if it's not worth it to try to blow you up in High Sec with an additional bonus of a bounty on your head, then isn't it far less worth it to try to blow you up in High Sec without the bounty?

 

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4660

The only luck I had today was to have you as my opponent.

8/14/13 10:32:20 PM#124
Originally posted by Broomy

LOLOLOL!!!!! I have had a bounty on me for 3 months and no one has "blown" me up for it.  You don't get it, the BOUNTY SYSTEM IS MEANINGLESS as you DO NOT get the bounty but a portion of the amount of the  insured vessel.  So unless you sailing a capital ship blowing up a carebear in illusory high sec wouldn't be worth your vessel getting hit by Concord! 

You just don't get it, but I THANK YOU for proving my point.  See the underlined.  This is EXACTLY what Im talking about. You don't have to talk "crap" to get bountied.  All you have to do is say something someone doesn't like, even if its just LOL!  Point proved, thank you sir!  LOLOLOLOL 

see, we can help each other.

 

gf o7

  Broomy

Apprentice Member

Joined: 1/20/06
Posts: 486

 
OP  8/14/13 11:15:14 PM#125
Originally posted by Loktofeit
Originally posted by Broomy

LOLOLOL!!!!! I have had a bounty on me for 3 months and no one has "blown" me up for it.  You don't get it, the BOUNTY SYSTEM IS MEANINGLESS as you DO NOT get the bounty but a portion of the amount of the  insured vessel.  So unless you sailing a capital ship blowing up a carebear in illusory high sec wouldn't be worth your vessel getting hit by Concord! 

You just don't get it, but I THANK YOU for proving my point.  See the underlined.  This is EXACTLY what Im talking about. You don't have to talk "crap" to get bountied.  All you have to do is say something someone doesn't like, even if its just LOL!  Point proved, thank you sir!  LOLOLOLOL 

I passed on bringing it up before, but you almost beg these questions with this post.

If the bounty is meaningless, then why were you so bothered by "some jerk" placing one on you in the first post?

But more importantly, if it's not worth it to try to blow you up in High Sec with an additional bonus of a bounty on your head, then isn't it far less worth it to try to blow you up in High Sec without the bounty?

 

 

Your the 2nd person  in this thread to try and unsuccessfully determine my emotions.  And of course you  choose to attempt at making me seem "angry" or "upset"  or something negative to invalidate my original points.  I am not upset, as I also stated the only thing tht can really make anyone "upset" is the loss of SP and clones cover that.  But if you choose to believe I am "upset" that's on you. Nice try. 

 

My original point stands: EVE develops new player experience to capture PVEers when the game is full on PVP and there are no safe spaces.  They also made bounties meaningless (and also a griefing tactic, case in point proven by the previous poster who claimed he would place a bounty on me because I used "LOL")  and most players totally agree with that statement. 

The convo is getting dull, Ill come back when it livens up.  Cheers!  And don't tear up, I'm sure you will feel better in the morning.  I mean you must be so upset that you keep responding!

Current Games: WOW (what else?)

  Malcanis

Advanced Member

Joined: 8/17/09
Posts: 3207

"A very special kind of stupidity"

8/15/13 3:00:20 AM#126
Originally posted by Gardavsshade
Originally posted by Loktofeit
Originally posted by Gardavsshade
Originally posted by Broomy

 

I'm not a new player, but I have always been a "carebear" type, preferring Indy and mining over PVP, staying in High sec space, etc.  Well the "Carebear" archtype was finally revealed to be a lie when I got blown up in high sec recently.  Also got a 3/4 Billion bounty placed on me for stepping into the wrong public chat room and telling a boy gamerz to shove after he told me to suck his you-know-what. 

Just a word of warning to the newbies...there are NO SAFE PLACES in EVE.  High sec is a lie, you can get ganked anywhere, there are pirates with multiple accounts that can gank you, get blown up by Concord and have one of their many alts loot your wreck.  Some jerk could place a bounty on you just for saying something in a chat room that he doesn't like. 

The idea of high sec is a marketing ploy to get more people to try the game, including the lucrative carebear/casuals that don't like high death penalties in MMOs.  I will repeat, you can get ganked anywhere in EVE.  There are players in the game with dozens of alts, that can do a lot to cause grief for the non-pvp types.    If you like PVP, EVE is for you.  If your a PVER, you may want to avoid it.

Right you are Broomy, right you are.

Anyone here that says otherwise is just trying to encourage new inexperienced Players to try out EvE so the Pierats have more victims. Old strategy but still works like a champ.

Just like the fictitious "marketing ploy", I don't think there's been a post here where an EVE player ever told someone anything other than "you can get ganked anywhere." I'd love to see the post where an EVE player said otherwise.

You are correct. Most say the same as this one, but there have been a few posts now and then, expounding EvE's virtues and great PvE gameplay in HiSec , while making sure their suicide alt is ready.

Depending on what you do, it doesn't take much to get the attention of the Pirates, honest and otherwise. If you are for instance a Miner, it only takes a week or two before you get someone telling you that you "need" to buy a "Mining License" or risk attack. There are many other things a Player can do in EvE to draw attention to themselves even if they don't want it.

Broomy was talking about Carebears, and so was I, from being one myself and playing the game for over 4 years, and I can say for a fact that if a Player is a Carebear it is only a matter of time before they become a Target of other Players in EvE. That's just how EvE is. The only real safeguard against this sort of gameplay is to join a 0.0 Corp/Alliance if you can. Then I understand you have a relatively "secure" time playing EvE.

 

On average, you are approximately 16 times more likely to lose a ship in 0.0 than you are in hi-sec.

Nevertheless, there seems to be this idea that ship loss risk for some people should be zero. The EVE economy absolutely depends on item destruction and replacement. Can you explain to me why you think certain categories of players ("Carebears") should be allowed to accumulate assets indefinitely and never have to risk losing them?

Additionally, do you think you can answer the question I posed above:

I have used both my main and more often alts to make ISK in hi-sec for nearly 7 years now. I have never been suicide ganked even once. I have some nicely fitted mission ships, and I routinely fly in and out of Jita with valuable items.

And yet I have never been ganked.

Can you explain how this can be? It certainly isn't because people are scared of me or even my alliance.

Give me liberty or give me lasers

  Dr_Shivinski

Hard Core Member

Joined: 10/02/12
Posts: 204

8/15/13 3:07:06 AM#127
"I got ganked today and now I'm gonna cry about it on the forums" /thread

Here Siggy Siggy!

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12272

Currently playing EVE, SMITE, Project Gorgon, and Combat Arms

8/15/13 6:01:07 AM#128
Originally posted by Broomy
Originally posted by Loktofeit
Originally posted by Broomy

LOLOLOL!!!!! I have had a bounty on me for 3 months and no one has "blown" me up for it.  You don't get it, the BOUNTY SYSTEM IS MEANINGLESS as you DO NOT get the bounty but a portion of the amount of the  insured vessel.  So unless you sailing a capital ship blowing up a carebear in illusory high sec wouldn't be worth your vessel getting hit by Concord! 

You just don't get it, but I THANK YOU for proving my point.  See the underlined.  This is EXACTLY what Im talking about. You don't have to talk "crap" to get bountied.  All you have to do is say something someone doesn't like, even if its just LOL!  Point proved, thank you sir!  LOLOLOLOL 

I passed on bringing it up before, but you almost beg these questions with this post.

If the bounty is meaningless, then why were you so bothered by "some jerk" placing one on you in the first post?

But more importantly, if it's not worth it to try to blow you up in High Sec with an additional bonus of a bounty on your head, then isn't it far less worth it to try to blow you up in High Sec without the bounty?

Your the 2nd person  in this thread to try and unsuccessfully determine my emotions.  And of course you  choose to attempt at making me seem "angry" or "upset"  or something negative to invalidate my original points.  I am not upset, as I also stated the only thing tht can really make anyone "upset" is the loss of SP and clones cover that.  But if you choose to believe I am "upset" that's on you. Nice try. 

My original point stands: EVE develops new player experience to capture PVEers when the game is full on PVP and there are no safe spaces.  They also made bounties meaningless (and also a griefing tactic, case in point proven by the previous poster who claimed he would place a bounty on me because I used "LOL")  and most players totally agree with that statement. 

The convo is getting dull, Ill come back when it livens up.  Cheers!  And don't tear up, I'm sure you will feel better in the morning.  I mean you must be so upset that you keep responding!

 

 If you didn't mean to seem bothered by the events in your OP, then you did a poor job of writing it.  Before the lock, this thread was interesting and I was more than willing to contribute help and links where I could,  but I agree with you that it has now gotten dull, as this passive aggressive shtick you've been playing since the thread was re-opened is reminiscent of high school and not anything I'm interested in.

 

And, yes, when you are familiar with a poster's history and writing style, determining tone and intent isn't really difficult.

Hope things work out better for you in your next MMO.

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  uplink4242

Advanced Member

Joined: 8/15/08
Posts: 231

8/15/13 7:58:16 AM#129
Originally posted by Broomy
Originally posted by tawess
Originally posted by Broomy
Originally posted by tawess
Originally posted by Broomy
Originally posted by tawess
Originally posted by Broomy

 

Actually a fair amount of your attitude shines through in the way you type... Also CAPS = shouting (another fact you seem to be unaware of) and why would you be shouting if you were happy and content..?

 

Any way... I agree it is a lot easier to just pay a gank-corp to take you out then do a bounty but not everyone have those kind of contacts. and thus the bounty system works fine.. you just need to make the incentive big enough. 

 

Not saying you are wrong.. just that you go about things in a very backwards kind of way.

As for the "marketing" ploy I talked about, EVE has set up the "new player experience" in order to attract new players and provide them with education about the game.  They have pushed that out and made a big deal about it in order to get people acclimated.  What they FAIL to state is that new players can get ganked or killed for thrills anywhere.  So all those stupid pve missions they introduced for new players means squat if they are podded and killed repeatedly while doing them.  

Wrong. Discussed!

  sancher36

Advanced Member

Joined: 11/05/07
Posts: 470

8/15/13 8:09:03 AM#130

I love the fact that this game has risk no matter where you are in the game. I wonder if the OP has ever been in a corp war because that is where your not safe no matter where you are, plus adds to the excitement of it all. 

Also if you can't pay to insure your ships then don't fly, simple as that. Plus its not hard to get the isk to cover insurance. 

 

  User Deleted
8/15/13 8:09:13 AM#131
Originally posted by Broomy

 

I'm not a new player, but I have always been a "carebear" type, preferring Indy and mining over PVP, staying in High sec space, etc.  Well the "Carebear" archtype was finally revealed to be a lie when I got blown up in high sec recently.  Also got a 3/4 Billion bounty placed on me for stepping into the wrong public chat room and telling a boy gamerz to shove after he told me to suck his you-know-what. 

Just a word of warning to the newbies...there are NO SAFE PLACES in EVE.  High sec is a lie, you can get ganked anywhere, there are pirates with multiple accounts that can gank you, get blown up by Concord and have one of their many alts loot your wreck.  Some jerk could place a bounty on you just for saying something in a chat room that he doesn't like. 

 

The idea of high sec is a marketing ploy to get more people to try the game, including the lucrative carebear/casuals that don't like high death penalties in MMOs.  I will repeat, you can get ganked anywhere in EVE.  There are players in the game with dozens of alts, that can do a lot to cause grief for the non-pvp types.    If you like PVP, EVE is for you.  If your a PVER, you may want to avoid it.

Um, duh? I thought we all knew that pirates ships run on carebear tears.

In fact this is what all new MMO players should START with EVE. Then all other games will seem easy by comparison.

  sancher36

Advanced Member

Joined: 11/05/07
Posts: 470

8/15/13 8:16:37 AM#132
Originally posted by mCalvert
Originally posted by Broomy

 

I'm not a new player, but I have always been a "carebear" type, preferring Indy and mining over PVP, staying in High sec space, etc.  Well the "Carebear" archtype was finally revealed to be a lie when I got blown up in high sec recently.  Also got a 3/4 Billion bounty placed on me for stepping into the wrong public chat room and telling a boy gamerz to shove after he told me to suck his you-know-what. 

Just a word of warning to the newbies...there are NO SAFE PLACES in EVE.  High sec is a lie, you can get ganked anywhere, there are pirates with multiple accounts that can gank you, get blown up by Concord and have one of their many alts loot your wreck.  Some jerk could place a bounty on you just for saying something in a chat room that he doesn't like. 

 

The idea of high sec is a marketing ploy to get more people to try the game, including the lucrative carebear/casuals that don't like high death penalties in MMOs.  I will repeat, you can get ganked anywhere in EVE.  There are players in the game with dozens of alts, that can do a lot to cause grief for the non-pvp types.    If you like PVP, EVE is for you.  If your a PVER, you may want to avoid it.

Um, duh? I thought we all knew that pirates ships run on carebear tears.

In fact this is what all new MMO players should START with EVE. Then all other games will seem easy by comparison.

I would love to pod kill this guy :) 

  Quazal.A

Novice Member

Joined: 6/10/13
Posts: 420

8/15/13 8:34:28 AM#133
Originally posted by uplink4242
Originally posted by Broomy
 

As for the "marketing" ploy I talked about, EVE has set up the "new player experience" in order to attract new players and provide them with education about the game.  They have pushed that out and made a big deal about it in order to get people acclimated.  What they FAIL to state is that new players can get ganked or killed for thrills anywhere.  So all those stupid pve missions they introduced for new players means squat if they are podded and killed repeatedly while doing them.  

Wrong. Discussed!

Broomy

What you are describing is ANY PVP GAME ever!. In any game you get d***wads who will grief lower levels / lower sp (in eve case) however, these are the minority, and will not detract from the enjoyment of the game

In fact going by your whole argument in this thread then eve should of died many many years ago, but unless mistaken it is the ONLY MMO that has been going 5+ years whose population is increasing year on year.

Now i have no idea what your whinge really is, did the naughty man touch your pod? fact is im a 'carebear' but have lived the life of pirate and life of nullsec and in all my times i was ganked once (see previous post in this thread)

The fact is the new player experience is just that its a 1 - 2 day course for the newer players to get hang of the controls etc before going out into the big wide world of EvE its not a bee-all and end-all of how to play eve, CCP HAVE NEVER marketed it as such. 

And they DONT FAIL to point out that new players can be ganked, firstly one of their golden rules is that no player may gank a new player in the starter system, surely by stating this they have shown that you can be ganked, EVERY player who starts EvE accepts their terms and conditions and the rules of the game, This rule is just one, IF YOUR TOO LAZY to read the rules then your the guy at fault not the player who shoots you which is within game mechanics.

Im guessing your idea for a good game is something where no-one can kill you unless you go into a zone with a team of players and shoot each other - Something along lines of the alliance tournement? or is that unfair because the other guys might have more SP? 

This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game :) were of course your welcome to call me names im often found lounging about in EvE online.
Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy

  Hazelle

Novice Member

Joined: 1/20/11
Posts: 773

8/15/13 10:55:37 AM#134

I'm a high sec player.

I mostly solo play.

I mind my own business.

I've been playing off and on since 2006.

In my time I`ve been a miner, an industrialist, a mission runner, and an explorer.

I'm an alpha carebear.

I`ve had a guy attack my mining ship once a few years ago.  I had enough tank on my ship to survive the encounter.  When I go mining now it`s in a skiff (I understand that I'm distracted so I go with a heavy tank which is an option these days.) and I'm always aligned to the starbase.

I had a player steal from my wreck once trying to get me to attack him - I didn`t and crimewatch solves that these days.

I had a play tell me that I could loot his wrecks in a asteroid belt which he still had rights to - I didn't and the safety switch solves that these days.

I had a player in my mission salvaging my wrecks on me. Salvaging drones solves that these days.

I had a player in my mission competing for kills.  My CNR solves that these days.

I had a player warp into my mission in a cheap frigate, stay long enough to scan my ship, and then warp out; I knew he wouldn't be back due to the fact that I don't have anything on my ship worth going for and if I did I'd warp out and trade out the expensive modules for cheaper ones.

Eve is safer today than ever before.

If you choose a shortcut to meet your goal (an optimum mining vessel or mission runner) you take on risks that you need to accept.

  Drakephire

Advanced Member

Joined: 4/02/13
Posts: 361

8/15/13 12:21:28 PM#135
Originally posted by Malcanis
Originally posted by Gardavsshade
Originally posted by Loktofeit
Originally posted by Gardavsshade
Originally posted by Broomy

 

I'm not a new player, but I have always been a "carebear" type, preferring Indy and mining over PVP, staying in High sec space, etc.  Well the "Carebear" archtype was finally revealed to be a lie when I got blown up in high sec recently.  Also got a 3/4 Billion bounty placed on me for stepping into the wrong public chat room and telling a boy gamerz to shove after he told me to suck his you-know-what. 

Just a word of warning to the newbies...there are NO SAFE PLACES in EVE.  High sec is a lie, you can get ganked anywhere, there are pirates with multiple accounts that can gank you, get blown up by Concord and have one of their many alts loot your wreck.  Some jerk could place a bounty on you just for saying something in a chat room that he doesn't like. 

The idea of high sec is a marketing ploy to get more people to try the game, including the lucrative carebear/casuals that don't like high death penalties in MMOs.  I will repeat, you can get ganked anywhere in EVE.  There are players in the game with dozens of alts, that can do a lot to cause grief for the non-pvp types.    If you like PVP, EVE is for you.  If your a PVER, you may want to avoid it.

Right you are Broomy, right you are.

Anyone here that says otherwise is just trying to encourage new inexperienced Players to try out EvE so the Pierats have more victims. Old strategy but still works like a champ.

Just like the fictitious "marketing ploy", I don't think there's been a post here where an EVE player ever told someone anything other than "you can get ganked anywhere." I'd love to see the post where an EVE player said otherwise.

You are correct. Most say the same as this one, but there have been a few posts now and then, expounding EvE's virtues and great PvE gameplay in HiSec , while making sure their suicide alt is ready.

Depending on what you do, it doesn't take much to get the attention of the Pirates, honest and otherwise. If you are for instance a Miner, it only takes a week or two before you get someone telling you that you "need" to buy a "Mining License" or risk attack. There are many other things a Player can do in EvE to draw attention to themselves even if they don't want it.

Broomy was talking about Carebears, and so was I, from being one myself and playing the game for over 4 years, and I can say for a fact that if a Player is a Carebear it is only a matter of time before they become a Target of other Players in EvE. That's just how EvE is. The only real safeguard against this sort of gameplay is to join a 0.0 Corp/Alliance if you can. Then I understand you have a relatively "secure" time playing EvE.

 

On average, you are approximately 16 times more likely to lose a ship in 0.0 than you are in hi-sec.

Nevertheless, there seems to be this idea that ship loss risk for some people should be zero. The EVE economy absolutely depends on item destruction and replacement. Can you explain to me why you think certain categories of players ("Carebears") should be allowed to accumulate assets indefinitely and never have to risk losing them?

Additionally, do you think you can answer the question I posed above:

I have used both my main and more often alts to make ISK in hi-sec for nearly 7 years now. I have never been suicide ganked even once. I have some nicely fitted mission ships, and I routinely fly in and out of Jita with valuable items.

And yet I have never been ganked.

Can you explain how this can be? It certainly isn't because people are scared of me or even my alliance.

I was thinking about this a few days ago. The explanation is called confirmation bias. If someone believes EVE isn't 'carebear' friendly, and then gets ganked, they assume their experience is true for everyone else. And yes, this bias can go the other way as well...if some players avoid gankers (as you and I both have), we assume it is easy to do.  Of course we couldn't know the truth unless we had data showing the frequency of such attacks.

But I suspect that ganking is far less likely than the fear surrounding it suggests. 

  CactusJack

Novice Member

Joined: 9/11/10
Posts: 400

Facta, non verba.

8/15/13 12:28:16 PM#136

@ Hazzelle

 

this sounds like the exact opposite of how I played EvE. In fact, this type of play would be hated by me. You know what's great?YOU figured out a workaround to YOUR playstyle in a game dominated by PvP. I applaud you good sir.

Thanks for posting a seasoned, tried-and-tested method that works for you. I think that for people that are looking for answers to how to only do PvE, mining and no PvP activities...this should be required reading.

To the OP:

You are paying to play a game that you obviously either didn't research prior or ignored. You alone are responsible for your lack of knowledge. Not knowing the speed limit doesn't stop you from receiving a traffic ticket. Either learn from your mistake or stay miserable. 

Losing your ship, isk, clone, shinies is inevitable. Your response is what determines your future. 

Playing: Rust and Battlefield 4
Hiatus: EvE
Waiting on: World of Darkness(sigh)
Interested in: The Repopulation

  User Deleted
8/15/13 6:17:05 PM#137
Originally posted by sancher36
Originally posted by mCalvert
Originally posted by Broomy

 

I'm not a new player, but I have always been a "carebear" type, preferring Indy and mining over PVP, staying in High sec space, etc.  Well the "Carebear" archtype was finally revealed to be a lie when I got blown up in high sec recently.  Also got a 3/4 Billion bounty placed on me for stepping into the wrong public chat room and telling a boy gamerz to shove after he told me to suck his you-know-what. 

Just a word of warning to the newbies...there are NO SAFE PLACES in EVE.  High sec is a lie, you can get ganked anywhere, there are pirates with multiple accounts that can gank you, get blown up by Concord and have one of their many alts loot your wreck.  Some jerk could place a bounty on you just for saying something in a chat room that he doesn't like. 

 

The idea of high sec is a marketing ploy to get more people to try the game, including the lucrative carebear/casuals that don't like high death penalties in MMOs.  I will repeat, you can get ganked anywhere in EVE.  There are players in the game with dozens of alts, that can do a lot to cause grief for the non-pvp types.    If you like PVP, EVE is for you.  If your a PVER, you may want to avoid it.

Um, duh? I thought we all knew that pirates ships run on carebear tears.

In fact this is what all new MMO players should START with EVE. Then all other games will seem easy by comparison.

I would love to pod kill this guy :) 

Wouldn't be the first time! Lemme just clone jump first.

  nennafir

Apprentice Member

Joined: 10/13/05
Posts: 228

8/15/13 9:03:16 PM#138
Originally posted by Loktofeit
Originally posted by nennafir

It is not about skill, but more about time played.

I am continually amazed by the people who like a pvp system based on time played rather than skill.

Too many people are too addicted to their crutches...

You just described almost every MMO other than EVE.

Level disparity and gear-dependency are the most important factors in combat in most MMOs. In EVE, your applicable skill level in any combat scenario is capped, as the only skills you can use are those that apply to the ship and modules you are using at the time - all others are immaterial. On the gear side of things, most MMOs take you through a horizontal line of gear, with each prev piece becoming useless over time, necessitating having the next higher piece to continue to be effective. In EVE, even in battles waged by entrenched alliances of players who have been around for years, you will often find hundreds of frigates and battlecruisers present. Combine those two, and a character several months old in EVE is on a far more level playing field with a character that is several years old than the same scenario in most other MMOs.

Of all the things that can affect the outcome of battle in EVE, time played is one of the most marginal factors.

You say that,,,and yet,,,EVE is the only MMO out there that increases skill when you are logged out...  This is very obviously the most "time played" friendly system you could come up with.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12272

Currently playing EVE, SMITE, Project Gorgon, and Combat Arms

8/15/13 10:01:12 PM#139
Originally posted by nennafir
Originally posted by Loktofeit
Originally posted by nennafir

It is not about skill, but more about time played.

I am continually amazed by the people who like a pvp system based on time played rather than skill.

Too many people are too addicted to their crutches...

You just described almost every MMO other than EVE.

Level disparity and gear-dependency are the most important factors in combat in most MMOs. In EVE, your applicable skill level in any combat scenario is capped, as the only skills you can use are those that apply to the ship and modules you are using at the time - all others are immaterial. On the gear side of things, most MMOs take you through a horizontal line of gear, with each prev piece becoming useless over time, necessitating having the next higher piece to continue to be effective. In EVE, even in battles waged by entrenched alliances of players who have been around for years, you will often find hundreds of frigates and battlecruisers present. Combine those two, and a character several months old in EVE is on a far more level playing field with a character that is several years old than the same scenario in most other MMOs.

Of all the things that can affect the outcome of battle in EVE, time played is one of the most marginal factors.

You say that,,,and yet,,,EVE is the only MMO out there that increases skill when you are logged out...  This is very obviously the most "time played" friendly system you could come up with.

However, it doesn't increase stats through gameplay. More importantly, only a fraction of those skills will be relevant to any particular scenario the player engages in, partially because there is a finite amount of skills that apply to any given set up.

Again, time played is one of the factors that contribute least to the outcome of a battle in EVE Online, where it is one of the most significant in most mainstream MMOs.

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  uplink4242

Advanced Member

Joined: 8/15/08
Posts: 231

8/16/13 11:22:49 AM#140
Originally posted by nennafir
Originally posted by Loktofeit
Originally posted by nennafir

It is not about skill, but more about time played.

I am continually amazed by the people who like a pvp system based on time played rather than skill.

Too many people are too addicted to their crutches...

You just described almost every MMO other than EVE.

Level disparity and gear-dependency are the most important factors in combat in most MMOs. In EVE, your applicable skill level in any combat scenario is capped, as the only skills you can use are those that apply to the ship and modules you are using at the time - all others are immaterial. On the gear side of things, most MMOs take you through a horizontal line of gear, with each prev piece becoming useless over time, necessitating having the next higher piece to continue to be effective. In EVE, even in battles waged by entrenched alliances of players who have been around for years, you will often find hundreds of frigates and battlecruisers present. Combine those two, and a character several months old in EVE is on a far more level playing field with a character that is several years old than the same scenario in most other MMOs.

Of all the things that can affect the outcome of battle in EVE, time played is one of the most marginal factors.

You say that,,,and yet,,,EVE is the only MMO out there that increases skill when you are logged out...  This is very obviously the most "time played" friendly system you could come up with.

Is it that hard to understand that the skill system in eve is much more based on horizontal progression than in most games you're used to? A 2m SP pilot is exactly at the same level as a 150M SP pilot when flying a small ship with the core skills maxed. And there is no such thing as a ship progression either that is based on SP either. You do not unlock 'better' ships with more SP. Your argument of training skills 24/7 is completly irrelevant because during any situation you are only making use of a limited amount of SP. And people don't usually fly things witouth most of their support skills trained up.

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