Trending Games | ArcheAge | World of Warcraft | Destiny | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,860,260 Users Online:0
Games:742  Posts:6,246,286
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

EverQuest Next

EverQuest Next 

General Discussion  » What's people's problem with instances.

14 Pages « 1 2 3 4 5 6 7 » Last Search
279 posts found
  Damage99

Apprentice Member

Joined: 7/01/04
Posts: 163

7/30/13 12:30:53 PM#61
Originally posted by Kiyoris
Originally posted by Damage99

PoP was not instanced.  .  

For the 3rd time. Plane of Time was instanced.

Not at release.  It wasnt until 2004

http://en.wikipedia.org/wiki/EverQuest:_The_Planes_of_Power

After Omens of War was released, Plane of Time was changed and turned into an instance, meaning everyone had their own lock-out timer and set of spawns, this allowed more people to have access to higher end-content and equipment.

  jesteralways

Elite Member

Joined: 3/17/13
Posts: 606

7/30/13 12:33:31 PM#62
Originally posted by coretex666
Originally posted by Caldrin
Originally posted by jesteralways
Most of these people who don't like instances are simply "grievers". they gank lowbies wherever they find them, gank players when they are fighting a world boss, kill stealing and getting the last hit on mob for xp and loot etc. the reason why instancing came into mmo was to counter these kind of grievers. so now these grievers who have no value or whatsoever in life and decided to annoy people in game; have no value in game too. thus this massive hate on instance. you will see they will give lots of reason like "instancing takes away social feature" or "it doesn't feel like mmo because instancing removes lots of players" etc but in their heart all they want is to grief others. is to waste precious time of people who came into game to have some fun and to forget the grief of real life. but these grievers have to  ruin others fun time because their life is totally messed up. it is their way of saying "i exist even though i am worthless piece of garbage". i will take instancing like WoW or Rift or any other mmo that feature story based light instancing these days over these piece of trash.

That is not true at all...

Most of these people?

Do you realize how many griefers would there be in the world?

Agree with Caldrin that you are way off.

i have played many ffa pvp/pve mmorpg and i have very good idea how many griefers can emerge from non-instanced ffa pvp/pve situation. and i was not talking about the "world", only talking about those who hates instancing. and most of these people want to aggrieve others in the name of "compete others to get loot". i have seen aggrieving  at it's best in a certain sandbox game people so love. i would rather be called 'carebear" than have my precious fun time being ruined by worthless piece of trash people who has less value than cockroach in real life.   

i want an open world, no phasing, no instancing.i want meaningful owpvp.i want player driven economy.i want meaningful crafting.i want awesome exploration, a sense of thrill.i want ow housing with a meaningful effect on my entire gameplay experience, not just some instanced crap.i want all of these free of cost, i don't wanna pay you a cent, game devs can eat grass and continue developing game for me.
Seems like that is the current consensus of western mmo players.

  Shadowguy64

Novice Member

Joined: 4/11/13
Posts: 880

7/30/13 12:34:50 PM#63

Do people confuse "instanced dungeons" with "instanced zones" when discussing instances. Some of the arguments lead me to believe they do.

 

 

  jonesing22

Advanced Member

Joined: 9/01/10
Posts: 706

7/30/13 12:35:02 PM#64
Originally posted by jesteralways
Most of these people who don't like instances are simply "grievers". they gank lowbies wherever they find them, gank players when they are fighting a world boss, kill stealing and getting the last hit on mob for xp and loot etc. the reason why instancing came into mmo was to counter these kind of grievers. so now these grievers who have no value or whatsoever in life and decided to annoy people in game; have no value in game too. thus this massive hate on instance. you will see they will give lots of reason like "instancing takes away social feature" or "it doesn't feel like mmo because instancing removes lots of players" etc but in their heart all they want is to grief others. is to waste precious time of people who came into game to have some fun and to forget the grief of real life. but these grievers have to  ruin others fun time because their life is totally messed up. it is their way of saying "i exist even though i am worthless piece of garbage". i will take instancing like WoW or Rift or any other mmo that feature story based light instancing these days over these piece of trash.

I mean no offense, but your assessment of the general population of players against instancing is completely wrong. The griefers and the gankers are really the minority of our population. The players against instancing are actually just sick of running through empty game worlds, easy repeated content, and retarded mobs that stand around in bunches for us to kill. There is a huge difference between wanting an open world with no instances and wanting free for all full loot pvp.  So please, continue playing WoW or RIFT with it's static enemies and easy anticipated content and don't try to change what could be a great game for us.

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2441

World > Quest Progression

7/30/13 12:37:41 PM#65

Instancing AND zoning make the world seem smaller.  Even Smed said they would have liked to make both EQ and EQ2 zoneless but couldn't (or now wouldn't).

 

I personally like phasing if there needs to be some boundry between a dungeon or other zones like housing.  At least make it seem like it's all one world, even if it isn't.

  observer

Elite Member

Joined: 2/17/05
Posts: 2247

First came pride, then envy.

7/30/13 12:38:49 PM#66
  • Instance:  Multiple copies of a zone or dungeon.
  • Instanced Zone:  Usually public when the primary zone is full.
  • Instanced Dungeon:  Multiple copies of a dungeon, usually private for groups.

Pros

  • Private challenge for friends or guildies.
  • Avoids griefing.
  • Avoids mob-tagging.
  • Loot incentives for going back.
  • etc.
Cons
 
  • Immersion breaking
  • Socialization diminished
  • Has a feeling of a lobby-based game
  • etc.
 
There are many pros and cons, for and against, instancing.  We need to remember here, that instancing came about because of the public nuisances that people encountered, especially in EQ1.  When camping actually meant camping in EQ1, people would literally sit in the same spot for 5+ hours for a mob spawn.  Some group would come at the last minute and "steal" it from the other groups waiting.  This is one of the reasons why instanced dungeons came about.
 
Disclaimer: I never played EQ1, but i know someone who did and i would always see them camping. lol.
  Rattenmann

Hard Core Member

Joined: 12/08/05
Posts: 328

7/30/13 12:39:12 PM#67

I also think instances are bad.

A MMO should be about people interacting with each other, competing for spawns is not as bad as some make it out to be. So you are not always getting your shiny boss epic without competition? But you actually interacted with a real person and not only with a static npc. Thats alot better.

Instances make every MMO a single RPG and if i want a single RPG, im just gonna play one.

On a different note about open dungeons vs instances: Made the best ingame friends because of open dungeons. I saved their life, they saved my ass... we split a room together and killed a hard boss with 2 groups that where both too weak on their own, then split loot and added some peeps to our friendlists.

The best memories come from NON INSTANCED worlds and dungeons. Id pay 25-40 dollar per month, just to get a game like this again. Either that, or quit MMOs, because no more MMOs released since 10 years.

MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.

Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?

  jesteralways

Elite Member

Joined: 3/17/13
Posts: 606

7/30/13 12:39:31 PM#68
Originally posted by jonesing22
Originally posted by jesteralways
Most of these people who don't like instances are simply "grievers". they gank lowbies wherever they find them, gank players when they are fighting a world boss, kill stealing and getting the last hit on mob for xp and loot etc. the reason why instancing came into mmo was to counter these kind of grievers. so now these grievers who have no value or whatsoever in life and decided to annoy people in game; have no value in game too. thus this massive hate on instance. you will see they will give lots of reason like "instancing takes away social feature" or "it doesn't feel like mmo because instancing removes lots of players" etc but in their heart all they want is to grief others. is to waste precious time of people who came into game to have some fun and to forget the grief of real life. but these grievers have to  ruin others fun time because their life is totally messed up. it is their way of saying "i exist even though i am worthless piece of garbage". i will take instancing like WoW or Rift or any other mmo that feature story based light instancing these days over these piece of trash.

I mean no offense, but your assessment of the general population of players against instancing is completely wrong. The griefers and the gankers are really the minority of our population. The players against instancing are actually just sick of running through empty game worlds, easy repeated content, and retarded mobs that stand around in bunches for us to kill. There is a huge difference between wanting an open world with no instances and wanting free for all full loot pvp.  So please, continue playing WoW or RIFT with it's static enemies and easy anticipated content and don't try to change what could be a great game for us.

Keep dreaming that SOE will provide you a great sandbox Free2Play game. i wish you luck. 

i want an open world, no phasing, no instancing.i want meaningful owpvp.i want player driven economy.i want meaningful crafting.i want awesome exploration, a sense of thrill.i want ow housing with a meaningful effect on my entire gameplay experience, not just some instanced crap.i want all of these free of cost, i don't wanna pay you a cent, game devs can eat grass and continue developing game for me.
Seems like that is the current consensus of western mmo players.

  jesteralways

Elite Member

Joined: 3/17/13
Posts: 606

7/30/13 12:46:16 PM#69
Originally posted by observer
  • Instance:  Multiple copies of a zone or dungeon.
  • Instanced Zone:  Usually public when the primary zone is full.
  • Instanced Dungeon:  Multiple copies of a dungeon, usually private for groups.

Pros

  • Private challenge for friends or guildies.
  • Avoids griefing.
  • Avoids mob-tagging.
  • Loot incentives for going back.
  • etc.
Cons
 
  • Immersion breaking
  • Socialization diminished
  • Has a feeling of a lobby-based game
  • etc.
 
There are many pros and cons, for and against, instancing.  We need to remember here, that instancing came about because of the public nuisances that people encountered, especially in EQ1.  When camping actually meant camping in EQ1, people would literally sit in the same spot for 5+ hours for a mob spawn.  Some group would come at the last minute and "steal" it from the other groups waiting.  This is why instanced dungeons came about.
 
Disclaimer: I never played EQ1, but i know someone who did and i would always see them camping. lol.

See, this is what used to happen all the time in EQ1. 10 hours of camping+killing trash to spawn the boss went to shit because of people like them. 10 hours of guild  camping went to shit; man it was so awesome; it felt so good(/sarcasm).  if i ever find those bastards i am going to beat them up and let my dog rape them. 

i want an open world, no phasing, no instancing.i want meaningful owpvp.i want player driven economy.i want meaningful crafting.i want awesome exploration, a sense of thrill.i want ow housing with a meaningful effect on my entire gameplay experience, not just some instanced crap.i want all of these free of cost, i don't wanna pay you a cent, game devs can eat grass and continue developing game for me.
Seems like that is the current consensus of western mmo players.

  Mardy

Novice Member

Joined: 9/01/06
Posts: 2222

7/30/13 12:50:22 PM#70

Unfortunately people have this utopian idea that old school open world is going to work all so well.  I've seen enough of open world to know unless a game is created like Guild Wars 2, where the game is designed to be inclusive, open world just breeds problems.  In GW2, anybody can join in a fight, and everybody gets rewarded for participating.  This is why open world design works for GW2...it's why they're able to spawn big bad mobs in the open and no one complaints one bit about anything.  It was always "the more the merrier" attitude when I played GW2.  No one cared if you're in their guild, in their clique group, the more the merrier.

 

Now in EQ's design, where it's exclusive, where you have such things as who tagged what mobs get the kill design.  Or where a group outdoing another group's dps gets the kill design.  Or raid guild vs raid guild epeen competition design.  Or people willing to do anything to skip camping for hours for something, when they could let you camp it and do the work, then train you and ks you when named pops design.  I've had enough of open world in Everquest universe, it's why instances were created, and why SOE continued to create instances in the EQ franchise.  Even SOE saw the evil they created.

 

In order for me to embrace open world design in EQ universe again, SOE must change the way they design the game. Otherwise it breeds the worst kinds and good people will eventually leave and not bother with the hassle of having to deal with all the issues of ksing, training, verbal abuse, etc.. pretty much the worst behavior possible in an online game.  

 

Times have changed, people have changed.  People today won't put up with crap like that anymore.  Back when Everquest was the only large scale MMORPG, it was possible for SOE to push people's buttons.  Today, well good luck if SOE goes back to the old school design.  Like I said, if they have learned and would design the game's mob tagging, reward sharing, all inclusive design like Guild Wars 2, then open world non-instances will work fine.  But if they make the game like the current EQ1 and EQ2, then open world will be the death of EQN.

EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  jonesing22

Advanced Member

Joined: 9/01/10
Posts: 706

7/30/13 12:53:31 PM#71
Originally posted by arieste
Originally posted by Shadowguy64

I think the argument that instances break immersion is just silly. What is it...you need to have every other player in your line of site like some over protective mom?

Yes dammit.  Let's take an example:  i'm "the chosen one", being sent to a "secret hideaway" to track down a "monster that no one has been able to find".  

 

I get to this secret hideaway... unless i find 10,000 other players there, all packed so tightly that i can't can't see the walls and all talking about the things they'd like to do to my mother, i simply would not feel "immersed" in this fictional world.  I mean, what kind of secret hideaway is actually secret? mirite?  

 

Unless EQN has all 500k-1m of its players all standing next to each other in the first town of the game, it'll be simply unimmersive.  

Okay a few points you're not seeing. These point are more relying on the fact EQN will be more like EQ. You're thinking EQN will have a single starting town will a single starting area for 10k players on one server but that is the newer MMOs plaguing your mind. You're thinking that anyone in EQN will be a 'chosen one'. That is also a symptom of newer MMOs. It's really weird how I never, even after all those times in Crushbone, saw a 'yo mama' joke used in chat until i played WoW. There was a share of trolls in EQ but they didn't last long because there was a community in each zone. You couldn't queue for a dungeon and troll a group from a random server. In EQ, the trolls received a /ignore from everyone. Then they left the game because they couldn't accomplish anything on their own.

Shadowguy64, it's really nothing to do with being able to see other players. It's more the fact that what you're doing can affect other players. You don't get this fresh new bunch of mobs to kill every time you walk through a zone. Enemies aren't static and just waiting for your group to slaughter them.

  Lord.Bachus

Hard Core Member

Joined: 5/14/07
Posts: 8599

I believe in life before death... So dont forget to enjoy it while you still can.

7/30/13 12:56:47 PM#72

Nothing wrong with instances, they where actual the first answer to spawn and bosscamping, and they are the main reason WoW made MMOs go mainstream and far beyound the EQ crowds drinking beer behind their compuers and bragging about how epic their 3 day wayt was.

So far the only other answers seen are phasing and GW2s dynamic events that actually allow everyone to share the fight with the boss that just got triggereed by some zone wide activities.  

 

if there is one thing i dont want to see in EQnext then its spawncamping, and 20 minutes sitting down to regain health or mana.  That and Faey. 

 

Personally i think EQnext will a be a hevilly phased and somewhat instanced Sanbox..

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  jonesing22

Advanced Member

Joined: 9/01/10
Posts: 706

7/30/13 1:02:06 PM#73
Originally posted by Mardy

Unfortunately people have this utopian idea that old school open world is going to work all so well.  I've seen enough of open world to know unless a game is created like Guild Wars 2, where the game is designed to be inclusive, open world just breeds problems.  In GW2, anybody can join in a fight, and everybody gets rewarded for participating.  This is why open world design works for GW2...it's why they're able to spawn big bad mobs in the open and no one complaints one bit about anything.  It was always "the more the merrier" attitude when I played GW2.  No one cared if you're in their guild, in their clique group, the more the merrier.

 

Now in EQ's design, where it's exclusive, where you have such things as who tagged what mobs get the kill design.  Or where a group outdoing another group's dps gets the kill design.  Or raid guild vs raid guild epeen competition design.  Or people willing to do anything to skip camping for hours for something, when they could let you camp it and do the work, then train you and ks you when named pops design.  I've had enough of open world in Everquest universe, it's why instances were created, and why SOE continued to create instances in the EQ franchise.  Even SOE saw the evil they created.

 

In order for me to embrace open world design in EQ universe again, SOE must change the way they design the game. Otherwise it breeds the worst kinds and good people will eventually leave and not bother with the hassle of having to deal with all the issues of ksing, training, verbal abuse, etc.. pretty much the worst behavior possible in an online game.  

 

Times have changed, people have changed.  People today won't put up with crap like that anymore.  Back when Everquest was the only large scale MMORPG, it was possible for SOE to push people's buttons.  Today, well good luck if SOE goes back to the old school design.  Like I said, if they have learned and would design the game's mob tagging, reward sharing, all inclusive design like Guild Wars 2, then open world non-instances will work fine.  But if they make the game like the current EQ1 and EQ2, then open world will be the death of EQN.

This design you're speaking of sounds a lot like a system where everybody wins. Should everyone get a trophy, even if they were the lowest contributor to a kill? It COULD work, if the rewards scale to what someone contributed. Although, I despised the loot system from GW2. The all random drops(diablo-ish) loots system is so dead to me. I want certain bosses to drop certain gear at a certain drop rate. This can not be done with instances. Unless you make the gear bind on pickup, which is another bad mechanic, imo. 

  jonesing22

Advanced Member

Joined: 9/01/10
Posts: 706

7/30/13 1:05:30 PM#74
Originally posted by Lord.Bachus

Nothing wrong with instances, they where actual the first answer to spawn and bosscamping, and they are the main reason WoW made MMOs go mainstream and far beyound the EQ crowds drinking beer behind their compuers and bragging about how epic their 3 day wayt was.

So far the only other answers seen are phasing and GW2s dynamic events that actually allow everyone to share the fight with the boss that just got triggereed by some zone wide activities.  

 

if there is one thing i dont want to see in EQnext then its spawncamping, and 20 minutes sitting down to regain health or mana.  That and Faey. 

 

Personally i think EQnext will a be a hevilly phased and somewhat instanced Sanbox..

Go play WoW. Go play RIFT. Go play GW2. Go play almost any MMO that has released in the last 6 years. Oh, wait, they're all nearly dead or you're tired of them. Please tell me why. 

 

  jonesing22

Advanced Member

Joined: 9/01/10
Posts: 706

7/30/13 1:09:52 PM#75
Originally posted by jesteralways
Originally posted by observer
  • Instance:  Multiple copies of a zone or dungeon.
  • Instanced Zone:  Usually public when the primary zone is full.
  • Instanced Dungeon:  Multiple copies of a dungeon, usually private for groups.

Pros

  • Private challenge for friends or guildies.
  • Avoids griefing.
  • Avoids mob-tagging.
  • Loot incentives for going back.
  • etc.
Cons
 
  • Immersion breaking
  • Socialization diminished
  • Has a feeling of a lobby-based game
  • etc.
 
There are many pros and cons, for and against, instancing.  We need to remember here, that instancing came about because of the public nuisances that people encountered, especially in EQ1.  When camping actually meant camping in EQ1, people would literally sit in the same spot for 5+ hours for a mob spawn.  Some group would come at the last minute and "steal" it from the other groups waiting.  This is why instanced dungeons came about.
 
Disclaimer: I never played EQ1, but i know someone who did and i would always see them camping. lol.

See, this is what used to happen all the time in EQ1. 10 hours of camping+killing trash to spawn the boss went to shit because of people like them. 10 hours of guild  camping went to shit; man it was so awesome; it felt so good(/sarcasm).  if i ever find those bastards i am going to beat them up and let my dog rape them. 

In my experience, the people who came at the last minute and stole the mob someone was camping were called out. They were usually removed from whatever guild they were in. People wouldn't group with them. They were added to so many /ignore lists that the loot they just stole didn't matter because they're about to quit the game. 

  Kiyoris

Novice Member

Joined: 7/13/13
Posts: 356

7/30/13 1:11:04 PM#76

Vanguard had non-instanced big dungeons. I remember that I had to run down all the way into the dungeon to see if it was camped by anone to do my quest, asking how long they would be there, wasting hours not playing.

Give me instanced dungeons anytime over that.

  Prenho

Apprentice Member

Joined: 5/29/12
Posts: 306

7/30/13 1:18:51 PM#77
Hope so, 100% OW, no instances. If you don't like it, come back to WoW or any other WoWclone there are hundreds of them right now.
  Shadowguy64

Novice Member

Joined: 4/11/13
Posts: 880

7/30/13 1:19:30 PM#78
Originally posted by Kiyoris

Vanguard had non-instanced big dungeons. I remember that I had to run down all the way into the dungeon to see if it was camped by anone to do my quest, asking how long they would be there, wasting hours not playing.

Give me instanced dungeons anytime over that.

 

One must wonder why quest mobs would be on long timers. Did it make it more fun or more "immersive" /  frustrating?

  Lord.Bachus

Hard Core Member

Joined: 5/14/07
Posts: 8599

I believe in life before death... So dont forget to enjoy it while you still can.

7/30/13 1:25:44 PM#79
Originally posted by jonesing22
Originally posted by Lord.Bachus

Nothing wrong with instances, they where actual the first answer to spawn and bosscamping, and they are the main reason WoW made MMOs go mainstream and far beyound the EQ crowds drinking beer behind their compuers and bragging about how epic their 3 day wayt was.

So far the only other answers seen are phasing and GW2s dynamic events that actually allow everyone to share the fight with the boss that just got triggereed by some zone wide activities.  

 

if there is one thing i dont want to see in EQnext then its spawncamping, and 20 minutes sitting down to regain health or mana.  That and Faey. 

 

Personally i think EQnext will a be a hevilly phased and somewhat instanced Sanbox..

Go play WoW. Go play RIFT. Go play GW2. Go play almost any MMO that has released in the last 6 years. Oh, wait, they're all nearly dead or you're tired of them. Please tell me why. 

 

Why this reaction?  Do you recognise the uggly truth in my words and realise this game might not actually be what you want? 

 

Spawncamping and bosscamping like in Eq where the most retarded mechanics born in a time before developers even realised what problems would arise in MMO endgame zones.  The dissapearing of these charming campsides was one of the first really good evolutions in MMO history..

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Resken

Novice Member

Joined: 1/16/10
Posts: 10

7/30/13 1:28:00 PM#80

Instances are absolutely awful. Some people have already explained really well as to why. To sum it all up though is that it breaks the immersion of the game. I play MMO games because I want to feel lost in a virtual fantasy -world-. Instances make me feel like I'm playing a single player -game-.

 

The only people that seem to enjoy instances are people that want instant gratification. While I can understand why people want that, it's not why I play MMO games.

14 Pages « 1 2 3 4 5 6 7 » Last Search