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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Lots of Story & Phasing in ESO

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57 posts found
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20125

 
OP  7/19/13 2:08:41 PM#1

http://massively.joystiq.com/2013/07/19/tamriel-infinium-phasing-the-elder-scrolls-online/#continued

Let's see if they can implement it well and make ESO a good game.

 

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3411

7/19/13 2:28:06 PM#2
I'll pass on the phasing TYVM..  That is the only thing I can think technically that is worse then instancing..... Another BAD design mechanic that segregates the community..  WoW had way to much phasing for my liking in the LK expansion and NEVER again..  Phasing belongs in the single player games, not MMO's..
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20125

 
OP  7/19/13 2:32:17 PM#3
Originally posted by Rydeson
I'll pass on the phasing TYVM..  That is the only thing I can think technically that is worse then instancing..... Another BAD design mechanic that segregates the community..  WoW had way to much phasing for my liking in the LK expansion and NEVER again..  Phasing belongs in the single player games, not MMO's..

You don't need phasing in single player games. Players have their own "world".

You will pass. I will check it out. It is a good way of changing the world according to the player. Much better to have some dynamics in the world, as opposed to everyone sharing the same static world.

And what do you mean never again? There is phasing in CATA. Just used differently. Plus, we are not talking about phasing that separate players. Just that players see different things.

  Chieftan

Advanced Member

Joined: 5/16/05
Posts: 1420

7/19/13 2:35:53 PM#4
I'm not a fan of canned storylines these days.

I'd rather see 5 or 6 NPCs who have a name in the world and your actions affect your dealings with them. You could become allies, enemies, business partners, etc.

It would have been interesting to actually speak with Queen Christanosthex instead just seeing a faction standing message every time I nuked down dark elf vampire in Mistmoore. Maybe if I'd spoken with the queen prior to it would affect my decision-making ingame.

One of the unfortunate aspects of SWTORs storylines is you never again see most of the NPCs once their little quest stories are over.

5 hours of ESO videos...and counting

https://www.youtube.com/playlist?list=PLOxuLTBCUXiJYdTTHCv4xpbOWKZKaZ17-

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3411

7/19/13 3:16:00 PM#5
Originally posted by nariusseldon
Originally posted by Rydeson
I'll pass on the phasing TYVM..  That is the only thing I can think technically that is worse then instancing..... Another BAD design mechanic that segregates the community..  WoW had way to much phasing for my liking in the LK expansion and NEVER again..  Phasing belongs in the single player games, not MMO's..

You don't need phasing in single player games. Players have their own "world".

You will pass. I will check it out. It is a good way of changing the world according to the player. Much better to have some dynamics in the world, as opposed to everyone sharing the same static world.

And what do you mean never again? There is phasing in CATA. Just used differently. Plus, we are not talking about phasing that separate players. Just that players see different things.

     I left WoW before Cata for good reason..  Phasing was just stupid, such as Icecrown and Storm Peaks change depending on where you are in the QUEST HUB bullsh*t......  It separated the player base if they were not ALL completed.. Your stance earlier today was that you don't need to follow Quest hubs in the game.. WRONG.. Phasing is a perfect example that you are FORCED to play the quest hub game to unlock bull...... The whole LK thing was phase BS.. Some raids couldn't even happen because of it..... Tisk Tisk.. 

  Tierless

Novice Member

Joined: 7/01/08
Posts: 2114

joie de vivre

7/19/13 3:32:47 PM#6

At this point a game like Darkfall is more true to TES than TES is...sad really.

mmorpg.com/blogs/Xobdnas

  keithian

Advanced Member

Joined: 5/20/06
Posts: 2994

7/19/13 6:19:38 PM#7
Originally posted by Tierless

At this point a game like Darkfall is more true to TES than TES is...sad really.

LOL now people are getting really desperate with their negative comments.

There Is Always Hope!

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2592

7/19/13 7:24:07 PM#8
Originally posted by Rydeson
I'll pass on the phasing TYVM..  That is the only thing I can think technically that is worse then instancing..... Another BAD design mechanic that segregates the community..
 
Yup, MMos that use instancing aren't worth touching.
  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

7/19/13 7:27:11 PM#9
sounds ok to me.  I'm not huge on phasing either but if that's the way they can implement a decent story then I'm cool with it.
  Iselin

The Listener

Joined: 3/04/08
Posts: 3875

7/19/13 8:04:34 PM#10
Originally posted by DavisFlight
Originally posted by Rydeson
I'll pass on the phasing TYVM..  That is the only thing I can think technically that is worse then instancing..... Another BAD design mechanic that segregates the community..
 
Yup, MMos that use instancing aren't worth touching.

So why do you keep touching it? I'm amazed you still post in this forum. There must be some sick negative attraction for you.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2798

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

7/19/13 9:02:52 PM#11
Originally posted by Rydeson
I'll pass on the phasing TYVM..  That is the only thing I can think technically that is worse then instancing..... Another BAD design mechanic that segregates the community..  WoW had way to much phasing for my liking in the LK expansion and NEVER again..  Phasing belongs in the single player games, not MMO's..

Whether or not they fix it remains to be seen but one of the negatives about the game (which there are many) is the inacessability for groups to play together due to the obtrusive phasing system.  This was addressed on Gamebreaker.TV and Zam's coverage.  For me this is a non issue since I prefer to play solo while leveling up but I am not stupid enough to possibly believe my way of playing is best for everyone and especially those who love to group this will be a huge hindrance.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  SlyLoK

Elite Member

Joined: 7/04/08
Posts: 1043

7/19/13 10:14:16 PM#12
Originally posted by azzamasin
Originally posted by Rydeson
I'll pass on the phasing TYVM..  That is the only thing I can think technically that is worse then instancing..... Another BAD design mechanic that segregates the community..  WoW had way to much phasing for my liking in the LK expansion and NEVER again..  Phasing belongs in the single player games, not MMO's..

Whether or not they fix it remains to be seen but one of the negatives about the game (which there are many) is the inacessability for groups to play together due to the obtrusive phasing system.  This was addressed on Gamebreaker.TV and Zam's coverage.  For me this is a non issue since I prefer to play solo while leveling up but I am not stupid enough to possibly believe my way of playing is best for everyone and especially those who love to group this will be a huge hindrance.

Only certain quests to players have to split up.. Like in LoTRO where certain story quests could only be done solo. Basically it is just some or maybe even all story quests that are done solo. Everything else does not effect groups at all.

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2592

7/19/13 10:20:36 PM#13
Originally posted by SlyLoK
Originally posted by azzamasin
Originally posted by Rydeson
I'll pass on the phasing TYVM..  That is the only thing I can think technically that is worse then instancing..... Another BAD design mechanic that segregates the community..  WoW had way to much phasing for my liking in the LK expansion and NEVER again..  Phasing belongs in the single player games, not MMO's..

Whether or not they fix it remains to be seen but one of the negatives about the game (which there are many) is the inacessability for groups to play together due to the obtrusive phasing system.  This was addressed on Gamebreaker.TV and Zam's coverage.  For me this is a non issue since I prefer to play solo while leveling up but I am not stupid enough to possibly believe my way of playing is best for everyone and especially those who love to group this will be a huge hindrance.

Only certain quests to players have to split up.. Like in LoTRO where certain story quests could only be done solo. Basically it is just some or maybe even all story quests that are done solo. Everything else does not effect groups at all.

I have never played an MMO where it was harder to just play with friends than LotRO. Splitting people between phases, instances, quest steps, linear locked zones, it was fucking awful. We all joined together thinking we'd be able to adventure and explore but the game does everything it can to limit that.

 

And THAT, is why story based MMOs don't work.

  keithian

Advanced Member

Joined: 5/20/06
Posts: 2994

7/19/13 10:23:27 PM#14
Originally posted by DavisFlight
Originally posted by SlyLoK
Originally posted by azzamasin
Originally posted by Rydeson
I'll pass on the phasing TYVM..  That is the only thing I can think technically that is worse then instancing..... Another BAD design mechanic that segregates the community..  WoW had way to much phasing for my liking in the LK expansion and NEVER again..  Phasing belongs in the single player games, not MMO's..

Whether or not they fix it remains to be seen but one of the negatives about the game (which there are many) is the inacessability for groups to play together due to the obtrusive phasing system.  This was addressed on Gamebreaker.TV and Zam's coverage.  For me this is a non issue since I prefer to play solo while leveling up but I am not stupid enough to possibly believe my way of playing is best for everyone and especially those who love to group this will be a huge hindrance.

Only certain quests to players have to split up.. Like in LoTRO where certain story quests could only be done solo. Basically it is just some or maybe even all story quests that are done solo. Everything else does not effect groups at all.

I have never played an MMO where it was harder to just play with friends than LotRO. Splitting people between phases, instances, quest steps, linear locked zones, it was fucking awful. We all joined together thinking we'd be able to adventure and explore but the game does everything it can to limit that.

 

And THAT, is why story based MMOs don't work.

I have no idea what you are talking about. I played with my guildies all the time in that game and I never felt like the game was preventing that. That game had one of the strongest RPG feels to it for a themepark compared to any themepark MMO today. The story kept me glued to the game. I guess everyone sees things differently.

There Is Always Hope!

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2592

7/19/13 10:27:37 PM#15
Originally posted by keithian
Originally posted by DavisFlight
Originally posted by SlyLoK
Originally posted by azzamasin
Originally posted by Rydeson
I'll pass on the phasing TYVM..  That is the only thing I can think technically that is worse then instancing..... Another BAD design mechanic that segregates the community..  WoW had way to much phasing for my liking in the LK expansion and NEVER again..  Phasing belongs in the single player games, not MMO's..

Whether or not they fix it remains to be seen but one of the negatives about the game (which there are many) is the inacessability for groups to play together due to the obtrusive phasing system.  This was addressed on Gamebreaker.TV and Zam's coverage.  For me this is a non issue since I prefer to play solo while leveling up but I am not stupid enough to possibly believe my way of playing is best for everyone and especially those who love to group this will be a huge hindrance.

Only certain quests to players have to split up.. Like in LoTRO where certain story quests could only be done solo. Basically it is just some or maybe even all story quests that are done solo. Everything else does not effect groups at all.

I have never played an MMO where it was harder to just play with friends than LotRO. Splitting people between phases, instances, quest steps, linear locked zones, it was fucking awful. We all joined together thinking we'd be able to adventure and explore but the game does everything it can to limit that.

 

And THAT, is why story based MMOs don't work.

I have no idea what you are talking about. I played with my guildies all the time in that game and I never felt like the game was preventing that. That game had one of the strongest RPG feels to it for a themepark compared to any themepark MMO today. The story kept me glued to the game. I guess everyone sees things differently.

There was very little RPG about following a linear story through linear zones through linear cutscenes with invisible walls sprinkled around everywhere.

Hey, I want to play with my bud Ian! Oh wait, he has a quest to kill 10 rabbits. Well.. he can't share that quest with me for some reason. I have to kill 10 ducks on the other side of the map... guess we can't play together.

Oh let's do this dungeon! Wait, we all need to be on the same step of the same LONG quest chain to enter this dungeon? Because instancing is bullshit? Okay we'll just do the quests together. Wait, the quest chain has a lot of solo steps we can't help each other with? I guess we'll all just solo then!

Wait, you're in a different phase of Archet than I am?

 

So on and so forth.

Meanwhile, in good MMOs.

"Hey man, wanna kill lizards then go to that dungeon?" "Sure!"

  keithian

Advanced Member

Joined: 5/20/06
Posts: 2994

7/19/13 10:33:09 PM#16
Originally posted by DavisFlight
Originally posted by keithian
Originally posted by DavisFlight
Originally posted by SlyLoK
Originally posted by azzamasin
Originally posted by Rydeson
I'll pass on the phasing TYVM..  That is the only thing I can think technically that is worse then instancing..... Another BAD design mechanic that segregates the community..  WoW had way to much phasing for my liking in the LK expansion and NEVER again..  Phasing belongs in the single player games, not MMO's..

Whether or not they fix it remains to be seen but one of the negatives about the game (which there are many) is the inacessability for groups to play together due to the obtrusive phasing system.  This was addressed on Gamebreaker.TV and Zam's coverage.  For me this is a non issue since I prefer to play solo while leveling up but I am not stupid enough to possibly believe my way of playing is best for everyone and especially those who love to group this will be a huge hindrance.

Only certain quests to players have to split up.. Like in LoTRO where certain story quests could only be done solo. Basically it is just some or maybe even all story quests that are done solo. Everything else does not effect groups at all.

I have never played an MMO where it was harder to just play with friends than LotRO. Splitting people between phases, instances, quest steps, linear locked zones, it was fucking awful. We all joined together thinking we'd be able to adventure and explore but the game does everything it can to limit that.

 

And THAT, is why story based MMOs don't work.

I have no idea what you are talking about. I played with my guildies all the time in that game and I never felt like the game was preventing that. That game had one of the strongest RPG feels to it for a themepark compared to any themepark MMO today. The story kept me glued to the game. I guess everyone sees things differently.

There was very little RPG about following a linear story through linear zones through linear cutscenes with invisible walls sprinkled around everywhere.

Hey, I want to play with my bud Ian! Oh wait, he has a quest to kill 10 rabbits. Well.. he can't share that quest with me for some reason. I have to kill 10 ducks on the other side of the map... guess we can't play together.

Oh let's do this dungeon! Wait, we all need to be on the same step of the same LONG quest chain to enter this dungeon? Because instancing is bullshit? Okay we'll just do the quests together. Wait, the quest chain has a lot of solo steps we can't help each other with? I guess we'll all just solo then!

Wait, you're in a different phase of Archet than I am?

 

So on and so forth.

Meanwhile, in good MMOs.

"Hey man, wanna kill lizards then go to that dungeon?" "Sure!"

lol not every quest was like that, yes like most themeparks it had that, but it had enough story tied to the instanced quests that it felt like Lord of the Rings. There was RPG going on with on the RPG server I played on with the way people spoke to each other, the hanging out in the tavern playing music, etc, and there were multiple ways to level for the same level bracket so you didn't have to be in exactly the same zone with everyone. Maybe you played a different version or were on a different server...or maybe you have bad friends, dont know.

There Is Always Hope!

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2592

7/19/13 10:47:16 PM#17
Originally posted by keithian
Originally posted by DavisFlight
Originally posted by keithian
Originally posted by DavisFlight
Originally posted by SlyLoK
Originally posted by azzamasin
Originally posted by Rydeson
I'll pass on the phasing TYVM..  That is the only thing I can think technically that is worse then instancing..... Another BAD design mechanic that segregates the community..  WoW had way to much phasing for my liking in the LK expansion and NEVER again..  Phasing belongs in the single player games, not MMO's..

Whether or not they fix it remains to be seen but one of the negatives about the game (which there are many) is the inacessability for groups to play together due to the obtrusive phasing system.  This was addressed on Gamebreaker.TV and Zam's coverage.  For me this is a non issue since I prefer to play solo while leveling up but I am not stupid enough to possibly believe my way of playing is best for everyone and especially those who love to group this will be a huge hindrance.

Only certain quests to players have to split up.. Like in LoTRO where certain story quests could only be done solo. Basically it is just some or maybe even all story quests that are done solo. Everything else does not effect groups at all.

I have never played an MMO where it was harder to just play with friends than LotRO. Splitting people between phases, instances, quest steps, linear locked zones, it was fucking awful. We all joined together thinking we'd be able to adventure and explore but the game does everything it can to limit that.

 

And THAT, is why story based MMOs don't work.

I have no idea what you are talking about. I played with my guildies all the time in that game and I never felt like the game was preventing that. That game had one of the strongest RPG feels to it for a themepark compared to any themepark MMO today. The story kept me glued to the game. I guess everyone sees things differently.

There was very little RPG about following a linear story through linear zones through linear cutscenes with invisible walls sprinkled around everywhere.

Hey, I want to play with my bud Ian! Oh wait, he has a quest to kill 10 rabbits. Well.. he can't share that quest with me for some reason. I have to kill 10 ducks on the other side of the map... guess we can't play together.

Oh let's do this dungeon! Wait, we all need to be on the same step of the same LONG quest chain to enter this dungeon? Because instancing is bullshit? Okay we'll just do the quests together. Wait, the quest chain has a lot of solo steps we can't help each other with? I guess we'll all just solo then!

Wait, you're in a different phase of Archet than I am?

 

So on and so forth.

Meanwhile, in good MMOs.

"Hey man, wanna kill lizards then go to that dungeon?" "Sure!"

lol not every quest was like that, yes like most themeparks it had that, but it had enough story tied to the instanced quests that it felt like Lord of the Rings. There was RPG going on with on the RPG server I played on with the way people spoke to each other, the hanging out in the tavern playing music, etc, and there were multiple ways to level for the same level bracket so you didn't have to be in exactly the same zone with everyone. Maybe you played a different version or were on a different server...or maybe you have bad friends, dont know.

Sure, there was roleplaying, but if the devs wanted to be doing scripted singleplayer instanced linear missions, they should have made a Diablo game, not an MMO.

As it stands, they made a shitty MMO and a shitty COOP game at the same time. The best parts of LotRO were relics of when it was a sandbox game, like the instruments in the taverns. The whole game was supposed to be like that, but they decided to try to ham fist a poor story into it. All that story served to do was make it hard for peopple to just live in Middle Earth.

And come on, lets call it what it was, a WoW clone.

  keithian

Advanced Member

Joined: 5/20/06
Posts: 2994

7/20/13 2:03:37 AM#18
Originally posted by DavisFlight
Originally posted by keithian
Originally posted by DavisFlight
Originally posted by keithian
Originally posted by DavisFlight
Originally posted by SlyLoK
Originally posted by azzamasin
Originally posted by Rydeson
I'll pass on the phasing TYVM..  That is the only thing I can think technically that is worse then instancing..... Another BAD design mechanic that segregates the community..  WoW had way to much phasing for my liking in the LK expansion and NEVER again..  Phasing belongs in the single player games, not MMO's..

Whether or not they fix it remains to be seen but one of the negatives about the game (which there are many) is the inacessability for groups to play together due to the obtrusive phasing system.  This was addressed on Gamebreaker.TV and Zam's coverage.  For me this is a non issue since I prefer to play solo while leveling up but I am not stupid enough to possibly believe my way of playing is best for everyone and especially those who love to group this will be a huge hindrance.

Only certain quests to players have to split up.. Like in LoTRO where certain story quests could only be done solo. Basically it is just some or maybe even all story quests that are done solo. Everything else does not effect groups at all.

I have never played an MMO where it was harder to just play with friends than LotRO. Splitting people between phases, instances, quest steps, linear locked zones, it was fucking awful. We all joined together thinking we'd be able to adventure and explore but the game does everything it can to limit that.

 

And THAT, is why story based MMOs don't work.

I have no idea what you are talking about. I played with my guildies all the time in that game and I never felt like the game was preventing that. That game had one of the strongest RPG feels to it for a themepark compared to any themepark MMO today. The story kept me glued to the game. I guess everyone sees things differently.

There was very little RPG about following a linear story through linear zones through linear cutscenes with invisible walls sprinkled around everywhere.

Hey, I want to play with my bud Ian! Oh wait, he has a quest to kill 10 rabbits. Well.. he can't share that quest with me for some reason. I have to kill 10 ducks on the other side of the map... guess we can't play together.

Oh let's do this dungeon! Wait, we all need to be on the same step of the same LONG quest chain to enter this dungeon? Because instancing is bullshit? Okay we'll just do the quests together. Wait, the quest chain has a lot of solo steps we can't help each other with? I guess we'll all just solo then!

Wait, you're in a different phase of Archet than I am?

 

So on and so forth.

Meanwhile, in good MMOs.

"Hey man, wanna kill lizards then go to that dungeon?" "Sure!"

lol not every quest was like that, yes like most themeparks it had that, but it had enough story tied to the instanced quests that it felt like Lord of the Rings. There was RPG going on with on the RPG server I played on with the way people spoke to each other, the hanging out in the tavern playing music, etc, and there were multiple ways to level for the same level bracket so you didn't have to be in exactly the same zone with everyone. Maybe you played a different version or were on a different server...or maybe you have bad friends, dont know.

Sure, there was roleplaying, but if the devs wanted to be doing scripted singleplayer instanced linear missions, they should have made a Diablo game, not an MMO.

As it stands, they made a shitty MMO and a shitty COOP game at the same time. The best parts of LotRO were relics of when it was a sandbox game, like the instruments in the taverns. The whole game was supposed to be like that, but they decided to try to ham fist a poor story into it. All that story served to do was make it hard for peopple to just live in Middle Earth.

And come on, lets call it what it was, a WoW clone.

Sure it was a WOW clone, but that doesn't make it a shitty game. A lot of people liked it. Why are you so egocentric?

There Is Always Hope!

  Distopia

Drifter

Joined: 11/22/05
Posts: 15684

"what a boring life, HATING everything" -Gorilla Biscuits

7/20/13 2:16:02 AM#19
Originally posted by Iselin
Originally posted by DavisFlight
Originally posted by Rydeson
I'll pass on the phasing TYVM..  That is the only thing I can think technically that is worse then instancing..... Another BAD design mechanic that segregates the community..
 
Yup, MMos that use instancing aren't worth touching.

So why do you keep touching it? I'm amazed you still post in this forum. There must be some sick negative attraction for you.

Typically known as trolling

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8630

I believe in life before death... So dont forget to enjoy it while you still can.

7/20/13 2:23:30 AM#20

Actually phasing when done right is the only thing that can truely give players a single player experience and immersion in an MMO world.  Now many people are not looking for such an experience, but many other more casual players are exactly looking for that.

 

Just ask yourself, did you like the story part of TSW, SWTOR and personal story in GW", then you surely are going to love this as it will give you a Skyrim experience inside an MMO.

 

As long as it is immersive, it can be done, as long as it keeps focussing players on the world and not on the actuall game mechanics, as long as it feels natural withouth to many loading screens, then it will work for the majorrity of MMo players, and thats still where the money is.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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