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EverQuest Next

EverQuest Next 

General Discussion  » What's people's problem with instances.

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279 posts found
  Damage99

Apprentice Member

Joined: 7/01/04
Posts: 163

7/30/13 10:52:11 AM#21

PoP was not instanced and LDON sucked balls.  Give me open world and open dungeons!  

I spent a lot of time in LDON HARDS because of the stupid point system but Kaesora, Howling Stones and Seb are 10000 times better than the experience in LDON dungeons.  

  Kiyoris

Novice Member

Joined: 7/13/13
Posts: 356

7/30/13 10:54:32 AM#22
Originally posted by Deolus

I don't recall any of the planes being instanced. If they were then that was done after I left the game. I remember that the bosses respawned every few days and that you have to talk to other guilds to arrange which of them them would be running it.

Plane of Time is fully insanced. A and B. It happened during PoP, some of the expansion might have not been fully ready at the start though, but this was the case with all expansions, they were still changing things on launch often.

  Kiyoris

Novice Member

Joined: 7/13/13
Posts: 356

7/30/13 10:55:07 AM#23
Originally posted by Damage99

PoP was not instanced.  .  

For the 3rd time. Plane of Time was instanced.

  Masterfuzzfuzz

Novice Member

Joined: 6/30/13
Posts: 176

7/30/13 10:55:44 AM#24
Originally posted by Kiyoris
Originally posted by Deolus

I don't recall any of the planes being instanced. If they were then that was done after I left the game. I remember that the bosses respawned every few days and that you have to talk to other guilds to arrange which of them them would be running it.

Plane of Time is fully insanced. A and B. It happened during PoP, some of the expansion might have not been fully ready at the start though, but this was the case with all expansions, they were still changing things on launch often.

It didn't happen until ykesha bro. I remember pvping in PoT on VZ because everyone wanted to raid it. It was a cluster fuck. Original PoP was not instanced anywhere.

My guess is they did it because Ykesha was garbage and people just stayed focused on PoP. I could only imagine the competition on more populated blue servers

  Manakar

Novice Member

Joined: 2/08/04
Posts: 105

7/30/13 10:56:25 AM#25
Originally posted by Deolus
Originally posted by Kiyoris
Originally posted by Manakar
Originally posted by Caldrin
POP was not instanced from the start.. I am sure that came in an update well after POP was released.. but i cant remember it was bloody ages ago..

I stopped playing EQ shortly after POP came out.. I didnt see instances back then.. If they patched in instances and expansions after that had instancs then that sucks....

He's talking about PoTime. I think it was the first time Everquest introduced an instance into the game. It was not patched in.

I don't recall any of the planes being instanced. If they were then that was done after I left the game. I remember that the bosses respawned every few days and that you have to talk to other guilds to arrange which of them them would be running it.

Yeah I admit I didnt see all of the POP planes.. The ones I did play in were not instanced.. So there could have been instanced planes I didnt get to in PoP.. like I said I stopped playing shortly after PoP came out...

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

7/30/13 10:56:46 AM#26
For me they totally break immersion and realism.  After playing Vanguard it just feels so completely different, it really feels like more of a world without the instancing.  And as far as the problems that used to happen with too many people and so forth - all they need to do is similar to RIFT and GW2 where everyone gets credit if contributing to the kill - no mob tagging!  Sure you may get some lazies or leechers but who cares it's ten times better than kill stealers, griefing and instances / zones.
  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

7/30/13 10:58:45 AM#27
It's simple - no instances and no mob tagging = everyone wins.
  Kiyoris

Novice Member

Joined: 7/13/13
Posts: 356

7/30/13 10:59:49 AM#28
Originally posted by Masterfuzzfuzz

My guess is they did it because Ykesha was garbage and people just stayed focused on PoP.

It was to fix camp spawning and griefing. PoP is around when Sony introduced play nice policy. Instancing can fix a lot of problems, if it was not for instancing, Everquest would have died.

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4200

7/30/13 11:00:45 AM#29
Originally posted by Kiyoris
Originally posted by Damage99

PoP was not instanced.  .  

For the 3rd time. Plane of Time was instanced.

Yes but this was added in like a year after the release of POP I am sure.. as i stopped playing not long after..

 

Taken from wikipedia.

 

"Years later, updates made the Plane of Time B an instanced zone, allowing multiple groups of players to take on these encounters, simultaneously."

 

But i do of course know wikipedia is not 100% truth lol.. but i really cant remember that far back.

My 3D models
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  Masterfuzzfuzz

Novice Member

Joined: 6/30/13
Posts: 176

7/30/13 11:01:49 AM#30
Originally posted by Caldrin
Originally posted by Kiyoris
Originally posted by Damage99

PoP was not instanced.  .  

For the 3rd time. Plane of Time was instanced.

Yes but this was added in like a year after the release of POP I am sure.. as i stopped playing not long after..

^

  Masterfuzzfuzz

Novice Member

Joined: 6/30/13
Posts: 176

7/30/13 11:03:01 AM#31
Originally posted by Kiyoris
Originally posted by Masterfuzzfuzz

My guess is they did it because Ykesha was garbage and people just stayed focused on PoP.

It was to fix camp spawning and griefing. PoP is around when Sony introduced play nice policy. Instancing can fix a lot of problems, if it was not for instancing, Everquest would have died.

Doubtful. It did fine until that point having the same mechanics and less mobs. There were way more raids in PoP than the previous two. There was more stuff to do for the top guilds. I just think SoE got tired of people whining.

  Sengi

Advanced Member

Joined: 6/01/09
Posts: 344

7/30/13 11:07:25 AM#32
Originally posted by Jean-Luc_Picard

It's called either "nostalgia" or "masochism". Some people seem to think camping a spawn for 12+ hours just to see a late coming guild "ninja" it and you ending with nothing at all is good mechanics.

Instancing doesn't have to be as extensive as in WoW and clones. It can be done better, like with dungeons being open and only boss rooms being instanced / phased.

These problems are not caused by the world bosses in the first place, but by the way the loot and the respawning work. In GW2 the world bosses scale and everyone who participated in the fight gets his own loot. I don't want to say that the bosses in GW2 don't have their own flaws, especially that the fight always ends with a big zerg. But I believe they can be done right. For example by introducing battle tactics for large groups like a shield wall.

  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

7/30/13 11:08:42 AM#33
I dont think instances are the problem. I think the problem is a lot of the low budget MMOs that have come out with zones so small it takes away from the feeling of exploring a large world. Feels more like going from box to box. 
  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4200

7/30/13 11:09:00 AM#34
Originally posted by jesteralways
Most of these people who don't like instances are simply "grievers". they gank lowbies wherever they find them, gank players when they are fighting a world boss, kill stealing and getting the last hit on mob for xp and loot etc. the reason why instancing came into mmo was to counter these kind of grievers. so now these grievers who have no value or whatsoever in life and decided to annoy people in game; have no value in game too. thus this massive hate on instance. you will see they will give lots of reason like "instancing takes away social feature" or "it doesn't feel like mmo because instancing removes lots of players" etc but in their heart all they want is to grief others. is to waste precious time of people who came into game to have some fun and to forget the grief of real life. but these grievers have to  ruin others fun time because their life is totally messed up. it is their way of saying "i exist even though i am worthless piece of garbage". i will take instancing like WoW or Rift or any other mmo that feature story based light instancing these days over these piece of trash.

That is not true at all...

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  Hedeon

Advanced Member

Joined: 1/27/05
Posts: 916

7/30/13 11:09:33 AM#35

dont really mind instances, but do mind when they are abused - when more or less all progression goes through instances it is just no longer really a MMO anymore to me, but certainly do not care much for fighting over main spawns either, doubt alot find it fun to sit for a few hours for some rare spawn, just to see some randoms or botters take it from you.

  Waterlily

Advanced Member

Joined: 5/26/08
Posts: 2910

 
OP  7/30/13 11:10:42 AM#36
Originally posted by jesteralways
Most of these people who don't like instances are simply "grievers". they gank lowbies wherever they find them, gank players when they are fighting a world boss, kill stealing and getting the last hit on mob for xp and loot etc. the reason why instancing came into mmo was to counter these kind of grievers. so now these grievers who have no value or whatsoever in life and decided to annoy people in game; have no value in game too. thus this massive hate on instance. you will see they will give lots of reason like "instancing takes away social feature" or "it doesn't feel like mmo because instancing removes lots of players" etc but in their heart all they want is to grief others. is to waste precious time of people who came into game to have some fun and to forget the grief of real life. but these grievers have to  ruin others fun time because their life is totally messed up. it is their way of saying "i exist even though i am worthless piece of garbage". i will take instancing like WoW or Rift or any other mmo that feature story based light instancing these days over these piece of trash.

Thanks for explaining it to me, I knew there was an ulterior motive why some hate instances. Griefers, I should have known, those people were the reason behind instances in Everquest in the first place.

  quseio

Apprentice Member

Joined: 4/18/07
Posts: 222

7/30/13 11:14:45 AM#37

some instanceing isnt bad id rather  have some instanceing than one huge server instances are great for telling a story, how are you going to find out the rest of the story if  xlorb the magificents book of prohecy of doom is camped  constantly mega servers suck, theres no server pride, u cant isolate one shard from the others as easy

 

instance is esp good for ugc which im sure eqnext will have if not at start eventually

instanceing allows things that would piss off ofther players say that someone wants to flood  the karanas under a tidalwqave, because  certtain spawns only spawn then, you can do that ina instance wo   peeing in other peoples cheerios

  Jadedangel1

Novice Member

Joined: 5/25/13
Posts: 187

7/30/13 11:20:14 AM#38

WoW was my first MMO (as shameful as that is to admit on this board), so you'd think I'd agree with the OP, but I'm just the opposite. I agree with others that instances break immersion and really separate you from the rest of the game world. Having played a few other open world games, I enjoy having to compete with others to get things (even though I'm not into PvP, and usually play solo), and not knowing what other players will be around in the area when you get there. Having an open world makes the game feel more alive, and adds different variables to game play. With instances its the complete opposite, and more like an isolated bubble you can't wait to get out of.

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1824

"I shall take your position into consideration"

7/30/13 11:27:34 AM#39
Originally posted by Caldrin
Originally posted by jesteralways
Most of these people who don't like instances are simply "grievers". they gank lowbies wherever they find them, gank players when they are fighting a world boss, kill stealing and getting the last hit on mob for xp and loot etc. the reason why instancing came into mmo was to counter these kind of grievers. so now these grievers who have no value or whatsoever in life and decided to annoy people in game; have no value in game too. thus this massive hate on instance. you will see they will give lots of reason like "instancing takes away social feature" or "it doesn't feel like mmo because instancing removes lots of players" etc but in their heart all they want is to grief others. is to waste precious time of people who came into game to have some fun and to forget the grief of real life. but these grievers have to  ruin others fun time because their life is totally messed up. it is their way of saying "i exist even though i am worthless piece of garbage". i will take instancing like WoW or Rift or any other mmo that feature story based light instancing these days over these piece of trash.

That is not true at all...

Most of these people?

Do you realize how many griefers would there be in the world?

Agree with Caldrin that you are way off.

Currently playing: L2 Chronicle 4

  Jadedangel1

Novice Member

Joined: 5/25/13
Posts: 187

7/30/13 11:29:10 AM#40
Originally posted by jesteralways
Most of these people who don't like instances are simply "grievers". they gank lowbies wherever they find them, gank players when they are fighting a world boss, kill stealing and getting the last hit on mob for xp and loot etc. the reason why instancing came into mmo was to counter these kind of grievers. so now these grievers who have no value or whatsoever in life and decided to annoy people in game; have no value in game too. thus this massive hate on instance. you will see they will give lots of reason like "instancing takes away social feature" or "it doesn't feel like mmo because instancing removes lots of players" etc but in their heart all they want is to grief others. is to waste precious time of people who came into game to have some fun and to forget the grief of real life. but these grievers have to  ruin others fun time because their life is totally messed up. it is their way of saying "i exist even though i am worthless piece of garbage". i will take instancing like WoW or Rift or any other mmo that feature story based light instancing these days over these piece of trash.

Not true at all. I don't care for instancing, and I am a strictly PvE player. I can't stand griefing and always advocate for policies against them. And I understand why instancing was put in to begin with. But still I feel that too many instances in a game takes away from the world, and cuts into social aspects of it. I've played in a few other open world games where everyone helped wach other out, and it made the experience nicer. Once you get used to something like that, you realize instancing just doesn't give you the same feeling.

But I do understand what you are saying, and you are right, griefers are a big problem that can bring the system down.

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