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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 Ruined Combat for me

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173 posts found
  Bossalinie

Apprentice Member

Joined: 8/29/07
Posts: 606

7/15/13 12:28:20 AM#121
Originally posted by scritty

End of the day I don't want to play "twitch" based mmo's. So have whatever movement you want but I don't want a third person shooter/third person action adventure style combat. Leave twitch based combat for the kiddies games like Battlefield or Street Fighter.

 

Really? Since you can't handl...errr don't like it, it's automatically designed for kiddies?

I mean why even play newer games, MMO purist?

  vort3x

Hard Core Member

Joined: 2/05/06
Posts: 117

7/15/13 2:33:52 AM#122

There's a few games that had good combat in pvp, GW2 is ok, DCUO I also really liked. RaiderZ was actually the one that came closest to being perfect imo.

But I could never understand what people see in that pile of cowshit that is Tera. Seriously, I'm sorry, but in my opinion that combat can't ever come close to what it is in RaiderZ. And as a whole the game is crap too.

  craftseeker

Advanced Member

Joined: 4/11/09
Posts: 611

7/15/13 2:55:31 AM#123
Originally posted by Bossalinie
Originally posted by scritty

End of the day I don't want to play "twitch" based mmo's. So have whatever movement you want but I don't want a third person shooter/third person action adventure style combat. Leave twitch based combat for the kiddies games like Battlefield or Street Fighter.

Really? Since you can't handl...errr don't like it, it's automatically designed for kiddies?

I mean why even play newer games, MMO purist?

You are sort of demonstrating your kiddy status with that, after all twitch style "actiony" combat is straight out of 1980's arcade games and carried on all the way through with console games.  New to mmo's does not make it new.  Target-lock (tab-target) systems are actually the new kid on the block although 15 years old now.

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1149

7/15/13 3:11:19 AM#124
Originally posted by Tierless

Every time I try to plan another MMO, if it doesn't have some sort of dodge or movement it just feels slow, old, and boring! Even FPS's feel less exciting. I didn't realize it was because of GW2 right away. Rather I kept thinking, why does this feel to dead, so slow? Then I instinctively tried to dodge once and it hit me, GW2!

GW2 has many things I would like to change, but I have grown very fond of that combat.

I guess everyone has to start somewhere.

  Mange1

Hard Core Member

Joined: 4/17/12
Posts: 87

7/15/13 4:06:37 AM#125
Age of Conan ruined GW2 combat for me, I feel sluggish and like im having my hand held with the homing auto attacks and giant aoe templates and weapon hitboxes.  Also not a fan of spam bubbling, or dodge rolling, during fights.
  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4527

GW2 socialist.

7/15/13 8:58:25 AM#126
Originally posted by vort3x

There's a few games that had good combat in pvp, GW2 is ok, DCUO I also really liked. RaiderZ was actually the one that came closest to being perfect imo.

But I could never understand what people see in that pile of cowshit that is Tera. Seriously, I'm sorry, but in my opinion that combat can't ever come close to what it is in RaiderZ. And as a whole the game is crap too.

TERA is pretty, and that's it.  The combat is actually dull, and everything feels on rails from the invisible walls to the questing, to say nothing of voice acting that makes GW2's look like oscar winning material.  People kept telling me the combat gets better, but it didn't.  I don't even prefer the graphics in TERA to WoW's or GW2's, but they're very detailed and shiny I'll give them that.  Otherwise, I agree with you.  RaiderZ combat is much better than TERA's, it's too bad the rest of the game is so cheap looking.

Then again, I quit both of them and still play GW2 and still enjoy the combat.  DCUO's was good as well, but it was the questing and cardboard feeling of the cities that turned me off.

  Muntz

Apprentice Member

Joined: 10/09/09
Posts: 279

7/15/13 9:06:51 AM#127
Originally posted by Mange1
Age of Conan ruined GW2 combat for me, I feel sluggish and like im having my hand held with the homing auto attacks and giant aoe templates and weapon hitboxes.  Also not a fan of spam bubbling, or dodge rolling, during fights.

GW2 does not offer the interactive feeling of AoC combat but for me dodge rolling > bunny hopping. 

  Jean-Luc_Picard

Advanced Member

Joined: 1/10/13
Posts: 2393

There... are... four... lights!

7/15/13 10:21:14 AM#128
Originally posted by Eir_S

TERA is pretty, and that's it.

Even that is a matter of taste. I found some of the mob designed in Tera to be the most ugly I've ever seen in a MMORPG. At least Murlocs in WoW are funny. Those little things I don't remember the name of and which you encounter as soon as the starter zone are cheap Asian crap, not even funny, just ugly looking.

Design wise, in my book, GW2 crushes Tera so badly it's not even funny.

Playing now: WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Randayn

Advanced Member

Joined: 7/16/12
Posts: 584

7/15/13 10:39:39 AM#129
Originally posted by Volkon
Originally posted by scritty
Originally posted by Jean-Luc_Picard

GW2 combat really gets you once you start to master it. Master when to dodge, when not. That's why some players can solo champions while others get their asses handed to them on the same mob with the same class.

There are videos on youtube... I don't claim being an excellent player (I'm not), but what some people who really master the combat are capable of doing with any class gives me something to look forward to in the game.

At 80 in GW2, you don't become better by adding another tier of gear... you become better by mastering the combat system. Bad players don't magically one hit you because they have two tiers better gear than you.

I see your point. Getting better at twitch combat is not something I'm interested in. A don't look at someone in Battlefield or GW2 and think " I want to do that" Being good at twitch isn't something that interests me at all. It's good that gw2 offers twitch, and that their are games that are not. Each to their own I suppose. Maybe being almost 50 is a reason why twitch doesn't appeal. No matter how good I got I'd never be a patch of how good I was 30 years ago, a want more cerebral gamin I suppose.

All that being said I played gw2 for a few days when it came out and quite enjoyed the pve side of it, then got bored at the lack of other gameplay mechanics that  add variety (depth?). Not enough to do outside combat when compared to say EvE where I have characters I love playing that haven't even left spaceport for three of four years.

GW2 is a good game. Great for free, and twitch has its place. hope it doesn't take over completely though.

 

I'm a little puzzled by what you consider to be "cerebral" combat if GW2 doesn't qualify. GW2 combat is actually quite cerebral as well. You don't simply mash spells... you need to know the secondary effects (and sometimes tertiary as well) that each skill has. Some skills have an additional "when active" ability as well. The MMO I played prior to GW2 was WoW, and this blows WoW away as far as having to think while fighting. All that was was master the rotation then combat by muscle memory.

 

The original Guild Wars, another nicely cerebral game with a healthy dose of twitch thrown in as well (I mained as a mesmer). 

twitch will never = cerebral.  You don't have the time to think...it's all reactionary...thus the name "twitch"...

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4114

Remember the blisters you'd get in the palm of your hand from the corner of that joystick?

7/15/13 12:02:26 PM#130
Originally posted by Randayn
Originally posted by Volkon
Originally posted by scritty
Originally posted by Jean-Luc_Picard

GW2 combat really gets you once you start to master it. Master when to dodge, when not. That's why some players can solo champions while others get their asses handed to them on the same mob with the same class.

There are videos on youtube... I don't claim being an excellent player (I'm not), but what some people who really master the combat are capable of doing with any class gives me something to look forward to in the game.

At 80 in GW2, you don't become better by adding another tier of gear... you become better by mastering the combat system. Bad players don't magically one hit you because they have two tiers better gear than you.

I see your point. Getting better at twitch combat is not something I'm interested in. A don't look at someone in Battlefield or GW2 and think " I want to do that" Being good at twitch isn't something that interests me at all. It's good that gw2 offers twitch, and that their are games that are not. Each to their own I suppose. Maybe being almost 50 is a reason why twitch doesn't appeal. No matter how good I got I'd never be a patch of how good I was 30 years ago, a want more cerebral gamin I suppose.

All that being said I played gw2 for a few days when it came out and quite enjoyed the pve side of it, then got bored at the lack of other gameplay mechanics that  add variety (depth?). Not enough to do outside combat when compared to say EvE where I have characters I love playing that haven't even left spaceport for three of four years.

GW2 is a good game. Great for free, and twitch has its place. hope it doesn't take over completely though.

 

I'm a little puzzled by what you consider to be "cerebral" combat if GW2 doesn't qualify. GW2 combat is actually quite cerebral as well. You don't simply mash spells... you need to know the secondary effects (and sometimes tertiary as well) that each skill has. Some skills have an additional "when active" ability as well. The MMO I played prior to GW2 was WoW, and this blows WoW away as far as having to think while fighting. All that was was master the rotation then combat by muscle memory.

 

The original Guild Wars, another nicely cerebral game with a healthy dose of twitch thrown in as well (I mained as a mesmer). 

twitch will never = cerebral.  You don't have the time to think...it's all reactionary...thus the name "twitch"...

Cerebral was WoW TBC theorycrafting when you had to balance your character's class mechanics with game mechanics. Such as in the case with Enhancement Shaman, knowing that slower weapon speed was the most important factor in choosing a weapon to the extent that a slow green hammer could out DPS an epic fast dagger if the weapon speed was close enough to sync WF procs. Cerebral was using spreadsheets in Anarchy Online to try to figure out how to re trait and respec your perc points and using secondary and tertiary gear to ladder up your base stat buffs to the level you needed to equip your new gear.

It is not spamming buttons.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  Randayn

Advanced Member

Joined: 7/16/12
Posts: 584

7/15/13 12:05:30 PM#131
Cerebral was using spreadsheets in Anarchy Online to try to figure out how to re trait and respec your perc points and using secondary and tertiary gear to ladder up your base stat buffs to the level you needed to equip your new gear.

It is not spamming buttons.

Geezer, this times 1000....that is as cerebral as it ever was and probably ever will be.

 

It's also the main reason I play MMO's....which is why Ive been so dissapointed lately

  3-4thElf

Novice Member

Joined: 6/03/12
Posts: 412

7/15/13 1:23:57 PM#132
Originally posted by Tierless

Every time I try to plan another MMO, if it doesn't have some sort of dodge or movement it just feels slow, old, and boring! Even FPS's feel less exciting. I didn't realize it was because of GW2 right away. Rather I kept thinking, why does this feel to dead, so slow? Then I instinctively tried to dodge once and it hit me, GW2!

GW2 has many things I would like to change, but I have grown very fond of that combat.

I hated it at first, but I've had a very similar experience.

Some of the classes are just spammy. I mean rogue with any weapon is very similar. I do like thinking about where I can port too, port back, but I honestly liked EQ1's approach better. Let me sneak, get a hit in, and hope to dodge when I steal aggro.

But the Warrior class in Guild Wars is probably my favorite gaming experience right now. The lack of action keys seemed like a concern, but honestly keeping an eye on my opponent, the bigger surrounding, and not so much on a stack of action keys is great.

Should I use a greatsword and rifle combo? Double maces with sword and board? Switching between the weapons and keeping an eye on action cues is great. 

The next generation of MMOs to expand upon this aspect will make the right choice.

a yo ho ho

  Naqaj

Advanced Member

Joined: 7/24/09
Posts: 1672

7/15/13 1:38:39 PM#133
Originally posted by Randayn
Cerebral was using spreadsheets in Anarchy Online to try to figure out how to re trait and respec your perc points and using secondary and tertiary gear to ladder up your base stat buffs to the level you needed to equip your new gear.

It is not spamming buttons.

Geezer, this times 1000....that is as cerebral as it ever was and probably ever will be.

 

It's also the main reason I play MMO's....which is why Ive been so dissapointed lately

You may want to try EVE, supposedly spreadsheets go a long way with that game.

  SnarkRitter

Novice Member

Joined: 11/28/10
Posts: 337

7/15/13 4:02:58 PM#134
Originally posted by GeezerGamer

Cerebral was WoW TBC theorycrafting when you had to balance your character's class mechanics with game mechanics. Such as in the case with Enhancement Shaman, knowing that slower weapon speed was the most important factor in choosing a weapon to the extent that a slow green hammer could out DPS an epic fast dagger if the weapon speed was close enough to sync WF procs. Cerebral was using spreadsheets in Anarchy Online to try to figure out how to re trait and respec your perc points and using secondary and tertiary gear to ladder up your base stat buffs to the level you needed to equip your new gear.

It is not spamming buttons.

Yes, because you can't do speccing, mix maxing in GW2, not at all.....

Want to know what else is cerebral? Analyzing situation, predicting, planning and react accordingly on the go, and in action combat there're far more to analyze and much less time to plan and react accordingly than traditional MMORPG combat, thus requires your brain to work much faster.

Good attempt at trying to sound intelligent, but not good enough.

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4527

GW2 socialist.

7/15/13 4:07:57 PM#135
Spreadsheets???!!!!  OH BOY!!!!
  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4114

Remember the blisters you'd get in the palm of your hand from the corner of that joystick?

7/15/13 4:43:13 PM#136
Originally posted by SnarkRitter
Originally posted by GeezerGamer

Cerebral was WoW TBC theorycrafting when you had to balance your character's class mechanics with game mechanics. Such as in the case with Enhancement Shaman, knowing that slower weapon speed was the most important factor in choosing a weapon to the extent that a slow green hammer could out DPS an epic fast dagger if the weapon speed was close enough to sync WF procs. Cerebral was using spreadsheets in Anarchy Online to try to figure out how to re trait and respec your perc points and using secondary and tertiary gear to ladder up your base stat buffs to the level you needed to equip your new gear.

It is not spamming buttons.

Yes, because you can't do speccing, mix maxing in GW2, not at all.....

Want to know what else is cerebral? Analyzing situation, predicting, planning and react accordingly on the go, and in action combat there're far more to analyze and much less time to plan and react accordingly than traditional MMORPG combat, thus requires your brain to work much faster.

Good attempt at trying to sound intelligent, but not good enough.

I'll give you the 1st point. Yes, Spec building is in fact cerebral. And GW2 has a very good system for character building one that I very much enjoyed for min/maxing. But the rest of it...No not really. That's more like programmed responses. Player A does X, player B does Y in response. It's not very cerebral at all. More like trained reflex.

 

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  SnarkRitter

Novice Member

Joined: 11/28/10
Posts: 337

7/15/13 4:59:58 PM#137
Originally posted by GeezerGamer

I'll give you the 1st point. Yes, Spec building is in fact cerebral. And GW2 has a very good system for character building one that I very much enjoyed for min/maxing. But the rest of it...No not really. That's more like programmed responses. Player A does X, player B does Y in response. It's not very cerebral at all. More like trained reflex. Maybe, the initial planning and trying new strategies. Assuming they would be effective in the 1st place, they still aren't very effective while in the "cerebral" state. It's not until they are practiced and honed til you don't think about them. I mean jeez, it's no more cerebral than pre programming your keybindings.

Seriously, I think you can come up with a better argument for being cerebral than when to double tap a dodge key.

No, it's about developing tactic on the go, because action combat is fast-paced and highly dynamic,pre-battle planning can only get your so far, look no further than GW2's high end tPvP, see how they make the most out of the enviroment and the tiny bit of range, combine what they have and react quickly on the go, once you've had a look at that, comeback and say GW2's combat is not cerebral with a straight face, because in fact it's far more cerebral than tradtional tab-targetting combat. That is assuming that you understand GW2's combat because from your comment you've just barely scratched the surface..

  Maitrader

Novice Member

Joined: 7/29/08
Posts: 431

7/15/13 5:04:04 PM#138
Originally posted by Tierless

Every time I try to plan another MMO, if it doesn't have some sort of dodge or movement it just feels slow, old, and boring! Even FPS's feel less exciting. I didn't realize it was because of GW2 right away. Rather I kept thinking, why does this feel to dead, so slow? Then I instinctively tried to dodge once and it hit me, GW2!

GW2 has many things I would like to change, but I have grown very fond of that combat.

Rygar for the NES ruined it for me... all the epic music, the throwing of the spinning morning star and the top up view gameplay... jaded for life.

  Laughing-man

Elite Member

Joined: 4/23/09
Posts: 3178

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

7/15/13 5:04:06 PM#139
Originally posted by Rusque
Originally posted by grenseal
Try Tera Online - it will ruin gw2 combat for u :)

Tera has abysmal combat, I can't wrap my mind around why people like it so much.

I can understand why people like traditional tab target combat.

I can understand why people like GW2 tab+free form combat.

I can understand why people like rhythmic based action combat like Vindictus.

I can understand why people like turn based combat.

I can understand why people like full action combat like Devil May Cry.

 

But I can't, at all, for the life of me, understand why people keep saying Tera has good combat. It's terrible. It's bad and should feel bad.

I think its funny, but I feel exactly the reverse of this.

I love TERA's combat, and I thought it was one of the best combat systems in an online game,

GW2's however made me return it about a week after I bought it, the combat is spammy and it feels disjointed.

TERA's has a cost benefit risk vs reward interactive fast paced combat style, the closest to "devil may cry" as an mmo can get.

GW2 is just WoW with less buttons more spamming and a dodge button.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4114

Remember the blisters you'd get in the palm of your hand from the corner of that joystick?

7/15/13 5:23:55 PM#140
Originally posted by SnarkRitter
Originally posted by GeezerGamer

I'll give you the 1st point. Yes, Spec building is in fact cerebral. And GW2 has a very good system for character building one that I very much enjoyed for min/maxing. But the rest of it...No not really. That's more like programmed responses. Player A does X, player B does Y in response. It's not very cerebral at all. More like trained reflex. Maybe, the initial planning and trying new strategies. Assuming they would be effective in the 1st place, they still aren't very effective while in the "cerebral" state. It's not until they are practiced and honed til you don't think about them. I mean jeez, it's no more cerebral than pre programming your keybindings.

Seriously, I think you can come up with a better argument for being cerebral than when to double tap a dodge key.

No, it's about developing tactic on the go, because action combat is fast-paced and highly dynamic,pre-battle planning can only get your so far, look no further than GW2's high end tPvP, see how they make the most out of the enviroment and the tiny bit of range, combine what they have and react quickly on the go, once you've had a look at that, comeback and say GW2's combat is not cerebral with a straight face, because in fact it's far more cerebral than tradtional tab-targetting combat. That is assuming that you understand GW2's combat because from your comment you've just barely scratched the surface..

OK. You win. We will now call GW2  the Casual Thinking Man's Cerebral game too.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

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