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EverQuest Next

EverQuest Next 

General Discussion  » Poll: Should classes be armor/weapon limited?

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110 posts found
  Aelious

Elite Member

Joined: 9/27/11
Posts: 2437

World > Quest Progression

 
OP  7/13/13 3:13:56 AM#1

Unless a gotcha moment is coming at SoE Live there will indeed be classes per the updated lineup

https://www.soe.com/soelive/lineup.vm

 

My question is should classes be locked in to what weapons and armor they can use?

 

Personally I like the idea of making my character my own.  I can live with being tied to a specific class (until I switch via multi-classing, ahem) but I would like some flexibility.  Bards did get to wear plate in EQ after all.  If I want to play a "Battle Mage" should I be able to roll a Wizard, wear plate and wield a 2h?

 

Thoughts?

 

 

Should classes be armor/weapon limited?

Yes
No
Results
(login to vote)
  goozmania

Advanced Member

Joined: 8/18/07
Posts: 118

7/13/13 3:21:04 AM#2
There would be no balance in such a system... although the sandbox obsessed don't seem to care about balance, SOE certainly does, as there will be group play and raiding.
  User Deleted
7/13/13 3:21:35 AM#3

My thoughts are: It's about time another take on the pre-CU era SWG professions systems be done, enough with this fixed class, fixed loadout crap.

Originally posted by goozmania
There would be no balance in such a system... although the sandbox obsessed don't seem to care about balance, SOE certainly does, as there will be group play and raiding.

I will refer you to EVE-Online, specifically Class 6 wormhole combat anomalies and 9/10 or 10/10 DED sites. Both of those require certain conditions be met to run them without coming out the ass end in a pod and if you think you killing Deathwing was challenging try farming a triple or quad capital escalation on a Class 6 wormhole anomaly on top of the regular spawns (under those conditions if everyone's not sharp and knows what they're doing your ship gets pretty much vaporized).

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2739

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

7/13/13 3:22:54 AM#4
Nope I am 100% pro skill based and even if there are classes then I am 100% pro whatever weapon or armor you wish to wear.  Now I know this is an EQN sub forum but freedom of choice was the one main issue that still has me holding out hope for TESO.  It's not a deal breaker by any stretch of the imagination but I do prefer freedom of choice and I really do not see how SOE can make a game and call it sandbox while having scripted and rigid class restrictions, especially more considering Georgeson's mmoprg.com future of MMO panel at Pax East.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  craftseeker

Apprentice Member

Joined: 4/11/09
Posts: 628

7/13/13 3:27:41 AM#5
Originally posted by Aelious

Personally I like the idea of making my character my own.  I can live with being tied to a specific class (until I switch via multi-classing, ahem) but I would like some flexibility.  Bards did get to wear plate in EQ after all.  If I want to play a "Battle Mage" should I be able to roll a Wizard, wear plate and wield a 2h?

Mage and anything but cloth is just wrong as far as I am concerned. Bards wearing plate in EQ? Not while I was playing anyway, bards in EQ2 are limited to chain.

  User Deleted
7/13/13 3:29:39 AM#6

I think it should, while it can be fun to build a 2hander heavy plate rogue aka offensive warrior i prefer to get freedom in other areas to shape a class.

When i think of it it does not realy matter, if they allow freedom in armor/weapon they will need to adjust skill etc to balance it. one way or another it will become a give and take scenario.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5571

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

7/13/13 3:30:40 AM#7
Originally posted by azzamasin
Nope I am 100% pro skill based and even if there are classes then I am 100% pro whatever weapon or armor you wish to wear.  Now I know this is an EQN sub forum but freedom of choice was the one main issue that still has me holding out hope for TESO.  It's not a deal breaker by any stretch of the imagination but I do prefer freedom of choice and I really do not see how SOE can make a game and call it sandbox while having scripted and rigid class restrictions, especially more considering Georgeson's mmoprg.com future of MMO panel at Pax East.

this a million times this.

 

Remember the Xbox one trying to make the future of gaming as limited as possible with all the crap they wanted to do? This applies perfectly to mmos. The future of mmos is freedom of choice. Keeping it stuck to the old ways will never help the genre evolve.

My endgame begins with character creation and ends with a new mmorpg

  craftseeker

Apprentice Member

Joined: 4/11/09
Posts: 628

7/13/13 3:36:52 AM#8
Originally posted by rojo6934
Originally posted by azzamasin
Nope I am 100% pro skill based and even if there are classes then I am 100% pro whatever weapon or armor you wish to wear.  Now I know this is an EQN sub forum but freedom of choice was the one main issue that still has me holding out hope for TESO.  It's not a deal breaker by any stretch of the imagination but I do prefer freedom of choice and I really do not see how SOE can make a game and call it sandbox while having scripted and rigid class restrictions, especially more considering Georgeson's mmoprg.com future of MMO panel at Pax East.

this a million times this.

Remember the Xbox one trying to make the future of gaming as limited as possible with all the crap they wanted to do? This applies perfectly to mmos. The future of mmos is freedom of choice. Keeping it stuck to the old ways will never help the genre evolve.

Sort of misses the point really, while I might agree with that 100% anything free-form stuff if you were building your own <YourNameHear> class that, as the OP pointed out, is not the case with EQ NEXT.  We know there are fixed classes, probably with multi-class options but fixed none the less.

In the presence of fixed classes; mage, bard, paladin etc.  I think they should have meaningful starting definitions, for me part of that definition is "Mages wear cloth armor only".

  User Deleted
7/13/13 3:47:10 AM#9
Originally posted by craftseeker
Originally posted by rojo6934
Originally posted by azzamasin
Nope I am 100% pro skill based and even if there are classes then I am 100% pro whatever weapon or armor you wish to wear.  Now I know this is an EQN sub forum but freedom of choice was the one main issue that still has me holding out hope for TESO.  It's not a deal breaker by any stretch of the imagination but I do prefer freedom of choice and I really do not see how SOE can make a game and call it sandbox while having scripted and rigid class restrictions, especially more considering Georgeson's mmoprg.com future of MMO panel at Pax East.

this a million times this.

Remember the Xbox one trying to make the future of gaming as limited as possible with all the crap they wanted to do? This applies perfectly to mmos. The future of mmos is freedom of choice. Keeping it stuck to the old ways will never help the genre evolve.

Sort of misses the point really, while I might agree with that 100% anything free-form stuff if you were building your own class that, as the OP pointed out, is not the case with EQ NEXT.  We know there are fixed classes, probably with multi-class options but fixed none the less.

In the presence of fixed classes; mage, bard, paladin etc.  I think they should have meaningful starting definitions, for me part of that definition is "Mages wear cloth armor only".

Those "meaningful" definitions are arbitrary because even in the grand daddy PnP RPG (D&D) prior to what most call it's casualization  ( 3.5 and below) you had mages which wore plate mail, brandished swords and could likely shoot lighting up your ass while impaling you on their swords. If it is for the same of balance I understand but don't come out with bullshit like "meaningful" definitions because we all know true RPGs let you mix and match things to suit your playstyle while balancing the benefits with the negatives ( if memory serves plate mail would affect the power of spells for mages in D&D).

  Sabas

Novice Member

Joined: 8/26/05
Posts: 203

This is the sound of me

7/13/13 3:52:04 AM#10

I'd love it if it was an open system where you can mash up pretty much everything to define your character.

A battle mage would tickle my fancy.

 

The arguement that it wouldn't work for balancing sake is something I don't understand.

  Gholos

Novice Member

Joined: 6/29/13
Posts: 209

7/13/13 3:54:54 AM#11

Should classes be armor/weapon limited?

Absolutely yes, i m totaly for rpg tradition.

 

I dont want to see in EQN wizards that wear plate armor, rogues that wield 2h swords and similar stupid things.

 

 


"Brute force not work? It because you not use enought of it"
-Karg, Ogryn Bone'ead.

  Aceshighhhh

Novice Member

Joined: 3/20/11
Posts: 187

7/13/13 3:56:16 AM#12

We know there are fixed classes, probably with multi-class options but fixed none the less.

Actually we don't know this. The only real information on the subject is Dave Georgeson hinting at class switching at Pax East and the name of a panel at SOE Live.

The latter could easily be just be an ironic title where they talk about debunking classes and going with a classless, skill-based approach.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5571

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

7/13/13 4:01:42 AM#13
Originally posted by Gholos

 

I dont want to see in EQN wizards that wear plate armor, rogues that wield 2h swords and similar stupid things.

 

 

then you have the perfect game for you, Tera. Your class can only use one weapon, and wear one armor. From lvl 1 to cap.

 

Mmo companies better not impose that garbage on an mmo ever again. I hope not.

My endgame begins with character creation and ends with a new mmorpg

  craftseeker

Apprentice Member

Joined: 4/11/09
Posts: 628

7/13/13 4:02:36 AM#14
Originally posted by Dihoru
Originally posted by craftseeker
Originally posted by rojo6934
Originally posted by azzamasin
Nope I am 100% pro skill based and even if there are classes then I am 100% pro whatever weapon or armor you wish to wear.  Now I know this is an EQN sub forum but freedom of choice was the one main issue that still has me holding out hope for TESO.  It's not a deal breaker by any stretch of the imagination but I do prefer freedom of choice and I really do not see how SOE can make a game and call it sandbox while having scripted and rigid class restrictions, especially more considering Georgeson's mmoprg.com future of MMO panel at Pax East.

this a million times this.

Remember the Xbox one trying to make the future of gaming as limited as possible with all the crap they wanted to do? This applies perfectly to mmos. The future of mmos is freedom of choice. Keeping it stuck to the old ways will never help the genre evolve.

Sort of misses the point really, while I might agree with that 100% anything free-form stuff if you were building your own class that, as the OP pointed out, is not the case with EQ NEXT.  We know there are fixed classes, probably with multi-class options but fixed none the less.

In the presence of fixed classes; mage, bard, paladin etc.  I think they should have meaningful starting definitions, for me part of that definition is "Mages wear cloth armor only".

Those "meaningful" definitions are arbitrary because even in the grand daddy PnP RPG (D&D) prior to what most call it's casualization  ( 3.5 and below) you had mages which wore plate mail, brandished swords and could likely shoot lighting up your ass while impaling you on their swords. If it is for the same of balance I understand but don't come out with bullshit like "meaningful" definitions because we all know true RPGs let you mix and match things to suit your playstyle while balancing the benefits with the negatives ( if memory serves plate mail would affect the power of spells for mages in D&D).

Yes they are arbitrary, based on the content of fantasy novels but still arbitrary.  As to D&D well I probably stopped playing it before you started playing it but I do not remember magic users being allowed to wear anything but cloth and still cast spells.

  Ramanadjinn

Hard Core Member

Joined: 8/08/11
Posts: 1311

7/13/13 4:05:08 AM#15

I guess like nearly every poll I see about EQN, it all depends on what a class is in the game and all the relevant systems that will affect gameplay.  I'll know whether I support such things after the reveal on the game systems has taken place and i've had some time to learn how they work and operate first hand.

So I voted NO anyways though because I felt it was what us open pvp full loot loving types are supposed to vote.

  User Deleted
7/13/13 4:05:25 AM#16
Originally posted by Gholos

Should classes be armor/weapon limited?

Absolutely yes, i m totaly for rpg tradition.

 

I dont want to see in EQN wizards that wear plate armor, rogues that wield 2h swords and similar stupid things.

 

 

http://www.amazon.com/Equipment-Dungeons-Dragons-Roleplaying-Accessory/dp/078692649X/ref=pd_rhf_ee_s_cp_9_9BDR?ie=UTF8&refRID=1Z84XWK91HHMZ46G7JBD enjoy reading up then (take note which weapons, if any, are class locked).

Originally posted by craftseeker
Originally posted by Dihoru
Originally posted by craftseeker
Originally posted by rojo6934
Originally posted by azzamasin
Nope I am 100% pro skill based and even if there are classes then I am 100% pro whatever weapon or armor you wish to wear.  Now I know this is an EQN sub forum but freedom of choice was the one main issue that still has me holding out hope for TESO.  It's not a deal breaker by any stretch of the imagination but I do prefer freedom of choice and I really do not see how SOE can make a game and call it sandbox while having scripted and rigid class restrictions, especially more considering Georgeson's mmoprg.com future of MMO panel at Pax East.

this a million times this.

Remember the Xbox one trying to make the future of gaming as limited as possible with all the crap they wanted to do? This applies perfectly to mmos. The future of mmos is freedom of choice. Keeping it stuck to the old ways will never help the genre evolve.

Sort of misses the point really, while I might agree with that 100% anything free-form stuff if you were building your own class that, as the OP pointed out, is not the case with EQ NEXT.  We know there are fixed classes, probably with multi-class options but fixed none the less.

In the presence of fixed classes; mage, bard, paladin etc.  I think they should have meaningful starting definitions, for me part of that definition is "Mages wear cloth armor only".

Those "meaningful" definitions are arbitrary because even in the grand daddy PnP RPG (D&D) prior to what most call it's casualization  ( 3.5 and below) you had mages which wore plate mail, brandished swords and could likely shoot lighting up your ass while impaling you on their swords. If it is for the same of balance I understand but don't come out with bullshit like "meaningful" definitions because we all know true RPGs let you mix and match things to suit your playstyle while balancing the benefits with the negatives ( if memory serves plate mail would affect the power of spells for mages in D&D).

Yes they are arbitrary, based on the content of fantasy novels but still arbitrary.  As to D&D well I probably stopped playing it before you started playing it but I do not remember magic users being allowed to wear anything but cloth and still cast spells.

So no paladins? no spellswords? no battle magi ?

  User Deleted
7/13/13 4:09:56 AM#17

Definitely should keep limitations, classes like monks revolve around the fact that they are limited to light armour and focus on avoidance instead.

EQ always had a good balance of control vs damage reduction vs damage. I don't see any reason to change how the classes work at a base level.

  Gholos

Novice Member

Joined: 6/29/13
Posts: 209

7/13/13 4:10:31 AM#18
Originally posted by rojo6934
Originally posted by Gholos

 

I dont want to see in EQN wizards that wear plate armor, rogues that wield 2h swords and similar stupid things.

 

 

then you have the perfect game for you, Tera. Your class can only use one weapon, and wear one armor. From lvl 1 to cap.

 

Mmo companies better not impose that garbage on an mmo ever again. I hope not.

And you can wait and play TESO if you want a game that all classes are the same...i want to play EQ, and EQ have ALWAYS had weapons and armors restrictions for the classes.


"Brute force not work? It because you not use enought of it"
-Karg, Ogryn Bone'ead.

  craftseeker

Apprentice Member

Joined: 4/11/09
Posts: 628

7/13/13 4:10:46 AM#19
Originally posted by Dihoru
Originally posted by Gholos

Should classes be armor/weapon limited?

Absolutely yes, i m totaly for rpg tradition.

 

I dont want to see in EQN wizards that wear plate armor, rogues that wield 2h swords and similar stupid things.

 

 

http://www.amazon.com/Equipment-Dungeons-Dragons-Roleplaying-Accessory/dp/078692649X/ref=pd_rhf_ee_s_cp_9_9BDR?ie=UTF8&refRID=1Z84XWK91HHMZ46G7JBD enjoy reading up then (take note which weapons, if any, are class locked).

Originally posted by craftseeker
Originally posted by Dihoru
Originally posted by craftseeker
Originally posted by rojo6934
Originally posted by azzamasin
Nope I am 100% pro skill based and even if there are classes then I am 100% pro whatever weapon or armor you wish to wear.  Now I know this is an EQN sub forum but freedom of choice was the one main issue that still has me holding out hope for TESO.  It's not a deal breaker by any stretch of the imagination but I do prefer freedom of choice and I really do not see how SOE can make a game and call it sandbox while having scripted and rigid class restrictions, especially more considering Georgeson's mmoprg.com future of MMO panel at Pax East.

this a million times this.

Remember the Xbox one trying to make the future of gaming as limited as possible with all the crap they wanted to do? This applies perfectly to mmos. The future of mmos is freedom of choice. Keeping it stuck to the old ways will never help the genre evolve.

Sort of misses the point really, while I might agree with that 100% anything free-form stuff if you were building your own class that, as the OP pointed out, is not the case with EQ NEXT.  We know there are fixed classes, probably with multi-class options but fixed none the less.

In the presence of fixed classes; mage, bard, paladin etc.  I think they should have meaningful starting definitions, for me part of that definition is "Mages wear cloth armor only".

Those "meaningful" definitions are arbitrary because even in the grand daddy PnP RPG (D&D) prior to what most call it's casualization  ( 3.5 and below) you had mages which wore plate mail, brandished swords and could likely shoot lighting up your ass while impaling you on their swords. If it is for the same of balance I understand but don't come out with bullshit like "meaningful" definitions because we all know true RPGs let you mix and match things to suit your playstyle while balancing the benefits with the negatives ( if memory serves plate mail would affect the power of spells for mages in D&D).

Yes they are arbitrary, based on the content of fantasy novels but still arbitrary.  As to D&D well I probably stopped playing it before you started playing it but I do not remember magic users being allowed to wear anything but cloth and still cast spells.

So no paladins? no spellswords? no battle magi ?

Well I played last with the 1979 AD&D ruleset and no spellswords, no battle magi and paladins were a hybrid warrior/cleric and therefore not a magic user.\

OH BTW, we were excited to get our hands on the "brand new rule set"

  User Deleted
7/13/13 4:13:45 AM#20
Originally posted by craftseeker
Originally posted by Dihoru
Originally posted by Gholos

Should classes be armor/weapon limited?

Absolutely yes, i m totaly for rpg tradition.

 

I dont want to see in EQN wizards that wear plate armor, rogues that wield 2h swords and similar stupid things.

 

 

http://www.amazon.com/Equipment-Dungeons-Dragons-Roleplaying-Accessory/dp/078692649X/ref=pd_rhf_ee_s_cp_9_9BDR?ie=UTF8&refRID=1Z84XWK91HHMZ46G7JBD enjoy reading up then (take note which weapons, if any, are class locked).

Originally posted by craftseeker
Originally posted by Dihoru
Originally posted by craftseeker
Originally posted by rojo6934
Originally posted by azzamasin
Nope I am 100% pro skill based and even if there are classes then I am 100% pro whatever weapon or armor you wish to wear.  Now I know this is an EQN sub forum but freedom of choice was the one main issue that still has me holding out hope for TESO.  It's not a deal breaker by any stretch of the imagination but I do prefer freedom of choice and I really do not see how SOE can make a game and call it sandbox while having scripted and rigid class restrictions, especially more considering Georgeson's mmoprg.com future of MMO panel at Pax East.

this a million times this.

Remember the Xbox one trying to make the future of gaming as limited as possible with all the crap they wanted to do? This applies perfectly to mmos. The future of mmos is freedom of choice. Keeping it stuck to the old ways will never help the genre evolve.

Sort of misses the point really, while I might agree with that 100% anything free-form stuff if you were building your own class that, as the OP pointed out, is not the case with EQ NEXT.  We know there are fixed classes, probably with multi-class options but fixed none the less.

In the presence of fixed classes; mage, bard, paladin etc.  I think they should have meaningful starting definitions, for me part of that definition is "Mages wear cloth armor only".

Those "meaningful" definitions are arbitrary because even in the grand daddy PnP RPG (D&D) prior to what most call it's casualization  ( 3.5 and below) you had mages which wore plate mail, brandished swords and could likely shoot lighting up your ass while impaling you on their swords. If it is for the same of balance I understand but don't come out with bullshit like "meaningful" definitions because we all know true RPGs let you mix and match things to suit your playstyle while balancing the benefits with the negatives ( if memory serves plate mail would affect the power of spells for mages in D&D).

Yes they are arbitrary, based on the content of fantasy novels but still arbitrary.  As to D&D well I probably stopped playing it before you started playing it but I do not remember magic users being allowed to wear anything but cloth and still cast spells.

So no paladins? no spellswords? no battle magi ?

Well I played last with the 1979 AD&D ruleset and no spellswords, no battle magi and paladins were a hybrid warrior/cleric and therefore not a magic user.\

OH BTW, we were excited to get our hands on the "brand new rule set"

Clerics are divine magic users....

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