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News & Features Discussion  » [Column] General: Paying for the Game

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29 posts found
  Brialyn

Novice Member

Joined: 5/20/08
Posts: 184

7/21/13 10:24:30 AM#21
I'm sorry but I loathe F2P and freemium non-sense.  Guild Wars B2P model is pretty good but I am still happier paying a sub for a good game (and I realize that the definition of good differs for gamers) than doing the freemium racket. Change keeps things interesting but it isn't always for the better. 



Currently Playing: FFXIV:ARR
Looking Forward to: Wildstar

  blutigfaust

Advanced Member

Joined: 7/09/04
Posts: 98

7/21/13 2:43:30 PM#22

I hate to say it, but I feel the community suffers from F2P games. Anyone can get in, any amount of times, so they act the jerk crossing forbidden lines much too often, without fear of losing anything of value because it was free. There seems to be a certain crowd that wouldn't pay for a game because they just can't follow appropriate behavior guidelines. They revel in the thought they are able to cause others grief or disappointment.

 

 And don't kid yourself, there hasn't been a developer that thought of the community before the almighty dollar in quite some time, if ever.  After all, they are there to make money, the whole reason to exist for them. Making a game is just their way of doing it.

 

 I have high hope for Divergence, as it looks as though it's being developed by a guy who wanted to make "his" game, and let others play it. But we shall see.

 

So there's my 2 cents on the matter, not that it's worth that much  :)

 

 

 

 
 
 

Current games playing: Archeage
Games being watched: Repopulation, and Divergence
Favorite played games: SWG, RomaVictor, and Xsyon

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3618

7/21/13 3:27:43 PM#23
Originally posted by LadyAsh1
I don't think that Micro transactions and whatnot are bad, as long as it doesn't break the game or as long as they're not selling power. I actually really like the way GW2 and LOL do their F2P models. 

 You need to understand that GW2 is NOT a f2p game....Its a b2p game...They get their money up front....They understand that most MMO gamers dont sub for more than three months.....With a 50-60 dollar box price they are basically charging you 4 months sub right off the bat...sure yo ucan play as long as yo uwant after that (or until there is an expansion) but in general msot people dont play much longer than that nowadays.....F2P means that there is no initial cost to play the game.

  Attend4455

Novice Member

Joined: 2/03/13
Posts: 166

7/21/13 4:13:45 PM#24
Originally posted by Leiros

In my experience, paying $15 per month for a p2p game is generally more affordable than when I've played "f2p" games with cash shops and micro-transactions. People can argue this all day long, but think about it... why would companies be switching to this model if they weren't making more money from it? It's because people end up spending more money to have those "xp boosts" and/or shiny cosmetic items than they would have spent on a $15 per month subscription. The sad part is that they think they're getting a deal because the game is "free to play".

 

I've said it before and I'll say it again. I'd rather purchase a game and pay $15 per month for a AAA mmo that I can enjoy for years to come than have 5 F2P games that are sub-par, that I have to continually jump between because they are shallow and have no immersion factor.

quoting for great justice, emphasis added.

free-to-play is not charity mmos for people that can't afford to pay a sub

 

I sometimes make spelling and grammar errors but I don't pretend it's because I'm using a phone

  Dejoblue

Novice Member

Joined: 5/09/11
Posts: 295

I'll give them heroics...and when everyone is super...no one will be.

7/21/13 7:36:14 PM#25

The free to play market originates from the Asian laws that regulate how long you can play a game online and the social norm of computer cafes. This is why it is accepted in Asia.

In the West we see if for what it really is, advertisement for a money grab, and we see all of the same type of advertisement within game and without.

It is a bit facetious to claim that in game advertising or buying a DLC from an in game NPC is immersion breaking. On the contrary, I feel that having to go to Wal Mart or download a game is not immersive at all. Neither are patches or game updates, purchased or free, immersive. It is simply the media in which it is delivered.

The new paradigm is free to play, like it or not, and the latest version, under the guise of buy to play, is Guild Wars 2 and their limited availability stories and quest lines. This is the same type of "limited time offer" that induces the same aversion of loss that makes one impulsively buy a television because it is on sale.

You can sell that book by putting it online or making it episodic on Amazon or wherever you choose. You can release short stories or entire novels and have sequels. We do not complain that having to buy a novel and hold it in our hand ruins the immersion. And with all of these comes a new required purchase.

Human psychology and advertising have gone hand in hand for a long time, they are old friends, it took a while for the gaming industry to catch up, but it is here to stay. Now we just have to find the best deal and check our egos, self esteem and impulses at the door. Just like we were buying that TV. Then we can dive in and enjoy everything for which we bargained.

 

  Aldous.Huxley

Apprentice Member

Joined: 5/04/13
Posts: 443

7/21/13 7:54:34 PM#26
I pay for a DVR so I do not have to watch the advertisement. I have netflix so I don't have to watch commercials. I watch movies on HBO to avoid being sold something. And yes, if you interrupt a movie, it does break immersion. Also, I find advertising annoying.

Just saying...
  User Deleted
7/22/13 4:41:17 PM#27


Originally posted by Aldous.Huxley
...And yes, if you interrupt a movie, it does break immersion...

I'm sorry I had to single out this bit because I just found it funny and a little ridiculous. I figured the fact that you are sitting on a couch and staring at a glowy screen should be immersion breaking enough. I can understand emphasizing "immersion" (an already subjectively defined term) in media that is a little more interactive like video games but having your movie experience interrupted by your fear of advertising is a stretch IMO. Don't let those bathroom breaks ruin the immersion, just hold it if you know whats good for ya ;)


In regards to the age old F2P vs subscription fee, which both obviously have inherent advantages/disadvantages assuming they are both done reasonably, I would like to continue to remind people some of the disadvantages of sub and advantages of F2P, disadvantages aside:

  • With subscription models I actually did feel a little more obligated to play monthly, its harder to let go and pick up, F2P gives you a little more leeway to do that
  • I want to feel sub games don't have to try as hard in their content with the money paid for up front. Let's not forget the sub model is as open for abuse but instead of taking money directly for things, they can screw with the development side of things via carrots on a stick
  • F2P allows you to have more control of how you support the game, advertising aside and assuming most of what a game is supported by is by cash shops. Despite some spending more on F2P than sub, that isn't the case for everyone and that was their own decision ultimately.
  • Games with subs, first of all come with a box/retail price and then a free month. I don't always feel a month is enough time for everyone (i.e. casual gamers) to determine whether or not the game is actually worth a sub yet alone the retail price. F2P requires no upfront costs to make that determination and can be made on your own time.

  Ceryk

Advanced Member

Joined: 3/07/04
Posts: 15

7/24/13 7:55:50 PM#28

I think all models have problems. F2P games often make it so it's extremely difficult to get away with not buying things and they are often subpar games in comparison to P2P games. Subscription models prevent a certain amount of the population from playing. Some Freemium games still require you to buy the game upfront, which may prevent some people from trying it out in the first place. But overall, I think no-buy Freemium model is ultimately the way to go as long as the title is AAA quality. The games that have switched to this model after struggling as a pure P2P game have so far proven it helps bolster the player base and increase revenue via cash shops, but at the same time doesn't force paying subscribers into situations where they feel like they have to buy cash shop items in order to get more out of the game since they're are often subscription bonuses. Of course the question becomes, will the AAA quality still be there if the games launch as a Freemium plan rather than convert from P2P to Freemium.

That being said, however, I think that cash shop items are almost universally over priced and rarely worth what you pay.  This is even more true when you get into the gambling aspect of the cash shops. I think people would be more inclined to buy from the cash shop if prices were a fraction of what they are and possible help discourage gold farmers because people can more easily and readily get what they are after. (I firmly believe that it is the fault of developers that allows gold farmers to continue the practice, but that's a different discussion.)

  Whiskey_Sam

Apprentice Member

Joined: 1/13/12
Posts: 275

Nemo me impune lacessit.

7/24/13 9:23:39 PM#29
A major drawback for guilds is the F2P model not requiring any commitment.  You can drop in and out of the game at no cost which makes it more difficult to find people committed to playing long-term.  With P2P you have a better chance of someone sticking it out since they have paid to be there.

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Have flask; will travel.

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