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The Pub at MMORPG.COM  » Who wants camping back?

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448 posts found
  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

7/15/13 7:04:32 PM#21

I never did get to grandmaster camping in UO.

Ok,ok ... but seriously, I have mixed feelngs - I like the idea that after a while of a spawn being killed, a miniboss shows up.  Farming for rare drops is extremely fustrating until suddenly its over ... it's an odd release to seek out.  Camping in spot hoping for a purely random respawn or long-timer-spawn does not appeal to me - I'd rather have a way of finding out when and where to show up. 

  WW4BW

Hard Core Member

Joined: 12/03/06
Posts: 478

7/15/13 7:19:12 PM#22
Originally posted by DavisFlight
Originally posted by VengeSunsoar

Um. Whats stopping you from doing that now?

I've done camping when I felt like it in every game I've ever played, including WoW.

It is the absolute least efficient way to level up, the game doesn't encourage or reward it. Thus, no one will group with you if you try it, and thus, you cannot camp.

 When you get to a point where you can spend most of your time for the day soloing to get a single level. Or sit and camp a spor for the same time, while socializing and doing all sorts of stuff that is less intense. Then it starts to makes sense. 

 Or in case you are dependant on a group, well I suppose it gets rewarding a little later on... unless everyone needs drops from the camped boss.

 Or if the is an actual economy in the game and you can trade drops.. Well if you can solo a boss or duo it or got a tight little group. Then it can make sense to farm it something so you can trade it to buy something you cannot farm.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19248

7/15/13 7:26:34 PM#23

nah .. i am glad those days are over.

Camping is boring to me. I play a game for gameplay, not for waiting around doing nothing or chatting.

 

  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

7/15/13 7:34:30 PM#24

Nah we need something new and different.

IMO most people got tired of camping back in the day and now people are tired of  static quest hubs etc.I don't think the answer is going backwards in time.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19248

7/15/13 7:36:53 PM#25
Originally posted by Drakynn

Nah we need something new and different.

IMO most people got tired of camping back in the day and now people are tired of  static quest hubs etc.I don't think the answer is going backwards in time.

Yeh. May be Destiny and Division is the way to go. Or may be the market is going to be fragmented into online ARPGs, MOBA, pvp instance games, and so on.

I highly doubt asking players to camp will be successful today. Personally that was the reason i quit EQ, and the lack of camping is the reason i came back to MMORPGs.

 

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4721

A man convinced against his will is of the same opinion still

7/15/13 7:40:51 PM#26


Originally posted by DavisFlight

Originally posted by WellzyC     Grouping should always be the best exp. period.     Soling should be do able, but not time effecient with low rewards.   Group dungeon crawling, or camp pulling are what made mmos fun.
/thread


ah man. memories. spin groups in swg were fun. crazy xp. dead pikets everywhere.

If you thought the events were dynamic, you'll think the stories are living.

  Rydeson

Advanced Member

Joined: 3/05/07
Posts: 3143

7/15/13 7:45:53 PM#27
     Bring back old camps and bring back the style certain camps had..  KC was full of fun back in the day..  Seb was great, and so on, and so on.. Granted Kill Stealing was an uncommon problem, but if you changed the "named" loot around and made it more random, problem solved..  People questing for J-boots or their epic weapons were awesome.. and I even enjoyed helping a friend get his ranger gear..  Every zone had character and style, none of which were matched since..  I remember camping the gators in lower guk for days to get my leggings.. and DAMN it felt GREAT..  Those were the days.
  Rydeson

Advanced Member

Joined: 3/05/07
Posts: 3143

7/15/13 7:48:18 PM#28
Originally posted by nariusseldon

nah .. i am glad those days are over.

Camping is boring to me. I play a game for gameplay, not for waiting around doing nothing or chatting.

 

If all you did was wait around and chat, that sounds like a personal problem...... I never had any problem finding a group or camp to enjoy.. and the PULLS were coming faster then we could kill em.... So many times we had to tell our puller to STOP because we needed some free time to rest.. LOL 

  Oberholzer

Advanced Member

Joined: 2/25/06
Posts: 485

7/15/13 7:51:53 PM#29

I don't think I could go back to camping on a regular basis anymore. It had its time and place and I have some great memories but it did get boring. 

  kyssari

Advanced Member

Joined: 4/12/12
Posts: 159

"Reality is but a figment of our collective imaginations." -N.E.S.

7/15/13 7:57:15 PM#30

I miss camping at times but at other times I don't. Personally I would love for it to make a return but not as the ONLY viable option but an option that is just as viable as questing etc.

 

The primary thing I miss in regards to this is the open world NONLINEAR Dungeons. That is by far the thing I miss the msot and wish would make a come back, and the reason that even today I enjoy playing Vanguard over pretty much every other MMO out there. Instanced linear dungeons get old real fast while open world nonlinear dungeons are much more fun and exciting to explore especially when mobs are respawning and you could easily get yourself lost and dying actually means something, making it a lot more dangerous and exciting all around, especially when you got all the random nameds dropping cool stuff but also respawning so you can actually farm them.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6558

Perhaps tomorrow will be better.

7/15/13 8:01:37 PM#31

Me and big time,i hate running around for no reason than to cover space from point a >Point B.

I don't mind being the puller,but even then i want a break,i prefer the relaxed setting of a camp.When i am not pulling i can take part in friendly chat or ask/answer questions.

Questing is not done like a realistic quest would be done,they are just run back n forth fetch me ideas to guide and level up a player.When i think of the term ROLE PLAY,i would never think about leveling because there is no such thing as levels in the real world.There should not be 2-5k quests in a game,they should be few and meaningful and really change the world.

A realistic quest in term of role play would be your King would send you on a quest to conquer some foreign land or in terms of Fantasy a quest to slay some giant dragon that has been menacing the local towns.You would not be embarking on a quest to bring some npc his beer mug or go kill 10 bears or rats.A famous Warrior would scoff at such nonsense,he would probably say "go kill the darn rats yourself".

I totally understand the argument against camping,people get bored killing the same creatures over and over.The problem i have with that argument is there really are NO alternatives.How is going to kill 10 rats solo any more fun,especially when 99% of quests are so ridiculously easy,they are even more boring.Devs could remedy the boredom factor by giving us a few options to kill in the same area and perhaps as you kill the odd boss might spawn to for a really interesting battle and some better drops.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Greez

Apprentice Member

Joined: 4/03/13
Posts: 104

7/15/13 8:03:35 PM#32
I don't really see how this "camping" is invalidated in other MMO's? Heck, this sounds like something I did in a few other games.
  craftseeker

Advanced Member

Joined: 4/11/09
Posts: 626

7/15/13 8:11:04 PM#33
Originally posted by Greez
I don't really see how this "camping" is invalidated in other MMO's? Heck, this sounds like something I did in a few other games.

Yep, lots of other games.  In RIFT I have seen people camping "invasions", camping mobs for repeatable faction quests, camping mobs to harvest skins etc etc.  I have seen it in every MMORPG I have played.

The structure and behavior of camping has changed.  In EQ there were specific locations that everyone camped.  People used to enter the zone and yell "camp check" if they did not get a response about their favorite spot off they headed and established the camp.  If you discovered someone already camping a spot you moved on.  Today the behavior is more "hoorah for me and F U" so no "camp checks" and straight to kill the mobs whether or not someone is already there.

  Greez

Apprentice Member

Joined: 4/03/13
Posts: 104

7/15/13 8:13:54 PM#34
Originally posted by craftseeker

The structure and behavior of camping has changed.  In EQ there were specific locations that everyone camped.  People used to enter the zone and yell "camp check" if they did not get a response about their favorite spot off they headed and established the camp.  If you discovered someone already camping a spot you moved on.  Today the behavior is more "hoorah for me and F U" so no "camp checks" and straight to kill the mobs whether or not someone is already there.

This sounds very... immersion breaking and artificial.

I'm not sure I understand why this is a good thing. It's an exploitation of the mob spawning mechanic and if there was a way to remove it I would.

So your only issue with modern games is that people don't respect your exploit?

  PaRoXiTiC

Advanced Member

Joined: 3/11/08
Posts: 449

7/15/13 8:18:50 PM#35

I remember camping in Knight Online with a group of 8 and just hammering down on GURU in the PvP zone. Always that chance you could get raided by a group of Orcs, but also working together to farm the highest EXP mob in the game.

So much fun and intense. Miss those types of game.

  craftseeker

Advanced Member

Joined: 4/11/09
Posts: 626

7/15/13 8:22:37 PM#36
Originally posted by Greez
Originally posted by craftseeker

The structure and behavior of camping has changed.  In EQ there were specific locations that everyone camped.  People used to enter the zone and yell "camp check" if they did not get a response about their favorite spot off they headed and established the camp.  If you discovered someone already camping a spot you moved on.  Today the behavior is more "hoorah for me and F U" so no "camp checks" and straight to kill the mobs whether or not someone is already there.

This sounds very... immersion breaking and artificial.

I'm not sure I understand why this is a good thing. It's an exploitation of the mob spawning mechanic and if there was a way to remove it I would.

So your only issue with modern games is that people don't respect your exploit?

I do not see a value judgement about camping in my post.  A judgement about the change in behavior of people camping yes but not about camping itself.

It is artificial, it is not and was not an exploit but it is about the spawning mechanics.  Personally I would prefer different spawning mechanics and a more meaningful flow of activity. 

 

OH and to answer the OP, camping does not have to "come back" it never went away.

  karat76

Apprentice Member

Joined: 8/22/06
Posts: 1009

Greatest threat to society is letting casualties of puberty reproduce.

7/15/13 8:23:46 PM#37
Camping could work if they changed it up a little. Like others have mentioned put variations in the spawn rate and I would go as far as having camps eventually become empty. Maybe the longer a camp is empty the more mobs that spawn there until eventually more powerful mobs show up and then they spawn there.
  Grymmoire

Hard Core Member

Joined: 7/01/04
Posts: 35

7/15/13 8:41:42 PM#38

Well remember that early EQ1 had no spoiler sites outlining where and when spawns occurred; also gold and gear farmers were fewer and the player base smaller and dare I say, more polite. Therefore, with some exceptions, static spawns seemed to be more viable than today. However, as one example, I recall camping alone for the Fisherman's Earring. I spent hours there, only to lose the mob to a teleporting player that had the spawn timer down to the veritable second...not much fun when that happens.

Today, we have super guilds that camp almost every spot in every game; spoiler sites that  go up before launch; beta testers using their time to denote spawns and timers and complete spreadsheets for themselves and friends; too many farmers and disrespectful players ( Dragon Prophet for ex: hovering a site letting others clear the area so they can swoop down and kill the boss spawn).

Now many of these issues could be addressed quite simply by making rare spawns generate on more random timers and within a larger geographical play area; you want the rare go look for it and kill\harvest while you are are in the area. Resources can be designed to allow each player to harvest and still allow static location or like in one game, when one went to harvest, 2-3 mobs spawned and you had to kill em before you could harvest; now that is fun (provided the resource is tagged for that player).

Want socialization, take friends or encourage the developers to incorporate fishing gambling mini-games in taverns or other contests. However, seems static and predictable timers and small spawn areas for rare mobs is still used more frequently encouraging greed and player conflict; lazy design imho.

 

  KBishop

Novice Member

Joined: 7/08/13
Posts: 205

7/15/13 8:43:23 PM#39

I don't know how I really feel about camping.

1) this is pretty much normal for quests "Kill X animals" so there's no real change here.

2) depends. Do the bosses drop extra nice goodies and/or have a long spawn time (more than an hour) if so then no.

3) I don't know. Maybe.

4) I don't know about this. This sounds more just like making sure there are a bunch of visually interesting areas?

5) depends on how big a hold the line is and how many can be in que at once. I've played games where there was a ginormous siege and the end result was an incredibly lackluster lag fest.

 

The thing I hate about camping is that you are straight up taking a spot away from other people. That's really not fun when you're on the tail end of this dilemma and said group is there for hours on end, or they are camping a single spawn that has a ludicrous spawn time or whatever. This is one of those times where instances are just blatantly better.

  gessekai332

Advanced Member

Joined: 3/31/07
Posts: 836

7/15/13 8:48:12 PM#40
some parts of the game, but not all. i dont understand why everything has to be all or nothing these days...

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

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