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News & Features Discussion  » [Preview] EverQuest Next: Making the New World Feel Authentic

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97 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 14202

 
OP  8/08/13 10:27:29 PM#1

During last weekend's SOE Live, one of the most-attended panels was the one that featured a look at the lore of EverQuest Next. In our latest EQN article, we take a look at the changes (and similarities!) to the existing lore. See what we heard and then let us know what you think in the comments.

The primary concern when rebooting a franchise as beloved as EverQuest is making sure that this new world feels authentic. A number of times the developers referred to JJ Abrams and his version of Star Trek. While the story was wholly new the universe still felt like Star Trek. This level of authenticity is what they hope to achieve with EQN. In order to do this they have created a historical timeline that spans over 10,000 years. Along that timeline they have placed certain hooks where authors could write and tell stories. There is currently one e-book, The Last Stand of the Teir’Del, with another on the way on the EQN website. Additionally there are 11 shorts stores in the editing process that will help flesh out this new Norrath. 

Read more of Rob Lashley's EverQuest Next: Making the New World Feel Authentic.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  User Deleted
8/09/13 9:26:26 AM#2
Absolutely great article, I wish you could just keep going with a series of these and sticky these to the top of the home page. Lore in rpgs gives me purpose. Without purpose I cant stand to play anything. What your doing here is really laying the ground work and getting a guy like me a little more emotionally involved and I truly appreciate it. My favorite games have been the ones that I at least did some reading upon the lore and let my purpose be lore driven rather than progression or completion driven.
  Role_player

Novice Member

Joined: 7/30/13
Posts: 33

8/09/13 9:42:17 AM#3
Agree, well done!
  erictlewis

Advanced Member

Joined: 11/08/08
Posts: 3059

The definition of insanity is doing the same thing over and over while expecting different results.

8/09/13 9:57:48 AM#4

When I hear the words JJ Abrams and his reboot of Star Trek, I get sick to my stomach.  It might have been a reboot but they lost the art of story telling all we got was syfy with action aimed at the adhd crowd. 

When I heard Smokejumper say that I was like omg no.  Then when I saw how cartoon like the art work is going to be I really got sick to my stomach.  My beloved Kera look like Tony the Tiger meets the Lion King, with wow armor on.

This is not a reboot, this is a new game with Everquest mainly as the name, when in all reality it is a rip off of wow, fift, gw, gw2, and took all that and mixed it together. 

The world looks nice but the character models are not something that most folks who play eq, and eq2 are going to be interested in.  

So saying that they are aiming at the 13 year old demographic,  this is not you fathers eq2 kids. 

 

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4305

8/09/13 10:01:38 AM#5

Good article..

 

I love games that have deep lore to go along with it..

 

My 3D models
http://dragon3d.webs.com/

  Amaranthar

Novice Member

Joined: 1/18/06
Posts: 2171

8/09/13 10:52:38 AM#6

Rob, I can't tell you how much I agree. I hope they build game play based on the mysteries of the lore in many stages of depth.

Your pottery example, for instance ( <- dirty little word there). I'd love to see partial inscriptions or images that have meaning as parts of clues to things of importance. Both in determining what "the enemy" might be up to as well as to game rewards hidden away (maybe treasure, maybe rare skill knowledge).

I'd like to have a game where the lore really matters. And I love the idea of artifacts whose value is based solely on important information about the game world and it's factions/cults/history/future.

And I hope that the game has a very interesting "archaeology" aspect of play. This kind of stuff can be very deep, and very interesting, and hold that interest for a very long time. Many player's wouldn't be interested in this directly, but they sure would be indirectly if it had meaning, which gives meaning to the players who play this aspect.

Once upon a time....

  Tekaelon

Apprentice Member

Joined: 2/09/08
Posts: 495

8/09/13 11:27:55 AM#7
What a great article! As someone who is not familiar with EQ lore that was a great read that motivates me to learn more. As much as I love GW/ that world has lost some of its deep and ancient lore which was so prevelant in the original. Ihope SQN does not do the same.
  Shezzi

Advanced Member

Joined: 12/05/08
Posts: 126

Might play EQN + new secret SWG-type game Sony is working on! In the meantime, ESO is looking good!

8/09/13 11:44:22 AM#8

Nice article.

 

Love the archaeology aspect of EQNext. In my view, it's the biggest draw after the new and more light-hearted artistic direction. I suppose lots of EQ lore and history could be clarified/corrected/revealed through archaeology. The discovery of ancient artifacts and lost skills also interests me. Maybe a new race could be discovered? That would be fun.

 

I wonder if some of the classes could be non-combat, and assist archaelogical exploration: professions like archaeologist, spelunker, engineer, grave-robber :p, historian, etc.

 

  nolic1

Advanced Member

Joined: 10/01/07
Posts: 673

8/09/13 12:04:59 PM#9
Originally posted by Shezzi

Nice article.

 

Love the archaeology aspect of EQNext. In my view, it's the biggest draw after the new and more light-hearted artistic direction. I suppose lots of EQ lore and history could be clarified/corrected/revealed through archaeology. The discovery of ancient artifacts and lost skills also interests me. Maybe a new race could be discovered? That would be fun.

 

I wonder if some of the classes could be non-combat, and assist archaelogical exploration: professions like archaeologist, spelunker, engineer, grave-robber :p, historian, etc.

 

This would be great I my self am a lore nut even in EQOA, EQ and EQ2 I was a lore nut but I didnt like the way the lore went into EQ2 it seemed to out there but after you play through the content and get to where we are now in the game it fits into the world. I just hope they give us a world of unexplored possibility and where your not just rediscovering it all I would like to explore new lands and such.


To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  awwjwah

Novice Member

Joined: 11/23/04
Posts: 11

8/09/13 12:06:37 PM#10

I was never an EQ1 fan, disliked EQ2 and have been disappointed in nearly every SOE release I have tried.  It seems they always come forth with claims of We WILL do it all!! and they fall flat nearly every time.

With all that said I am filled with enormous amount of hope that SOE can deliver on all they set as goals for EQ Next as I truly believe that pulling this off will change the way MMO's work in today's market.  I'm just to burned by the fire to buy fully into that hope just yet.

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

8/09/13 12:24:23 PM#11
Are the events of EQ1/EQ2 going to be a part of the archeology?  Or is it a true reboot that puts players into a version of the world where those two games never happened?
  EndoRoboto

Novice Member

Joined: 1/13/13
Posts: 298

8/09/13 12:54:52 PM#12
I was an addict for the lore in EQ1! Basically i read the little story that came in the manual and I was hooked. Reading this article gives me a similar feeling, one that must be tempered with patience as I don't own this game yet lol...
  Theocritus

Advanced Member

Joined: 7/15/08
Posts: 3627

8/09/13 1:34:07 PM#13
Originally posted by awwjwah

I was never an EQ1 fan, disliked EQ2 and have been disappointed in nearly every SOE release I have tried.  It seems they always come forth with claims of We WILL do it all!! and they fall flat nearly every time.

With all that said I am filled with enormous amount of hope that SOE can deliver on all they set as goals for EQ Next as I truly believe that pulling this off will change the way MMO's work in today's market.  I'm just to burned by the fire to buy fully into that hope just yet.

 EQ1 in its very early days was a very good game, especially if you liked a true role playing MMO.......All their other games I thought have been garbage...I didnt play SWG before NCU (tried it after though) so I dont know about taht one, but all the other games they made sucked.....After watching the changes to both EQ1 and EQ2 i have no faith they are going to pull off much with EQN.....They are going to promise the world and then some, and then fall way short of any expectations.....The worse part about it is the more they open their mouths the worse it gets.....Liek another poster said, I wouldnt be surprised if at the release of this game we dont end up with a glorified Fable amde for the PS4.

  itchmon

Hard Core Member

Joined: 1/21/07
Posts: 1614

8/09/13 2:02:14 PM#14
Its good to know that so mu thought is being put into lore and fluff. As the article points out it really goes a long way to making a "real" world.

Thx for the info :)

RIP Ribbitribbitt you are missed, kid.

Currently Playing EVE, DFUW

Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

Dwight D Eisenhower

My optimism wears heavy boots and is loud.

Henry Rollins

  Telondariel

Advanced Member

Joined: 4/11/10
Posts: 925

8/09/13 2:25:37 PM#15
One thing that I always loved about the EQ universe was the deep lore.  This is a very good article that highlights what we have to look forward to in EQN.  I'm looking forward to seeing more of the lore as it is released.

  Zen_Blade

Novice Member

Joined: 7/29/03
Posts: 105

"Use no way as way, no limitation as limitation."

-Bruce Lee

8/09/13 2:47:58 PM#16
Originally posted by maplestone
Are the events of EQ1/EQ2 going to be a part of the archeology?  Or is it a true reboot that puts players into a version of the world where those two games never happened?

It's a parallel Norrath so the events and Lore will not be 100% the same as EQ1/2, but will share some things.  This allows them to create a new world that isn't bound by the Lore events and structure that already exists in the previous games, but that still feels like the EQ universe we remember.  (With its own spin)

  Montaronx

Hard Core Member

Joined: 6/10/05
Posts: 255

8/09/13 3:43:32 PM#17
Missing some of the old gods sadly enough like innothule :( hopefully they find their in a diffrent form one way or another

  HighMarshal

Hard Core Member

Joined: 7/24/03
Posts: 254

8/09/13 4:34:42 PM#18

I would like the lore people to explain how they can say that there is only one race of Elves in the new game when we have seen pictures of Elves and Dark Elves.

The only thing I can think of is that the Dark Elves are not really Elves and are only called that by the uninformed based on how they look. They may be more Tiefling in origin.

  Miblet

Apprentice Member

Joined: 8/19/10
Posts: 334

8/09/13 4:46:25 PM#19
Originally posted by maplestone
Are the events of EQ1/EQ2 going to be a part of the archeology?  Or is it a true reboot that puts players into a version of the world where those two games never happened?

No.  Think of this as a new version of Norrath, same natural landscape though different people's and history (and as such differing cities etc...well ruins of such cities anyway, Qeynos is going to be the only 'city' at the start from how they have been telling it thus far as the Combine have not long arrived from Kunark and the shackles of slavery).  Gone are the old pantheon of gods with the few that remain having been changed and unlike the gods of prior EQ titles these don't make appearances (which also leaves the possibility they may not exist and their churches might be social-political movements).

 

As for Teir'dal, they have said there will be more on them later, though the horns are supposed to be linked to their draconic blood which may hark back to the time when the elves and dragons lived side by side, before the Shissar and the subsequent rise of the Koada'dal movement.  Such appearance may have led to them being picked as the warrior caste they upheld at the start of Combine (signs of strength etc) though they are not necessarily seperate from the other elves from what has been released.  These are not the dark ekves of EQ and EQ2, Innoruuk never twisted them as Innoruuk doesn't exist as of yet (if ever).

  Deolus

Novice Member

Joined: 5/30/05
Posts: 392

8/09/13 4:48:10 PM#20
Originally posted by HighMarshal

I would like the lore people to explain how they can say that there is only one race of Elves in the new game when we have seen pictures of Elves and Dark Elves.

The only thing I can think of is that the Dark Elves are not really Elves and are only called that by the uninformed based on how they look. They may be more Tiefling in origin.

I won't pretend to be well-versed in EQ lore but there is only one race of elves but there are three different sects (for want of a better word) of elf: the Fier'Dal (wood elves), the Koada'Dal (high elves) and the Tier'Dal (dark elves).

EQN is set at an earlier time than the previous two titles when the elves were part of the Combine (an alliance of various races). I think the different sects of the elves split after this era.

 

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