Trending Games | Wizard101 | Warhammer 40K: Eternal Crusade | Camelot Unchained | Cabal 2

    Facebook Twitter YouTube Twitch.tv
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,995,793 Users Online:0
Games:836  Posts:6,460,148
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

EverQuest Next

EverQuest Next 

General Discussion  » What's people's problem with instances.

14 Pages First « 3 4 5 6 7 8 9 » Last Search
279 posts found
  Xthos

Novice Member

Joined: 4/18/10
Posts: 2657

7/30/13 2:16:04 PM#101
Originally posted by Deolus
I don't understand why people say that instances make it a single player game? Instances are for groups and raids mainly. How does that make it single player?

 

People say they "FEEL", like they are playing a lobby type, non-mmo game, when everything seems instanced.

 

I don't like strawberries, you do, now do you think your liking of strawberries makes it logical that I should?

 

It's opinion, some like, some don't....

 

  mos0811

Novice Member

Joined: 10/23/07
Posts: 173

7/30/13 2:19:55 PM#102
Originally posted by Shadowguy64

Do people confuse "instanced dungeons" with "instanced zones" when discussing instances. Some of the arguments lead me to believe they do.

 

 

I am against either.  Instanced zones as in having more than 1 of the same exact area is used for population limits on servers.  If one instance of the zone is to full the game will create an identical instance so players will find it easier to quest, gather resources etc.  I'm still against this, because I an a guildie could be in the same area and never see one another because of being in different instances.

Instanced dungeons allow groups of players to remove themselves from the world completely.  Dungeon lockouts like this are great for PvE only games, but hopefully won't make it into EQN.  Still I am against this type of instanced dungeon because you could literally never have to spend time in the "open" world.  Take EQ2 as an example; why does anyone at 95 need to go out where other people are, when they could theoretically just travel from their guild hall to a zone and have 1 person zone in their group and once the dungeon was clear they could recall to guild hall.  People could spends every single hour in game without actually being a part of the world.  I'm against any type of instanced dungeons.

  Lorgarn

Advanced Member

Joined: 7/07/07
Posts: 371

"Rock's longest, strangest trip, the Grateful Dead"

7/30/13 2:19:58 PM#103

One word; seamless.

 

Old technology, boosts immersion, a must have in my opinion. Instanced dungeons, raids and whatnot I have no problem with.

[Contact me directly at:@ItsLorgarn]-[ Welcome to DivinityCraft ]-[Check out: ItsLorgarn]

  Xthos

Novice Member

Joined: 4/18/10
Posts: 2657

7/30/13 2:20:15 PM#104
Originally posted by arieste
Originally posted by ArzhAngel

Simple:

Any form for Instances are for singleplayer game, and have nothing to do in a mmorpg.

The point of instances is to control the population of an area so that the area provides the optimal experience to that population.  You would never need one in a single-player game as the population of a single-player game is always 1.  Instances- pretty much by definition - are a tool for multiplayer games with large populations (i.e. MMOs).  

Now in your case, if EQ tried to be a single server, and zones/dungeons had like a 200 for a zone, and 100 for a dungeon limit, to create a mirror of the zone, then sure, I could see the need....But in general, that is not what people hate, or their dealings with instances, 6 people in a dungeon do not make it necessary to reduce stress on the engine/server.  So if they tried single server, or 1 each for pve/pvp, then I would see the need, but it would have to be capped at levels that do not make it feel like no one is around still.....This would of course zone the game, which people are trying to get away from, as a trade off.

  knightaudit

Novice Member

Joined: 6/06/05
Posts: 260

Those are my thoughts, not yours

7/30/13 2:23:15 PM#105

Let me pose to you this ... You enter a dank dark cave, you and your fellow adventurers stay close as you move in the dark, the feel of the place is one lost to time. In the distance you see a pedistal and on it a sword the glows amid the darkness.

Something rushes past you and Yoink grabs the sword, it is an Elf who is far more powerful than you, then he runs past you leaving you in the dark ... swordless

So tell me who wants an open dungeon or an instanced one?

  grimfall

Novice Member

Joined: 4/25/07
Posts: 1177

7/30/13 2:25:15 PM#106
Originally posted by Kiyoris
Originally posted by Manakar
Originally posted by Caldrin
POP was not instanced from the start.. I am sure that came in an update well after POP was released.. but i cant remember it was bloody ages ago..

I stopped playing EQ shortly after POP came out.. I didnt see instances back then.. If they patched in instances and expansions after that had instancs then that sucks....

He's talking about PoTime. I think it was the first time Everquest introduced an instance into the game. It was not patched in.

There was no PoTime content at all when the expansion was released, so yes, it was patched in.  It behaved just like a regular raid zone when it was first patched with content.  I know, because my guild had to ask permission of the #1 guild to raid it.  

 

http://en.wikipedia.org/wiki/EverQuest:_The_Planes_of_Power

After Omens of War was released, Plane of Time was changed and turned into an instance, meaning everyone had their own lock-out timer and set of spawns, this allowed more people to have access to higher end-content and equipment.

I think that timing is off on that, it was close to or just after the release of GoD, if memory serves.

Back to the OP, though.

 

LDoN sucked.  No one plays those things now.  We only used to do them because it was new content and to get the augs.

GoD is widely reviled as the most hated EQ expansion.

Talk about rose colored glasses...

A little instancing can be alright.  10% of PVE content is instance, I can live with.  More than that is just lame.

  grimfall

Novice Member

Joined: 4/25/07
Posts: 1177

7/30/13 2:25:57 PM#107
Originally posted by knightaudit

Let me pose to you this ... You enter a dank dark cave, you and your fellow adventurers stay close as you move in the dark, the feel of the place is one lost to time. In the distance you see a pedistal and on it a sword the glows amid the darkness.

Something rushes past you and Yoink grabs the sword, it is an Elf who is far more powerful than you, then he runs past you leaving you in the dark ... swordless

So tell me who wants an open dungeon or an instanced one?

Open.

Next question.

  Distopia

Drifter

Joined: 11/22/05
Posts: 16901

"what a boring life, HATING everything" -Gorilla Biscuits

7/30/13 2:26:00 PM#108

Everything old is good everything new is bad, that's the vibe I get when reading through these threads.

Instancing (in dungeons) is all about tailoring a piece of content toward a specific experience (immersion). As well as ensuring everyone gets a fair shot at a piece of content.

Open dungeons are controlled by the biggest guilds, at least those of importance to gear. By doing so they control the market on rare items, they grow richer because of it. It's not hard to figure out why they'd want non-instanced dungeons.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  mos0811

Novice Member

Joined: 10/23/07
Posts: 173

7/30/13 2:26:00 PM#109
Originally posted by arieste
Originally posted by ArzhAngel

Simple:

Any form for Instances are for singleplayer game, and have nothing to do in a mmorpg.

The point of instances is to control the population of an area so that the area provides the optimal experience to that population.  You would never need one in a single-player game as the population of a single-player game is always 1.  Instances- pretty much by definition - are a tool for multiplayer games with large populations (i.e. MMOs).  

Instances are a crutch so devs don't have to do proper network code, or put proper hardware resources towards the problem.  The whole point of an mmoRPG is to get thousands of players together in the same place; not to code it so that thousands of players can be in smalls groups in hundreds of different instances.

This is also goes hand in hand with how many polygons are drawn and why mmoRPGs should NOT be eye candy.  Single player games are great for new graphics, but mmoRPGs need to keep their draw count low on purpose to allow for hundreds-thousands of people to be in the same area at the same time.

Just because a tool was created doesn't mean it should be used.

  arieste

Advanced Member

Joined: 10/11/04
Posts: 3332

7/30/13 2:26:09 PM#110
Originally posted by Xthos

 

It's opinion, some like, some don't....

 

Some like, some don't.  Some have no clue what they're talking about or what instancing is.  

 

People say that "instancing makes me feel alone, because it separates me from others and makes me feel like i'm playing a single player game".  

 

Oh ok.  Let me give you an example.  Vanguard - very famously - had an non-instanced "open-world".   To send me to specific quest NPCs or quest fights - in the absence of instances - Vanguard would teleport my character to the top of a faraway mountain where no other players could reach via regular travel.  What Vanguard did was basically separate me from others and make me feel like i was playing a single player game.   OMG!  I have open-world games because they separate me from others and make me feel like playing a single-player game!

 

Uhm.  No.  Open world had nothing to do with that design.  The developers decided that this particular quest experience should separate me from others.  If i didn't like that experience, I didn't like it.  I am not going to blame open-world technology that enabled it for the way that the developers chose to implement something.

 

Instancing can enable hundreds of people to play together and share meaningful experiences.  It can also enable individual experiences.  Small group experiences.  Any amount of people experiences. Chances are, some of those experience you will enjoy and some you won't.    Don't blame the technology, because chances are, virtually every experience you've ever had in an MMO can also happen in an instance (hey, just make a 2nd copy of EVE and suddenly you have 2 instances of EVE and everything that happens in one of them is "instanced") 

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, Firefall

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 3086

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

7/30/13 2:26:11 PM#111
Originally posted by Waterlily

I really don't get this hate towards instances. MMORPG.com now has an article "What we don't want in EQnext: Instances".

I don't know who this "we" is. People who never played EQ?

The best expansions in Everquest were the heavily instanced ones.

LDON-OOW (proving grounds trials+pizza instances)-DoN-DoD (amazing expansion, also the best looking one imo)

Let alone all the raid instances, which were actually a huge improvement over the mob ganking and drama caused on the server.

GoD group instances, one of the most fun and rewarding content you could find. Ask anyone what the most fun group content was and many will say LDON, DoD, MPG trials and the freeport Badge Arena battle. All instanced.

I have no idea why some people don't want instances. If done right, they are great.

Instances detract from what happens in the world and it forces the majority of players to sit around a central hub city and LFG for their next instance.  It also destroys any sense of community because no one interacts in a real setting.

 

There are many reasons to hate on instances and I could write a book about it, but it would be a very boring read.

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

  Rattenmann

Hard Core Member

Joined: 12/08/05
Posts: 497

7/30/13 2:27:02 PM#112

It is just boring to run an instance, because it never changes.

Open Dungeons change with the player around, sometimes you can run straight for the boss, since all trash is down. Sometimes you can rescue other groups and make new friends, sometimes you wipe and another group comes along and ressurects you, making new friends,...

you know, open worlds / dungeons really promote making new friends and social behavior. 

Id have no issue with instancing if it limited dungeons to around... dunno... 50 people and started a new one after that. But let my group fight along other groups if we so wish.

Also, forgot who said that, but instancing does NOT improve the area for me to have the best experience. It effectivly removes the chance at giving me a good experience.

MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.

Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?

  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 4528

7/30/13 2:28:23 PM#113
Originally posted by Jean-Luc_Picard

It's called either "nostalgia" or "masochism". Some people seem to think camping a spawn for 12+ hours just to see a late coming guild "ninja" it and you ending with nothing at all is good mechanics.

Instancing doesn't have to be as extensive as in WoW and clones. It can be done better, like with dungeons being open and only boss rooms being instanced / phased.

It doesnt have to be camping if the open world dungeons have public event/quests like GW2 or FATES in FFXIV and with public objectives inside the open world dungeons to trigger the boss events, not saying all the bosses must be triggered to spawn.  I dont see why modern mmos cant have BOTH instances AND open dungeons.  And even if the open dungeons have public events in them I think there should be optional areas within those dungeons with rare boss spawns that arent public and require player groups to camp and compete against each other for the kill for those old school style players.  And I think even new players would enjoy that and see why old school fans loved that stuff because they had stories to tell from those kinds of experiences from classic mmos.

Instances would be a great way to tell a story and raiding gameplay while the open dungeons with public events/public bosses and rare bosses are a great way to keep the feeling of a virtual world.

  mos0811

Novice Member

Joined: 10/23/07
Posts: 173

7/30/13 2:28:27 PM#114
Originally posted by knightaudit

Let me pose to you this ... You enter a dank dark cave, you and your fellow adventurers stay close as you move in the dark, the feel of the place is one lost to time. In the distance you see a pedistal and on it a sword the glows amid the darkness.

Something rushes past you and Yoink grabs the sword, it is an Elf who is far more powerful than you, then he runs past you leaving you in the dark ... swordless

So tell me who wants an open dungeon or an instanced one?

Open dungeon all the way.  If I wasn't fast enough, powerful enough to get the sword first then I don't deserve it.  Weapons and armor are not a right, but a gift, and not everyone is going to get the gift.

  arieste

Advanced Member

Joined: 10/11/04
Posts: 3332

7/30/13 2:35:14 PM#115
Originally posted by mos0811
 The whole point of an mmoRPG is to get thousands of players together in the same place

Even if that is so, MMOs don't have thousands of players, they have hundreds of thousands of players.  

 

But really, i am not so sure about the thousand player experience, in my 15 years, i've experienced very few things in a MMORPG that benefited from having a thousand players in the same place.

 

I've had some excellent experiences with a few hundred people, but after 200-300, it all starts to blend pretty much.

 

The vast majority of great MMO experiences that I've had have been with less than 100 people, probably with less than 50. 

 

What you need thousands of players for is to inhabit the world.   To know they're there, to work the economy, etc.  I don't need to see them all at the same time.  

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, Firefall

  xAPOCx

Novice Member

Joined: 10/25/12
Posts: 894

7/30/13 2:36:56 PM#116
 
Originally posted by arieste
Originally posted by xAPOCx

Because when your in your instanced "house" it removes you from the game world completely thus reducing the population. Remember its not just you in your "house". Its hundreds maybe thousands of people in there "house" ir instance. Reducing town, city and open world populations. Making the world feel empty and unpopulated. 

When i go into my RL house, it reduces the street population and makes the streets feel empty.  But it doesn't reduce the world's population.  The same with an in-game house.  Just because i'm in my house, doesn't make it one less people in the world.  People can still call me (chat with me), visit me in my house or ask me to come outside and play.   Just because I'm in my house doesn't mean i'm gone from the world.  And my neighbours can see my light on in their friends list and be comforted by the fact that I'm there.  

 

Not really sure where this analogy was going...

"House in this sense in any instance. using the word house was just to describe an instance. ( see the conversation i was having with the other poster) So yes when you and 1000 other people are in your house or "instance" as it were, you are reducing the world pop because you are no longer in the same world. You have been removed and placed into another world.... the instance. 

 

That was where the analogy was going... 

  Distopia

Drifter

Joined: 11/22/05
Posts: 16901

"what a boring life, HATING everything" -Gorilla Biscuits

7/30/13 2:38:20 PM#117
Originally posted by mos0811
Originally posted by knightaudit

Let me pose to you this ... You enter a dank dark cave, you and your fellow adventurers stay close as you move in the dark, the feel of the place is one lost to time. In the distance you see a pedistal and on it a sword the glows amid the darkness.

Something rushes past you and Yoink grabs the sword, it is an Elf who is far more powerful than you, then he runs past you leaving you in the dark ... swordless

So tell me who wants an open dungeon or an instanced one?

Open dungeon all the way.  If I wasn't fast enough, powerful enough to get the sword first then I don't deserve it.  Weapons and armor are not a right, but a gift, and not everyone is going to get the gift.

In most cases the big guilds control who gets what in an open dungeon environment, it becomes rigged, not a matter of survival of the fittest.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  arieste

Advanced Member

Joined: 10/11/04
Posts: 3332

7/30/13 2:40:48 PM#118
Originally posted by knightaudit

Let me pose to you this ... You enter a dank dark cave, you and your fellow adventurers stay close as you move in the dark, the feel of the place is one lost to time. In the distance you see a pedistal and on it a sword the glows amid the darkness.

Something rushes past you and Yoink grabs the sword, it is an Elf who is far more powerful than you, then he runs past you leaving you in the dark ... swordless

So tell me who wants an open dungeon or an instanced one?

I want it to happen in an instanced dungeon.  Chances are, if there 600,000 people in that cave all standing around a sword, it would no longer be dark, i would no longer be able to see the pedestal from a distance or to see it glow because everyone one of those 600,000 people would have their torch out.  Also, Yoink's grabbing of the sword would be slowed down to a crawl due to the terrible framerate of rendering 600,000 characters in the same tiny area.

 

On the other hand, if the Cave had multiple instances, each one limited to an appropriate number of adventurers - let's say no more than 50 (it's a big cave), then my adventuring party would still find a relatively atmospheric cave, would be able see the sword from a distance in the dark, and our villain Yoink would actually have some shadows to hide in.

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, Firefall

  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 4528

7/30/13 2:42:34 PM#119
Originally posted by xAPOCx
 
Originally posted by arieste
Originally posted by xAPOCx

Because when your in your instanced "house" it removes you from the game world completely thus reducing the population. Remember its not just you in your "house". Its hundreds maybe thousands of people in there "house" ir instance. Reducing town, city and open world populations. Making the world feel empty and unpopulated. 

When i go into my RL house, it reduces the street population and makes the streets feel empty.  But it doesn't reduce the world's population.  The same with an in-game house.  Just because i'm in my house, doesn't make it one less people in the world.  People can still call me (chat with me), visit me in my house or ask me to come outside and play.   Just because I'm in my house doesn't mean i'm gone from the world.  And my neighbours can see my light on in their friends list and be comforted by the fact that I'm there.  

 

Not really sure where this analogy was going...

"House in this sense in any instance. using the word house was just to describe an instance. ( see the conversation i was having with the other poster) So yes when you and 1000 other people are in your house or "instance" as it were, you are reducing the world pop because you are no longer in the same world. You have been removed and placed into another world.... the instance. 

 

That was where the analogy was going... 

Not really because someone from outside can still break in uninvited and loot your stuff so its not truly a private instance

  fs23otm

Advanced Member

Joined: 6/11/07
Posts: 293

7/30/13 2:42:59 PM#120

Open World and Open Dungeons only work if mob leveling is the primary advancement method. Since there is then a reason to kill trash and keep paths clear.

Instancing works if quests are the main method.

I for one, want a game with less quest and more killing.

14 Pages First « 3 4 5 6 7 8 9 » Last Search