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News & Features Discussion  » [Column] EverQuest Next: Five Things We Don’t Want in EverQuest Next

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209 posts found

Hard Core Member

Joined: 7/13/13
Posts: 962

7/30/13 10:43:51 AM#41

Change "we" to "I" if you please. Instances are fun.



Elite Member

Joined: 1/14/13
Posts: 2042

7/30/13 10:46:13 AM#42
Originally posted by Masterfuzzfuzz
Fae and Ratonga. Stupidest races I've ever played in an MMO. Except maybe those badgers from Tera...

Fae yes but Ratonga i can't agree with.

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Hard Core Member

Joined: 4/15/07
Posts: 307

7/30/13 10:50:01 AM#43

I agree with this list, but can you imagine the effect on trains in EQ1?


Zone lines made for a safe haven, and avoiding trains in Blackburrow to make it to either zone line could be quite fun.


I can imagine a seamless EQ1 with trains leading all over the world...

... gnolls from Blackburrow crossing the Karanas to meet up with their cousins in Highpass.


That unforgettable agro was intense! 


"Ad eundum quo nemo ante iit"


Elite Member

Joined: 1/14/13
Posts: 2042

7/30/13 10:53:34 AM#44
Originally posted by Kiyoris

Change "we" to "I" if you please. Instances are fun.


Open dungeons are fun especially if they are actually done right. Instanced dungeons today are 2-3 hours game play if that. Some dungeons in vanguard take days to complete, dungeons within dungeons that span many levels and have many races inside.

I'm not even talking about raiding dungeons but group dungeons that would be more like raiding dungeons in some of the pathetic excuses for dungeons in recent mmo's.

Over 100 non instanced dungeons with some being vast.

Don't get me wrong because i did rate LDON highly  but i still prefer non instanced dungeons where meeting random people was part of the lure.

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Apprentice Member

Joined: 8/17/09
Posts: 7

7/30/13 10:53:44 AM#45

I agree with no zoning, but the game needs to have a phasing system to keep 5000 people from standing in the same spot.

I disagree with instances because an instance provides a great place to complete a difficult quest without other players bothering you.

I agree with the large world and teleporting. The more area to explore means more enjoyment and creativiity for the player.

I disagree with the elmination of any race because race did not play any role in the outcome of the game. I did not hate any race enough to keep it from a game. I say let people play the types of race they want to play.

I agree with the no story on rails. Let the player experience that game as he or she wants to experience it.


Advanced Member

Joined: 12/14/08
Posts: 1643

7/30/13 10:54:16 AM#46
I agree with most of this but I do like a story.  However, the story needs to be a world story that we all experience instead of every one of us playing the protagonist in the story.  Also I want a lot to do besides just combat.

Apprentice Member

Joined: 4/18/07
Posts: 223

7/30/13 10:59:33 AM#47

my big do not want is the  dead beaten horse  of huge shoulderpads and doodads that look rediculous

FAE.. MEH (id rather see brownies  a racethose nasty  lil cockroaches)ckdone right they could be ok ratonga maybe too... if theyd be more eq1 looking rather than the ones from eq2 personally id much rather see goblins as a race than ratonga there should be a   mostly evil small race

Inconsistant lore have a lore guy keeping track of stuff  dang nabit

stupid looking models like those weird ugly things on bb beach in eq2 they look like someone randomly put pieces together


If i see more storylines go no where im gunna be unhappy eq 1 is bad at this  theres several unfinished storrylines


i do like some instanceing loved ldons, but as others have said dont focus on them and use spareingly instanceing let you do whatever you want and not bother other people and if that means aeing the entire zone at once :()


Novice Member

Joined: 6/10/11
Posts: 625

7/30/13 11:03:46 AM#48
Originally posted by Waterlily

Who's "we"

I played EQ for 13 years and instancing delivered the best expansions bar none.

LDON, OOW (Proving grounds trials + pizza instances), DON, DOD.

They were THE best expansions.

Instances are GREAT if you do them right.

Stuff like the MPG trials were what I was thinking when I said there are certain things you can do in instances that you just can't do in an open world zone.  I'm not sure I agree so much about LDON or DON, I didn't like those expansions all that much, but some of the DOD missions were really fun.

I would also say most, if not all, raid content, should be instanced.  If there is large scale raiding and I choose to participate in it I really don't want to schedule my gaming time around when raid mobs are spawned and have to race other guilds for spawns.  I did it once, never again.

Advanced Member

Joined: 7/02/08
Posts: 3762

7/30/13 11:05:38 AM#49

While I don't have a burning hatred for the Fae, I completely agree with the majority of the article.  Huge world, no instances, nonlinear gameplay - yes please!

I'm really looking forward to this game.

Hell hath no fury like an MMORPG player scorned.


Hard Core Member

Joined: 10/08/12
Posts: 576

7/30/13 11:06:48 AM#50

I can't subscribe the list. I want instances where instances are an improvement to the gameplay, and I don't understand half the other "demands", as they seem like rather insignificant points to even mention. No Fae, really?


I hope EQN doesn't look at this random list of childish "wants" when making their game.


My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.


Hard Core Member

Joined: 9/17/10
Posts: 335

7/30/13 11:13:42 AM#51
Region locking should have been in the list at number one.

It takes one to know one.


Apprentice Member

Joined: 12/16/03
Posts: 193

Eternal life brings eternal hunger.

7/30/13 11:15:51 AM#52

I love the write up!

EQ was my first MMO when I was just a sprog around the age of 13. My imagination was filled with wonder from all the alts I could create and the different experience each one, along with each class brought.

I miss how impressive it was to see a Halfling in Halas or an Ogre that managed to get neutral faction with Freeport. There was great potential for your own character's story. It was a world where EVERYONE had a little respect for those RP initials in MMORPG, just by virtue of how Norrath used to feel and encourage such perspectives.

I enjoy story, but I completely agree about making a character "special." We must really be "special" if EVERYONE else is following the same or similar "chosen one" stories. If you're going to have chosen one stories, then make it mean something, special events where a handful of the player base get a chance to play a lead story role in an event, or a very rare quest that can spawn, but not written throughout the entire game. Sometimes it's fun just being the freelance tailor that craft armor for the local ranger/rogue clan that gets rewarded with some faction, some coin, and a feeling like you belong in the world.

On a note: if we wanted to go by history on the Fae, Shea, etc., some cultures believed they were the dead, or at least a part of the remaining construct of what made a person who they were that lingers behind. the Fae are a pale white people, often times not welcomed or a "good" thing for others to be dealing with, accept on the specific times of the year, such as in some clans around yule, when the fae are welcomed to eat with the living. But, I digressed for a response to "Research the lessor god Pan a bit, before you cast a "childish" light on Fae."


Here's to a seamless Norrath without mega quest hubs and Neo like storylines *cheers*


Apprentice Member

Joined: 6/28/12
Posts: 559

7/30/13 11:19:25 AM#53
Can we add the reams of people that already believe the game is the best thing since sliced bread based on little to no information?

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.


Novice Member

Joined: 7/07/05
Posts: 106

7/30/13 11:19:32 AM#54
Originally posted by Astraeis
Region locking should have been in the list at number one.

100% behind this, EQ was fun due to the mix of differant people playing!


Novice Member

Joined: 10/25/12
Posts: 894

7/30/13 11:20:24 AM#55
Originally posted by sirphobos

I'm fine with instances, I just don't want them used to an extent that they are in pretty much every MMO.  There are simply some things you can do in an instance that you can't do in an open world zone, but they definitely need to be used sparingly.

Things I don't want to see include tiered content, multiple difficulty levels of the same content, reused content, and a linear progression path that every single character follows.

such as?


Advanced Member

Joined: 5/26/08
Posts: 3020

7/30/13 11:23:57 AM#56
Originally posted by xAPOCx
Originally posted by sirphobos

I'm fine with instances, I just don't want them used to an extent that they are in pretty much every MMO.  There are simply some things you can do in an instance that you can't do in an open world zone, but they definitely need to be used sparingly.

Things I don't want to see include tiered content, multiple difficulty levels of the same content, reused content, and a linear progression path that every single character follows.

such as?

Create massive dungeon expansions like LDON, DOD and DON. Something that is completely impossible without instancing.


Novice Member

Joined: 9/08/08
Posts: 28

7/30/13 11:30:59 AM#57
i also hate frogs the way you hate fae, but i wouldn't wish them to be removed, as that would prevent me from slaughtering endless numbers of them.
fuckxfire Xfire Miniprofile

Advanced Member

Joined: 5/05/05
Posts: 1012

7/30/13 11:40:53 AM#58
Originally posted by jimdandy26
Can we add the reams of people that already believe the game is the best thing since sliced bread based on little to no information?

But..but...Smed said "SANDBOX!!!" 


I agree with list except Fae don't bother me.  And are people really hatin' on Ratonga? Oh NO YOU DI'INT!  I actually like Ratonga, though I believe they'd look better in more stylized graphics. 



Advanced Member

Joined: 9/21/04
Posts: 176

7/30/13 11:53:23 AM#59

Please no early EQ type raid system where mobs are on timers and guilds fighting/backstabbing each other to get the raid boss.

Do not give us easy mode sugar coated zones to play in.  Make us use our heads and fear for our lives as we run on foot for 30 to 45 minutes across a zone type area just to get where I need to go.

Do not change how the game is played once the game goes live.  You have been through this once before (a long time ago, in a game far, far away) that is even effecting how some gamers view your company even today.

Do not lie to us gamers.  If you say that something is going to be in the game, it had better be there.  To many companies have said that X, Y, Z will be in the game and when the game goes live they are not there.


Elite Member

Joined: 8/21/07
Posts: 783

Power without perception is spiritually useless and of no true value

7/30/13 12:02:10 PM#60

You might as well remove that map Adam since my beloved Erudites won't be in the game. Ah poor Odus, you are  not deemed necessary anymore because why make a unique Erudite when a brown color selected human will do just as good in the character creator.

My dreams of creating a kickass Idris Elba looking Erudite of course are no longer possible, so I guess I'll just make a Kerra now.

Hate Brad all you want but at least the man could get varied human races right.

How bout a "Touchy subject article on the lack of and shrinking racial diversity in human race selections and locations in todays mmos?"


*frowns and rolls his eyes on the fact that the EQ1 Erudites will be nowhere to be seen*

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

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