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Guild Wars 2

Guild Wars 2 

General Discussion  » What do I do after 80?

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31 posts found

Hard Core Member

Joined: 6/13/11
Posts: 176

7/15/13 6:11:41 AM#21

It's a mmoRPG so why not try ROLEPLAY ?

It's really infinit content and ton of fun; as long as you're ready to invest time, imagination and some social skills in it ^^


Check for example.


Hard Core Member

Joined: 4/12/06
Posts: 589

7/15/13 6:16:11 AM#22
Originally posted by observer
Originally posted by Lobotomist

They are adding living story every 14 days.

So if everything else fails. You still have brand new things to explore every two weeks.

This sounds good, but in my opinion, the rewards don't satisfy me.  Some weapon skins, armor skins, titles, mini, and karma jugs; and that's only if the skins aren't inside the Trading post or RNG boxes.  Other than that, i don't feel any incentive to do them.

if you play for rewards go to casino or somewhere else


games are to have fun playing with ppl you know


Advanced Member

Joined: 1/25/07
Posts: 3596

7/15/13 6:16:57 AM#23
Originally posted by aSynchro

It's a mmoRPG so why not try ROLEPLAY ?

It's really infinit content and ton of fun; as long as you're ready to invest time, imagination and some social skills in it ^^


Check for example.

You don't even need a game for that kind of roleplay. GW2 also barely has any assets to support it. Roleplaying in themeparks is mainly about 'playing a role' in chat. You can do that on Skype too :/

I get it, you like to roleplay. But it is hardly a selling point for GW2 without houses, furniture to sit on. Or guildhouses. You can't even create your own chatchannels. So you are competing with the LFG and other chat crap while roleplaying. This game lacks all the usefull roleplay assets.

But yeah, you can roleplay in chat. On skype you can do the same.


Advanced Member

Joined: 1/21/09
Posts: 1037

7/15/13 7:45:24 AM#24

* Legendary

* PVP: - sPVP

            - WvWvW

* Dungeons - money/skins

* Personal Story

* Living Story

* Map completion

* Jumping Puzzles

* Mini-games

* Fractals 1to 80

now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.


Elite Member

Joined: 8/19/07
Posts: 1908

7/16/13 10:28:16 AM#25
Originally posted by Sephrinx

I had the same question when I hit 80(Warrior). I was like "Sweet! Not that I'm level 80 I can start playing the game!" 

But boy was I wrong. There wasn't shit too do at level 80. I do not give one flying ass about Achievements. I do not give one single mouse anus about the map completion. PvP was fun, but there are too many bads and I don't want to deal with that. The dungeons were far too difficult and unforgiving. I absolutely cannot stand them, I would rather rub my genitals in broken glass than have to bear through another CoF or AC run. What did I do? I leveled up another class to 80. 


So, now that I had a level 80 Elementalist, (which I got probably half of my levels by crafting lol) I make myself a set of exotic gear, bought an Exotic Staff from one of the Badge Vendors, and.... well.. I haven't logged in since. It was fun for a while, but instantly got old. The exploration factor and quests were fun. I had a blast running around doing jump puzzles. But other than that, the game just isn't fun for me.

On an unrelated note, Holy GOD Loke. 15 thousand posts? That is absurd lmao!

I'm not picking on you, but the highlighted text is a good example of why the traditional end game in many mmos is completely broken.

In many mmos, the game "starts" at end game level, WoW is a giant offender of this, but it happened in mmos before the WoW era as well. Why this seems to make sense to developers and the playerbase is beyond me. It's not like someone needs a 79 level tutorial to learn how to play the game. The leveling process shouldn't be inherently different than the end game, with some exceptions.

GW2 does just that. The leveling process isn't all that different than "end game". Sure you perform better in WvW at 80 with all your traits and exotic/ascended gear, but pre-80 folks can play their roles in WvW as well. PvE isn't really too different at 80 vs. the other 79 levels. You can explore areas, work towards 100% map completion, craft, achievement hunt, etc. The main difference between 1-79 and 80 is dungeons running and fractals. With fractals being the only true progression content.

Considering the relative age of the game, I would think most people should understand the type of game GW2 is. It's not for the hardcore raiding crowd, considering there's no hardcore raiding. The game is very much directed at completionists, explorers, achievement hunters. WvW seems to be a love it or hate it type of thing, same with sPvP.

The point is....the game starts upon character creation, not at level 80. What do you do at level 80? The same thing you've been doing.


Bitter Vet™

Joined: 9/13/06
Posts: 20140

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/16/13 10:34:07 AM#26

If never-ending character progression (in terms of power, abilities etc) are what you enjoy, this is probably not the right game for you, better play something else.


In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
"I don't have one life, I have many lives" - Grunty
Still currently "subscribed" to EVE, and only EVE!!!
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon


Novice Member

Joined: 2/18/10
Posts: 363

7/16/13 10:42:55 AM#27
Originally posted by gameguy369

if you like WvW, try to get on Blackgate, Jade Quarry or Sanctum of Rall (in NA). We are tier 1 of WvW and no other server is even remotely close to this tier (Dragonbrand is ranked 5th overall and got absolutely demolished when they got matched against Blackgate). I cant say much for other aspects of the game - some love the monthly content, some dont.


That said, I love progression like most MMO players, but playing in a high-level WvW server made me just enjoy the gameplay itself, and then enjoy the 'rewards' that come along with it. Just to give an idea, I average about 50-75 badges a night after just 2-3 hours of WvW


if you wanted to get in a WvW guild on Blackgate, feel free to PM me on here.


(side note, if you are in EU, their WvW is actually even higher level than our tier 1)

I agree, the competitive WvW scene is awesome!!   WvW also has it's own char progression with ranks and a WvW specific talent point system.  




Elite Member

Joined: 2/17/05
Posts: 3033

First came pride, then envy.

7/16/13 1:05:35 PM#28
Originally posted by Naqaj
Originally posted by observer

This sounds good, but in my opinion, the rewards don't satisfy me.  Some weapon skins, armor skins, titles, mini, and karma jugs; and that's only if the skins aren't inside the Trading post or RNG boxes.  Other than that, i don't feel any incentive to do them.

Then GW2 honestly might not be the right game for you. It doesn't rely on the classic reward mechanics of traditional MMOs, there is no real progression structure after reaching max level, and that is intentional. You either play because you enjoy the actual playing, or you're probly better off in another MMO that is built with the reward structure you prefer.

This is probably the single most dividing design decision of GW2, very much in line with GW1, but quite contrary to what other MMOs taught their players over the last decade.


I'm not arguing for more traditional rewards, but for something more meaningful.  If anything, the current reward system in GW2 is more traditional than you think.  Crafting armor, dungeon armor, titles, mini-pets, achievements, etc., are all obtained via achievements, dungeons, world bosses, and so on.

My point is, that more back-slot items and mini-pets isn't an exciting incentive.  I do like new armor and weapon skins though, but the way they are obtained is my problem, especially via the gem store or RNG boxes.  I would rather obtain them by having challenging boss encounters, such as new world bosses like the Karka Queen.

On another note, there actually is progression in GW2.  There are ranks in SPvP and WvW.  There is also progression for Fractals.


Novice Member

Joined: 7/17/13
Posts: 1

7/17/13 8:26:59 AM#29
Originally posted by velmax
quit. and go bak to wow!

What makes WoW better than GW2 when we speak about endgame? Both GW2 and WoW have some kind of endgame, but I'm not sure why so many people say WoW is much better here.


Novice Member

Joined: 7/24/09
Posts: 1682

7/17/13 2:04:24 PM#30
Originally posted by observer 

I'm not arguing for more traditional rewards, but for something more meaningful.  If anything, the current reward system in GW2 is more traditional than you think.  Crafting armor, dungeon armor, titles, mini-pets, achievements, etc., are all obtained via achievements, dungeons, world bosses, and so on.

My point is, that more back-slot items and mini-pets isn't an exciting incentive.  I do like new armor and weapon skins though, but the way they are obtained is my problem, especially via the gem store or RNG boxes.  I would rather obtain them by having challenging boss encounters, such as new world bosses like the Karka Queen.

Thanks for clarifying, that makes a lot more sense. 

Well, I wouldn't consider those rewards 'traditional' as they aren't tied to a system to unlock gated content, which is the core mechanic of previous MMO reward systems.  They are missing a very central purpose of rewards in the traditional MMO design.

Even ascended gear doesn't really fit that, as when it was introduced its purpose was to unlock additional difficulty levels in fractals, but the fractals themselves were not gated.

I get the need for something more 'meaningful', I guess I just don't see that in loot. Played to much Diablo to still care about loot I suppose.. :)


Elite Member

Joined: 1/04/07
Posts: 2135

7/20/13 4:59:16 AM#31
Originally posted by Masterfuzzfuzz
I got to 80, got the set of gear I liked, got some fractal items. Is there anything else to do that is rewarding as far as progression? Unlockable skills? Alternate exp for abilities/stats?

Have fun in the game, or go do farmville/tamagotchi fights +farm bad pixeled Chinese Emperors in some other game.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

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