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General Discussion  » Guild Wars 2 set in Tamriel

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39 posts found
  Iselin

The Listener

Joined: 3/04/08
Posts: 3716

7/23/13 2:48:30 PM#21

More evidence that any moron can get a YouTube following...yawn.

I bet Ms. South Carolina is one of his followers. 

 

 

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4694

GW2 socialist.

7/23/13 2:50:37 PM#22
Yeah, the guy is pretty obnoxious.  He doesn't seem to like anything but WoW, and even that's debatable.  Hmm.. he probably posts here.
  User Deleted
7/23/13 3:29:27 PM#23

Well I certainly agree that GW2 appealed to the lowest common denominator in mmorpg gaming.  It seems to have worked well but whether gw2 was a real hit or not is cloudy as the b2p only clouds the real status of the game.  I remember vividly when the game launched it seemed like half of every mmorpg community went to go play the next big game, then slowly trickled back after a few weeks stating massive disappointment...I know the game still has a following though.

 

It does seem like a race to remove any complexity, difficulty, risk, progression...ect from mmoprgs to try to suck in more single player gamers and FPS gamers.

 

Wish we could go back to games that took a long time to "beat" because there was a lot of complexity within progression that lead to wanting to roll another character to try something new.  I don't think era is ever coming back.  They sucked in way too many non RPG players who just want to either play their part in a scripted movie, or log in for instant action game with magic and swords...and want nothing else to do or worry about.

 

I mean GW2 is basically Defiance with magic and swords...and that game didn't even try to call itself an RPG or mmorpg.  Which I would like to add...works really well for Third Person Shooters...RPG's...meh I play RPG's for other reasons, and its becoming increasingly hard to find that reason in modern games.

 

Sometimes I wish I was able to get a mmorpg lobotomy and be fine with nothing but short term goals and winning the pvp match and hate dealing with progression and difficulty...would give me a lot more options as to what I would enjoy in mmorpg land.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2647

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

7/23/13 3:37:15 PM#24
While I am as far from a TESO apologist as there is on these forums I will say that the guy who does these videos is a complete moron who uses nothing but opinions to try and prove a point.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 2759

I actually still like MMORPGs

7/23/13 3:48:48 PM#25

Anyone who calls GW2 a single player game with MMO tacked on after the fact never played the game. The very core of the games systems involve players playing together. If anything you could argue that an MMO which requires an active grouping system in order to work together is more "tacked on after the fact".

Everyone works together in GW2 constantly, and despite some of the haters out there it is not an anti-social experience. I have made many friends and continued adventuring with people this way. You know, it does require you to actually open your mouth(chatbox) and say something.

No, the game doesn't force you to be social, but do you really have to be forced to say hi to someone? Is that, what we have come to?

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2647

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

7/23/13 3:49:50 PM#26
Originally posted by jimprouner

They seem shockingly similar from what  I have been hearing.

 

1.  3 faction PvP

2.  PvP zones

3.  PvE zones that scale

4.  Lack of progression raiding.

5.  Catered towards casuals

6.  LAS - Limited action set

7.  Dodging

8.  Blocking skills in GW2 are held down which is pretty similar to what ESO is doing.

 

They are both mostly single player games with the title MMO slapped on after the fact.

  1.  This is a DAoC thing, widely considered to be the best PvP game ever made.  The reason why they go for PvP is to make sure to bring in as many different play styles as possible.
  2. 1 PvP zone that is the same size as every zone put together.  I think its safe to say that the one thing TESO is doing right is the PvP so it is a non issue.
  3. Where have they said it scales?  They haven't!  You're making it up, what they have said is there will be open dungeons, reminiscent of old school MMO's.  Again this is a good thing.
  4. No one knows what Adventure zones are but that is supposed to be their version of raiding.  Also be aware that the average player base of a raid centric MMO only has an active raid progression base of 10% of their population.
  5. HOW?
  6. Again this is a good thing, plenty of games go for the deck build approach and its IMO miles better to have to pick and choose your skill set and be limited in your toolset then to have 6+ hotbars full of crap...go play FFXIV if that is what you want.
  7. Which is so much better then having RNG to handle defensive and offensive hit modifiers.  Nothing pissed me off in tab target games then standing next to a target, trading blows and seeing "you missed" when obviously I did not.  It is immersion breaking.  Action Combat is the future of MMO's.
  8. You do not block in GW2, you haven't even played the game have you.
Again I am not a TESO apologist but I don't believe the game will fail for these reasons, what I think the game will fail is because there is no longevity and certain systems that can be done in an MMO aren't being done.  Namely the removal of housing and the neutering of the exploration centric content.  For me the game will fail because of it's reliance on quest hub design. 

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  User Deleted
7/23/13 3:52:58 PM#27

GW2 defenders attack!

 

Its ok that someone doesn't want a game to be like another game out there.

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 2759

I actually still like MMORPGs

7/23/13 3:53:56 PM#28
Originally posted by Strangerous

GW2 defenders attack!

 

Its ok that someone doesn't want a game to be like another game out there.

Wouldn't defenders be...defending? Not attacking? lol

  User Deleted
7/23/13 4:00:48 PM#29
Originally posted by Fendel84M
Originally posted by Strangerous

GW2 defenders attack!

 

Its ok that someone doesn't want a game to be like another game out there.

Wouldn't defenders be...defending? Not attacking? lol

 

Either way, your game did fine no need to carry the shields to every forum.  If people want that game they can get it.

ESO gameplay and GW2 are like polar opposites, I pray they don't take a single page from GW2's playbook.

  jimprouner

Advanced Member

Joined: 7/06/13
Posts: 152

 
OP  7/24/13 10:21:28 AM#30
Originally posted by Eir_S
Yeah, the guy is pretty obnoxious.  He doesn't seem to like anything but WoW, and even that's debatable.  Hmm.. he probably posts here.

He hates current day WoW actually. 

Damn!  Why are so many people making this stupid assumption?

  jimprouner

Advanced Member

Joined: 7/06/13
Posts: 152

 
OP  7/24/13 10:23:33 AM#31
Originally posted by azzamasin
Originally posted by jimprouner

They seem shockingly similar from what  I have been hearing.

 

1.  3 faction PvP

2.  PvP zones

3.  PvE zones that scale

4.  Lack of progression raiding.

5.  Catered towards casuals

6.  LAS - Limited action set

7.  Dodging

8.  Blocking skills in GW2 are held down which is pretty similar to what ESO is doing.

 

They are both mostly single player games with the title MMO slapped on after the fact.

  1.  This is a DAoC thing, widely considered to be the best PvP game ever made.  The reason why they go for PvP is to make sure to bring in as many different play styles as possible.
  2. 1 PvP zone that is the same size as every zone put together.  I think its safe to say that the one thing TESO is doing right is the PvP so it is a non issue.
  3. Where have they said it scales?  They haven't!  You're making it up, what they have said is there will be open dungeons, reminiscent of old school MMO's.  Again this is a good thing.
  4. No one knows what Adventure zones are but that is supposed to be their version of raiding.  Also be aware that the average player base of a raid centric MMO only has an active raid progression base of 10% of their population.
  5. HOW?
  6. Again this is a good thing, plenty of games go for the deck build approach and its IMO miles better to have to pick and choose your skill set and be limited in your toolset then to have 6+ hotbars full of crap...go play FFXIV if that is what you want.
  7. Which is so much better then having RNG to handle defensive and offensive hit modifiers.  Nothing pissed me off in tab target games then standing next to a target, trading blows and seeing "you missed" when obviously I did not.  It is immersion breaking.  Action Combat is the future of MMO's.
  8. You do not block in GW2, you haven't even played the game have you.
Again I am not a TESO apologist but I don't believe the game will fail for these reasons, what I think the game will fail is because there is no longevity and certain systems that can be done in an MMO aren't being done.  Namely the removal of housing and the neutering of the exploration centric content.  For me the game will fail because of it's reliance on quest hub design. 

God damn, like 20 people posted that these things aren't original to GW2. 

First off I never said that.

Secondly, I explained 2 damn times that I didn't say that.  3 now. 

 

At least you did write some comments though.

So I will respond to those.

 

#1 It is considered the best PvP game by DAOC fans.  It is a shit game by todays standards, and it did mediocre at best during its heyday.

#2 No open world PvP, and never meeting someone of the opposing faction outside of the PvP zone is complete shit design.  No BGs and no arena is shit design in todays MMO market.

#3 You go into other faction zones and the mobs scale up.  I never said they scaled down.

#4 Its not raiding.  They kept saying it wasn't, but we wouldn't listen and just hoped it would be more than what they said.  The announcement of consoles is a clear giveaway of what we can expect.  The the wishy washy explanation of the trinity was the final nail in the coffin for that one.  Its clear that this game's raiding is a zerg.

#5 Consoles + Everything else we have heard from the devs.  "More of a single player game than a MMO."   Clearly this game is marketing to the lowest common denominator.

#6 Can't complain about the LAS really.

#7 Those RNG are still there aren't they?  Otherwise what makes a tank a tank if he can't passively avoid some blows?  It would be incredibly lame if he was just a meatshield.  Then again, I wouldn't be shocked to find out this were the case.

#8 Some can block with some abilities in GW2.

http://wiki.guildwars2.com/wiki/Block

  Brabbit1987

Hard Core Member

Joined: 10/02/11
Posts: 644

7/24/13 11:02:33 AM#32
Originally posted by jimprouner
Originally posted by azzamasin
Originally posted by jimprouner

They seem shockingly similar from what  I have been hearing.

 

1.  3 faction PvP

2.  PvP zones

3.  PvE zones that scale

4.  Lack of progression raiding.

5.  Catered towards casuals

6.  LAS - Limited action set

7.  Dodging

8.  Blocking skills in GW2 are held down which is pretty similar to what ESO is doing.

 

They are both mostly single player games with the title MMO slapped on after the fact.

  1.  This is a DAoC thing, widely considered to be the best PvP game ever made.  The reason why they go for PvP is to make sure to bring in as many different play styles as possible.
  2. 1 PvP zone that is the same size as every zone put together.  I think its safe to say that the one thing TESO is doing right is the PvP so it is a non issue.
  3. Where have they said it scales?  They haven't!  You're making it up, what they have said is there will be open dungeons, reminiscent of old school MMO's.  Again this is a good thing.
  4. No one knows what Adventure zones are but that is supposed to be their version of raiding.  Also be aware that the average player base of a raid centric MMO only has an active raid progression base of 10% of their population.
  5. HOW?
  6. Again this is a good thing, plenty of games go for the deck build approach and its IMO miles better to have to pick and choose your skill set and be limited in your toolset then to have 6+ hotbars full of crap...go play FFXIV if that is what you want.
  7. Which is so much better then having RNG to handle defensive and offensive hit modifiers.  Nothing pissed me off in tab target games then standing next to a target, trading blows and seeing "you missed" when obviously I did not.  It is immersion breaking.  Action Combat is the future of MMO's.
  8. You do not block in GW2, you haven't even played the game have you.
Again I am not a TESO apologist but I don't believe the game will fail for these reasons, what I think the game will fail is because there is no longevity and certain systems that can be done in an MMO aren't being done.  Namely the removal of housing and the neutering of the exploration centric content.  For me the game will fail because of it's reliance on quest hub design. 

God damn, like 20 people posted that these things aren't original to GW2. 

First off I never said that.

Secondly, I explained 2 damn times that I didn't say that.  3 now. 

 

At least you did write some comments though.

So I will respond to those.

 

#1 It is considered the best PvP game by DAOC fans.  It is a shit game by todays standards, and it did mediocre at best during its heyday.

#2 No open world PvP, and never meeting someone of the opposing faction outside of the PvP zone is complete shit design.  No BGs and no arena is shit design in todays MMO market.

#3 You go into other faction zones and the mobs scale up.  I never said they scaled down.

#4 Its not raiding.  They kept saying it wasn't, but we wouldn't listen and just hoped it would be more than what they said.  The announcement of consoles is a clear giveaway of what we can expect.  The the wishy washy explanation of the trinity was the final nail in the coffin for that one.  Its clear that this game's raiding is a zerg.

#5 Consoles + Everything else we have heard from the devs.  "More of a single player game than a MMO."   Clearly this game is marketing to the lowest common denominator.

#6 Can't complain about the LAS really.

#7 Those RNG are still there aren't they?  Otherwise what makes a tank a tank if he can't passively avoid some blows?  It would be incredibly lame if he was just a meatshield.  Then again, I wouldn't be shocked to find out this were the case.

#8 Some can block with some abilities in GW2.

http://wiki.guildwars2.com/wiki/Block

I have a serious question. Why are you even bothering posting and trying to make people agree with you?

No offence, I don't think anyone who doesn't agree with you is going to agree with you. So you are just wasting your breath for no reason at all.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7007

7/24/13 11:06:28 AM#33
I think you might be selling TESO a little short. We'll see though.
  jimprouner

Advanced Member

Joined: 7/06/13
Posts: 152

 
OP  7/24/13 2:15:53 PM#34
Originally posted by Brabbit1987

I have a serious question. Why are you even bothering posting and trying to make people agree with you?

No offence, I don't think anyone who doesn't agree with you is going to agree with you. So you are just wasting your breath for no reason at all.

In the hopes the devs actually read feedback, and maybe reconsider some of their bad design decisions.  This game had serious potential, but as things stand the game will likely fly high, and then crash and burn.  Sort of like what happened to SWTOR.

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4694

GW2 socialist.

7/24/13 4:00:51 PM#35
Originally posted by jimprouner
Originally posted by Eir_S
Yeah, the guy is pretty obnoxious.  He doesn't seem to like anything but WoW, and even that's debatable.  Hmm.. he probably posts here.

He hates current day WoW actually. 

Damn!  Why are so many people making this stupid assumption?

Honestly, I couldn't care less what he hates, he's a jackass.

PS: You said you can block by holding down skills in GW2.  You were wrong, and I don't think you even play it.  Don't argue with the guy who said you were wrong, because you are.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3716

7/24/13 5:13:25 PM#36
Originally posted by jimprouner
Originally posted by Brabbit1987

I have a serious question. Why are you even bothering posting and trying to make people agree with you?

No offence, I don't think anyone who doesn't agree with you is going to agree with you. So you are just wasting your breath for no reason at all.

In the hopes the devs actually read feedback, and maybe reconsider some of their bad design decisions.  This game had serious potential, but as things stand the game will likely fly high, and then crash and burn.  Sort of like what happened to SWTOR.

That seems to be the current favorite rationalization for those who enjoy flogging dead horses and grinding axes.

 

It's still just forum pollution though.

  Brabbit1987

Hard Core Member

Joined: 10/02/11
Posts: 644

7/25/13 1:21:33 AM#37
Originally posted by jimprouner
Originally posted by Brabbit1987

I have a serious question. Why are you even bothering posting and trying to make people agree with you?

No offence, I don't think anyone who doesn't agree with you is going to agree with you. So you are just wasting your breath for no reason at all.

In the hopes the devs actually read feedback, and maybe reconsider some of their bad design decisions.  This game had serious potential, but as things stand the game will likely fly high, and then crash and burn.  Sort of like what happened to SWTOR.

If that is your excuse, I am going to point out you are on the WRONG site!

I mean, really what are the chances the Devs come here of all places, for feedback. I would kinda expect them to, I don't know, maybe, check their OWN forums.  That is the point I am trying to make. Being negative here serves no purpose at all.

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2943

7/25/13 1:57:00 AM#38
Originally posted by Brabbit1987
Originally posted by jimprouner
Originally posted by Brabbit1987

I have a serious question. Why are you even bothering posting and trying to make people agree with you?

No offence, I don't think anyone who doesn't agree with you is going to agree with you. So you are just wasting your breath for no reason at all.

In the hopes the devs actually read feedback, and maybe reconsider some of their bad design decisions.  This game had serious potential, but as things stand the game will likely fly high, and then crash and burn.  Sort of like what happened to SWTOR.

If that is your excuse, I am going to point out you are on the WRONG site!

I mean, really what are the chances the Devs come here of all places, for feedback. I would kinda expect them to, I don't know, maybe, check their OWN forums.  That is the point I am trying to make. Being negative here serves no purpose at all.

Well..there is one purpose...to support Wildstar while trying to mislead potential fans of other games...I've noticed some people do that here. I agree Devs don't generally come here for feedback...they listen to their beta testers first and there own forums. I actually think thats a good question to ask them..whether they go to other sites to read their forums :-).

There Is Always Hope!

  Wildaboutwildstar

Apprentice Member

Joined: 7/26/13
Posts: 43

7/26/13 11:14:04 AM#39
I can easily see how someone could make this claim. They are both single player games that merely stamped the label of MMO on themselves. They are not true MMOs. There is nothing massive about walking around a zone without the opposing factions, and doing 4 man dungeons.
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