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EverQuest Next

EverQuest Next 

General Discussion  » What kind of travel do you want in EQNext?

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82 posts found
  Waterlily

Apprentice Member

Joined: 5/26/08
Posts: 2890

 
OP  7/12/13 12:31:10 PM#1
What kind of travel do you want in EQNext?

What kind of travel do you want in EQNext?

Instant travel that drops you into a zone or instance
Relatively slow travel but with portals, see EQ after PoP and Vanguard
Slow travel like Everquest pre-PoP, where a run could take 10 to 30 minutes, and where you would stay in a far away zone for days
(login to vote)
  Iadien

Novice Member

Joined: 2/12/04
Posts: 646

7/12/13 12:36:36 PM#2

option 2 or 3 is fine with me, I'd prefer 3 though.

  Deolus

Advanced Member

Joined: 5/30/05
Posts: 392

7/12/13 12:36:46 PM#3

I voted portals as per post-PoP but I think you should have to discover the end point first.

I would have gone with long travel times, but I think the majority of players would find this tedious.

  wizardanim

Advanced Member

Joined: 1/24/07
Posts: 279

7/12/13 12:38:04 PM#4

Out of these three options, I choose the slow travel - as that is what I prefer.  However, with that said, with this being a free to play game, I will just end up boxing a character with transportation options if there is one.

If you need to travel a lot in this game (quests, friends, fighting areas, etc), the appeal of spending a large % of the time holding down the arrow key to get from point A to B is not good.  

Lets say that a trip must be made 5x, 10 min trip each.   If you were able to port and save 5 minutes off this run, wouldn't you rather hold down the arrow key for 25 minutes instead of 50 minutes?

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2435

World > Quest Progression

7/12/13 12:42:35 PM#5
Fast travel between friendly major cities (not towns), Druid/Wizard locales on timers and costal ferries on timers. I think mounts are fine early on but get faster as you either level a riding skill or get higher level, maybe capped as you go like EQ2 is for gathering.

The mounts opinion depends on how big the world is. I'm hoping that the areas between cities and major spots is big enough to warrant a mount :)
  Allein

Elite Member

Joined: 6/11/13
Posts: 921

7/12/13 12:58:33 PM#6
Pre-POP transport + taxi service + mounts (realistic upkeep, not Pokemon style)
  Tibbz

Advanced Member

Joined: 7/05/07
Posts: 619

"Never underestimate the power of stupid people in a group"

7/12/13 1:06:57 PM#7
Slow travel all the way; throw in some wiz portals and druid rings; those of which you MUST visit first before you can teleport there.  

  dandurin

Elite Member

Joined: 5/19/04
Posts: 437

7/12/13 1:10:35 PM#8

You left the best option off the poll.

 

Namely, early WoW style, where you have long slow travel the first time you go to an area, then fast(-er) travel once you identify a nearby flight point.

  Pneuma001

Novice Member

Joined: 10/09/05
Posts: 40

Don't try. Trying is the first step to failing.

7/12/13 1:29:09 PM#9

I'd prefer a slower type of travel with shortcuts available by consulting other players.

Wizard spires and Druid Rings that you have to visit before you can cast the spell to get there. This should be made a very attractive option. Get people to talk to each other!

Run speed buffs/songs.  Group run speed buffs.  Keep them useful!  With the advent of mounts in EQ2 nobody cared about getting a SOW anymore. Suck!

No automatic free instant portals anywhere.  I'm not opposed to timed teleportation events between specific places.  Maybe give them a small cost to use.

Limited flight path options, which you have to visit before you can use them.  They should either be expensive, moderately slow, have timed cooldowns or be somewhat restrictive in where they can take you.

Cheap or free boats and caravans which travel on specific routes, but only leave at specific intervals and are moderately slow.

The options where you can go AFK while covering ground should still take you some amount of time to complete.

A lot of people want the travel to take a long time.  I think travel should take no more than 30 minutes to get almost anywhere in the world, assuming you take the correct routes.

 

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11490

7/12/13 1:37:33 PM#10
Originally posted by dandurin

You left the best option off the poll.

Namely, early WoW style, where you have long slow travel the first time you go to an area, then fast(-er) travel once you identify a nearby flight point.

early WOW sped  up travel w mounts being available at lvl 40

 

EQ didnt offer player mounts until years later

  sirphobos

Advanced Member

Joined: 6/10/11
Posts: 603

7/12/13 1:40:45 PM#11
Originally posted by dandurin

You left the best option off the poll.

 

Namely, early WoW style, where you have long slow travel the first time you go to an area, then fast(-er) travel once you identify a nearby flight point.

I like this option.  Forcing people to explore the world is great, but those boat rides across Ocean of Tears got a little tedious after doing them for the 100th time.

  Gholos

Novice Member

Joined: 6/29/13
Posts: 209

7/12/13 1:40:46 PM#12
I voted 3, with portals made by players (only some classes) just to speed travels in some circustances and with mounts


"Brute force not work? It because you not use enought of it"
-Karg, Ogryn Bone'ead.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2733

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

7/12/13 1:44:30 PM#13

I don't want fast travel at will nor do I want slow travel.

 

What I want is a world large enough to where normal travel appears to take a while and the game allows the use of mounts, portals, "limited fast travel" and speed buffs.  As long as the portals are somewhat similar to Asheron's Call in that everyone can take up the skill (hopefully the game is a skill based system) but in limted to where you can go based on whether or not you ben there and have tied to a portal In the area.  In other words any player can portal recall but your limited to 1 or 2 ties so you still have to rely on others to get to places you cant get to fast.

 

Basically I want many options but the world to me is the most important part, it needs to be huge and I'm talking bigger then any non space based MMO to date.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  ClassicEQ

Novice Member

Joined: 9/18/11
Posts: 145

7/12/13 1:58:01 PM#14

Landslide results. Immersion wins again.

We need to pay PLAYERS for speed spells and ports, not random rocks and waypoints.

 

 

  Caldicot

Advanced Member

Joined: 7/10/07
Posts: 395

Hobbes was right, Rousseau was wrong.

7/12/13 1:58:11 PM#15
This is a good example of a question where many people think they want the most hard-core option (3) but when it comes down to it they really don't.

If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan

  Myrdynn

Advanced Member

Joined: 3/25/07
Posts: 1399

7/12/13 2:00:04 PM#16

I like slow travel, but epic mount solo quests, and epic guild portal quests, I am talking quests that might take a month at a time to finish as a solo/guild

 

  Mendel

Elite Member

Joined: 7/22/11
Posts: 632

7/12/13 2:06:17 PM#17

How about some kind of hybrid?

Public transportation -- magical.  Fixed portals that have timers, similar to the Nexus spires in EQ1, set to 5 minutes.   The click and go portals (like the PoK stones) cut into social time.   Make the click and go portals operate more like the Priest of Discord ("I wish to go to Discord") only about 1 minute delay instead of 20 seconds, and have these require a consumable component.

Public transportation -- mundane.  I'd love to see more in-game preplanned travel options -- boats, coaches, etc.  These move faster than a character / mount can run

For player ports, I'd like to see a personal / group travel spell that travels 1 zone, just a little faster than you could run there at fastest speed.

Logic, my dear, merely enables one to be wrong with great authority.

  dandurin

Elite Member

Joined: 5/19/04
Posts: 437

7/12/13 2:09:46 PM#18
Originally posted by ClassicEQ

Landslide results. Immersion wins again.

We need to pay PLAYERS for speed spells and ports, not random rocks and waypoints.

 

 

Since the best option isn't included, not much can be deduced from this poll.

  Myrdynn

Advanced Member

Joined: 3/25/07
Posts: 1399

7/12/13 2:12:58 PM#19

still like how Asheron's Call did fast travel better than any other game.  In case you didnt know, you could be tied to one portal, and have the ability to summon that portal.  You had to visit the portal to tie to it

 

  Vidir

Apprentice Member

Joined: 1/14/04
Posts: 966

7/12/13 2:18:25 PM#20
dislike any kind of slow travel in games,makes feel like driving your car or taking the bus to work,realy hope they dont uce slow travel.
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