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EverQuest Next

EverQuest Next 

General Discussion  » What kind of travel do you want in EQNext?

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82 posts found
  ClassicEQ

Novice Member

Joined: 9/18/11
Posts: 145

7/12/13 4:38:34 PM#41
Originally posted by Gallus85
Originally posted by ClassicEQ
Originally posted by Gallus85
Originally posted by tank017
Originally posted by Piiritus
Number 3 because each travel was a minigame itself in EQ. It required planning and involved risk. Wonder if the memememee generation can ever accept it though.

Yep,traveling was an adventure in its self..

 

and no,majority of the memememe crowd would probably quit.

Or you could have both and appeal to both crowds at the same time.

 

You can't have both. All games have both these days. Fast travel always cancels out slow travel. You can WALK everywhere in GW2 but you don't. Also we need to bring back a sense of community and have players in charge of speed boost and ports.

That's amazing, because Skyrim allows you to instantly click on any known location and warp right to it, yet I still find myself walking around or riding a mount. 90% of the time.

Why?  Because it's a great experience that's rewarding.

You can have both, you're just too short sighted to understand why/how.

Yes, in GW2 I would just walk around and travel.  Why?  Because there are countless dynamic events in every zone, and there are zones I completely missed when level up and in the zones I did level up in I didn't get to see all the events.  Also because of the level scaling, all of the content is viable and on par challenge wise for my main.  So exploring/traveling is rewarding and fun.  It also has fast travel to use when you need it.

So yes, GW2 does have fast travel, but the world is interesting enough to not want to skip right over it.

Which has been my point.  You can have both, as proven by other games.  Also, the amount of people who choose to fast travel or not has nothing to do with how you* personally end up playing the game.  If the world is interesting, living and dynamic....  If traveling is a part of the experience that is rewarding both on a character progression level and on an entertainment level, then what does it bother you if you choose to explore on foot and other choose to teleport around?

I say again, you can have both and appeal to each camp of players.

It's been proven so you can't win this argument lol.

It's been proven that you decide to walk in every game. So why have fast travel systems already made? It just takes away from players being in charge of the traveling and speed. Those in-game portals could be player Wizards or Druids (or what ever spell/class we haven't been introduced to). This could be strengthening the community, something MMO's these days are lacking.

  Smeekle

Novice Member

Joined: 7/09/13
Posts: 14

7/12/13 4:42:34 PM#42
I voted 3.  I would prefer for travel to be meaningful and oftentimes dangerous.  Player buffs like Spirit of the Wolf were almost required back in the day before you began a long journey.  A SoW would typically make the travel safer - because the lands of EQ were full of high level, and dangerous NPC's along the way.  You might find yourself as a low/mid level and be booking it through Oasis of Marr or West Commonlands and accidentally picked up agro from a Hill Giant/Sand Giant!  Luckily you have a SoW that some PLAYER had given you and for the most part, as long as you don't stop you were safe to reach the zone line... Player generated movement speed buffs (SOW) were a HUGE asset to the gaming community.  These spells encouraged communication and made certain classes special and unique.  Shamans, Druids, and Rangers were unique because they were the only classes in the game that could grant this ability - and this is what made Everquest so great; all classes had their unique abilities that made them shine.  These classes were able to use this as an economic tool as well which promoted an even stronger economy.  Wizards and Druids were able to teleport themselves beginning around level 20 to select areas, and as they gained higher levels, they gained higher teleportation spells and eventually became powerful enough to manifest a portal large enough to carry a group with them to multiple destinations around the world (Druid rings and Wizard Spires).  I truly hope this type of travel return and is promoted in Everquest Next.
  Gallus85

Hard Core Member

Joined: 3/13/11
Posts: 922

7/12/13 4:47:15 PM#43
Originally posted by ClassicEQ

It's been proven that you decide to walk in every game. So why have fast travel systems already made? It just takes away from players being in charge of the traveling and speed. Those in-game portals could be player Wizards or Druids (or what ever spell/class we haven't been introduced to). This could be strengthening the community, something MMO's these days are lacking.

I have no issues with some sort of player run fast travel.  But it's not needed.  

There are also lots of great MMORPG communities.  GW2 again is a great example.  The public events, personal player loot and level scaling made it so high levels didn't have to exclusively play with high levels.  You didn't get mad when you saw more people show up for an event (You got excited because it was going to be even more epic).  No one ever "Stole your mob".

In return people were extremely awesome to each other.  High levels always running around and helping fresh players, lvl 80s helping lvl 30s learn how to do their first dungeon. 

GW2's mechanics fostered an amazing and friendly community.

Just as EQ corpse runs and heavy group content fostered a friendly community.

Again, my point is that you can do things different and get the same desired effects.  You can craft a game that appeals to a wide audience, instead of alienating people outside a tight niche.

And the thing I proved is that fast travel doesn't kill open worlds. A boring, lifeless and pointless open world kills it's self.

Other games have proven that you can have fast travel, and if you make the world worth exploring, people will only use the fast travel out of necessity, not as a main-method of getting around.

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  BlackcatZero

Novice Member

Joined: 9/12/07
Posts: 46

7/12/13 4:47:17 PM#44

Sovrath The Zone Was Nek. My only issue is EQ2 Type world I like Fast the Better Travel.

Everquest 1 World the Slower the better. Heck I love to walk Through the Whole world and enjoy the game the best way. So yes They give EQN The World of EQ2 Then Top Level the Faster the better. They give EQN the World of EQ The Snail Pace all the way.  and Saddly I started in EQ2 not EQ1. and to this day I wish my first mmorpg was Everquest 1 not EQ2.

 

  Pigglesworth

Apprentice Member

Joined: 6/02/13
Posts: 265

7/12/13 4:50:01 PM#45
At launch, I want no quick travel. I want quest/faction/whatever restrictions to overcome before going anywhere. I want to earn the right to go to Enchanted lands. I want to work hard to get the boat captain to take me, or to get a druid group to move me. Or, find a good friend that has worked hard to learn to teleport me there. This is especially important for expansions. Make me work my tail off to get to go to the new lands of wonder and excitement.

But, after a couple expansions, let the lower areas have their quick travel. On my 10th alt in the fifth expansion, do I really need to view and see everything that is in the original game? No, I want to play the new content.

So, no non-earned quick travel at the beginning. But, after a couple expansions, open up the original world. But, keep the newer content still difficult and challenging.

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  Gallus85

Hard Core Member

Joined: 3/13/11
Posts: 922

7/12/13 4:56:43 PM#46

You're also going to find that EQN's built-in VOIP chat for local say and group chat is going to really open up the community.

No more having half the people in your group in their own vent server completely ignoring text chat of the ones that aren't.  People walking up and throwing out a quick hello or asking you what you're up to.  Much more organized and friendly PUGs, etc etc.

It's worked really well for PS2 and it's going to be one of the biggest improvements for MMORPGs when it comes to making the game more  social.

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  whisperwynd

Novice Member

Joined: 2/22/06
Posts: 1335

Think for yourselves and let others enjoy the priviledge to do so as well.

7/12/13 4:57:19 PM#47
  A memorable one.
  ClassicEQ

Novice Member

Joined: 9/18/11
Posts: 145

7/12/13 5:07:15 PM#48
Originally posted by Gallus85
Originally posted by ClassicEQ

It's been proven that you decide to walk in every game. So why have fast travel systems already made? It just takes away from players being in charge of the traveling and speed. Those in-game portals could be player Wizards or Druids (or what ever spell/class we haven't been introduced to). This could be strengthening the community, something MMO's these days are lacking.

I have no issues with some sort of player run fast travel.  But it's not needed.  

There are also lots of great MMORPG communities.  GW2 again is a great example.  The public events, personal player loot and level scaling made it so high levels didn't have to exclusively play with high levels.  You didn't get mad when you saw more people show up for an event (You got excited because it was going to be even more epic).  No one ever "Stole your mob".

In return people were extremely awesome to each other.  High levels always running around and helping fresh players, lvl 80s helping lvl 30s learn how to do their first dungeon. 

GW2's mechanics fostered an amazing and friendly community.

Just as EQ corpse runs and heavy group content fostered a friendly community.

Again, my point is that you can do things different and get the same desired effects.  You can craft a game that appeals to a wide audience, instead of alienating people outside a tight niche.

And the thing I proved is that fast travel doesn't kill open worlds. A boring, lifeless and pointless open world kills it's self.

Other games have proven that you can have fast travel, and if you make the world worth exploring, people will only use the fast travel out of necessity, not as a main-method of getting around.

Fast travel does kill open worlds. The only thing you proved is that it doesn't bother you.

Game quality dies fast when you create "god mode" traveling systems.

PoP ruined EQ for a lot of players. In WoW, Wizards used to make use of their porting abilities. These days you don't hear anyone requesting a Wizard. Everything can be done in 1 player mode. GW2 was a great game, but due to fast travel (one of many reasons, but a big one) a lot of people got bored very fast.

 

Edit - I think you've missed what I said earlier. You can't make games for everyone anymore. You'll end up making the SAME game over and over again...

Here is my earlier post...

 

I'm tired of these notions that games have to be "dumbed down" or "easier" in order to cater to certain types of players. This notion that the game has to be for everyone. Obviously the MMO genre has divided and now it is time to make games for target audiences. Not for "everyone". When you make games for "everyone" they become watered down and eventually you're bowling in the bumper lanes again. That way no one gets hurt. But is it fun?

  ragz45

Apprentice Member

Joined: 5/01/08
Posts: 476

7/12/13 5:17:13 PM#49
Surprising results so far, but the pool needs to be a lot larger for any real results.

  arieste

Elite Member

Joined: 10/11/04
Posts: 3300

7/12/13 5:18:27 PM#50
Originally posted by Gallus85

You're also going to find that EQN's built-in VOIP chat for local say and group chat is going to really open up the community.

No more having half the people in your group in their own vent server completely ignoring text chat of the ones that aren't.  People walking up and throwing out a quick hello or asking you what you're up to.  Much more organized and friendly PUGs, etc etc.

It's worked really well for PS2 and it's going to be one of the biggest improvements for MMORPGs when it comes to making the game more  social.

It may do that, it may also not, or do the opposite.  In game VOIP has done nothing for EQ2, Defiance (where it's forced on you) or Neverwinter.  In STO, where you automatically got grouped with people, people didn't even talk with each other. 

 

Just because you think something is a good idea and WILL build community, doesn't mean it will.  Forcing a whole bunch of anti-social-by-nature people to talk to each other can backfire very badly.

 

SOEmote - which SOE has been touting as the next big thing in social interaction - is just plain terrible and I've not seen a single person in EQ2 ever use it despite it having been available for a year now.   People DO use in-game voice sometimes, but it's generally the same exact people that would otherwise hop into a vent or TS channel.  Occasionally you can force some clueless newbie to join in-game voice to listen for instructions, but very few people join it "just to be social".

 

There is also the simple fact that the world - in general - is full of morons.  So the more people you involuntarily hear talking at you, the more likely you're to hear those said morons and forever mute your in-game sound.  Log into ANY major new MMO launched in the past year and take a look at all the terrible crap being said in general chat.  The last thing I want is this drivel coming to me via voice.    

 

Of course it's not all bad, and it does open all kinds of possibilities.   But for every interesting adventurer that does a fabulous elvish accent, you're likely to run into 100 d00dz discussing what their WoW character did to the other's mom in intimate detail. 

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  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6341

Perhaps tomorrow will be better.

7/12/13 5:26:24 PM#51

Travel that is more realistic like what FFXI has.

White mages that can cast teleport  with spells.Then you need the hubs/destination to keep it all feeling real,example the crags.Teleportation is a magical ability so it SHOULD only be used by mages.

Then the Black mage was able to handle the warp spells able to warp himself to his home point.Much later he quested a warp 2 to be able to cast others to their home point.

I do not like any form of auto teleporting everywhere for every player,it makes no sense.Why would a warrior have magical abilities to teleport?I could accept portals inside of town as long as there  is at least some effort to create actual portals and not just a xyz location or markers on a map that says you have been there before now you get a free teleport there.

If you never had the magical ability to teleport before how did you get it just because you visited a location.Such a weak form of making it look viable/realistic.in other words ,don't be lazy at least draw a structure there to confirm the teleport.

That is all i want from any game's concept ,make it believable enough i could buy into it and don't be lazy.

 

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  Gallus85

Hard Core Member

Joined: 3/13/11
Posts: 922

7/12/13 6:30:33 PM#52
Originally posted by arieste

 

Of course it's not all bad, and it does open all kinds of possibilities.   But for every interesting adventurer that does a fabulous elvish accent, you're likely to run into 100 d00dz discussing what their WoW character did to the other's mom in intimate detail. 

I think it's worked really well for Neverwinter and planetside 2.  I jump into a neverwinter group and say hi, general most of them say hi back and we chat while we play.

Same in pvp, I start discussing a strat and surprisingly enough they either respond in chat or talk back in a mic.  It's really nice to just instantly be able to verbally talk with people.  Sure some people are anti-social.  Some people don't even type back.  But that just makes it easier to weed out the nice social people I want to play with again and the ones that are clearly lone wolds/socially retarded.

In planetside 2, I can run, push a single button and instantly I can ask a guy for a ride or see what he or she is doing, and a lot of times it leads to making a friend or at least having a social + gameplay experience with a random person.

It flows a lot better, because lets face it, a lot of people don't want to tab out of a game, and put in your IP / PW to get into your channel, especially if they're just passing by or playing for 30 or 40 minutes and don't really know you.

Having in game voip is just another level of convenience so that we can socialize easier.

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  hMJem

Apprentice Member

Joined: 3/19/13
Posts: 468

7/12/13 8:10:21 PM#53
Originally posted by tank017
Originally posted by Gallus85
Originally posted by tank017
Originally posted by Piiritus
Number 3 because each travel was a minigame itself in EQ. It required planning and involved risk. Wonder if the memememee generation can ever accept it though.

Yep,traveling was an adventure in its self..

 

and no,majority of the memememe crowd would probably quit.

Or you could have both and appeal to both crowds at the same time.

as long as it doesnt diminish the exploration factor of the game,Im fine with that.

Another case of " I want people to play the game the same was as I am"

 

Why are flight points or ground mounts stopping you from adventuring the way you prefer?

  Greez

Apprentice Member

Joined: 4/03/13
Posts: 104

7/12/13 8:41:28 PM#54

I personally quite liked WoW Vanilla system. Walk most places, have flights and ships/zeppelins to far away places.

Mounts/teleports/etc. optional if integrated well and don't make travel too fast.

  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

7/12/13 11:17:13 PM#55
Originally posted by hMJem
Originally posted by tank017
Originally posted by Gallus85
Originally posted by tank017
Originally posted by Piiritus
Number 3 because each travel was a minigame itself in EQ. It required planning and involved risk. Wonder if the memememee generation can ever accept it though.

Yep,traveling was an adventure in its self..

 

and no,majority of the memememe crowd would probably quit.

Or you could have both and appeal to both crowds at the same time.

as long as it doesnt diminish the exploration factor of the game,Im fine with that.

Another case of " I want people to play the game the same was as I am"

 

Why are flight points or ground mounts stopping you from adventuring the way you prefer?

Where did I say I want everyone to play the same way I do? hmm?

 

let me give you a scenario : Fast traveling from point A to point B...

if the devs expect everyone to choose fast travel from point A to point B,its quite possible this thought would pop in their heads - why bother putting anything interesting between point A and point B if people are just going to pass on through anyway?

So yes,I would like an MMO more my style for once,as Im sure you already have ton you already like,that has fast travel to boot.

  grimfall

Novice Member

Joined: 4/25/07
Posts: 1147

7/12/13 11:48:21 PM#56
Originally posted by ragz45
Surprising results so far, but the pool needs to be a lot larger for any real results.

Incorrect.  You only need a sample size of around 30 to do start doing confidence intervals.

Unfortunately what you also need is an unbiased sample, which this is not.   I'm in favor of the third option as well, but I'm a realist, I know it's never going to happen.

There's a reason they're not calling it EQ3.  They are going to cater to casual players who have short play sessions and that precludes a 30 minute playing session being "get  half-way to where I will play in 2 more days".

They're just not going to do it, or they'll do it and make it so druids and wizards (or whatever) have group teleport at level 5, so you can make an alt account to teleport you around quite easily.

  grimfall

Novice Member

Joined: 4/25/07
Posts: 1147

7/12/13 11:50:45 PM#57
Originally posted by Gallus85
Originally posted by arieste

 

Of course it's not all bad, and it does open all kinds of possibilities.   But for every interesting adventurer that does a fabulous elvish accent, you're likely to run into 100 d00dz discussing what their WoW character did to the other's mom in intimate detail. 

I think it's worked really well for Neverwinter and planetside 2.  I jump into a neverwinter group and say hi, general most of them say hi back and we chat while we play.

Same in pvp, I start discussing a strat and surprisingly enough they either respond in chat or talk back in a mic.  It's really nice to just instantly be able to verbally talk with people.  Sure some people are anti-social.  Some people don't even type back.  But that just makes it easier to weed out the nice social people I want to play with again and the ones that are clearly lone wolds/socially retarded.

In planetside 2, I can run, push a single button and instantly I can ask a guy for a ride or see what he or she is doing, and a lot of times it leads to making a friend or at least having a social + gameplay experience with a random person.

It flows a lot better, because lets face it, a lot of people don't want to tab out of a game, and put in your IP / PW to get into your channel, especially if they're just passing by or playing for 30 or 40 minutes and don't really know you.

Having in game voip is just another level of convenience so that we can socialize easier.

DDO did this 7 years ago.  I like it, but let's not pretend like it's a paradigm shift.

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 4304

Be Brief, Be Bright... Be Gone.

7/12/13 11:57:03 PM#58
Options for all 3, and Flight.

Quit worrying about other players in a game and just play.

  craftseeker

Advanced Member

Joined: 4/11/09
Posts: 611

7/13/13 12:00:42 AM#59
Originally posted by VengeSunsoar
Options for all 3, and Flight.

Hmm but what kind of travel do you want in EQNext?  After all that was the question.

I want slow travel like Everquest pre-PoP, where a run could take 10 to 30 minutes, and where you would stay in a far away zone for days

I know others want different things but the poll asked about what I want.

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 4304

Be Brief, Be Bright... Be Gone.

7/13/13 12:10:16 AM#60
Originally posted by craftseeker
Originally posted by VengeSunsoar
Options for all 3, and Flight.

Hmm but what kind of travel do you want in EQNext?  After all that was the question.

I want slow travel like Everquest pre-PoP, where a run could take 10 to 30 minutes, and where you would stay in a far away zone for days

I know others want different things but the poll asked about what I want.

 And he gave 3 options.  I want all three

#1 and 2 instant travel - via ports from druids wizards, maybe potions.  I"m not opposed to the book idea (pok type although I don't want a single area with all of them), for instanced dungeons if there are some summoning stones would be good to grab other players, or an ability for whoever is leading the raid to summon them.

# 3 Running by foot would be relatively slow and take time.

Quit worrying about other players in a game and just play.

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