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ArcheAge

ArcheAge 

General Discussion  » AA nerfs Crafting

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81 posts found
  Shadanwolf

Novice Member

Joined: 6/13/10
Posts: 1872

7/13/13 9:44:24 AM#41
OP this is disheartening news indeed. Must everything be dumbed down  for the "give it to me now "crowd ?
  drakaena

Novice Member

Joined: 1/11/06
Posts: 508

7/13/13 10:05:57 AM#42

The crafting system is the same as it's been since release. WTF are you people talking about :\

And a btw, if you enjoy crafting, then this would be a good game to play. Crafting actually matters. 

  Shadanwolf

Novice Member

Joined: 6/13/10
Posts: 1872

7/13/13 10:09:57 AM#43
The problem I think is company's spend too much money making  a game...and with it comes the financial pressure to get that ROI increased(return on investment)...so company's make vanilla games to have broad appeal.... like every other and wonder why their subscriber base  is sooooo small.
  Tindale111

Advanced Member

Joined: 11/21/12
Posts: 185

7/13/13 10:30:33 AM#44
I haven't read all the letters on this subject ,so sorry if ive repeated someone .The thing is crafting should be specialised and it should be hard to at least get the higher end crafting recipes ,tbh I have no idea how many people there are on a server but lets say 20k for a server to thrive you (me) don't want 20k crafters it shouldn't be for anyone ,slightly different but not I don't play rogue/assassin class because tbh im crap at it id rather leave it to other members who I can compliment by being a healer or a tank .it may not have been the best crafting system in mmos but EQ2 did this right it was a lot of time and effort to max out crafting and that would have just been in one line like sage etc.Anyway the harder the better let the crafters craft the gatherers gather and the fighters fight :)
  drakaena

Novice Member

Joined: 1/11/06
Posts: 508

7/13/13 11:07:12 AM#45

The best gear in-game is crafted, and it is an extremely laborious process. 

Not to mention you can craft houses, castles, siege weapons, boats, gliders, furniture, etc-etc.

Name me one other AAA MMO that offers this? 

There are plenty of things to knit-pick this game about, but this isn't one of them.

OP is uninformed.

  LlexX

Novice Member

Joined: 1/09/12
Posts: 200

7/13/13 3:23:20 PM#46
Originally posted by drakaena

The crafting system is the same as it's been since release. WTF are you people talking about :\

And a btw, if you enjoy crafting, then this would be a good game to play. Crafting actually matters. 

Everyone is lazy here to do some real research, they just believe what the title of the thread is and the OP's gibberish talk instead of reading real facts!

Crafting did not get nerfed, it's the same since 4 years, there was a test phase with a decay crafing system which lasted for just 2 weeks. What is getting nerfed is the open world PvP (but thats offtopic and i won't discuss it).

  DarthRaiden

Novice Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

7/13/13 3:27:18 PM#47
Originally posted by drakaena

The best gear in-game is crafted, and it is an extremely laborious process. 

Not to mention you can craft houses, castles, siege weapons, boats, gliders, furniture, etc-etc.

Name me one other AAA MMO that offers this? 

There are plenty of things to knit-pick this game about, but this isn't one of them.

OP is uninformed.

 

You can craft all this things but does it decay ?

Noone should run around with "awsome sword of awsomeness" endlesly..

Things should decay and break for crafts to become more value..

 

Think of a crafter type of gamer and a fighter type of gamer ..The fighter will ask the crafter to make him a sword ..the crafter will have some materials in exchange..in these moment the fighter will depend on the crafter but vice versa the crafter to the fighter too. Now the time comes and the fighter recieves his awsome sword. If there is no decay the fighter will never need the crafter again; thats an imbalnce in playstyles which favor fighters ..and crasfters are mostly the more dedicated type of player..

 

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  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4774

7/13/13 3:39:55 PM#48
Originally posted by BadSpock

I found this interesting - seems the slide to mediocrity on this game is both sudden and tragic for those excited about this title.

http://massively.joystiq.com/2013/07/11/lost-continent-should-we-worry-about-archeages-crafting/#continued

"So what exactly happened? I'll let KeksX, the author of the aforementioned review, explain. "Crafting in ArcheAge is a really controversial topic. In CBT3 (or 4? I forget), the crafting was really different," he wrote. "There was great item decay, synthesis and all that funsie stuff for hardcore crafters. But because of exactly that, Jake Song and his company decided to put it out. They replaced it with a system that has RNG and not that much item decay anymore; also the item synthesis is out."

Song addressed the controversy directly via his Twitter account late last year. "Most users didn't like the system except hardcore crafters. So we removed it. Sorry," he wrote.

And that appears to be that. ArcheAge, while never advertised as a hardcore sandbox, was at one point shaping up to be a sandpark with a crafting system that actually made crafters an integral part of the game instead of relegating them to the second-class citizen status that they occupy in most of the MMOs released in recent years."

 

So ArcheAge is no longer a "sandpark with a crafting system that actually made crafters an integral part of the game."

It's really looking more and more to be a themepark with open world housing and RvR. Not a bad thing, for those who want such a thing, but each day new information comes out it seems less and less likely this game is going to really meet the hopes and dreams of the sandbox/sandpark crowd.

More and more, Games like this one along with some other titles in the works are sliding down lower and lower on my to do list. At one point this one was at the top. It's Ironic, the one title I had all but intentionally ignored having no interest initially, is now my no.1 choice. That is FF14.  Now, AA is on my Wait And See list.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Kumapon

Apprentice Member

Joined: 7/28/11
Posts: 556

7/13/13 8:25:11 PM#49


Originally posted by GeezerGamer

Originally posted by BadSpock I found this interesting - seems the slide to mediocrity on this game is both sudden and tragic for those excited about this title. http://massively.joystiq.com/2013/07/11/lost-continent-should-we-worry-about-archeages-crafting/#continued "So what exactly happened? I'll let KeksX, the author of the aforementioned review, explain. "Crafting in ArcheAge is a really controversial topic. In CBT3 (or 4? I forget), the crafting was really different," he wrote. "There was great item decay, synthesis and all that funsie stuff for hardcore crafters. But because of exactly that, Jake Song and his company decided to put it out. They replaced it with a system that has RNG and not that much item decay anymore; also the item synthesis is out." Song addressed the controversy directly via his Twitter account late last year. "Most users didn't like the system except hardcore crafters. So we removed it. Sorry," he wrote. And that appears to be that. ArcheAge, while never advertised as a hardcore sandbox, was at one point shaping up to be a sandpark with a crafting system that actually made crafters an integral part of the game instead of relegating them to the second-class citizen status that they occupy in most of the MMOs released in recent years."   So ArcheAge is no longer a "sandpark with a crafting system that actually made crafters an integral part of the game." It's really looking more and more to be a themepark with open world housing and RvR. Not a bad thing, for those who want such a thing, but each day new information comes out it seems less and less likely this game is going to really meet the hopes and dreams of the sandbox/sandpark crowd.
More and more, Games like this one along with some other titles in the works are sliding down lower and lower on my to do list. At one point this one was at the top. It's Ironic, the one title I had all but intentionally ignored having no interest initially, is now my no.1 choice. That is FF14.  Now, AA is on my Wait And See list.


Why is it sliding down lower on your list, when nothing has happened to crafting ? This is all miss infromation. The OP is 100% spreading miss information to suit his augment.


The crafting has been the same since Cb4 almost 2 years ago. Nothing has been changed ever, nothing will change in the foreseeable future to crating, nothing has been nerfed, it'a all a fabricated lie. If any of you used google and did some research instead of being lazy buttholes, tolling up every AA thread maybe we might have a decent conversation.

  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2757

7/13/13 8:29:32 PM#50
Originally posted by Kumapon

 


Originally posted by GeezerGamer

Originally posted by BadSpock I found this interesting - seems the slide to mediocrity on this game is both sudden and tragic for those excited about this title. http://massively.joystiq.com/2013/07/11/lost-continent-should-we-worry-about-archeages-crafting/#continued "So what exactly happened? I'll let KeksX, the author of the aforementioned review, explain. "Crafting in ArcheAge is a really controversial topic. In CBT3 (or 4? I forget), the crafting was really different," he wrote. "There was great item decay, synthesis and all that funsie stuff for hardcore crafters. But because of exactly that, Jake Song and his company decided to put it out. They replaced it with a system that has RNG and not that much item decay anymore; also the item synthesis is out." Song addressed the controversy directly via his Twitter account late last year. "Most users didn't like the system except hardcore crafters. So we removed it. Sorry," he wrote. And that appears to be that. ArcheAge, while never advertised as a hardcore sandbox, was at one point shaping up to be a sandpark with a crafting system that actually made crafters an integral part of the game instead of relegating them to the second-class citizen status that they occupy in most of the MMOs released in recent years."   So ArcheAge is no longer a "sandpark with a crafting system that actually made crafters an integral part of the game." It's really looking more and more to be a themepark with open world housing and RvR. Not a bad thing, for those who want such a thing, but each day new information comes out it seems less and less likely this game is going to really meet the hopes and dreams of the sandbox/sandpark crowd.
More and more, Games like this one along with some other titles in the works are sliding down lower and lower on my to do list. At one point this one was at the top. It's Ironic, the one title I had all but intentionally ignored having no interest initially, is now my no.1 choice. That is FF14.  Now, AA is on my Wait And See list.

 


Why is it sliding down lower on your list, when nothing has happened to crafting ? This is all a 100% fabricated lie. BadSpock the OP is a 100% gutless bold face liar. The crafting has been the same since Cb4 over 2 years ago. Nothing has been changed ever, nothing will change in the foreseeable future to crating, nothing has been nerfed, it'a all a bold face lie. If any of you used google and did some research instead of being lazy assholes, tolling up every AA thread on lie's.

 

So the devs were lying when they said they took out decay? If you don't think that changes how crafting will function, then you are sadly mistaken. The whole game world changed/will change with no decay, as will all the items in that world, and how they function. If you don't understand that, you have never played a game with "good" crafting or a working economy.

 

  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2730

7/13/13 8:30:18 PM#51
Originally posted by BadSpock

I found this interesting - seems the slide to mediocrity on this game is both sudden and tragic for those excited about this title.

http://massively.joystiq.com/2013/07/11/lost-continent-should-we-worry-about-archeages-crafting/#continued

"So what exactly happened? I'll let KeksX, the author of the aforementioned review, explain. "Crafting in ArcheAge is a really controversial topic. In CBT3 (or 4? I forget), the crafting was really different," he wrote. "There was great item decay, synthesis and all that funsie stuff for hardcore crafters. But because of exactly that, Jake Song and his company decided to put it out. They replaced it with a system that has RNG and not that much item decay anymore; also the item synthesis is out."

Song addressed the controversy directly via his Twitter account late last year. "Most users didn't like the system except hardcore crafters. So we removed it. Sorry," he wrote.

And that appears to be that. ArcheAge, while never advertised as a hardcore sandbox, was at one point shaping up to be a sandpark with a crafting system that actually made crafters an integral part of the game instead of relegating them to the second-class citizen status that they occupy in most of the MMOs released in recent years."

 

So ArcheAge is no longer a "sandpark with a crafting system that actually made crafters an integral part of the game."

It's really looking more and more to be a themepark with open world housing and RvR. Not a bad thing, for those who want such a thing, but each day new information comes out it seems less and less likely this game is going to really meet the hopes and dreams of the sandbox/sandpark crowd.

Lol that sucks I suppose the casuals get another win under their belt for destroying another game :)


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  Heretique

Advanced Member

Joined: 2/02/07
Posts: 982

Most of my posts get deleted.

7/13/13 8:34:00 PM#52

I'm not a crafter but I probably would if it wasn't so boring in most MMO's. What AA had sounded really good but I don't understand why they would change. Basically states people would rather take RNG than something worthwhile.

That's really unfortunate.

Originally posted by salsa41
are you have problem ?

  Kumapon

Apprentice Member

Joined: 7/28/11
Posts: 556

7/13/13 8:44:44 PM#53


Originally posted by Burntvet

Originally posted by Kumapon  

Originally posted by GeezerGamer

Originally posted by BadSpock I found this interesting - seems the slide to mediocrity on this game is both sudden and tragic for those excited about this title. http://massively.joystiq.com/2013/07/11/lost-continent-should-we-worry-about-archeages-crafting/#continued "So what exactly happened? I'll let KeksX, the author of the aforementioned review, explain. "Crafting in ArcheAge is a really controversial topic. In CBT3 (or 4? I forget), the crafting was really different," he wrote. "There was great item decay, synthesis and all that funsie stuff for hardcore crafters. But because of exactly that, Jake Song and his company decided to put it out. They replaced it with a system that has RNG and not that much item decay anymore; also the item synthesis is out." Song addressed the controversy directly via his Twitter account late last year. "Most users didn't like the system except hardcore crafters. So we removed it. Sorry," he wrote. And that appears to be that. ArcheAge, while never advertised as a hardcore sandbox, was at one point shaping up to be a sandpark with a crafting system that actually made crafters an integral part of the game instead of relegating them to the second-class citizen status that they occupy in most of the MMOs released in recent years."   So ArcheAge is no longer a "sandpark with a crafting system that actually made crafters an integral part of the game." It's really looking more and more to be a themepark with open world housing and RvR. Not a bad thing, for those who want such a thing, but each day new information comes out it seems less and less likely this game is going to really meet the hopes and dreams of the sandbox/sandpark crowd.
More and more, Games like this one along with some other titles in the works are sliding down lower and lower on my to do list. At one point this one was at the top. It's Ironic, the one title I had all but intentionally ignored having no interest initially, is now my no.1 choice. That is FF14.  Now, AA is on my Wait And See list.
  Why is it sliding down lower on your list, when nothing has happened to crafting ? This is all a 100% fabricated lie. BadSpock the OP is a 100% gutless bold face liar. The crafting has been the same since Cb4 over 2 years ago. Nothing has been changed ever, nothing will change in the foreseeable future to crating, nothing has been nerfed, it'a all a bold face lie. If any of you used google and did some research instead of being lazy assholes, tolling up every AA thread on lie's.  
So the devs were lying when they said they took out decay? If you don't think that changes how crafting will function, then you are sadly mistaken. The whole game world changed/will change with no decay, as will all the items in that world, and how they function. If you don't understand that, you have never played a game with "good" crafting or a working economy.

 



In Early CB they put in Item decay for about 2 weeks. Nobody in Korea liked it so they drooped it. Simple as that. It's never been in any newer CB tests and has never been in the live version.


How can the game change when there was never any Item decay in the game to begin with? The game has no item decay, and has never had any item decay. Now all of a sudden the OP complains that they just took out item decay. That's just false and miss information.


Sorry the amount of false info and hate going on is sickening. Why are you all complaining about a feature (Item decay)that has never been in the live version of the game ?

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4774

7/13/13 10:44:27 PM#54
Originally posted by Kumapon

 


Originally posted by Burntvet

Originally posted by Kumapon  

Originally posted by GeezerGamer

Originally posted by BadSpock I found this interesting - seems the slide to mediocrity on this game is both sudden and tragic for those excited about this title. http://massively.joystiq.com/2013/07/11/lost-continent-should-we-worry-about-archeages-crafting/#continued "So what exactly happened? I'll let KeksX, the author of the aforementioned review, explain. "Crafting in ArcheAge is a really controversial topic. In CBT3 (or 4? I forget), the crafting was really different," he wrote. "There was great item decay, synthesis and all that funsie stuff for hardcore crafters. But because of exactly that, Jake Song and his company decided to put it out. They replaced it with a system that has RNG and not that much item decay anymore; also the item synthesis is out." Song addressed the controversy directly via his Twitter account late last year. "Most users didn't like the system except hardcore crafters. So we removed it. Sorry," he wrote. And that appears to be that. ArcheAge, while never advertised as a hardcore sandbox, was at one point shaping up to be a sandpark with a crafting system that actually made crafters an integral part of the game instead of relegating them to the second-class citizen status that they occupy in most of the MMOs released in recent years."   So ArcheAge is no longer a "sandpark with a crafting system that actually made crafters an integral part of the game." It's really looking more and more to be a themepark with open world housing and RvR. Not a bad thing, for those who want such a thing, but each day new information comes out it seems less and less likely this game is going to really meet the hopes and dreams of the sandbox/sandpark crowd.
More and more, Games like this one along with some other titles in the works are sliding down lower and lower on my to do list. At one point this one was at the top. It's Ironic, the one title I had all but intentionally ignored having no interest initially, is now my no.1 choice. That is FF14.  Now, AA is on my Wait And See list.
  Why is it sliding down lower on your list, when nothing has happened to crafting ? This is all a 100% fabricated lie. BadSpock the OP is a 100% gutless bold face liar. The crafting has been the same since Cb4 over 2 years ago. Nothing has been changed ever, nothing will change in the foreseeable future to crating, nothing has been nerfed, it'a all a bold face lie. If any of you used google and did some research instead of being lazy assholes, tolling up every AA thread on lie's.  
So the devs were lying when they said they took out decay? If you don't think that changes how crafting will function, then you are sadly mistaken. The whole game world changed/will change with no decay, as will all the items in that world, and how they function. If you don't understand that, you have never played a game with "good" crafting or a working economy.

 

 


 


In Early CB they put in Item decay for about 2 weeks. Nobody in Korea liked it so they drooped it. Simple as that. It's never been in any newer CB tests and has never been in the live version.


How can the game change when there was never any Item decay in the game to begin with? The game has no item decay, and has never had any item decay. Now all of a sudden the OP complains that they just took out item decay. That's just false and miss information.


Sorry the amount of false info and hate going on is sickening. Why are you all complaining about a feature (Item decay)that has never been in the live version of the game ?

If you guys want to know what happens to a game where you have many best in slot  items, or very close to it, without decay? This is exactly how it works in Anarchy Online. Some of the best armor in the game comes from crafting armor from Alien drops. They don't decay and everyone wants it.  Every single piece ever created is still in circulation. You have a constant influx of goods with no removal. 

Inflation is so bad in Anarchy (when I left) players have to make mule accounts just to store excess credits. The individual player cap is a billion credits. You'd think that once a character hits the currency cap in the game, he'd be set for life right? Ha! 1B is not even enough buy the full set. Maye a couple pieces, maybe even only one item. All the good items are worth in the hundreds of millions a piece.

This is a situation that is beyond broken.  And assuming AA lasts long enough and as long as the items flow into the game much faster than they leave and are tradeable, that will happen in AA too.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  MondoA2J

Novice Member

Joined: 3/18/13
Posts: 259

"You are mine, I'm yours, and if we die, we die. But first we'll live." Ygritte

7/14/13 1:31:03 AM#55
Originally posted by BadSpock

I found this interesting - seems the slide to mediocrity on this game is both sudden and tragic for those excited about this title.

http://massively.joystiq.com/2013/07/11/lost-continent-should-we-worry-about-archeages-crafting/#continued

"So what exactly happened? I'll let KeksX, the author of the aforementioned review, explain. "Crafting in ArcheAge is a really controversial topic. In CBT3 (or 4? I forget), the crafting was really different," he wrote. "There was great item decay, synthesis and all that funsie stuff for hardcore crafters. But because of exactly that, Jake Song and his company decided to put it out. They replaced it with a system that has RNG and not that much item decay anymore; also the item synthesis is out."

Song addressed the controversy directly via his Twitter account late last year. "Most users didn't like the system except hardcore crafters. So we removed it. Sorry," he wrote.

And that appears to be that. ArcheAge, while never advertised as a hardcore sandbox, was at one point shaping up to be a sandpark with a crafting system that actually made crafters an integral part of the game instead of relegating them to the second-class citizen status that they occupy in most of the MMOs released in recent years."

 

So ArcheAge is no longer a "sandpark with a crafting system that actually made crafters an integral part of the game."

It's really looking more and more to be a themepark with open world housing and RvR. Not a bad thing, for those who want such a thing, but each day new information comes out it seems less and less likely this game is going to really meet the hopes and dreams of the sandbox/sandpark crowd.

Wow thanks for the share Badspock.

This sounds super sucky. =(

Appears as if by the time AA hits the US it will be just another Themepark with semi-sandbox elements...poo.

Time will tell. We will see soon enough im sure.

This could be something being blown out of proportion. So.....reserve judgment til you get your hands on the game I say.

On the other hand, if the developer keeps making changes to make the game friendlier to everyone the game is going to end up very bland and boring.

MMORPG Gamers/Developers need a reality check!

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6749

Perhaps tomorrow will be better.

7/14/13 2:02:08 AM#56

You do not need any of those ideas the poor game designers claim you need to make a solid game economy.

Without getting into 10 examples and a long winded discussion,i will simply point to FFXI.

It is called putting a lot of thought into your game and it's systems BEFORE you start making your game.

Then to follow up you need to keep RMT out of your game.If not then they will ruin the economy and be the only ones that benefit from it.It is a vicious cycle,they sell you gold that you use to buy their crafts/drops,so they get that gold right back from you and sell it to you again.

I used FFXI because it has/had an amazing economy design but of course was ruined by RMT.They did however make some bumbling mistakes later on all because the game was never meant to be pushed beyond level 75,original design was level 50.

As long as you create the desire ,make it very costly to buy from npc's and offer little gold for selling to npc's,you create a crafting market.There is also another  reason many seem to forget,EVERY single game is full of lazy people,they would rather buy than farm items and craft.All those people we see posting on forums say they don't have time for this and that,well they most certainly don't have time for crafting.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Distopia

Drifter

Joined: 11/22/05
Posts: 15619

"what a boring life, HATING everything" -Gorilla Biscuits

7/14/13 2:17:11 AM#57
Originally posted by GeezerGamer
 

If you guys want to know what happens to a game where you have many best in slot  items, or very close to it, without decay? This is exactly how it works in Anarchy Online. Some of the best armor in the game comes from crafting armor from Alien drops. They don't decay and everyone wants it.  Every single piece ever created is still in circulation. You have a constant influx of goods with no removal. 

Inflation is so bad in Anarchy (when I left) players have to make mule accounts just to store excess credits. The individual player cap is a billion credits. You'd think that once a character hits the currency cap in the game, he'd be set for life right? Ha! 1B is not even enough buy the full set. Maye a couple pieces, maybe even only one item. All the good items are worth in the hundreds of millions a piece.

This is a situation that is beyond broken.  And assuming AA lasts long enough and as long as the items flow into the game much faster than they leave and are tradeable, that will happen in AA too.

The problem I have with your post is, I can look back at SWG (when everything decayed) and show examples of the same exact thing happening. Krayt Weapons, 80% Comp armor, etc ran into extreme amounts of credits to attain for those without out guild affiliated or close friends that were crafters. Inflation happens regardless of decay. In the case I cited, it was the crafters, resources and demand that pushed the prices so high. The sought after stuff (top end) will always be extremely over-priced.

The big factor here though is not a worry of possible inflation, it's creating a reason to become a crafter, a decay system, helps a lot toward that. It creates repeat business and a synergy between the combat and crafting oriented players.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  User Deleted
7/14/13 5:25:40 AM#58
Originally posted by Distopia
Originally posted by GeezerGamer
 

If you guys want to know what happens to a game where you have many best in slot  items, or very close to it, without decay? This is exactly how it works in Anarchy Online. Some of the best armor in the game comes from crafting armor from Alien drops. They don't decay and everyone wants it.  Every single piece ever created is still in circulation. You have a constant influx of goods with no removal. 

Inflation is so bad in Anarchy (when I left) players have to make mule accounts just to store excess credits. The individual player cap is a billion credits. You'd think that once a character hits the currency cap in the game, he'd be set for life right? Ha! 1B is not even enough buy the full set. Maye a couple pieces, maybe even only one item. All the good items are worth in the hundreds of millions a piece.

This is a situation that is beyond broken.  And assuming AA lasts long enough and as long as the items flow into the game much faster than they leave and are tradeable, that will happen in AA too.

The problem I have with your post is, I can look back at SWG (when everything decayed) and show examples of the same exact thing happening. Krayt Weapons, 80% Comp armor, etc ran into extreme amounts of credits to attain for those without out guild affiliated or close friends that were crafters. Inflation happens regardless of decay. In the case I cited, it was the crafters, resources and demand that pushed the prices so high. The sought after stuff (top end) will always be extremely over-priced.

The big factor here though is not a worry of possible inflation, it's creating a reason to become a crafter, a decay system, helps a lot toward that. It creates repeat business and a synergy between the combat and crafting oriented players.

You also need good money sinks in the game so monetary inflation doesn't occur too fast either.

  DaezAster

Novice Member

Joined: 6/18/12
Posts: 790

7/14/13 5:50:18 AM#59
Well what i got from that statement was people don't like there items to decay like cheap crap we buy at walmart etc.  Back in the day you would hand your gear down through generations. I would love to see a crafting system where i can actually shape and mold the item like one of the need for speed games had where you could taper and expand the vents texture the car etc.. Let me craft and style the sword, shape the blade, etend the hilt and so on. That would be great crafting. All these systems are just a check list to equal a generic skin for all....
  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2940

7/14/13 5:58:26 AM#60
Originally posted by Distopia
Originally posted by GeezerGamer
 

If you guys want to know what happens to a game where you have many best in slot  items, or very close to it, without decay? This is exactly how it works in Anarchy Online. Some of the best armor in the game comes from crafting armor from Alien drops. They don't decay and everyone wants it.  Every single piece ever created is still in circulation. You have a constant influx of goods with no removal. 

Inflation is so bad in Anarchy (when I left) players have to make mule accounts just to store excess credits. The individual player cap is a billion credits. You'd think that once a character hits the currency cap in the game, he'd be set for life right? Ha! 1B is not even enough buy the full set. Maye a couple pieces, maybe even only one item. All the good items are worth in the hundreds of millions a piece.

This is a situation that is beyond broken.  And assuming AA lasts long enough and as long as the items flow into the game much faster than they leave and are tradeable, that will happen in AA too.

The problem I have with your post is, I can look back at SWG (when everything decayed) and show examples of the same exact thing happening. Krayt Weapons, 80% Comp armor, etc ran into extreme amounts of credits to attain for those without out guild affiliated or close friends that were crafters. Inflation happens regardless of decay. In the case I cited, it was the crafters, resources and demand that pushed the prices so high. The sought after stuff (top end) will always be extremely over-priced.

The big factor here though is not a worry of possible inflation, it's creating a reason to become a crafter, a decay system, helps a lot toward that. It creates repeat business and a synergy between the combat and crafting oriented players.

Inflation is inevitable in almost every themepark MMO. That's because every single player in the game has to be allowed to consistently make more money than they spend on "cash sinks". It is totally expected that you earn coppers for selling your newbie loot drops, but that's cool, because at L50 you'll be earning gold coins for your trash loot. Inflation is built into the game design.

 

The game design has to allow you to make enough money to be able to afford the "shiny's" at end game, but when you've bought all those toy's, it cannot turn off your cash flow, so you keep accumulating vast hoards of coin simply by keeping on playing.

 

And as soon as the first max-level characters create alts, the inflation spiral starts speeding-up dramatically. Because those max-level characters can use their fortunes to buy top quality gear for their alts, pushing up prices for those items far beyond what a new player could afford.

 

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