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Guild Wars 2

Guild Wars 2 

General Discussion  » Wrong direction to epicness

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50 posts found
  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

7/18/13 10:14:12 AM#21
Originally posted by Neutor
Originally posted by Eir_S
Originally posted by Purutzil
(specially since GW2 combat I don't think anyone will argue is the 'best' system out there)

It's the best system out there.

The one GREAT thing about opinions is the fact that everyone can have one. 

That was my point, yes lol

  Sabas

Apprentice Member

Joined: 8/26/05
Posts: 204

This is the sound of me

7/18/13 10:15:44 AM#22
Originally posted by Volkon
 

Eh, sorry, I knew that was in your opinion and went on that assumption. 

 

Wasn't directed at you perse. :)

One gets a little cautious around these parts when discussing games.

 

I appreciate the intent of what you are saying.

Though my original post made my point very clear.

Anet has a ton of examples on what they could offer yet they don't, while pushing the chests. This isn't maplestory.

Like I said, its as if they just don't want to get it right I mean, armour skins are one of the most popular items in any cash shop.

 I still like Anet and I hope to return to the game when they add content that is more suited towards me.

 

And if that never happens I can still root for their next game. :)

 

 

 

  BadSpock

Advanced Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

7/18/13 10:24:54 AM#23

With the pace they've been releasing content, if they had a more traditional structure (even if while staying away from tiers and building horizontal progression) they'd have so many more happy players if they spent all this time on new permanent dungeons, new permanent zones, continuing the personal story...

I haven't played in honestly months, but from what I saw of the "living story" events - they were nothing like the awesome public events from beta...

Adding new weapons, new skills for weapons, new races etc. is all wonderful and good, however.

They honestly should have had a GW1 like system from the start where you get a pool of skills for each weapon, including ones you have to hunt down and complete challenges to unlock (instead of the current Skill Point challenges which are just another thing to grind.)

And this game would have been PERFECT for a FFXI/FFXIV style system of class changing and sub-classes (also like GW1 a bit).

 

Now Playing: Destiny, WoW

  Neutor

Novice Member

Joined: 10/28/11
Posts: 102

7/18/13 10:31:26 AM#24
Originally posted by BadSpock

With the pace they've been releasing content, if they had a more traditional structure (even if while staying away from tiers and building horizontal progression) they'd have so many more happy players if they spent all this time on new permanent dungeons, new permanent zones, continuing the personal story...

I haven't played in honestly months, but from what I saw of the "living story" events - they were nothing like the awesome public events from beta...

Adding new weapons, new skills for weapons, new races etc. is all wonderful and good, however.

They honestly should have had a GW1 like system from the start where you get a pool of skills for each weapon, including ones you have to hunt down and complete challenges to unlock (instead of the current Skill Point challenges which are just another thing to grind.)

And this game would have been PERFECT for a FFXI/FFXIV style system of class changing and sub-classes (also like GW1 a bit).

 

I agree with this, my guild was very hardcore heavy into GW2 but at the end of the day, we figured out that  Its a very shallow game and to be honest there really isn't a way for them to fix that with the way it is currently set up.  

Don't get me wrong there are things I really enjoyed with that game but the combat became very stale, very fast and the instances are down right horrible.  After the first time of logged into FFXIV, logging into GW2 hasn't even crossed my mind; GW2 could really benefit from a class system like FF; give people a reason to belong and a role to play.

Join us dtguilds.com

  caetftl

Novice Member

Joined: 8/29/12
Posts: 359

7/18/13 10:45:16 AM#25

Hehe, it's funny watching some of gw2's biggest fanbois now come back and criticize it a little when the same points they bring up are the ones they used to argue against blindly and rabidly. 

I wonder if they ever reflect on how naive they were, or if they just kind of brush it under the rug and pretend they were never fanatical about the game.

  Neutor

Novice Member

Joined: 10/28/11
Posts: 102

7/18/13 10:46:57 AM#26

It's still a very good game, it just doesn't have a lot of staying power. 

Edit:  And to be fair to the game, it was never meant to be played the way we played it.  GW2 is not a game for the Hardcore crowd.  It is, on the other hand, a great casual game.

Join us dtguilds.com

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7703

7/18/13 11:01:30 AM#27
Originally posted by caetftl

Hehe, it's funny watching some of gw2's biggest fanbois now come back and criticize it a little when the same points they bring up are the ones they used to argue against blindly and rabidly. 

I wonder if they ever reflect on how naive they were, or if they just kind of brush it under the rug and pretend they were never fanatical about the game.

I'm still waiting for my apology... 

 

  Naqaj

Novice Member

Joined: 7/24/09
Posts: 1681

7/18/13 11:06:11 AM#28
Originally posted by BadSpock

I haven't played in honestly months, but from what I saw of the "living story" events - they were nothing like the awesome public events from beta...

...

And this game would have been PERFECT for a FFXI/FFXIV style system of class changing and sub-classes (also like GW1 a bit).

You'll be glad to hear that those events are making a comeback. A tweaked version of Hunger Royale is coming with the next update.

And not sure XIVs Armoury System would work here. It's still very much designed so your character has one clearly defined role at any given time. That wouldn't mix too well with the way GW2 combat works.

  Siphaed

Hard Core Member

Joined: 1/17/08
Posts: 797

7/18/13 11:18:32 AM#29
Originally posted by Lord.Bachus

While many aspects of the game are outstanding and the best in buiseness, the current direction of updates is totally wrong. They are moving away from adventures and epicness with every step they take and adding more and more fun stuff..

 

but if i want fun minigames, i go and play candycrush and such on my ipad. Yes, a few of those events a year might be fun, but for gods sake, this is an MMO, i want adventures and stories and new epic areas to explore and not the childish stuff they keep pushing now at high speed.

their living story is far from epic, and does not take more then a few hours every 2 weeks. 

 

Common this is an mmo, so give us new mmo content and not this childish stuff over and over, what your currently pushing is a waste of development resources to us, the mmo players that want epic adventures and new lands to explorevand conquer.

You say the game is childish, yet you use "common" where instead it should be "Come on".   That itself is a childish mistake.

 

Resources wasted?  For all that we, the players, know is that it was one guy spending less than 2hours making the kites (which is clearly where your self-entitled rant is going, seeing as how you prolonged the other thread with trite trolling).

 

The game's Living Story has it's ups and downs based on when one happens and the other begins.   The transition from big, epic pieces to slower more clam pieces is one of subtlety.   This gives an ebb and flow to the story's build up when it comes to the main events.   Players cannot -and should not- expect a new dungeon or Karka Queen style event every Living Story patch.   Those things take time and instead need build up and background to happen first.

 

From the Living Story blog to the latest Live Stream (Tuesday 7/16), Colin Johnson has reiterated twice that this game is not going to be like other MMORPG's on the market.  The way that this game approaches content updates, the way that progression is, and the way that players play the game are all different and will remain so in comparison to the currently over-saturated MMCLONE market.

 

 

P.S. You're asking for new lands and new explorable areas in Year 1.  Give the game time.  It takes time to not only make new lands, but to also fill those lands with viable, playable content.   Things to consider would be story events within the areas, new NPC's (with voice overs), new lore backgrounds, enemy mobs to create/animate, and quite a few other technical hurtles that I personally have no experience in (and I doubt you do either).    So, may want to thing about things before demanding the moon(s).

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5267

7/18/13 11:20:55 AM#30

I think they have a game that is much more difficult to develop combat based content for than traditional MMOs. 

It's been a year and they still haven't been able to achieve consistency within their dungeon system. Aside from Southsun, (which has been a mess sine the word go)few, if any changes have been incorporated into the original world. It's not a game with Quest Hubs so you can just edit the quest, or move an NPC etc etc. These DEs are hard coded into the world itself. 

It seems, in the long run, the liberal use of DEs throughout the open world has had the opposite effect from the initial intention and Tyra has stagnated.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  observer

Elite Member

Joined: 2/17/05
Posts: 2366

First came pride, then envy.

7/18/13 12:17:09 PM#31
Originally posted by caetftl

Hehe, it's funny watching some of gw2's biggest fanbois now come back and criticize it a little when the same points they bring up are the ones they used to argue against blindly and rabidly. 

I wonder if they ever reflect on how naive they were, or if they just kind of brush it under the rug and pretend they were never fanatical about the game.

You must have selected perceptions of fanboys.  Many of us, including myself, have always been critical of GW2, whether it was positive or negative.  GW2 has many aspects that is good and many that are bad.  Not everyone on this forum loves GW2 100%.

  Naqaj

Novice Member

Joined: 7/24/09
Posts: 1681

7/18/13 12:25:03 PM#32
Originally posted by Siphaed

You say the game is childish, yet you use "common" where instead it should be "Come on".   That itself is a childish mistake.

I'd call it a spelling mistake, not entirely uncommon on internet message boards, but maybe that's just me.

  Siphaed

Hard Core Member

Joined: 1/17/08
Posts: 797

7/18/13 12:56:44 PM#33
Originally posted by observer
Originally posted by caetftl

Hehe, it's funny watching some of gw2's biggest fanbois now come back and criticize it a little when the same points they bring up are the ones they used to argue against blindly and rabidly. 

I wonder if they ever reflect on how naive they were, or if they just kind of brush it under the rug and pretend they were never fanatical about the game.

You must have selected perceptions of fanboys.  Many of us, including myself, have always been critical of GW2, whether it was positive or negative.  GW2 has many aspects that is good and many that are bad.  Not everyone on this forum loves GW2 100%.

Speak for yourself, I love GW2 100%.   I hate members of the community with a passion, but I love the game.  I've tried returning to other games, but it's IMPOSSIBLE!   Fighting for resource nodes, fighting for mob tags/camping spawns, going from quest-hub to quest-hub in a pre-mapped fashion with no option for deviation, taking quests from an NPC to kill mobs AFTER already killing them (without those even counting);  all flawed concepts that GW2 fixed with it's methods.    And that's on top of the major change of combat being different than the old, over used methods.

 

So yes, I'm a 100% GW2 loving fan(person).  Don't like?  I don't give a Skritt!

 

Originally posted by Naqaj
Originally posted by Siphaed

You say the game is childish, yet you use "common" where instead it should be "Come on".   That itself is a childish mistake.

I'd call it a spelling mistake, not entirely uncommon on internet message boards, but maybe that's just me.

Not a "spelling mistake", but a grammar mistake (and a rather big one at that).   Common, by definition, means to be frequent in occurrence and being normal; something likely to happen (i.e. "a common mistake").   "Come on" as a phrase in the context of what he was posting is to mean to "hurry up".    

 

One should not make a mistake of that magnitude when trying to convey a point that he wants others to agree with.  It just comes across as someone who doesn't know what they're talking about (which is the message I got from the poster).

  Arcticnoon

Novice Member

Joined: 4/20/13
Posts: 146

7/19/13 1:03:27 AM#34
Originally posted by Siphaed
Originally posted by observer
Originally posted by caetftl

Hehe, it's funny watching some of gw2's biggest fanbois now come back and criticize it a little when the same points they bring up are the ones they used to argue against blindly and rabidly. 

I wonder if they ever reflect on how naive they were, or if they just kind of brush it under the rug and pretend they were never fanatical about the game.

You must have selected perceptions of fanboys.  Many of us, including myself, have always been critical of GW2, whether it was positive or negative.  GW2 has many aspects that is good and many that are bad.  Not everyone on this forum loves GW2 100%.

Speak for yourself, I love GW2 100%.   I hate members of the community with a passion, but I love the game.  I've tried returning to other games, but it's IMPOSSIBLE!   Fighting for resource nodes, fighting for mob tags/camping spawns, going from quest-hub to quest-hub in a pre-mapped fashion with no option for deviation, taking quests from an NPC to kill mobs AFTER already killing them (without those even counting);  all flawed concepts that GW2 fixed with it's methods.    And that's on top of the major change of combat being different than the old, over used methods.

 

So yes, I'm a 100% GW2 loving fan(person).  Don't like?  I don't give a Skritt!

 

Originally posted by Naqaj
Originally posted by Siphaed

You say the game is childish, yet you use "common" where instead it should be "Come on".   That itself is a childish mistake.

I'd call it a spelling mistake, not entirely uncommon on internet message boards, but maybe that's just me.

Not a "spelling mistake", but a grammar mistake (and a rather big one at that).   Common, by definition, means to be frequent in occurrence and being normal; something likely to happen (i.e. "a common mistake").   "Come on" as a phrase in the context of what he was posting is to mean to "hurry up".    

 

One should not make a mistake of that magnitude when trying to convey a point that he wants others to agree with.  It just comes across as someone who doesn't know what they're talking about (which is the message I got from the poster).

The pettiness of this rant is just embarrassing. Really?

Lets be honest. You love GW2 and it angers you that this guy has a good point. You know he is right, we all do. An entire year and you don't have a real mmo update?!

Let me put it into perspective for you. FFXIV will be introducing new Jobs and Classes with their updates. Yes I said updates, not expansions.

GW2 was built for A.D.D. mass appeal. This design does not have longevity.

You know why they put so much work into combat and solo play. Because that is all there is to this game. If you aren't pvping and leveling alts, there is nothing left to do except map completion and collecting legendary's that just aren't that legendary.

When they add a real raid, or housing, or real weapons that are hard to get even with the help of your friends, then maybe it will be a real mmorpg.

  Thupli

Apprentice Member

Joined: 7/25/11
Posts: 446

7/19/13 1:12:47 AM#35
Originally posted by Purutzil

Well ignoring the 'lofty' words used to describe the game I'd highly disagree with (sorry, felt I need to express that given the words used to compare the game to others that I feel lives no where near those levels) onto the point of small updates over 'epic' updates, or story focused ones.

 

Its pretty much an opinion focused piece to say the least. As of right now, I feel Guildwars 2 is desperate to hold onto people's attentions on a more consistent rate. While sure the epic stories get people to jump on to play who might not of been playing prior, but its not enough to really get them on and stay playing say a week after finishing the content. I feel the mini updates are focused on getting that active base logging in more regularly, thus further amplify its chances of impulse buys from players dipping on the game to play wanting something and then likely vanishing away until the next update. I really feel the move they made was to do primary 2 things:

 

1.) Create a source of extra exposure, trying to paint itself as being in constant development to those who didn't buy the game to purchase, despite the updates not being all the large.

2.) As mentioned above, getting people to log on more when they do come on to try the new things and giving more chances for good to be purchased from their cash shop.

 

Its just really there for advertisement and promoting more chances for people to purchase goods from the cash shop. In a way its good though given how you put it, its quite disappointing. I might not like GW2 but I had assumed the rapid patches, while small, would add some content in that felt more worth wild, yet it seems its instead more trivial content. While more content is good, particularly with variation (specially since GW2 combat I don't think anyone will argue is the 'best' system out there) its a shame if its not actually providing that sense of 'epic' that its other updates have brought.

You must not play this game, or you would know how good and involved the updates are.  They far surpass any content put out by WoW or any other game out there.  It's just folks like you that dont like it for whatever your reason (that is valid for you) may be and have to find something bad about more content.  LOL.

  Thupli

Apprentice Member

Joined: 7/25/11
Posts: 446

7/19/13 1:15:18 AM#36
Originally posted by Arcticnoon
 

The pettiness of this rant is just embarrassing. Really?

Lets be honest. You love GW2 and it angers you that this guy has a good point. You know he is right, we all do. An entire year and you don't have a real mmo update?!

Let me put it into perspective for you. FFXIV will be introducing new Jobs and Classes with their updates. Yes I said updates, not expansions.

GW2 was built for A.D.D. mass appeal. This design does not have longevity.

You know why they put so much work into combat and solo play. Because that is all there is to this game. If you aren't pvping and leveling alts, there is nothing left to do except map completion and collecting legendary's that just aren't that legendary.

When they add a real raid, or housing, or real weapons that are hard to get even with the help of your friends, then maybe it will be a real mmorpg.

LOL!  This couldn't be further from the truth!

 

And LMAO at the FFXIV comment.  Just... LOL.

  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

7/19/13 2:05:43 AM#37
Originally posted by Arcticnoon
Originally posted by Siphaed
Originally posted by observer
Originally posted by caetftl

Hehe, it's funny watching some of gw2's biggest fanbois now come back and criticize it a little when the same points they bring up are the ones they used to argue against blindly and rabidly. 

I wonder if they ever reflect on how naive they were, or if they just kind of brush it under the rug and pretend they were never fanatical about the game.

You must have selected perceptions of fanboys.  Many of us, including myself, have always been critical of GW2, whether it was positive or negative.  GW2 has many aspects that is good and many that are bad.  Not everyone on this forum loves GW2 100%.

Speak for yourself, I love GW2 100%.   I hate members of the community with a passion, but I love the game.  I've tried returning to other games, but it's IMPOSSIBLE!   Fighting for resource nodes, fighting for mob tags/camping spawns, going from quest-hub to quest-hub in a pre-mapped fashion with no option for deviation, taking quests from an NPC to kill mobs AFTER already killing them (without those even counting);  all flawed concepts that GW2 fixed with it's methods.    And that's on top of the major change of combat being different than the old, over used methods.

 

So yes, I'm a 100% GW2 loving fan(person).  Don't like?  I don't give a Skritt!

 

Originally posted by Naqaj
Originally posted by Siphaed

You say the game is childish, yet you use "common" where instead it should be "Come on".   That itself is a childish mistake.

I'd call it a spelling mistake, not entirely uncommon on internet message boards, but maybe that's just me.

Not a "spelling mistake", but a grammar mistake (and a rather big one at that).   Common, by definition, means to be frequent in occurrence and being normal; something likely to happen (i.e. "a common mistake").   "Come on" as a phrase in the context of what he was posting is to mean to "hurry up".    

 

One should not make a mistake of that magnitude when trying to convey a point that he wants others to agree with.  It just comes across as someone who doesn't know what they're talking about (which is the message I got from the poster).

The pettiness of this rant is just embarrassing. Really?

Lets be honest. You love GW2 and it angers you that this guy has a good point. You know he is right, we all do. An entire year and you don't have a real mmo update?!

Let me put it into perspective for you. FFXIV will be introducing new Jobs and Classes with their updates. Yes I said updates, not expansions.

GW2 was built for A.D.D. mass appeal. This design does not have longevity.

You know why they put so much work into combat and solo play. Because that is all there is to this game. If you aren't pvping and leveling alts, there is nothing left to do except map completion and collecting legendary's that just aren't that legendary.

When they add a real raid, or housing, or real weapons that are hard to get even with the help of your friends, then maybe it will be a real mmorpg.

Fighting fire with fire, I see.  Honestly, I expected a post that wasn't so hypocritical after you bashed him for his pettiness, but it's more of the same from you.  Built for A.D.D players, "we all know he's right, you're just wrong", my game is better, etc.

What exactly was your point but to make yourself look like a hypocrite?  I'm curious.  Most of the crap you spewed is opinion based on YOUR preference in MMO games, others have a right to hold different views.  But hey what do I know, maybe being petty to point out someone else's pettiness (and I don't deny that his post was petty as well) is some new age arguing style.  I'm not up on current internet badass trends.

This thread illustrates what's wrong with MMO gamers nowadays.  Instead of seeing "Different direction to epicness", they instead conclude that, because it's different than what they like, it's the "Wrong direction to epicness".

When did everyone get such a hate boner for variety that may appeal to others?

  Celcius

Novice Member

Joined: 7/20/04
Posts: 949

7/19/13 2:27:04 AM#38

I love the way its going. Sure, you can do some of the content they produce in like a day if you are hardcore, but most people are not. I would say for most people it will take around the time it takes for the next update to hit. Regardless of that, the incentive for alot of people is the new rewards they add every patch. I personally have a lot of fun going for this stuff and when that runs out the main game is still pretty great. If you jump in and play the update for a day or two hardcore to grab all the achievements thats cool as well because you can just come back later and check out the game when it has stuff you are more interested in. 

The main problem I have with the game right now is the lack of progression, which they keep adding more of. The achievement reward system makes everything feel like it has a purpose if it has an achievement attached, but all the stuff they are adding for the rest of the year will make it even better. This is what a ton of people associate with the game as "not having content", but the reality is that adding new zones or dungeons at this point would make the new areas feel just as shallow as most of the game currently does. By adding reward systems that encompass the entire game they add a ton of reasons to go and explore the world so this will give them a reason to create new areas.

This is a huge challenge because they don't have a gear treadmill that gates content, so you can do anything and it is going to be on equal ground as far as progression/ rewards. (aside from certain monetary gains obviously) Because of this, people flock to the most efficient area to do things, and that will generally be familiar territory. Southsun is a ghost town because it does not have easy creatures or tons of events. Adding a new zone won't help that. Adding a new zone with rewards that are pushing people towards that zone does. This is why they have to flesh out those systems first.

I would have a problem with this if the game had a sub, but I most certainly got my money's worth. Well, maybe, considering I have probably spent over 300$ in the gem store ;P More then a sub! Anyways, I did not have to pay a cent if I did not want to. I just wanted to. 

The game is not going to be for everyone, especially not those who want a constant power grind. If you don't like it, no one is forcing you to play it or complain about it. This won't change, I promise you that. The game will always be about horizontal progression, just like the first game. 

  grndzro

Hard Core Member

Joined: 2/21/06
Posts: 1146

7/19/13 2:37:53 AM#39
God I hate grammer nazis.
  stayBlind

Novice Member

Joined: 4/19/06
Posts: 515

7/19/13 2:42:27 AM#40
Originally posted by Thupli
Originally posted by Purutzil

Well ignoring the 'lofty' words used to describe the game I'd highly disagree with (sorry, felt I need to express that given the words used to compare the game to others that I feel lives no where near those levels) onto the point of small updates over 'epic' updates, or story focused ones.

 

Its pretty much an opinion focused piece to say the least. As of right now, I feel Guildwars 2 is desperate to hold onto people's attentions on a more consistent rate. While sure the epic stories get people to jump on to play who might not of been playing prior, but its not enough to really get them on and stay playing say a week after finishing the content. I feel the mini updates are focused on getting that active base logging in more regularly, thus further amplify its chances of impulse buys from players dipping on the game to play wanting something and then likely vanishing away until the next update. I really feel the move they made was to do primary 2 things:

 

1.) Create a source of extra exposure, trying to paint itself as being in constant development to those who didn't buy the game to purchase, despite the updates not being all the large.

2.) As mentioned above, getting people to log on more when they do come on to try the new things and giving more chances for good to be purchased from their cash shop.

 

Its just really there for advertisement and promoting more chances for people to purchase goods from the cash shop. In a way its good though given how you put it, its quite disappointing. I might not like GW2 but I had assumed the rapid patches, while small, would add some content in that felt more worth wild, yet it seems its instead more trivial content. While more content is good, particularly with variation (specially since GW2 combat I don't think anyone will argue is the 'best' system out there) its a shame if its not actually providing that sense of 'epic' that its other updates have brought.

You must not play this game, or you would know how good and involved the updates are.  They far surpass any content put out by WoW or any other game out there.  It's just folks like you that dont like it for whatever your reason (that is valid for you) may be and have to find something bad about more content.  LOL.

Facebook mini-game content won't fix a boring game for me.

Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

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