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Guild Wars 2

Guild Wars 2 

General Discussion  » The population appears to be growing still.

22 Pages « 1 2 3 4 5 6 7 » Last Search
424 posts found
  aesperus

Elite Member

Joined: 1/04/05
Posts: 4738

8/12/13 8:31:41 AM#21
Originally posted by Nanfoodle
What they need to do is make class roles mean something. This game is all about zerging. I only log in now to play WvW and have not touched a dungeon since before the first living world update. Running from boss to boss and not working as a team is just no fun at all.

Not working as a team is a personal choice. That's not how the game is designed.

Like Picard said, try fractals (or CoE), or Arah, or TA forward/up, heck even some of the paths in CM, without working as a team. Oh, and bring some instant repair canisters, you're going to need them.

Theres a reason why you still see people in gw2lfg asking for specific classes

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1688

8/12/13 8:32:16 AM#22
Uh oh,  someone's trying to post a positive thread in the GW2 forums.  I'll keep my list of usual suspects at hand and see how long it takes for them to check in.

"If I offended you, you needed it" -Corey Taylor

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2707

There... are... four... lights!

8/12/13 8:34:49 AM#23
Originally posted by aesperus
... or Arah ...

Oh yeah, how could I have forgotten that one. Try to do all Arah explorer paths without teamwork. Please post screenshots of your repair bill :-)

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  PieRad

Apprentice Member

Joined: 11/14/08
Posts: 1169

8/12/13 10:45:26 AM#24
Originally posted by Volkon
Now we're up to at least four FULL servers again. A few months back they boosted the server caps when eight or so wound up full, and the eyes of any dedicated WvW players will assure you they've never been reduced. This is definitely a good sign for the game, but sadly it also means if we want to squeeze more guilds in for WvW on JQ we'll have to organize black out events again, or possibly find times it dips to very high as time zones log off...

Yep, and gas gets cheaper every day. :)

  nolic1

Advanced Member

Joined: 10/01/07
Posts: 673

8/12/13 11:24:09 AM#25
Originally posted by InFlamestwo
Originally posted by Kenaoshi

...until this weekend.

After the dungeon changes some people (me included) are giving less time to gw2. :(

But i do belive Anet will hear its players and change back to how it was.

PS: here some context https://forum-en.guildwars2.com/forum/game/dungeons/Hard-Dungeon-Token-Nerf

You're wrong. People have started doing dungeons more than CoF p1 since the change, which is good. I could hardly get into other dungeons before because everyone farmed CoF p1. You still get good amount of gold. There's other places to farm gold if you want, + a chance on the new weapons. Go to a zone like Frostgorge Sound and you will have 5 gold in an hour and if you're lucky you will loot something worth a lot more.

I have to agree with InFlamestwo on this before trying to get groups for other dungeons was not easy even using the gw2lfg.com or or chat in LA you could if you waited 1 hr but by then your group would of been you starting all over again to get a group. I am glade the change came in because before that trying to get groups for say TA hardly happened now its way easier.


To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2584

8/12/13 12:39:17 PM#26
Originally posted by Nanfoodle
What they need to do is make class roles mean something. This game is all about zerging. I only log in now to play WvW and have not touched a dungeon since before the first living world update. Running from boss to boss and not working as a team is just no fun at all.

First you can't teleport while someone in your party is in combat inside dungeons since like 5 months ago, so that "zerging" line needs to stop, unless you call 5 people a zerg.

Second, unfortunately the game is too focused on dealing damage and dodging.

Third,  are you telling me that the majority of the team in games that have the holy trinity aren't working in a team, since the only thing they do is damage?

Weird. I though they even judged how good your work was by measuring damage dealt.

What is so special about the actual role of healing and tanking compared to the DPS?

The damage dealer press the button and deals damage, the healer press the button and heals, the tank press the button and aggroes - they are all doing their individual role, just like a character in GW2.

Is it because all becomes so predictable, that your DPS are in no danger of dying, unless they fall asleep?

And let me tell you, if I'm running a warrior with a shield and +toughness armor you can bet your ass 90% of the mobs are coming after me, and you better help me out when I run out of dodges, heals and block skills.

And yes there are tactics, for example, you can pull the mobs against a wall so you can AoE all of them.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Sukiyaki

Hard Core Member

Joined: 8/14/09
Posts: 1294

8/12/13 1:57:47 PM#27

inb4 raptr GW2 vs "failed and dead" SWToR stats

(and total denial of GW2 vs WoW rates and 180° turn against  xfire)

  observer

Elite Member

Joined: 2/17/05
Posts: 2160

First came pride, then envy.

8/12/13 2:15:49 PM#28

I'm guessing Nanfoodle is talking about open-world events, not particularly dungeons, and he would be right.  Open-world content usually gets zerged, and doesn't require any coordination.  The last big event i remember failing was the recent Karka Queen. 

As for the topic, the population has always remained steady and healthy on my server.  I occasionally get overflows still.

Edit:  I just re-read his post.  He does mention dungeons, but he's wrong now.  They stopped the zerging in dungeons a very long time ago.  That's one of the problems always brought up by people who played since launch, and it's now a stigma on the game.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

 
OP  8/13/13 7:23:00 AM#29
Originally posted by PieRad
Originally posted by Volkon
Now we're up to at least four FULL servers again. A few months back they boosted the server caps when eight or so wound up full, and the eyes of any dedicated WvW players will assure you they've never been reduced. This is definitely a good sign for the game, but sadly it also means if we want to squeeze more guilds in for WvW on JQ we'll have to organize black out events again, or possibly find times it dips to very high as time zones log off...

Yep, and gas gets cheaper every day. :)

 

Not sure how that relates, but... here you go.

Oderint, dum metuant.

  eimaiego

Novice Member

Joined: 9/02/07
Posts: 25

8/13/13 7:50:49 AM#30

If you play the game daily you can see the population rising. I have now 1000hours gametime and 5x80lvl toons what keeps me playing is the updates and friends who returned  to guild wars.

ololo

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4573

8/13/13 8:51:55 AM#31
Originally posted by nolic1
Originally posted by InFlamestwo
Originally posted by Kenaoshi

...until this weekend.

After the dungeon changes some people (me included) are giving less time to gw2. :(

But i do belive Anet will hear its players and change back to how it was.

PS: here some context https://forum-en.guildwars2.com/forum/game/dungeons/Hard-Dungeon-Token-Nerf

You're wrong. People have started doing dungeons more than CoF p1 since the change, which is good. I could hardly get into other dungeons before because everyone farmed CoF p1. You still get good amount of gold. There's other places to farm gold if you want, + a chance on the new weapons. Go to a zone like Frostgorge Sound and you will have 5 gold in an hour and if you're lucky you will loot something worth a lot more.

I have to agree with InFlamestwo on this before trying to get groups for other dungeons was not easy even using the gw2lfg.com or or chat in LA you could if you waited 1 hr but by then your group would of been you starting all over again to get a group. I am glade the change came in because before that trying to get groups for say TA hardly happened now its way easier.

Instead of just nerfing the reward system, ANET should tweak the dungeon system. Make the paths represent difficulty levels. Or instead of difficulty, the time it takes to run. Path 1 of any dungeon, should be the quickest where P2, 3 and 4 get harder and/or longer but also have an appropriately scaled reward system. As it is now, you already have one path of one dungeon that can be completed in 10 minutes with the right group and another dungeon can take a couple hours. This is all well and good, but when different amounts of time and effort generate the same reward, of course, players will flock to the path of least resistance. But if it was set up so that no one path could be done in 10 minutes,and the typical Path 1 of any dungeon would take roughly 20-30 minutes where P2 might take 30-45 and the paths 3 and 4 could take over an hour, you'll get a much better distribution of players. Especially if the higher paths pay out better than Path one.

 

I mean, that's only one thought, I am sure there are others that can also work, but some kind of uniformity should be applied so the work vs reward ratio is appropriate.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Doogiehowser

Novice Member

Joined: 3/14/12
Posts: 1939

8/13/13 8:54:14 AM#32
I don't see the point in bragging about population boom in F2P or B2P games. Now if it was a P2P MMO i would understand.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Muntz

Advanced Member

Joined: 10/09/09
Posts: 286

8/13/13 8:57:56 AM#33
Originally posted by Doogiehowser
I don't see the point in bragging about population boom in F2P or B2P games. Now if it was a P2P MMO i would understand.

Money-wise and especially if I produced or developed the game I could agree with you. Certainly there are other consideration then just money for the community that plays the game. 

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1814

"I shall take your position into consideration"

8/13/13 9:27:22 AM#34
Originally posted by Volkon
Now we're up to at least four FULL servers again. A few months back they boosted the server caps when eight or so wound up full, and the eyes of any dedicated WvW players will assure you they've never been reduced. This is definitely a good sign for the game, but sadly it also means if we want to squeeze more guilds in for WvW on JQ we'll have to organize black out events again, or possibly find times it dips to very high as time zones log off...

Maybe it is supposed to appear to be growing.

Have they published any numbers related to population or server caps? What number does "FULL" stand for? What about 3, 6, 9 months ago?

I thought they publish only financial info as they are obliged to by law.

Maybe its population is really growing which would be great for the game and its community, but it is not possible to determine with practically no information besides server status which noone but ANET knows what it stands for.

Scepticism is not necessarily a bad thing you know.

Currently playing: L2 Chronicle 4

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

 
OP  8/13/13 9:51:12 AM#35
Originally posted by coretex666
Originally posted by Volkon
Now we're up to at least four FULL servers again. A few months back they boosted the server caps when eight or so wound up full, and the eyes of any dedicated WvW players will assure you they've never been reduced. This is definitely a good sign for the game, but sadly it also means if we want to squeeze more guilds in for WvW on JQ we'll have to organize black out events again, or possibly find times it dips to very high as time zones log off...

Maybe it is supposed to appear to be growing.

Have they published any numbers related to population or server caps? What number does "FULL" stand for? What about 3, 6, 9 months ago?

I thought they publish only financial info as they are obliged to by law.

Maybe its population is really growing which would be great for the game and its community, but it is not possible to determine with practically no information besides server status which noone but ANET knows what it stands for.

Scepticism is not necessarily a bad thing you know.

 

Like I'd mentioned before, we don't know what "Full" means as a number. However, there are a few things we do know...

 

1. The population is based on people logged on to the server at that point in time. The fact that server populations can fluctuate over the course of a day shows that, as do the fact that "blackout events" work to manipulate the population shown.

2. They've been increasing the amount of people allowed per server over time, at least three times that I can recall. The most recent took us from something like eight full servers and the rest very high to having a bunch fall to medium and the fullest ones very high. 

3. They've never decreased the population caps on the servers. Believe me, the WvW crowd, especially the Tier one crowd, would notice this and scream bloody murder.

So based on observation in lieu of actual numbers we still can see that the overall population of the game is indeed growing. I think it was Blackgate to be the first to recently hit Full again, then TC, followed by SoR and JQ... that order may not be 100% accurate, but it gives a visual of the growth.

Oderint, dum metuant.

  JoeyMMO

Advanced Member

Joined: 10/09/11
Posts: 1325

To busy playing GW2 to post much around here... *shrug*

8/13/13 11:34:25 AM#36
I can really only base my impression of population of what I see in cities and on the number of guildies logging in. It's my impression that the number is on the rise again, it' not as much as in the first month, but it's a lot, easily the level of month 2 or 3. If these are new or simply all or mostly returning players is another matter.

  stevebombsquad

Elite Member

Joined: 3/20/13
Posts: 605

8/13/13 11:46:31 AM#37
Originally posted by Volkon
Originally posted by coretex666
Originally posted by Volkon
Now we're up to at least four FULL servers again. A few months back they boosted the server caps when eight or so wound up full, and the eyes of any dedicated WvW players will assure you they've never been reduced. This is definitely a good sign for the game, but sadly it also means if we want to squeeze more guilds in for WvW on JQ we'll have to organize black out events again, or possibly find times it dips to very high as time zones log off...

Maybe it is supposed to appear to be growing.

Have they published any numbers related to population or server caps? What number does "FULL" stand for? What about 3, 6, 9 months ago?

I thought they publish only financial info as they are obliged to by law.

Maybe its population is really growing which would be great for the game and its community, but it is not possible to determine with practically no information besides server status which noone but ANET knows what it stands for.

Scepticism is not necessarily a bad thing you know.

 

Like I'd mentioned before, we don't know what "Full" means as a number. However, there are a few things we do know...

 

1. The population is based on people logged on to the server at that point in time. The fact that server populations can fluctuate over the course of a day shows that, as do the fact that "blackout events" work to manipulate the population shown.

2. They've been increasing the amount of people allowed per server over time, at least three times that I can recall. The most recent took us from something like eight full servers and the rest very high to having a bunch fall to medium and the fullest ones very high. 

3. They've never decreased the population caps on the servers. Believe me, the WvW crowd, especially the Tier one crowd, would notice this and scream bloody murder.

So based on observation in lieu of actual numbers we still can see that the overall population of the game is indeed growing. I think it was Blackgate to be the first to recently hit Full again, then TC, followed by SoR and JQ... that order may not be 100% accurate, but it gives a visual of the growth.

Could this have to do with server transfers? I know some of the servers are dead and some are really booming. Anyone interested in PvP most likely wants off the dead servers and move to a high pop one I would think.

James T. Kirk: All she's got isn't good enough! What else ya got?

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

 
OP  8/13/13 12:07:26 PM#38
Originally posted by stevebombsquad
Originally posted by Volkon

 

Like I'd mentioned before, we don't know what "Full" means as a number. However, there are a few things we do know...

 

1. The population is based on people logged on to the server at that point in time. The fact that server populations can fluctuate over the course of a day shows that, as do the fact that "blackout events" work to manipulate the population shown.

2. They've been increasing the amount of people allowed per server over time, at least three times that I can recall. The most recent took us from something like eight full servers and the rest very high to having a bunch fall to medium and the fullest ones very high. 

3. They've never decreased the population caps on the servers. Believe me, the WvW crowd, especially the Tier one crowd, would notice this and scream bloody murder.

So based on observation in lieu of actual numbers we still can see that the overall population of the game is indeed growing. I think it was Blackgate to be the first to recently hit Full again, then TC, followed by SoR and JQ... that order may not be 100% accurate, but it gives a visual of the growth.

Could this have to do with server transfers? I know some of the servers are dead and some are really booming. Anyone interested in PvP most likely wants off the dead servers and move to a high pop one I would think.

 

In part. New people for the most part don't really have a server preference when coming into the game and spread out rather evenly. Then as some become addicted to WvW they tend to be the ones that migrate to servers for their particular WvW populations. I know on JQ we had one fairly large guild join us and two others leave for less populated servers but our numbers still wound up hitting full over time. Also keep in mind the lower pop servers went from as low as medium to very high now, so they're still showing growth as well. 

Oderint, dum metuant.

  InFlamestwo

Apprentice Member

Joined: 5/20/11
Posts: 677

8/13/13 6:35:18 PM#39

A lot of players are returning players who left the first few weeks. For me it took a few months to adapt to GW2 and really enjoy it to its fullest. I have seen a lot of people returning or since launch claiming GW2 gets better the more you play it, and i agree.

So many people don't take GW2 for what it is and instead wish it was more or something else. I think people have started to see what GW2 really is and now they can enjoy it.

Of course there are a lot of new players. Which AAA mmorpg doesn't get  a lot new players? all of them do. I'm pretty sure GW2 is the fastest and most steady growing mmorpg on the market. I can see it in-game as well.

People now are just waiting for something big to happen, like a new zone opening up with new living story or existing zones changing, like Orr or some mid level zone. 

  User Deleted
8/13/13 6:57:14 PM#40

You win?

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