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News & Features Discussion  » [Column] EverQuest Next: A Different Kind of Norrath

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88 posts found
  observer

Elite Member

Joined: 2/17/05
Posts: 2178

First came pride, then envy.

7/15/13 4:56:42 PM#41
What is EQN trying to be?  A sandbox right?  But that word is so broad and means different things to people.  Will it be a content-created virtual-world like Second Life?  I'm guessing no, since there might be classes, so this leaves EQN as a typical MMO with restrictions.  I'm not sure calling it a sandbox is a correct description.  A pure sandbox is giving players tools to create whatever they can within the engine.
  Ganksinatra

Advanced Member

Joined: 12/28/09
Posts: 274

7/15/13 5:30:34 PM#42
Originally posted by Ozmodan
Not sure how you fit classes into a sandbox, but I guess we will have to wait and see.  If they do have a rigid class structure, then it cannot be a sandbox in a shape or form.

You apparently are one of those people who think what you think is a sandbox is what a sandbox is. Sandbox design is merely defined as the ability to go anywhere in the world from the first time you log in. Period. There are no mentions of class structure, building or destroying parts of the world, skill based systems, or any other number of things people on this site insist has to be in a sandbox for it to be called a sandbox.

MMO players have turned into toddlers. They think "I can make things in a sandbox, so I should be able to in a sandbox game". That's like saying "I can stay underwater for long periods of time in a sub, so I should be able to do the same with a sub sandwich".
  koboldfodder

Advanced Member

Joined: 9/18/04
Posts: 367

7/15/13 5:52:28 PM#43

Sandbox=build/destroy.  Has nothing to do with classes or the ability to go anywhere in the world the first time you log in.  It means you have the ability to shape the world, literally and figuratively.

 

You will have that ability in EQ Next.  A little birdy told me.  It will also have some sort of class structure, like every other EQ product.

  Monamia222

Apprentice Member

Joined: 10/04/10
Posts: 52

7/15/13 6:31:32 PM#44
I just want the panel that tells me when I can play it. =)

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6633

7/15/13 6:39:36 PM#45
Originally posted by Ganksinatra
Originally posted by Ozmodan
Not sure how you fit classes into a sandbox, but I guess we will have to wait and see.  If they do have a rigid class structure, then it cannot be a sandbox in a shape or form.

You apparently are one of those people who think what you think is a sandbox is what a sandbox is. Sandbox design is merely defined as the ability to go anywhere in the world from the first time you log in. Period. There are no mentions of class structure, building or destroying parts of the world, skill based systems, or any other number of things people on this site insist has to be in a sandbox for it to be called a sandbox.

MMO players have turned into toddlers. They think "I can make things in a sandbox, so I should be able to in a sandbox game". That's like saying "I can stay underwater for long periods of time in a sub, so I should be able to do the same with a sub sandwich".

Beg to differ, a sandbox almost requires a skill based system.  Rigid class structures immediately remove any chance of the product being a sandbox because you cannot develop your avatar freely, you have to follow their predesigned class.  Who cares about how the world is designed when you cannot choose how your avatar is developed.  

If they have rigid class structures in EQNext then it most certainly is NOT a sandbox despite whatever other design features they include.  Everyone knows that Smedley loves rigid class structures, that is why he destroyed SWG with his NGE design.  So there is a good chance that Smedley is blowing smoke in everyone's eyes when he describes his game as a sandbox.  Most developers really avoid a sandbox design because it is difficult to balance a skill based system, especially in pvp.

Anyone trying to say that rigid class structures do not negate a sandbox design, do not understand what a sandbox is.

  Datawarlock

Apprentice Member

Joined: 12/08/05
Posts: 311

You have been issued a temporary ban by one of our moderators.Category: Trolling!

7/15/13 7:00:30 PM#46
Your whole gaming life must be screwed then. If you want a real sandbox, then by your own definition, you'll need a console and the ability to write your own scripts on the fly to make whatever you want to happen... happen. Basically, you're a wannabe game designer with no ability to design. Go play with cryoengine and enjoy your 'sandbox' environment.

“Generals think war should be waged like the tourneys of the Middle Ages. I have no use for knights; I need revolutionaries.” – Adolf Hitler

  User Deleted
7/15/13 7:04:58 PM#47
And anyone trying to say that rigid class structures negate a sandbox design has no idea what a sandbox could be.
  User Deleted
7/15/13 7:20:04 PM#48
Originally posted by Tibbz
"Creating the World"  Exploration (with risk) is my favorite part of MMO's.  I want to gawk at the EQN World and see it, explore it, and OCD-ly look at every nook and cranny.  

 

I could not agree with this more. I want exploration to be an adventure, filled with danger and hidden treasures.

  User Deleted
7/15/13 7:29:48 PM#49
I most definatly want to see the story, but most importantly, how huge is this new world and is it an open world where we can run for 10 mins straight and explore in some remote place like they had in eqoa?
  NobleNerd

Hard Core Member

Joined: 2/08/08
Posts: 449

Try not!Do or do notThere is no try.

7/15/13 8:34:00 PM#50

I will keep an eye out for this game, BUT it is SOE and they have not had a great track record over the past few years. 

 

When talk actually has PROOF then I will get more excited or disappointed depending.

  Telondariel

Advanced Member

Joined: 4/11/10
Posts: 877

7/15/13 9:04:32 PM#51
Originally posted by Ozmodan
Originally posted by Ganksinatra
Originally posted by Ozmodan
Not sure how you fit classes into a sandbox, but I guess we will have to wait and see.  If they do have a rigid class structure, then it cannot be a sandbox in a shape or form.

You apparently are one of those people who think what you think is a sandbox is what a sandbox is. Sandbox design is merely defined as the ability to go anywhere in the world from the first time you log in. Period. There are no mentions of class structure, building or destroying parts of the world, skill based systems, or any other number of things people on this site insist has to be in a sandbox for it to be called a sandbox.

MMO players have turned into toddlers. They think "I can make things in a sandbox, so I should be able to in a sandbox game". That's like saying "I can stay underwater for long periods of time in a sub, so I should be able to do the same with a sub sandwich".

Beg to differ, a sandbox almost requires a skill based system.  Rigid class structures immediately remove any chance of the product being a sandbox because you cannot develop your avatar freely, you have to follow their predesigned class.  Who cares about how the world is designed when you cannot choose how your avatar is developed.  

If they have rigid class structures in EQNext then it most certainly is NOT a sandbox despite whatever other design features they include.  Everyone knows that Smedley loves rigid class structures, that is why he destroyed SWG with his NGE design.  So there is a good chance that Smedley is blowing smoke in everyone's eyes when he describes his game as a sandbox.  Most developers really avoid a sandbox design because it is difficult to balance a skill based system, especially in pvp.

Anyone trying to say that rigid class structures do not negate a sandbox design, do not understand what a sandbox is.

I think your rigidity will cause you disappointment, if you are even interested in EQN.  In every single discussion I've seen here, all the participants seem to have their own ideals of what a sandbox is.  While that in itself is fine (because, really, I don't care what is floating around in your head) postulating about what is and what is not reeks of hubris.

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

7/15/13 9:11:46 PM#52
I think the store should be accessed through the altars of the God of Wealth. :)

Survivor of the great MMORPG Famine of 2011

  swarmdie

Apprentice Member

Joined: 8/28/05
Posts: 17

7/15/13 9:37:00 PM#53
Originally posted by zellmer

All their MMO's are part of a community that thrive on each other and aren't abandoned eh..?

Remember that Infantry Online game they would tell EQ 1 players to play the MANY times there was a server problem or patch...?

Remember how they left it deserted and told most of its staff to focus on EQ games instead of it?

 

Yes, I still miss Chambert's Moon, my all time favorite server/game type/map in infantry online.

 Now, what id like to see in EQN is a berserker class that is closer to EQ1's than EQ2's excuse for a berserker.

  Hrimnir

Advanced Member

Joined: 5/24/10
Posts: 1090

7/15/13 10:01:04 PM#54
Originally posted by DavisFlight

All I want to know is whether or not there will be instancing so I know whether or not to ignore it.

 

Also, the amount of hand holding. Smed claims little to none but I don't buy it. THAT I'll have to wait until beta to find out.

Get rdy to hate it.  I can assure you the game will have instancing in some form.  Probably housing if i had to guess, and raids.  Probably dungeons as well.

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

  User Deleted
7/15/13 11:02:22 PM#55
Standard comment about how it'd better have this, and it'd better have that, followed by a "I'll have to see more before I decide," and perhaps a sprinkling of MMO knowledge in a sorry attempt to make everyone think I'm intelligent, etc.
  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

7/15/13 11:13:04 PM#56
Originally posted by SavageHorizon
Originally posted by Maquiame
Where the hell are the damn Erudites

Yeah the Erudite of Odus and not the alien freaks of EQ2.

thats one of THE things that made me think "WTF?" when I played EQ2..

 

Well,it was near the top on a very long list anyway.

 
  Zorlofe

Apprentice Member

Joined: 2/10/07
Posts: 189

It's all just pixels...

7/16/13 1:42:52 AM#57
I can't say what I want to hear about the most cause I want it all and I want it now!
  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3272

7/16/13 4:28:03 AM#58
Originally posted by Rogosh
The classes, I really want to see how combat and classes will be implemented. Hopefully we will see a game that brings back the need for cc and pullling(monks, sks and bards oh my), and a game that is more than just instance dungeons and the holy trinity.

     I too am curious what classes we'll have to choice from and how they work..  I am hoping they will be very much alike the original.. I want to see hybrid classes, and support ones as well.. I want to see the art of CC and pulling.. And I'm hoping for multiples forms of kiting.. as well as the traditional hack and slash with heals..  However, if we end up seeing homogenized classes like we see in WoW, Rift and GW2.. I'll pass and not look back..  I want a buffet of classes and roles to choice from..  I wonder if the world will be like the old one.. I hope so, I miss trains :)  along with many other surprises.. 

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3272

7/16/13 4:34:49 AM#59
Originally posted by azzamasin
Originally posted by Sintrix
Combat will make or break it for me. Can't do any more Tab+ DDR numpad MMOs.

I 'm with you there.  Tab Target is so yesteryear it isn't even funny.

If combat is more twitch, most everyone will just leave or not try it..  I see nothing wrong with the old traditional targeting.. No need to invent the wheel..

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6633

7/16/13 4:57:39 AM#60
Originally posted by Telondariel
Originally posted by Ozmodan
Originally posted by Ganksinatra
Originally posted by Ozmodan
Not sure how you fit classes into a sandbox, but I guess we will have to wait and see.  If they do have a rigid class structure, then it cannot be a sandbox in a shape or form.

You apparently are one of those people who think what you think is a sandbox is what a sandbox is. Sandbox design is merely defined as the ability to go anywhere in the world from the first time you log in. Period. There are no mentions of class structure, building or destroying parts of the world, skill based systems, or any other number of things people on this site insist has to be in a sandbox for it to be called a sandbox.

MMO players have turned into toddlers. They think "I can make things in a sandbox, so I should be able to in a sandbox game". That's like saying "I can stay underwater for long periods of time in a sub, so I should be able to do the same with a sub sandwich".

Beg to differ, a sandbox almost requires a skill based system.  Rigid class structures immediately remove any chance of the product being a sandbox because you cannot develop your avatar freely, you have to follow their predesigned class.  Who cares about how the world is designed when you cannot choose how your avatar is developed.  

If they have rigid class structures in EQNext then it most certainly is NOT a sandbox despite whatever other design features they include.  Everyone knows that Smedley loves rigid class structures, that is why he destroyed SWG with his NGE design.  So there is a good chance that Smedley is blowing smoke in everyone's eyes when he describes his game as a sandbox.  Most developers really avoid a sandbox design because it is difficult to balance a skill based system, especially in pvp.

Anyone trying to say that rigid class structures do not negate a sandbox design, do not understand what a sandbox is.

I think your rigidity will cause you disappointment, if you are even interested in EQN.  In every single discussion I've seen here, all the participants seem to have their own ideals of what a sandbox is.  While that in itself is fine (because, really, I don't care what is floating around in your head) postulating about what is and what is not reeks of hubris.

Well you can postulate all you want, but the FACT is that every sandbox ever made is skill based and does not have classes in the classic sense, hence my hesitation to even consider a game with a rigid class structure as a sandbox.

We don't know the details yet, so Smedley might surprise us and come up with something that fits a sandbox definition.  Take SWG for an example, it had classes, but your class was determined by the skills you chose.  If you got tired of those skills you could detrain some and train others and actually change your class, that is what a sandbox is all about freedom to choose.  What NGE did was remove that choice, you had to pick a class and were locked into that choice.

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