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TERA: Rising

TERA 

General Discussion  » Why is Tera not more popular?

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245 posts found
  fs23otm

Advanced Member

Joined: 6/11/07
Posts: 260

7/31/13 7:33:25 AM#21

As much as people whine about "Tab Target" combat, in truth, it is the action combat games that are horrible. Action combat loses it's polish over time. The longer you do the same combo's over and over, ad nauseum... the more boring it becomes. 

TERA is also really shallow and is one of the most QUEST hubs type games around...

 

 

  Draemos

Apprentice Member

Joined: 2/20/10
Posts: 1462

7/31/13 7:33:43 AM#22
Originally posted by g4m3sh4rk
This game, so far, has an engaging combat system and a good story line. I am finding it difficult to dislike anything about it so far. Can some one please spell it out for me? There has to be something off about it.

I love tera, but it has some pretty big problems

  1. questing/leveling is super generic and boring, the only thing that keeps it from being a total drag is the combat system.  
  2. the caster/range class combat is really boring early game, and still isn't really that great late game either; melee and tanking rocks though 
  3. combat starts out slow and doesn't ramp up to interesting until mid 20-30s; a lot of people tap out before that point
  4. healing is meh and sometimes aggravating. 
  5. I think BAMs discouraged a lot of MMO players; NA MMO players are pretty terrible gamers in general, and getting slapped around and having how bad of a player you are shoved in your face by a BAM no doubt hurts some fragile egos.  This also extends to endgame dungeons where the average MMO player gets wrecked.
  6. Lots of people get weirded out by the Elin/pedo thing. The game has some of the most badass looking armors in the industry and 75% of the population plays little Loli anime girls. It personally makes absolutely no sense to me.   I can understand a girl playing a character like that, but a guy.... Even if your not a pedo you're just pretty damned weird.
  7. It's a demanding (and gorgeous) game graphically, lowers the pool of potential players
  8. the endgame is a grind; and not a fun or varied one.  You run the same handful of instances and dailys every day, and large parts of the endgame content have been invalidated by newer content, which just compounds the problem.  And getting into those dungeons groups is tough in and of itself

 

  Draemos

Apprentice Member

Joined: 2/20/10
Posts: 1462

7/31/13 7:36:15 AM#23
Originally posted by fs23otm

As much as people whine about "Tab Target" combat, in truth, it is the action combat games that are horrible. Action combat loses it's polish over time. The longer you do the same combo's over and over, ad nauseum... 

 

No.  There is nothing a tab target game does that Tera doesn't do in combat.  You don't magically do different rotations in a tab target game.  It's a shallow game, but combat has nothing to do with it. 

  Draemos

Apprentice Member

Joined: 2/20/10
Posts: 1462

7/31/13 7:45:08 AM#24
Originally posted by Shaigh

Lots of people dislike that attacks roots you in place and rather wish that you can move freely when attacking.

 

Which is, of course, not action combat.  That's a bastardized form of MMO combat that pretends to be action combat.  All ARPG console games use animation locks to a certain extent; with some moves have ways of breaking animation and some moves not; it's the only thing that keeps the game's from being trivial.  (Monster hunter, Dark souls, Mount and Blade, God of War etc) If you can break and move while attacking, it makes decision making meaningless and dodging trivial.

That's why game's like TSW and GW2 are forced to utilize half-assed dodge bar mechanics that work on a resource basis.

  Methos12

Elite Member

Joined: 9/05/08
Posts: 1207

Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt.

7/31/13 7:46:38 AM#25
Originally posted by fs23otm

As much as people whine about "Tab Target" combat, in truth, it is the action combat games that are horrible. Action combat loses it's polish over time. The longer you do the same combo's over and over, ad nauseum... the more boring it becomes. 

I agree, but I'm not sure how to word it properly. It has something to do with diminishing returns of repetitive activities. The more involved something is, action-y combat with actual aiming and clicks for attacks vs TAB targeting and hitting hotkeys, the lower the threshold is when players get tired of repeating that activity because they get burned out faster. Or something like that.

Nature without Technology is little more than animals running about.
Nature without Magic is without wonder or miracle.
.........
Magic without Technology is fantasy.
Magic without Nature is formless and useless.
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Technology without Magic is repetitious and uninventive.

  munx4555

Novice Member

Joined: 6/07/07
Posts: 170

7/31/13 7:51:18 AM#26

Can't speak for anyone else, but to me tera feels like just another themepark mmo with a half assed innovation attempt in the combat sector.

Infact id say the combat is so poorly done that its actually worse then not having hack and slash freedom, its far from fluid.

If you want to introduce fps like combat to a mmorpg I would say the best bet would be trying to replicate mount and blades combat as much as possible, the directional hits and blocks adds alot, not to mention just how fluid the combat is in m&b.

  Gabiru

Advanced Member

Joined: 1/21/05
Posts: 56

7/31/13 7:53:40 AM#27
That's an easy answer, only one word - Gameforge
  DanitaKusor

Apprentice Member

Joined: 6/17/09
Posts: 537

7/31/13 7:54:13 AM#28
Originally posted by g4m3sh4rk
This game, so far, has an engaging combat system and a good story line. I am finding it difficult to dislike anything about it so far. Can some one please spell it out for me? There has to be something off about it.

For me,

Art style of game, especially the female character's armour.

Action combat is bad when playing from Australia due to high latency. Very hard to avoid enemy attacks when you have an extra 1/3rd of a second delay on seeing them.

Absolutely terrible grindy quest design and boring story.

Dungeons were boring, can't remember what any of them were about.  Kill stuff for random loot I think.

The terrible fail rate of enchanting gear and low drop rates on crafting mats, especially leather.

And I could go on.

The Enlightened take things Lightly

  Arakazi

Hard Core Member

Joined: 5/23/09
Posts: 850

7/31/13 7:57:38 AM#29
Originally posted by g4m3sh4rk
Ok, so, I present a new question. What would make Tera better then it is right now? A more fluid directional based combat system, Raids, better pvp, more lands to explore?

None of the above. The largest problem the game has is the community or lack of.

<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/11.jpg></a></p>RL][/CENTER]

  Volenibblets

Hard Core Member

Joined: 7/08/12
Posts: 192

7/31/13 8:00:15 AM#30
Very fluid and polished game but the thrust, storylines and motivations of Eastern-originated games just lose me in translation.  
  alkarionlog

Hard Core Member

Joined: 3/19/09
Posts: 1033

7/31/13 8:04:54 AM#31

well just since I played both aion and tera(in betas and that was enough, tried to play during the new F2P phase and quit again)

 

problems I find on tera too slow and generic, too easy to lvl in one weekend I hit lvl 30, Bams who was ost of the time what players used to say it was best thing there what no game could beat was DAMN too easy to kill, it jsut take longer since his HP pool was bigger, and for most part the whole combat is easy 1,2,3 monster death, then if you compare with aion when people say tab target they find the combat slow, well here is the thing combat on aion is faster then in tera and if you played aion first hardly you will find tera better.

 

and funny thing since aion took 2 year to hit F2P when tera launched I said wanna bet they will be on f2p in 1 year, yeah that was what did happen.

 

also I did notice some people saying they won't play/pay for the whole code steal deal, even though from what I know of programing you will copy some things be it on your experience or to solve a new problem so to me is a useless complain

FOR HONOR, FOR FREEDOM.... and for some money.

  g4m3sh4rk

Novice Member

Joined: 1/14/13
Posts: 40

Get some!

 
OP  7/31/13 8:05:55 AM#32
Now I get it. Thanks all for your views on Tera. Much appreciated.
  Greymantle4

Elite Member

Joined: 2/27/07
Posts: 740

7/31/13 8:06:35 AM#33
Originally posted by Draemos
Originally posted by g4m3sh4rk
This game, so far, has an engaging combat system and a good story line. I am finding it difficult to dislike anything about it so far. Can some one please spell it out for me? There has to be something off about it.

I love tera, but it has some pretty big problems

  1.  
  2. Lots of people get weirded out by the Elin/pedo thing. The game has some of the most badass looking armors in the industry and 75% of the population plays little Loli anime girls. It personally makes absolutely no sense to me.   I can understand a girl playing a character like that, but a guy.... Even if your not a pedo you're just pretty damned weird.
  3.  

 

This was the reason my wife and I never touched the game. The players that this attracts for the most part is not the type of players we wanted to play with. 

  Raquis

Novice Member

Joined: 3/18/13
Posts: 303

7/31/13 8:08:08 AM#34
The levelling of Tera is boring as hell I never will play shit unimaginative games like these ever again.
  apocoluster

Apprentice Member

Joined: 4/15/07
Posts: 1297

\m/,

7/31/13 8:08:39 AM#35
It's hard to play one handed

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  itchmon

Elite Member

Joined: 1/21/07
Posts: 1544

7/31/13 8:10:33 AM#36
Originally posted by g4m3sh4rk
Ok, so, I present a new question. What would make Tera better then it is right now? A more fluid directional based combat system, Raids, better pvp, more lands to explore?

 

as someone who plays tera from time to time....

 

... vast expansion of politics system (at launch the vanarchy system was a shell.  i believe they're gonna relaunch that feature relatively soon with improvements but not sure)

 

...overland exploration areas more vast with more little neat crap to find in out of the way places

 

...housing would be great but that's a pet of mine... i love housing in any game :)

 

... somehow dissuade sociopaths from playing

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  keenber

Advanced Member

Joined: 7/10/07
Posts: 438

7/31/13 8:12:23 AM#37
Would be a great game but for the combat gets so boring fast. Every encounter is the same hit and doge and then you get respawns way too fast . No skill involved between different mobs.
  Blazeyer

Novice Member

Joined: 1/12/07
Posts: 471

:)

7/31/13 8:17:04 AM#38

TERA is so boring. The reason people leave the game at least (that's how I can answer your question) is because of a few things:

1. There is nothing to do. There was 1 pvp battlefield (yeah there's like 3 now, but this is when I quit. Also 3 bf's is a joke number) and it was level 60 only. It stopped being fun and turned to super grind fast the minute people learned you can queue up with premade groups.

2. There really is nothing to do. The best gear in the game for pve (and some pvp bis's) still comes from MCHM, which is a year old. ...yeah... a year old.

3. They are extremely slow with delivering content from the ktera servers. Like Aion 1.0 slow.

4. It's very obvious, or was when I quit, the dev team is way more focused on bringing cash shop items to NA more than content. Right before I quit it was the "maid costume frenzy". 1-race can wear these, but it was all you heard about for a month. I was a popori sitting in town with nothing to do, already over 20 costume pieces to my name, complaining about how there is no content and all they have is fluff.

5. The new stuff they added... There's no real point. The pvp area capture thing with factions (I honeslty don't know the story behind it) brought new pvp to the game...but no new gear. The gear they added for doing this is (or was) 3rd best. Womp Womp

6. No guild housing. There are even spots for it in the cities. The devs didn't even like to talk about it before.

7. No new class. Rumored before launch, this plate class still has yet to make their appearance. Shockerrr

8. No point in crafting. The only reason to level up crafting (and what a joke that is to level, seriously. You can get them all maxed from level 1 within an hour....Yes I know they changed it to make it that easy... I was there) is to make your own VM armor.

9. Vanarch system is stupid. It's nothing like they made us feel like it would be. It's just a pointless popularity contest with alliances.

-Tera will always be remembered as "the game that could have been".

 

Wasted potential.

  Meltdown

Advanced Member

Joined: 8/09/03
Posts: 1191

7/31/13 8:19:14 AM#39
I bought it at release and played until somewhere in the mid-30s, that was where the game sort of fell apart for me, up to the that point I would agree with the statements about engaging combat,decent storyline and cookie crumb questing. It is strange, one of those games I can't necessarily find a major flaw in, but just failed to continue playing. It gets a lot of unwarrented criticism, I'm always tempted to go back and play a new character now that its F2P. 

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  Blazeyer

Novice Member

Joined: 1/12/07
Posts: 471

:)

7/31/13 8:21:37 AM#40
Originally posted by Meltdown
I bought it at release and played until somewhere in the mid-30s, that was where the game sort of fell apart for me, up to the that point I would agree with the statements about engaging combat,decent storyline and cookie crumb questing. It is strange, one of those games I can't necessarily find a major flaw in, but just failed to continue playing. It gets a lot of unwarrented criticism, I'm always tempted to go back and play a new character now that its F2P. 

There are plenty of flaws, and there's a ton of reasoning behind the criticism. Read my post.

 

This game should have launched and stayed b2p.

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