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ArcheAge

ArcheAge 

General Discussion  » AA nerfs Crafting

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81 posts found
  DarthRaiden

Advanced Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

7/12/13 1:05:35 PM#21
Originally posted by steelwind

This thread just proves how people need to do their own research. Item durability was taken out far before release (a year prior?) and it has been RNG ever since onto release. I guess changes made a year ago somehow qualifies as news or gives haters something new to argue about. For anyone who has truly done their research, this topic is beating a dead horse and very old news. Due to the extreme differences in the two approaches, I don't think there is any chance in hell that Trion will be able to change it back nor do I expect XL Games to be willing to develop and support two completely different crafting systems.

There are perks to the way it is now and you can get lucky and get to t3 in one shot but don't let misinformation paint the picture that RNG = casual or easy mode because it is far from at the moment, just different than the original model.

Also this thread's title needs to be changed or thread locked because there has been no "crafting nerf" since the game has been released and is just presented to stir up shit from over a year ago.

 

To my knowldge it didn't released yet. We want Trion to release the best possible version of the game and thus the crafting system has to be like CBT3 - 4 (with item decay and most possible complexity).

We want the best Archage as possible and if the best version of feature has been in why take it out ? we want itz enabled like it was planned to release.

 

Trion you need to release a quality product not a dumped down version !

If i get in Trions beta i will make this clear on my feedback and everyone should do same.

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-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

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  steelwind

Hard Core Member

Joined: 8/04/04
Posts: 270

7/12/13 1:14:27 PM#22
Originally posted by DarthRaiden
Originally posted by steelwind

This thread just proves how people need to do their own research. Item durability was taken out far before release (a year prior?) and it has been RNG ever since onto release. I guess changes made a year ago somehow qualifies as news or gives haters something new to argue about. For anyone who has truly done their research, this topic is beating a dead horse and very old news. Due to the extreme differences in the two approaches, I don't think there is any chance in hell that Trion will be able to change it back nor do I expect XL Games to be willing to develop and support two completely different crafting systems.

There are perks to the way it is now and you can get lucky and get to t3 in one shot but don't let misinformation paint the picture that RNG = casual or easy mode because it is far from at the moment, just different than the original model.

Also this thread's title needs to be changed or thread locked because there has been no "crafting nerf" since the game has been released and is just presented to stir up shit from over a year ago.

 

To my knowldge it didn't released yet. We want Trion to release the best possible version of the game and thus the crafting system has to be like CBT3 - 4 (with item decay and most possible complexity).

We want the best Archage as possible and if the best version of feature has been in why take it out ? we want itz enabled like it was planned to release.

 

Trion you need to release a quality product not a dumped down version !

If i get in Trions beta i will make this clear on my feedback and everyone should do same.

Trion isn't developing the game, XL Games is and since Trion is only in charge of localization, a change as big as this one I feel is unreasonable to think XL Games will support. Trion has already stated that any suggestions or changes they may forward along to XL Game will likely be implemented for both regions not just NA. A more realistic possibility is for XL Games to change both the KR and NA versions back to item decay as they are just too fundamentally different to expect XL Games to support both a RNGed based system (KR) and item decay (NA).

Truth be told I would love to see it changed back but I just don't see that happening, that ship has sailed.

  LlexX

Novice Member

Joined: 1/09/12
Posts: 200

7/12/13 1:19:26 PM#23
Originally posted by DarthRaiden

To my knowldge it didn't released yet. We want Trion to release the best possible version of the game and thus the crafting system has to be like CBT3 - 4 (with item decay and most possible complexity).

The item decay you are talking about was present only for about 2 weeks during CBT4 (which lasted for 90+ days), it got removed pretty fast after feedbacks from Koreans. And before that crafting was very simple, unlike now.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3733

RIP City of Heroes!

7/12/13 1:20:19 PM#24
Originally posted by Dihoru
Sad day for me... I was looking forward to actually have a crafting system to sink my teeth into for once...

 This is the last straw and I am taking it off my favorite game list here on mmorpg.com.  It's not just about the crafting but the confidence the devs have in their vision (or lack of vision).  It's about maximizing to the feedback (aka the complainers).  If you do get the game and one day the vocal crowd yells loud enough, something a player actually cares about might be revmoved/changed as has happened in many games before it.  So might as well skip these guys.

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1388

7/12/13 1:27:50 PM#25
Won't an RNG crafting system make people want to throw their computers out the window much more than an item durability loss system?
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7208

7/12/13 2:27:59 PM#26
Originally posted by Mardukk
Won't an RNG crafting system make people want to throw their computers out the window much more than an item durability loss system?

it's not the rng part that's bad, that's a good thing. RNG crafting systems allow for truly special creations.  The detail, and depth seems to have been taken out.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  gatheris

Advanced Member

Joined: 9/09/06
Posts: 982

7/12/13 3:12:01 PM#27
Originally posted by muffins89
most players don't want deep crafting mmo's.  who knew?  oh,  the developers of 99% of the mmo's to release n the last ten years.

no, wrong

most players don't want to have to craft

but for those of us that want to, a deep and important to the game crafting system would be reason enough to buy/play

simple

 

AA off the radar

 

  kitarad

Hard Core Member

Joined: 12/17/10
Posts: 1256

7/12/13 3:17:10 PM#28
RNG is something I hate with a passion, In Aion it was insane the chances of not succeeding so no I will never support a system that uses that .Enough of wasting my precious time and energy to the whims of the RNG.

  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1463

7/12/13 3:19:47 PM#29
Originally posted by steelwind
Originally posted by DarthRaiden
Originally posted by steelwind

This thread just proves how people need to do their own research. Item durability was taken out far before release (a year prior?) and it has been RNG ever since onto release. I guess changes made a year ago somehow qualifies as news or gives haters something new to argue about. For anyone who has truly done their research, this topic is beating a dead horse and very old news. Due to the extreme differences in the two approaches, I don't think there is any chance in hell that Trion will be able to change it back nor do I expect XL Games to be willing to develop and support two completely different crafting systems.

There are perks to the way it is now and you can get lucky and get to t3 in one shot but don't let misinformation paint the picture that RNG = casual or easy mode because it is far from at the moment, just different than the original model.

Also this thread's title needs to be changed or thread locked because there has been no "crafting nerf" since the game has been released and is just presented to stir up shit from over a year ago.

 

To my knowldge it didn't released yet. We want Trion to release the best possible version of the game and thus the crafting system has to be like CBT3 - 4 (with item decay and most possible complexity).

We want the best Archage as possible and if the best version of feature has been in why take it out ? we want itz enabled like it was planned to release.

 

Trion you need to release a quality product not a dumped down version !

If i get in Trions beta i will make this clear on my feedback and everyone should do same.

Trion isn't developing the game, XL Games is and since Trion is only in charge of localization, a change as big as this one I feel is unreasonable to think XL Games will support. Trion has already stated that any suggestions or changes they may forward along to XL Game will likely be implemented for both regions not just NA. A more realistic possibility is for XL Games to change both the KR and NA versions back to item decay as they are just too fundamentally different to expect XL Games to support both a RNGed based system (KR) and item decay (NA).

Truth be told I would love to see it changed back but I just don't see that happening, that ship has sailed.

As much as i know it is absolutely possible for Trion to change that aspect of the game. To my knowledge ArcheAge is build up very modular, and you can easily switch some systems.

And if you look at the Japan version of the game.. they have changed some mechanics. ArcheAge is at some points different to the KR version of it. Especially the pricing, as i have seen almost everything is a lot more expensive. And well.. Japan is full P2P without a Cashshop in comparsion to the KR version.

May it be troublesome? Of course, because you can't just copy balance patches, if you would actually change that system. You need to look for your pricing, and a few other aspects... so it would be addtional work/time longterm, and it would be a lot easier to just copy 1:1 KR version and just localize it. And i would not even see a problem to take that old decay system along side with the new rng crafting system.. although the higher tiers are extremely expensive with the little chance to actually craft them, and the hugh amount of resources to invest. For the highest tier item decay may actually hurt, and a lot of people may stuck with T2. But that may not the worst scenario to think of.

 

 

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4676

7/12/13 3:20:21 PM#30
It's almost like they're taking a nail gun to the AA coffin. Every time I read an update about the game I think oh that's too bad.

People are like cats. When they die, you get a new one.

  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1463

7/12/13 3:25:05 PM#31
Originally posted by gatheris
Originally posted by muffins89
most players don't want deep crafting mmo's.  who knew?  oh,  the developers of 99% of the mmo's to release n the last ten years.

no, wrong

most players don't want to have to craft

but for those of us that want to, a deep and important to the game crafting system would be reason enough to buy/play

simple

 

AA off the radar

 

With seeing your Avatar this comments comes to me rather ironically. GW2 does not have a crafting system worth calling it one. AA in it current state is in any way, shape or form a completely different level, or even two, when it comes to crafting in comparsion to GW2. And there is no real item decay in GW2 either.

But ok... it  is everyones choice to play or not to play. But i would recommend at least to give it a try, because it is enough different to be refreshing. Even with the economic problems i foresee with the current state in KR.

  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1463

7/12/13 3:29:53 PM#32
Originally posted by DamonVile
It's almost like they're taking a nail gun to the AA coffin. Every time I read an update about the game I think oh that's too bad.

This update is more or less 1-2 years old. CBT4 to CBT5. The international press just don't look that informed about ArcheAge and Trion does not a lot about it either. The information are there, if you look at ArcheSource or some german sites, from beta ArcheAge players since CBT1/2.. like the player which is refered by this article. And it is funny to look at news article based on  player reviews, and not a lot of first hand experience as it looks like.

  hayes303

Apprentice Member

Joined: 3/13/04
Posts: 359

7/12/13 3:33:29 PM#33

There has to be a way to balance crafting and adventuring in a game. When an economy is straight caster based, the gouging never stops, with crafters making buckets of coin and everyone else either forced to make a crafting alt to mitigate costs or broke all the time. When the crafting is essentially a side game with no noticable effect on the game, then there usually isn't even a dedicated crafter class and the time you spend crafting is essentially wasted once you get to the end game and find that what you can make doesn't compare with what drops off mobs.

There has to be a way where people who just want to adventure and people who only want to craft can both get what they want without either one feeling screwed.

  User Deleted
7/12/13 3:39:25 PM#34
Originally posted by hayes303

There has to be a way to balance crafting and adventuring in a game. When an economy is straight caster based, the gouging never stops, with crafters making buckets of coin and everyone else either forced to make a crafting alt to mitigate costs or broke all the time. When the crafting is essentially a side game with no noticable effect on the game, then there usually isn't even a dedicated crafter class and the time you spend crafting is essentially wasted once you get to the end game and find that what you can make doesn't compare with what drops off mobs.

There has to be a way where people who just want to adventure and people who only want to craft can both get what they want without either one feeling screwed.

Decay system plus deep crafting (allowing for unique takes on different items, think SWG but possibly with more features like visual components) plus readily accessible low and mid range materials which are used for the average to above average gear used by explorers/adventurers/other professions.

Following that simple formula there will always be fair prices for both the crafter and the user of the item and demand will always be there. Hell the adventurer could develop contacts among crafters to allow him to just bring in the raw resources and just pay the worksmanship fee.

  gatheris

Advanced Member

Joined: 9/09/06
Posts: 982

7/12/13 3:47:19 PM#35
Originally posted by Apraxis
Originally posted by gatheris
Originally posted by muffins89
most players don't want deep crafting mmo's.  who knew?  oh,  the developers of 99% of the mmo's to release n the last ten years.

no, wrong

most players don't want to have to craft

but for those of us that want to, a deep and important to the game crafting system would be reason enough to buy/play

simple

 

AA off the radar

 

With seeing your Avatar this comments comes to me rather ironically. GW2 does not have a crafting system worth calling it one. AA in it current state is in any way, shape or form a completely different level, or even two, when it comes to crafting in comparsion to GW2. And there is no real item decay in GW2 either.

But ok... it  is everyones choice to play or not to play. But i would recommend at least to give it a try, because it is enough different to be refreshing. Even with the economic problems i foresee with the current state in KR.

yeah, gotta get rid of that avatar

had that well before GW2 was released and too lazy to locate a new one

quit GW2 just like i did WOW - after it finally dawned on me that crafting was pointless - 3 months for WOW, 2 for GW2 - yes, i can be slow at times

Haven't played a game with a decent crafting system since Saga Of Ryzom, where all player equipment was player made and even the collecting of mats was very involved - weather, season and day/night made a difference when collecting

 

 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17132

7/12/13 3:52:04 PM#36
Originally posted by bcbully
Originally posted by Mardukk
Won't an RNG crafting system make people want to throw their computers out the window much more than an item durability loss system?

it's not the rng part that's bad, that's a good thing. RNG crafting systems allow for truly special creations.  The detail, and depth seems to have been taken out.

I would say allowing the crafters to makeall  the decisions on what type of creations they make would make them truly special.

 

Other than just making gear "what it is" and essentially having armor just be armor of better types, weapons of better types, etc, one could add functionality by allowing the crafters to add positive attributes but to a point they might have to balance them out with negative attributes.

I've always referenced the masters of orion II race creator where you had a certain amount of points that could be put into positives; and a certain attribute could be improved at the expense of greater points. The more positives you put on at some point would require negatives.

and you only have a certain amount of points at your disposal.

Of course for a "gear" system, changes and alterations could be made to better fit the game.

  LlexX

Novice Member

Joined: 1/09/12
Posts: 200

7/12/13 4:12:40 PM#37
Originally posted by hayes303

There has to be a way to balance crafting and adventuring in a game. When an economy is straight caster based, the gouging never stops, with crafters making buckets of coin and everyone else either forced to make a crafting alt to mitigate costs or broke all the time. When the crafting is essentially a side game with no noticable effect on the game, then there usually isn't even a dedicated crafter class and the time you spend crafting is essentially wasted once you get to the end game and find that what you can make doesn't compare with what drops off mobs.

There has to be a way where people who just want to adventure and people who only want to craft can both get what they want without either one feeling screwed.

Currently there are 21 professions in the game: Types of Professions and Crafting

Select and do the ones you like and earn money, if you don't like crafting, go with gathering jobs, if you don't like them either do Farming, Fishing, Trading or whatnot.

But this is not the end, you can make money from killing mobs, treasure hunting, pirating and stealing... There are many options to earn an income in AA. Ofc some of them are more rewarding than the rest, but for them there is a risk factor involved too.

  User Deleted
7/12/13 4:43:02 PM#38
Originally posted by LlexX
Originally posted by hayes303

There has to be a way to balance crafting and adventuring in a game. When an economy is straight caster based, the gouging never stops, with crafters making buckets of coin and everyone else either forced to make a crafting alt to mitigate costs or broke all the time. When the crafting is essentially a side game with no noticable effect on the game, then there usually isn't even a dedicated crafter class and the time you spend crafting is essentially wasted once you get to the end game and find that what you can make doesn't compare with what drops off mobs.

There has to be a way where people who just want to adventure and people who only want to craft can both get what they want without either one feeling screwed.

Currently there are 21 professions in the game: Types of Professions and Crafting

Select and do the ones you like and earn money, if you don't like crafting, go with gathering jobs, if you don't like them either do Farming, Fishing, Trading or whatnot.

But this is not the end, you can make money from killing mobs, treasure hunting, pirating and stealing... There are many options to earn an income in AA. Ofc some of them are more rewarding than the rest, but for them there is a risk factor involved too.

I've always wanted to see a game with a good treasure hunting mechanic and if you don't mind also tell me how trading works? ( I remember seeing in a video that certain goods require pack animals, is this the type of trading you are referring to? ).

  Burntvet

Advanced Member

Joined: 11/16/07
Posts: 2747

7/12/13 4:47:26 PM#39
It's bad when an MMO has crappy crafting. It is worse when an MMO gets a fairly good crafting system in there (all too rare these days) and then takes it out. Oh well, and too bad. Another game to skip.
  tokini

Advanced Member

Joined: 9/03/07
Posts: 345

7/12/13 7:41:05 PM#40
they're fucking this game but good
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